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Finger-type wearable device and human-computer interaction method

A wearable device and human-computer interaction technology, applied in the field of human-computer interaction, can solve problems such as failure to meet development needs, error-prone, poor recognition, etc., to achieve rich gestures and functions, reduce switching time, and improve work efficiency Effect

Active Publication Date: 2018-02-09
武汉市烨震科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

For decades, the mouse has basically not improved. It can only move monotonously on a two-dimensional plane, which seriously endangers the health of the wrist and makes people more and more unbearable.
In 3D interactive application scenarios, such as 3D games, 3D video editing, 3D graphic design, etc., traditional and developing 3D interactive devices, such as 3D mouse (3Dconnexion Space Navigator), image gesture recognition based on Kinect, Leap Motion's Infrared gesture recognition and Wiimote game controllers, etc., can achieve certain interactive purposes in specific application scenarios, but generally have many defects such as single application scenarios, slow recognition speed, and prone to errors.
For example, gesture recognition based on camera or infrared sensor, the recognition speed is slow, and it cannot be recognized well when the hand is blocked by an object or itself
Therefore, as the field of 2D interaction shifts from a single desktop computer to a richer and more diverse plane, traditional mouse-type interactive devices have great limitations when applied in these scenarios, and cannot meet current and future development needs.
In the case of a surge in demand for 3D interaction, there is still a lack of a portable, accurate and stable interactive device suitable for scene applications

Method used

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  • Finger-type wearable device and human-computer interaction method
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  • Finger-type wearable device and human-computer interaction method

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0039] The human-computer interaction method of this embodiment is used in the two-dimensional demonstration plane as follows:

[0040] First, wear the ring-type wearable device on the index finger, and then realize the following functions in sequence:

[0041] Left or right button function. By tapping the left button area 21 or the right button area 22 with the thumb, the central control unit 5 outputs the instruction of the left button or the right button of the cursor in the two-dimensional presentation plane, thereby realizing the function of the left button or the right button of the cursor on the two-dimensional presentation plane;

[0042] mobile function. Press the thumb on the left button area 21, and at the same time, the index finger wearing the wearable ring device moves in the three-dimensional space, and the central control unit 5 outputs the cursor movement command in the two-dimensional presentation plane, thereby realizing the cursor movement function on the ...

Embodiment 2

[0048] The human-computer interaction method of this embodiment is used in the three-dimensional demonstration space as follows:

[0049] First, wear the ring-type wearable device on the index finger, and then realize the following functions in sequence:

[0050] 3D space selection function. The inertial measurement unit 3 is capable of sensing the absolute 6-DOF orientation of the finger wearing the ring-type wearable device. Therefore, the virtual ray casting technology can be used to select virtual objects in the three-dimensional presentation space. When multiple objects are intersected by virtual rays, the virtual object closest to the finger wearing the ring-like wearable device is selected. Specifically, point the finger wearing the ring-like wearable device to the virtual object to be selected, and the central control unit 5 outputs a selection instruction for selecting the virtual object.

[0051] 3D space movement function. After selecting the virtual object, pres...

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PUM

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Abstract

The present invention provides a finger-type wearable device and a human-computer interaction method. A pressure touch sensor and an inertial measurement unit are used to detect the position, intensity and sliding direction data of the finger on the surface of the device, as well as to detect the linear acceleration and angular rate change data, so that the finger displacement, rotation, percussion, a specific gesture and other movement are converted into a computer input instruction; the device is worn on the index finger, the surface of the pressure touch sensor is pressed by using the thumbto achieve the control instruction input, and operating in the two-dimensional environment, the switching time of the hand between the keyboard and the mouse in use of the calculation to complete theroutine tasks can be greatly reduced; a 6-freedom-degree inertia measurement unit and the pressure touch sensor are set, the interaction between people and computers and the 3D devices can be greatlyenriched; and at the same time, the cooperation operations of multiple rings can achieve more abundant gestures and functions, and infinite possibilities are provided for interaction in 2D and 3D scenes.

Description

technical field [0001] The invention relates to the technical field of human-computer interaction, in particular to a ring-like wearable device and a method for human-computer interaction. Background technique [0002] At present, desktop computers, tablet computers, 2D and 3D smart TVs, virtual reality devices (Virtual Reality), and even large-scale visual platforms such as CAVE Automatic Virtual Environment (CAVE Automatic Virtual Environment) and other smart devices and application scenarios that require interaction continue to increase. The interaction mode of smart devices has gradually expanded from the traditional 2D requirements to the interaction requirements in the 3D environment. [0003] In a typical application scenario of 2D interaction, computers are becoming more and more important in people's work and life, and people spend more and more time in front of computers. The traditional mouse is one of the two indispensable input devices, and its invention is of ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01G06F3/0346G06F3/041G06F3/0484
CPCG06F3/014G06F3/0346G06F3/0414G06F3/04845
Inventor 陈冲张力戈
Owner 武汉市烨震科技有限公司
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