Three-dimensional dynamic simulation method for submarine-launched missile exiting water
A simulation method and three-dimensional dynamic technology, applied in the direction of animation production, image data processing, special data processing applications, etc., can solve the problems of poor repeatability, complex test equipment, high test cost, etc., to reduce test and development costs and shorten test and the effect of the development cycle
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specific Embodiment approach 1
[0028] Specific embodiment one: the three-dimensional dynamic simulation method of the submarine-launched missile water process of the present embodiment, described method is to realize based on CPU-GPU heterogeneous multi-threaded development environment, it is characterized in that described method comprises the following content:
[0029] 1. Build a human-computer interaction platform;
[0030] 2. Three-dimensional virtual modeling and display of submarine-based missiles' water exit process: use MultigenCreator and 3DSMAX to establish three-dimensional models of submarines, missiles and surface ships, and establish virtual simulation scenes of ocean, sky, islands and submarine terrain;
[0031] 3. Visual modeling of submarine-based missile water outlet based on particle system: use particle system modeling method to establish ship traveling wave, missile tail flame, magazine opening bubble, missile outlet water vapor, missile water vapor particle special effects, and simulat...
specific Embodiment approach 2
[0036] Specific embodiment two: the difference between this embodiment and specific embodiment one is that the human-computer interaction platform described in step one is built under the environment of VC++ and OSG three-dimensional rendering engine, and VC++ is used to build the system platform and interface. Utilizing the technical characteristics of the MFC platform, using single document multi-view technology, FluentUI technology, and GDI technology to design the human-computer interaction interface interface, the OSG 3D rendering engine provides virtual reality technology to realize the 3D virtual simulation of the submarine-based missile's water exit process. Others are the same as in the first embodiment.
specific Embodiment approach 3
[0037] Embodiment 3: This embodiment differs from Embodiment 1 or Embodiment 2 in that the 3D model described in step 2 is stored in a binary file in IVE format. Others are the same as in the first or second embodiment.
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