Game image processing method and device, storage medium and computer equipment
A game and three-dimensional image technology, applied in the field of image processing, to achieve the effect of solving chromatic aberration, improving the expressiveness of games, and improving the efficiency of image production
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[0066] Hereinafter, the present application will be described in detail with reference to the accompanying drawings and in conjunction with the embodiments. It should be noted that the embodiments in the present application and the features of the embodiments may be combined with each other in the case of no conflict.
[0067] In this embodiment, a game image processing method is provided, such as figure 1 As shown, the method includes:
[0068] Step 101: Acquire 3D scene resource data and interface UI material data corresponding to the target game scene, wherein the color space of the 3D scene resource data is a linear space, and the color space of the interface UI material data is a gamma space;
[0069] Step 102: Write the 3D scene resource data into the 3D image buffer of the target rendering pipeline, and render the 3D scene resource data in the 3D image buffer through the 3D rendering channel of the target rendering pipeline to obtain a linear 3D image cache data in sp...
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