Micro-structure surface global lighting drawing method based on direction light radiation intensity
A global illumination and microstructure technology, applied in 3D image processing, image data processing, instruments, etc., can solve problems such as inability to process and non-unique objects contained
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[0039] The present invention will be further described below in conjunction with the accompanying drawings and specific embodiments of the present invention.
[0040] Such as figure 1 Shown, the present invention is concretely realized as follows:
[0041] Step (1) first find the tangent coordinate system for each patch of the scene, because the normal value obtained from the normal map is a fixed RGBA channel value, when the model view matrix changes, the normal will not change accordingly , which is not consistent with reality, the above problem can be solved when using tangent space. Calculate the tangant axis (T), binormal axis (B) and normal (N) axis according to the texture coordinates and normal of the triangular patch. These three vectors form a matrix and act on the texture normal to obtain the current model view. line value.
[0042] Create incoming and outgoing directional lights for patches (such as figure 2 , a is a schematic diagram of light in the incident ...
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