Unity 3D based three-dimensional virtual crowd scene generating method
A three-dimensional virtual and crowd technology, applied in the computer field, can solve problems such as one-to-one correspondence between operations, increased difficulty, structural model recognition, etc., and achieve the effects of perfect functions, high development efficiency, and improved development work efficiency
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[0043] Attached below figure 1The present invention is further described.
[0044] Step 1, create a database.
[0045] Put the Mono.Data.Sqlite.dll file and the System.Data.dll file in the Assets folder of the Unity3D game engine as the basic file of the internal database of the Unity3D game engine.
[0046] The environment database, event database and character database are respectively established in the internal database basic file of the Unity3D game engine, and the generated database files are stored in the same level as the Assets folder in the .db format by default.
[0047] Step 2, establish a static virtual environment.
[0048] Using 3D modeling software, generate a base environment model.
[0049] Import the basic environment model into the Unity3D game engine in .fbx format, convert it into a static virtual environment, and store it in the Environment folder of the Project panel. The static virtual environment includes space size, obstacles, roads, and environme...
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