A Ubiquitous Object Plug and Play Unified Access System and Third-Party Access Method
A plug-and-play, access system technology, applied in the field of Internet of Things, can solve the problems that traditional solutions cannot be directly applied, and achieve the effect of no need for repeated development, low price, and simplified user work.
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Embodiment 1
[0067] Because the traditional plug-and-play access scheme is suitable for resource-rich master devices, it is not suitable for resource-limited master devices in the Internet of Things. For example, the plug-and-play access solution represented by USB focuses on performance, rather than resource-constrained and low-power IoT scenarios. At the same time, under the traditional Internet of Things development method, in order to realize a simple application, such as collecting the temperature in the environment, the user needs to complete the development of electronic circuits, embedded devices and WEB systems. Therefore, the present invention divides the work of Internet of Things development into two parts: platform work and third-party work. The idea of this division is to pre-realize the work that has nothing to do with specific ubiquitous objects as platform work, and assign the work that requires third-party customization and cannot be pre-realized to third-party implemen...
Embodiment 2
[0079] This embodiment discloses a third-party access method of a unified access system based on ubiquitous object plug and play. The third-party access method includes a third-party developer pre-access method and a third-party user use method, wherein the third-party developer pre-access method is a pre-method of the third-party user use method, and is used to develop ubiquitous object-driven And connect the ubiquitous object with the ubiquitous object expansion board.
[0080] Since users need to have knowledge of electronic circuits, embedded devices and WEB systems in order to implement a simple application, such as collecting temperature in the environment, in Embodiment 1, the work required for IoT development is divided into platform work and third-party work. Furthermore, the current work of IoT developers and users is generally highly coupled, and the work of developers cannot be reused. Therefore, in this embodiment, the third-party development workload is divided ...
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