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Skeleton attitude calculation method, character virtual model driving method and storage medium

A calculation method and bone technology, applied in the field of motion capture, can solve problems such as slow calculation speed, inability to further improve the real-time performance of the motion capture process, and inability to solve problems

Active Publication Date: 2021-03-30
SHENZHEN REALIS MULTIMEDIA TECH CO LTD
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  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In the prior art, the above-mentioned iterative method generally has the following problems: the iterative calculation process is complicated, on the one hand, many iterations are needed to obtain the final result, and it is easy to be unable to solve the problem; on the other hand, the calculation speed is slow, and further Improving the real-time performance of the motion capture process

Method used

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  • Skeleton attitude calculation method, character virtual model driving method and storage medium
  • Skeleton attitude calculation method, character virtual model driving method and storage medium
  • Skeleton attitude calculation method, character virtual model driving method and storage medium

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Embodiment Construction

[0045] The present invention will be further described in detail below through specific embodiments in conjunction with the accompanying drawings. Wherein, similar elements in different implementations adopt associated similar element numbers. In the following implementation manners, many details are described for better understanding of the present application. However, those skilled in the art can readily recognize that some of the features can be omitted in different situations, or can be replaced by other elements, materials, and methods. In some cases, some operations related to the application are not shown or described in the description, this is to avoid the core part of the application being overwhelmed by too many descriptions, and for those skilled in the art, it is necessary to describe these operations in detail Relevant operations are not necessary, and they can fully understand the relevant operations according to the description in the specification and genera...

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Abstract

A bone pose calculation method, a figure virtual model driving method and a storage medium. The bone pose calculation method is the key step of the figure virtual model driving method, and comprises: based on a bone pose iterative calculation process of inverse kinematics, reversely calculating the joint angle change of an intermediate joint of a human bone chain according to the pose information change of a limb end, so that after each iteration, various joint angles are close to the best value, thereby effectively guaranteeing a smooth graduated effect when a body movement is simulated, and meeting the application requirement of realistically simulating body movement. In addition, multiple judgment mechanisms are used during an iterative calculation process, so that various joint angle changes and the pose information change of a limb end can be updated for the next iterative calculation in time, thereby simplifying the judgment process, guaranteeing the effectiveness of an iterative loop, improving the calculation speed of a system while ensuring that the calculation result is accurate, and enhancing the time relevancy of a body movement capturing process.

Description

technical field [0001] The invention relates to a motion capture technology, in particular to a calculation method for a skeleton posture, a driving method for a virtual character model and a storage medium. Background technique [0002] Motion capture technology (Mocap, referred to as Mocap) refers to setting a tracker on the key part of a moving object, and the motion capture system captures the position of the tracker, and then obtains the data of three-dimensional space coordinates after computer processing. When the three-dimensional space coordinate data is recognized by the computer, it can be applied in animation production, gait analysis, biomechanics, ergonomics and other fields. Especially in the field of movie special effects, the real-life images captured by multiple cameras are replaced with digital models to capture and record the actions of the actors during performances, and then synchronize these actions to the virtual characters in the computer, so that th...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T7/246
CPCG06T2207/30008G06T7/251
Inventor 长坂友裕赵颖许秋子
Owner SHENZHEN REALIS MULTIMEDIA TECH CO LTD
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