Device and method for measuring a rotational frequency of a movable game device

a technology of movable game devices and measuring devices, which is applied in the direction of cosmonautic components, sports apparatus, and reradiation, etc., can solve the problems of large error margin, inability to meet the requirements, and inability to achieve the effect of low cost and efficient measuremen

Inactive Publication Date: 2007-03-15
CAIROS TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0020] It is the object of the present invention to provide an efficient, low-cost but nevertheless flexible concept for measuring a rotational frequency of a movable game device.

Problems solved by technology

The technical means employed so far—mainly cameras—either completely fail to meet the requirements set forth above, or meet them only to an insufficient degree; also the methods, hitherto known, for position finding by means of various transmitter and receiver combinations still leave a large error margin with regard to the spatial resolution of the position indication, with regard to the ease of use of the transmitter / receiver components required, and above all with regard to evaluating the data obtained by means of the transmitter / receiver system, so that it is not yet possible, or at least requires a large amount of effort, to evaluate the results obtained from this data as fast as possible.
What is problematic about such speed measurements which may occur by optical methods is the fact that they do not function within an environment where there is a muddle of players, such as on a football pitch where there are not only two persons being active, but 22 persons, who, in addition—unlike in tennis for a serve—are not positioned in more or less the same place but may form any constellation on the pitch.
Due to the difficulty of the continuously changing constellations in dynamic games, in particular team games, however also in tennis when no serve is currently played, but the ball is played in one move, external speed measurements will fail, which has lead to the fact that there are currently no shot force detection systems that could be employed in a flexible manner.
On the other hand, for the field of sports, but also for the field of leisure, there is a further limitation resulting from the fact that these fields are highly commercialized.
Due to the relatively high cost associated, a small tennis club would never acquire such a system for training purposes, which applies even more to a private person who wishes to play tennis in a slightly more ambitioned manner in his / her leisure time.
Thus, a so-called “stopped” ball in tennis will hardly continue its direction of flight once it bounces on the ground, but will be highly decelerated and then tend to jump off high and thus contribute to the opponent's confusion.
What is disadvantageous about this concept is the fact that the entire detection is based on the earth's magnetic field which may vary considerably from area to area and thus will lead to a pronounced or weak frequency variation, depending on the intensity of the earth's magnetic field.
In addition, measuring the earth's magnetic field requires a lot of effort, particularly as an oscillator must be provided which additionally must be energized.
This problem is a large one, particularly since this oscillator would have to be arranged within the ball, but replacing batteries within the ball or recharging the ball is problematic, if not impossible.
In addition, this concept of the tuned oscillator is also problematic, with regard to the energy consumption, in that the oscillator must be kept switched on irrespective of whether a rotation is detected, and will thus consume as much valuable battery energy of the ball as in those cases when no rotation is measured.
In addition, provision of an oscillator with a wide tuning range is expensive and problematic particularly for low frequencies, unless one resorts to digital circuits which, however, require a lot more energy than analog circuits while being more prone to defects.
On the other hand, to build analog circuits with oscillation characteristics at low frequencies, these circuits would have to have either high capacitances or high inductances, which in turn contributes to the sensor being expensive, to a large volume required and, possibly, even to a heavy weight of the sensor.
In particular, however, volume, energy consumption and especially also the weight of the sensor are measures which should be kept as small as possible, since a ball without a sensor actually must not differ, with regard to its properties for the player, from a ball having a sensor.

Method used

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  • Device and method for measuring a rotational frequency of a movable game device
  • Device and method for measuring a rotational frequency of a movable game device
  • Device and method for measuring a rotational frequency of a movable game device

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Embodiment Construction

[0074] To improve one's skills in a ball game or to be able to compare oneself to other players, objective data must be obtained in a simple manner. This data must be visualized such that a training feedback or a comparison to other players is possible. To this end, respective components are provided within the game device, and, if need be, a data detection device including a display unit is provided.

[0075] In a low-cost system, recognition of a person cannot be effected via delay times of the radio signals. To this end, the incoming radio signals would have to be compared to a highly accurate time reference. Also, a network would have to be built within which all times measured are compared to determine that player who is closest to the ball. Therefore, one concludes, from the transmission of a radio signal and an acoustic signal, as to who had the last ball contact.

[0076] By measuring the forces acting on the game device, one may also infer the shot force or the rotational speed...

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PUM

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Abstract

For measuring the rotational frequency of a movable game device, one resorts to an existing radio signal in the form of a broadcast signal or mobile communication signal within the framework of an open system, or to a radio signal of an evaluation unit within the framework of a closed system, so as to obtain, by means of an antenna having a directivity characteristic, a time-varying radio antenna receive signal which has a low-frequency modulation portion, the frequency of which corresponding to the rotational frequency of the movable game device.

Description

CROSS-REFERENCE TO RELATED APPLICATION [0001] This application claims priority from German Patent Application No. 102005036355.5, which was filed on Jul. 29, 2005, and is incorporated herein by reference in its entirety. BACKGROUND OF THE INVENTION [0002] 1. Field of the Invention [0003] The present invention relates to movable devices and in particular to game devices such as balls, and to concepts for measuring a rotational frequency of a movable game device. [0004] 2. Description of Prior Art [0005] For quite some time, various interest groups have wished to study and understand the sequence of movements of moving objects and / or persons, which requires an exact indication of the object's position in space and time. What is of particular interest here are, among other things, game balls, in particular in commercialized types of sport, such as footballs, or soccer balls, which are highly accelerated in three-dimensional space, as well as tennis or golf balls. The question of who wa...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63B69/00
CPCA63B41/00A63B43/00A63B69/002A63B71/0605A63B2220/40G01S13/862A63B2225/30A63B2225/50A63B2225/52G01S13/74A63B2220/833
Inventor KUENZLER, UDOENGLERT, WALTER
Owner CAIROS TECH
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