System for network-loading game data and its method

A game data and network technology, applied in the fields of data exchange details, electrical digital data processing, special data processing applications, etc., can solve the problems of complicated code, large space occupation, and data cannot be updated in time, so as to reduce space and increase The strength of protection and the effect of preventing pirated software

Inactive Publication Date: 2006-03-08
INVENTEC CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The disadvantage of this method is that the data cannot be updated in time, and the code

Method used

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  • System for network-loading game data and its method
  • System for network-loading game data and its method
  • System for network-loading game data and its method

Examples

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Example Embodiment

[0046] First, see figure 1 , Is the module structure diagram of the system for loading game data on the network in the present invention. As shown in the figure, it includes a server side 10 and a client side 20. In the present invention, the game engine 21 is separated from the game database 11, and the game data is loaded in real time when the client program is running. The structure of the present invention will be described in detail below.

[0047] 1. The server 10 includes a game database 11 for storing the game data according to different functions.

[0048] Among them, the game data is divided into: voice, picture, text and index according to attributes.

[0049] The game data is divided into engine data, map data, sprite data, animation data, learning data and clearance data according to functions.

[0050] The data attributes of each function data are as follows:

[0051] Engine data-voice (sound effects)\pictures (UI interface)\text (prompts, instructions)

[0052] Map...

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Abstract

Using mode of separating game engine from game data, running program at client end and loading game data in real time, the system includes server end and client end. The server end including game database is in use for storing sorted game data based on different functions. The client end includes following parts: game engine in use for general controlling all game functions; receiving control command from game engine, the searching module searches relevant game data in game database based on the said command; based on searched result, the storage module stores relevant searched game data as stored data for engine for game engine to call. Advantages are: updating game data in time, and reducing system space occupied by all games.

Description

technical field [0001] The present invention relates to a game data loading system and its method, in particular to a system and its method for real-time loading of game data through a network. Background technique [0002] With the increasing application of computer graphics, artificial intelligence and online programming, computer games are developing more and more rapidly. The earliest was a stand-alone game, in which players pursue gorgeous graphics, atmospheric rendering, and game playability. The emergence of the Internet provides another attractive carrier and tool for computer games, injecting fresh blood into the further development of the entire industry. Online games have the advantages of two-way information exchange, fast speed, and no space constraints, which fundamentally improve the interaction, simulation, and competitiveness of games, enabling gamers to play in the virtual world. The stand-alone version of the game is fixed, rigid, and only talks to the m...

Claims

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Application Information

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IPC IPC(8): G06F19/00H04L12/16H04L9/32
Inventor 张东华孔庆成卞卓佳
Owner INVENTEC CORP
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