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Method for editing three-dimensional graph and image in real time by using timeline

A technology of three-dimensional graphics and timeline, applied in image communication, image data processing, instruments, etc., can solve problems such as increased production costs, data distortion, loss of graphic information, etc., and achieve the effect of improving quality and work efficiency

Pending Publication Date: 2022-07-05
IDEAPOOL CULTURE & TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

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Problems solved by technology

[0008] Aiming at the technical problems in the prior art mentioned above, the present invention proposes a method for editing 3D graphics and images in real time using the timeline to solve the loss of graphic information in the prior art, and the conversion of 3D graphic materials into video or Two-dimensional aliasing with other videos after the picture sequence, resulting in further transformed data distortion, independent processing of three-dimensional graphic materials affects the accuracy and efficiency of editing, and the editing process is cumbersome and time-consuming, increasing production costs and other technical problems

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  • Method for editing three-dimensional graph and image in real time by using timeline
  • Method for editing three-dimensional graph and image in real time by using timeline
  • Method for editing three-dimensional graph and image in real time by using timeline

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Embodiment Construction

[0036] In order to make the objectives, technical solutions and advantages of the present invention clearer, the present invention will be further described in detail below with reference to the accompanying drawings. The embodiments described below are only the embodiments of the present invention, which are only used to clarify the present invention more clearly. Explanation and description are not intended to limit the protection scope of the present invention.

[0037] The main information of the three-dimensional graphic material recorded in the present invention includes scene information, object information, texture information, animation key frame information, attribute extraction item information, and the like. The scene information includes parameters such as scene coordinates, cameras, and lights; the object information includes the grid information of the object, the parameters such as position rotation and zoom, and the unique attribute parameters related to the ob...

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Abstract

The invention discloses a method for editing a three-dimensional graph and an image in real time by using a timeline, which comprises the following steps of: 1, establishing an editing scene, and editing a three-dimensional graph material; step 2, adding videos and audios and three-dimensional graphic materials from different sources into the editing scene, and appointing a track and in-out time of the added videos and audios or three-dimensional graphic materials; constructing a logic layer, and placing the added video / audio or three-dimensional graphic material in the logic layer; 3, a timeline is constructed, the timeline is constructed by a plurality of tracks, and the aliasing sequence of the video and audio and the three-dimensional graphic materials is determined; 4, performing aliasing rendering on the video, audio and three-dimensional graphic materials according to the aliasing sequence to generate a final video; by means of the method, fine adjustment and modification of the attributes of the three-dimensional graph materials in the nonlinear video and audio editing context environment are achieved, the effect is presented in real time, and the quality and working efficiency of products output by nonlinear video and audio editing software are greatly improved.

Description

technical field [0001] The invention relates to the field of computer graphics, text and image processing, in particular to a method for real-time editing of three-dimensional graphics and images using a timeline. The method can perform real-time editing of three-dimensional graphics and images based on the timeline in nonlinear video and audio editing software. render. Background technique [0002] Currently, when 3D graphics materials need to be used in nonlinear video and audio editing software, the usual technical means are to convert the 3D graphics materials into videos, pictures or picture sequences externally, and then convert these videos, pictures or picture sequences. Import non-linear video and audio editing software for video and audio synthesis output. [0003] However, the technical means and methods usually used above have the following disadvantages: [0004] First of all, the technology of processing 3D graphics materials in the current nonlinear video an...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/44H04N21/234H04N21/81H04N21/8547G06T19/20
CPCH04N21/44016H04N21/23424H04N21/8146H04N21/8547G06T19/20
Inventor 唐兴波李刚
Owner IDEAPOOL CULTURE & TECH CO LTD
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