OpenGL ES (open graphics library for embedded system) implementation method for ray casting algorithm under ARM+GPU (advanced RISC machine+graphic processing unit) heterogeneous architecture
An implementation method and technology of light, which is applied in computing, 3D image processing, image data processing, etc., can solve the problems that the light projection algorithm cannot be directly applied to embedded systems, there are few parallel computing units, and there is no high-speed video memory, so as to reduce the system cost. Low development cost, low hardware cost, and low development cost
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[0033] The technical solution of the present invention will be further described below in conjunction with the accompanying drawings, but it is not limited thereto. Any modification or equivalent replacement of the technical solution of the present invention without departing from the spirit and scope of the technical solution of the present invention should be covered by the present invention. within the scope of protection.
[0034] The flow chart of the present invention is as figure 1 As shown, the specific steps are as follows:
[0035] 1. Establishment of display window system
[0036] Although the calculation function of OpenGL ES is independent of the window system, its display calling process depends on the window system and needs to inherit the context of the display system. Therefore, the window system must be established first in the system using OpenGL ES. The window system is not limited to a single type, as long as the window system supporting OpenGL is applic...
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