Music fountain simulation system based on OpenGL
A music fountain and simulation system technology, applied in 3D image processing, image data processing, animation production, etc., can solve problems such as incompetence in fountain design tasks, and achieve the effect of simple screen production
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[0029]The specific implementation method is as follows. Firstly, the OneVSall algorithm based on logistic regression is adopted. This algorithm regards a current class as one class and all other classes as one class. This is actually a binary classification problem. After this class is separated, this algorithm is used here for all other classes, so that multiple classifications can be performed to achieve multi-classification problems. In logistic regression, the loss function used is as follows:
[0030]
[0031]
[0032] Where J(θ) is the loss function, θ is the model parameter vector, m is the number of training samples, x (i) Represents the i-th training sample, y (i) Represents the label corresponding to the i-th training sample, h θ (x) is the activation function.
[0033] After the style classification, the music beat is extracted, and some beat points that do not need to be changed are eliminated according to the energy change of the music, and the time point...
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