System for network-loading game data and its method
A game data and network technology, applied in the fields of data exchange details, electrical digital data processing, special data processing applications, etc., can solve the problems of complicated code, large space occupation, and data cannot be updated in time, so as to reduce space and increase The strength of protection and the effect of preventing pirated software
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[0046] First, see figure 1 , Is the module structure diagram of the system for loading game data on the network in the present invention. As shown in the figure, it includes a server side 10 and a client side 20. In the present invention, the game engine 21 is separated from the game database 11, and the game data is loaded in real time when the client program is running. The structure of the present invention will be described in detail below.
[0047] 1. The server 10 includes a game database 11 for storing the game data according to different functions.
[0048] Among them, the game data is divided into: voice, picture, text and index according to attributes.
[0049] The game data is divided into engine data, map data, sprite data, animation data, learning data and clearance data according to functions.
[0050] The data attributes of each function data are as follows:
[0051] Engine data-voice (sound effects)\pictures (UI interface)\text (prompts, instructions)
[0052] Map...
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