GPU (Graphics Processing Unit) system architecture based on uniform dyeing technology

A technology of architecture and technology, applied in the field of GPU architecture, can solve problems such as poor portability, inability to guarantee circuits, poor temperature and environmental adaptability, etc., to achieve the effect of improving utilization

Active Publication Date: 2016-06-01
XIAN AVIATION COMPUTING TECH RES INST OF AVIATION IND CORP OF CHINA
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  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] At present, there is no GPU based on a unified dyeing architecture in my country, and a large number of commercial GPU chips imported from abroad are used in display control systems in various fields.
Especially in the military field, foreign imported commercial GPU chips have poor temperature and environmental adaptability, cannot guarantee that the circuit itself or supporting software has no "back door", contains a large number of redundant functional units that are not needed in the military field, and the power consumption index cannot meet the requirements. Commercial GPU chips are updated quickly, facing production stoppages and outages at any time, making it difficult to meet defects such as continuous support of weapons and equipment, and there are major hidden dangers in terms of safety, reliability, and support.
Moreover, due to political, military, economic and other reasons, foreign countries have implemented technology "blockade" and product "monopoly" on my country, making it difficult to obtain the underlying technical information of GPU chips, such as register information, detailed internal micro-architecture, core software source code, etc., resulting in The functions and performance of the GPU cannot be fully utilized, and the portability is poor; the above problems have seriously restricted the independent development and independent development of my country's display system, breakthroughs in the key technologies of graphics processors based on the unified dyeing architecture, and the development of high-performance graphics processing with a unified dyeing architecture chip is imminent

Method used

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  • GPU (Graphics Processing Unit) system architecture based on uniform dyeing technology

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Embodiment Construction

[0021] The technical solutions of the present invention are clearly and completely described below in conjunction with the accompanying drawings and specific embodiments. Obviously, the described embodiments are only a part of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without making creative work are all Belong to the protection scope of the present invention.

[0022] see figure 1 , the present invention includes a PCIe host interface module for graphics command and data transmission with the host; integrates a unified dyeing architecture 3D engine module for 3D graphics processing hardware acceleration; integrates clock reset control for realizing chip internal clock and reset control The module integrates a storage control and management module for display memory access control, and a display control module for realizing display control functions. ...

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Abstract

The invention relates to a GPU (Graphics Processing Unit) system architecture based on a uniform dyeing technology. The architecture comprises a host interface module based on a PCIe (Peripheral Component Interface Express), a 3D (Three-Dimensional) engine module based on a uniform dyeing architecture, a storage control and management module based on AXI (Automatic X-ray Inspection) and two paths of independent display control modules, wherein the host interface module is connected with the 3D engine module, and, the host interface module, the 3D engine module and the display control module are all connected with the storage control and management module. The GPU system architecture can realize the hardware acceleration of an OpenGL API (Open Graphics Library) (Application Program Interface).

Description

technical field [0001] The invention relates to the technical field of computer hardware, in particular to a GPU system architecture based on unified coloring technology. Background technique [0002] With the continuous increase of graphics applications, the early solutions for graphics rendering by CPU alone have been difficult to meet the graphics processing needs of performance and technology growth, and graphics processing units (Graphic Processing Unit, GPU) came into being. Since the release of the first GPU product by Nvidia in 1999, the development of GPU technology has mainly gone through the fixed-function pipeline stage, the stage of separating the dyer architecture, and the stage of unified dyer architecture. Rendering gradually extends to the field of general computing. The high-speed, parallel features and flexible programmability of the GPU pipeline provide a good operating platform for graphics processing and general parallel computing. [0003] At present...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/14G06T1/20
CPCG06F3/1407G06T1/20
Inventor 张骏田泽任向隆韩立敏郑新建吴晓成
Owner XIAN AVIATION COMPUTING TECH RES INST OF AVIATION IND CORP OF CHINA
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