Model texture generation method based on generative adversarial network
A network and texture technology, applied in the field of computer graphics, can solve the problems of large texture color difference, overlapping colors at texture boundaries, cracks, etc., to achieve the effect of saving production costs, reducing production costs, and ensuring diversity
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[0051] In order to describe the present invention in more detail, the model texture generation method of the present invention will be described in detail below with reference to the accompanying drawings and specific embodiments.
[0052] Such as figure 1 As shown, a model texture generation method based on a generative confrontation network includes the following steps:
[0053] In step (1), for the input model, that is, the three-dimensional model without texture mapping, according to the given sampling rules, obtain the sampled pictures of the model from multiple perspectives, which specifically includes the following steps:
[0054] 1-1. Move the center position of the model to the origin of the virtual world by setting the coordinates of the model,
[0055] 1-2. Set the initial position of the camera, lens orientation and viewport size,
[0056] 1-3. According to the set multiple sampling points, sample the model in sequence, specifically:
[0057] 1-3-1. Obtain the pixel data in t...
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