A Ubiquitous Object Plug and Play Unified Access System and Third-Party Access Method

A plug-and-play, access system technology, applied in the field of Internet of Things, can solve the problems that traditional solutions cannot be directly applied, and achieve the effect of no need for repeated development, low price, and simplified user work.

Active Publication Date: 2022-04-22
SOUTH CHINA UNIV OF TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Since traditional plug-and-play solutions focus on performance rather than resource constraints, traditional solutions cannot be directly applied to resource-constrained MCUs

Method used

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  • A Ubiquitous Object Plug and Play Unified Access System and Third-Party Access Method
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  • A Ubiquitous Object Plug and Play Unified Access System and Third-Party Access Method

Examples

Experimental program
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Effect test

Embodiment 1

[0067] Because the traditional plug-and-play access scheme is suitable for resource-rich master devices, it is not suitable for resource-limited master devices in the Internet of Things. For example, the plug-and-play access solution represented by USB focuses on performance, rather than resource-constrained and low-power IoT scenarios. At the same time, under the traditional Internet of Things development method, in order to realize a simple application, such as collecting the temperature in the environment, the user needs to complete the development of electronic circuits, embedded devices and WEB systems. Therefore, the present invention divides the work of Internet of Things development into two parts: platform work and third-party work. The idea of ​​this division is to pre-realize the work that has nothing to do with specific ubiquitous objects as platform work, and assign the work that requires third-party customization and cannot be pre-realized to third-party implemen...

Embodiment 2

[0079] This embodiment discloses a third-party access method of a unified access system based on ubiquitous object plug and play. The third-party access method includes a third-party developer pre-access method and a third-party user use method, wherein the third-party developer pre-access method is a pre-method of the third-party user use method, and is used to develop ubiquitous object-driven And connect the ubiquitous object with the ubiquitous object expansion board.

[0080] Since users need to have knowledge of electronic circuits, embedded devices and WEB systems in order to implement a simple application, such as collecting temperature in the environment, in Embodiment 1, the work required for IoT development is divided into platform work and third-party work. Furthermore, the current work of IoT developers and users is generally highly coupled, and the work of developers cannot be reused. Therefore, in this embodiment, the third-party development workload is divided ...

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Abstract

The invention discloses a ubiquitous object plug-and-play unified access system and a third-party access method. The system includes a ubiquitous object expansion board, an access proxy board, an access proxy expansion board and an edge server; The hardware circuit of the object expansion board is composed of an address encoding module, a level conversion module and an HDMI interface; the hardware circuit of the access agent board is realized by an MCU with network access function and supports multiple bus interconnection protocols; the edge server includes ubiquitous object Metabase, driver library, scheduling solution library, ubiquitous object registration module, driver management module, scheduling solution management module and communication module. The invention is used to simplify the MCU-based development workload of third-party developers and reduce the difficulty of use by common users.

Description

technical field [0001] The invention relates to the technical field of the Internet of Things, in particular to a ubiquitous object plug-and-play unified access system and a third-party access method. Background technique [0002] Since the beginning of the 21st century, with the popularization of perception technology, Internet, cloud computing and data analysis, as well as the emergence of new technologies such as 5G, deep learning and edge computing, the Internet of Things has been considered as the third wave of information after the computer wave and the Internet wave. Revolutionary wave. The Internet based on the TCP / IP system has realized the interconnection between people, but it has not yet realized the interconnection of everything. In order to better perceive and change the physical world, the Internet of Everything requires massive, heterogeneous "ubiquitous objects" to be connected to the Internet, so as to achieve the interconnection of people and people, peop...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F13/42G06F8/20G05B19/042
CPCG05B19/0423G06F13/4081G06F13/4282G05B2219/21063
Inventor 齐德昱熊炼叶敏浩张皓同蔡哲黄文豪
Owner SOUTH CHINA UNIV OF TECH
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