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Game image processing method and device, storage medium and computer equipment

A game and three-dimensional image technology, applied in the field of image processing, to achieve the effect of solving chromatic aberration, improving the expressiveness of games, and improving the efficiency of image production

Pending Publication Date: 2022-08-09
SHANGHAI PERFECT WORLD SOFTWARE CO LTD
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  • Description
  • Claims
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AI Technical Summary

Problems solved by technology

[0004] In view of this, the present application provides a game image processing method and device, storage medium, and computer equipment, which solve the problem that the current UI image enters the game development engine for rendering without changing the existing UI image production workflow. There is a problem of chromatic aberration in the end, which improves the performance of the game

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  • Game image processing method and device, storage medium and computer equipment
  • Game image processing method and device, storage medium and computer equipment
  • Game image processing method and device, storage medium and computer equipment

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Embodiment Construction

[0066] Hereinafter, the present application will be described in detail with reference to the accompanying drawings and in conjunction with the embodiments. It should be noted that the embodiments in the present application and the features of the embodiments may be combined with each other in the case of no conflict.

[0067] In this embodiment, a game image processing method is provided, such as figure 1 As shown, the method includes:

[0068] Step 101: Acquire 3D scene resource data and interface UI material data corresponding to the target game scene, wherein the color space of the 3D scene resource data is a linear space, and the color space of the interface UI material data is a gamma space;

[0069] Step 102: Write the 3D scene resource data into the 3D image buffer of the target rendering pipeline, and render the 3D scene resource data in the 3D image buffer through the 3D rendering channel of the target rendering pipeline to obtain a linear 3D image cache data in sp...

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Abstract

The invention discloses a game image processing method and device, a storage medium and computer equipment. The method comprises the steps that three-dimensional scene resource data and UI material data corresponding to a target game scene are acquired; writing the three-dimensional scene resource data into a three-dimensional image cache of the target rendering pipeline, and rendering the three-dimensional scene resource data in the three-dimensional image cache through a three-dimensional rendering channel of the target rendering pipeline to obtain three-dimensional image cache data in a linear space; converting a color space of the three-dimensional image cache data into a gamma space through a first conversion channel, and putting the three-dimensional image cache data and interface UI material data in the gamma space into a UI cache of a target rendering pipeline, performing UI rendering on the three-dimensional image cache data and the UI material data in the UI cache through a UI rendering channel of the target rendering pipeline; and converting the color space of the UI rendering result into a linear space through a second conversion channel.

Description

technical field [0001] The present application relates to the technical field of image processing, and in particular, to a game image processing method and apparatus, storage medium, and computer equipment. Background technique [0002] Since the Unity engine supports Linear color space (linear color space), the light and shadow levels of Unity's 3D rendering have become more accurate and delicate, but the rendering of UI in Linear color space has become worse. The vast majority of UI assets are made in sRGB color space (gamma color space) through PS and other software, and the format of UI images is also based on sRGB, resulting in sRGB-based UI in the Linear color space of the engine The alpha channel of the image is not blended correctly, so the opacity of the UI image is not rendered correctly. [0003] In order to match the alpha blending in the Linear color space, some teams restrict the use of translucent assets, resulting in loss of transparency accuracy for UI mate...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/20G06T1/00G06T7/90G06F16/11G06F16/16A63F13/52
CPCG06T15/205G06T1/0007G06T7/90G06F16/116G06F16/168A63F13/52A63F2300/66
Inventor 张猛
Owner SHANGHAI PERFECT WORLD SOFTWARE CO LTD
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