Visual emulation method of near-space flying vehicle based on distributed framework

A technology of distributed architecture and visual simulation, which is applied in the field of visual simulation of near-space vehicles based on distributed architecture, can solve the problems of high technical requirements for user modeling, slow modeling of visual simulation, and high cost, and achieve improved display Efficiency, improving the display effect, reducing the effect of skill requirements
CN102426424AActive Publication Date: 2012-04-25TIANJIN UNIV

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
TIANJIN UNIV
Publication Date
2012-04-25

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Abstract

The invention belongs to the technical field of flight simulation. The defects that the conventional visual emulation is slow in modeling and has higher requirements on the modeling technique of a user are solved; an effective emulation method combining a distributed emulation framework and real-time visual emulation is provided; the technical scheme adopted by the invention is a visual emulationmethod of a near-space flying vehicle based on the distributed framework; the method is realized by means of the following three parts: namely, a special real-time emulation system Ethernet network for emulation, a special Ethernet network for monitoring and visual transmission, and a dSPACE monitoring system based on an optical fiber; and the method comprises the following steps of an emulation communication step of the distributed framework, an emulation scheduling step of the distributed framework, an Ethernet transmission step of real-time emulation data, and a visual emulation step. The visual emulation method of the near-space flying vehicle based on the distributed framework is mainly applied to occasions of the flight simulation.
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Description

Technical field

[0001] The invention belongs to the technical field of flight simulation, and in particular relates to a visual simulation method of a nearby space vehicle based on a distributed architecture. Background technique

[0002] The flying speed of nearby spacecraft is usually greater than 5 times the speed of sound, and the flying coverage is wide, and the flying environment is complicated. Any small disturbance can have a greater impact on its control performance. The simulation data and curves provided by traditional digital simulation are not enough to comprehensively and intuitively reflect the flight status characteristics and control performance of nearby spacecraft. Therefore, the use of distributed real-time simulation architecture to fully verify the control performance and real-time performance of the aircraft, and the use of visual simulation technology to vividly display the real-time simulation control effect, has a very important role and significance in ...

Claims

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