Character display, character displaying method, information recording medium, and program

A technology for displaying device and configuration information, applied in the field of programs, can solve the problems of increased data volume, unsatisfactory improvement of user interest, increased data calculation and processing burden, etc., so as to reduce data volume and reduce unnatural feeling. , the effect of reducing the computational load

Inactive Publication Date: 2010-01-06
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0010] However, if multiple characters only perform the same motion (or symmetrical motions), sometimes the level of interest to the user is not ideal
On the other hand, if d

Method used

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  • Character display, character displaying method, information recording medium, and program
  • Character display, character displaying method, information recording medium, and program
  • Character display, character displaying method, information recording medium, and program

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0094] figure 1 It is a schematic diagram showing a schematic configuration of a typical information processing device that realizes the functions of the character display device of the present invention by executing a program. Hereinafter, description will be given with reference to this figure.

[0095] The information processing device 100 has: a CPU (Central Processing Unit) 101, a ROM 102, a RAM (Random Access Memory) 103, an interface 104, a controller 105, an external memory 106, an image processing unit 107, and a DVD-ROM (Digital Versatile DiskROM) drive 108 , NIC (Network Interface Card) 109, sound processing unit 110 and microphone 111.

[0096] The character display device of this embodiment is realized by loading a DVD-ROM storing a game program and data into the DVD-ROM drive 108 and turning on the power of the information processing device 100 to execute the program.

[0097] The CPU 101 controls the overall operation of the information processing device 100 ,...

Embodiment 2

[0205] In the example of the arrangement information described above, the origin of the coordinate system is located on a plane corresponding to the floor 411, but the positional relationship of the origin may be changed. Figure 14 It is an explanatory diagram showing the state of such various arrangement information. Hereinafter, description will be given with reference to this figure. However, in this figure, a white circle is drawn at the tip of the x-axis.

[0206] In (a) of this figure, the appearance of the arrangement information in the case where characters are arranged on a stair-shaped stage is drawn. The floor 411 has a stepped shape, and the local coordinate systems 501 to 505 are arranged at positions with different heights in the global coordinate system 511 .

[0207] In addition, in the example of the arrangement information described above, the x-axis of each coordinate system is arranged in parallel. This corresponds to the case where gravity acts in a ce...

Embodiment 3

[0210] In the above-mentioned embodiment, when the placement information is reselected, an image showing that the placement of the character 401 is updated is displayed on the screen immediately, but it is also possible to display a pre-prepared image after the placement information is switched until a predetermined transition time elapses. static or dynamic images.

[0211] For example, when the configuration information is switched, a single black still image or a moving image depicting lightning or an explosion is displayed in a very short time.

[0212] In the case of interlocking the switching of the viewpoint and the switching of the arrangement information, as a moving image for the transition, for example, a moving image such as moving a movie film vertically, a moving image such as changing a lens filter, adjusting the focus, etc. may also be displayed. Such dynamic images and the like.

[0213] In this way, since a buffer of a certain period of time is provided in t...

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PUM

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Abstract

A character display for attracting interest of a user by increasing the variety of screen display while reducing data processing by making the time variation of posture common among a plurality of characters. The character display (301) comprises an arrangement selecting section (303) for selecting the arrangement information determining the reference position/orientation of each character stored in an arrangement storage section (302), based on a designation input from the user, a posture acquisition section (305) for acquiring a coordinate group representing the posture of a character which is made to correspond with the time elapsed after a predetermined time from a posture storage section (304), a moving/rotating section (306) for moving/rotating the coordinate group in accordance with the reference position/orientation of each character, and a generating/displaying section (307) for generating/displaying an image where the plurality of characters taking a posture based on the moved/rotated coordinate group in a virtual space.

Description

technical field [0001] The present invention relates to reducing data processing by making the time changes of postures of a plurality of characters the same, and on the other hand, a good character display device, a character display method, and a computer-realized A computer-readable information recording medium displaying the program of the apparatus and method, and the program. Background technique [0002] Conventionally, there has been proposed a game device that displays, on a screen, a state in which a character placed in a virtual space changes its position and posture. Such character display techniques are disclosed in, for example, the following documents. [0003] Patent Document 1: JP-A-2002-092644 [0004] [Patent Document 1] discloses a technique for rapidly generating a character image in an outer shell model in which polygons corresponding to skin are arranged around a skeleton corresponding to bones. [0005] Furthermore, if the position and direction of...

Claims

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Application Information

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IPC IPC(8): G06T15/70A63F13/00A63F13/5255A63F13/55G06T13/40
CPCA63F13/10A63F2300/8047A63F2300/6607G06T13/40A63F2300/6623A63F13/814A63F2300/305A63F13/5375A63F13/56G06T19/20A63F13/211
Inventor 浅见祐一
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD
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