Intelligent chess playing control method and system

A control method and chess technology, applied in board games, sports accessories, instruments, etc., can solve problems such as physical distance constraints that cannot be solved at the same time, and achieve the effect of solving physical distance limitations, ensuring accuracy, and reducing the amount of calculation.

Inactive Publication Date: 2017-07-07
HARBIN INST OF TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The purpose of the present invention is to solve the disadvantages that the existing chess game system can only play offline, but cannot simultaneously solve the problem of physical distance constraints and the real sense of the game, and propose an intelligent chess game control method and system

Method used

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  • Intelligent chess playing control method and system
  • Intelligent chess playing control method and system
  • Intelligent chess playing control method and system

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Experimental program
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specific Embodiment approach 1

[0028] Specific embodiment one: the intelligent chess game control method of the present embodiment, comprises the following steps:

[0029] Step S1: Continuously detect whether a confirmation signal indicating the end of the offline user's move is received.

[0030] For example, a confirmation key can be set, and when the user presses the confirmation key, it means that the user has completed the move. An offline user means that the user is manually playing chess in front of a physical chessboard. This is to distinguish it from the online users mentioned later in the present invention. Battle online. The offline user and the online user are generally not the same user, but can be both parties playing games at the same time. In this embodiment, it is assumed that the player who is playing against the offline user is a robotic arm controlled by a single-chip microcomputer.

[0031] Step S2: When the confirmation signal is detected, acquire a frame in the video stream as the ...

specific Embodiment approach 2

[0049] Specific embodiment two: the difference between this embodiment and specific embodiment one is that after obtaining the position of the chess piece to be moved and the optimal position of the chess piece, it also includes:

[0050] Send a control signal so that the robotic arm moves the chess piece from the position of the chess piece to be moved to the optimal position; detect whether the mechanical arm has finished placing the chess piece, if so, obtain a frame in the video stream as the original frame, and obtain the position of the original frame matrix.

[0051] Other steps and parameters are the same as those in Embodiment 1.

specific Embodiment approach 3

[0052] Embodiment 3: This embodiment is different from Embodiment 1 or Embodiment 2 in that: the decision algorithm is an AlphaBeta pruning algorithm. The decision-making algorithm is the core of the man-machine battle mode, and the present invention adopts the most widely used AlphaBeta pruning algorithm for dealing with chess moves. The advantage of using this algorithm is that the system intelligently evaluates the situation and searches for the best method.

[0053] Other steps and parameters are the same as those in Embodiment 1 or Embodiment 2.

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Abstract

The invention relates to an intelligent chess playing control method and a control system, and belongs to the field of intelligent battle platforms. The invention provides the intelligent chess playing control method and the control system, in order to overcome shortcomings of an existing playing system which can support offline playing only and cannot simultaneously solve problems on physical distance constraint and real playing feeling. The intelligent chess playing control method comprises the following steps: acquiring a frame in a video flow and taking the acquired frame as a current frame; recognizing central position coordinates of markers at four corners of a chessboard; conducting projective transformation on an image; and acquiring a moving way of a user through threshold analysis and inputting the moving way into a decision algorithm so as to obtain optimum chessman locating positions. According to the remote playing system provided by the invention, the chessboard image is acquired by virtue of a camera, chessman moving data is extracted and the chessman moving data is transmitted to the online user by virtue of a server; and then, chessman moving steps of the online user are acquired by virtue of an embedded platform through the server and the steps are transmitted to a single chip by virtue of a serial port, and subsequently, chessmen are moved by controlling a mechanical arm. The intelligent chess playing control method and the control system provided by the invention are applicable to intelligent chess playing platforms.

Description

technical field [0001] The invention relates to an intelligent chess game control method and system, belonging to the field of intelligent chess game platforms. Background technique [0002] In today's society, although chess has been widely developed and disseminated, its game forms are limited to physical objects and pure software. Physical chess games are always restricted by distance, while pure software chess games do not have a sense of reality. With the rapid development of science and technology and related technical fields, no new processing technology has been applied to the field of chess. The development of chess is equivalent to entering a bottleneck stage. No matter in terms of technical application or user experience, innovation and progress are needed to inspire the development of chess. [0003] The main problem of the existing system for playing games with robotic arms is that the distortion correction algorithm for the chessboard is too complicated, or ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F3/02G06K9/32
CPCA63F3/02G06V10/242
Inventor 曹梦宇李立东陈文达何胜阳
Owner HARBIN INST OF TECH
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