Method and system for realizing virtual reality scene
A virtual reality and scene technology, which is applied in the details of processing steps, the input/output process of data processing, and the input/output of user/computer interaction, and can solve problems such as difficulty in finding out.
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Embodiment 1
[0033] The method for implementing a virtual reality scene in this embodiment includes the following steps:
[0034] The various parts in the human anatomy are collected according to the three display modes commonly used in medicine: horizontal, deformed, and coronal. Human anatomical parts are placed on a special rotating device, and a high-definition image is collected every 5 degrees to ensure smooth and stable rotation, and the focal length of each image is correct and clear
[0035] The photos of each object are divided into three groups: horizontal, shapeless, and coronal. Each group has 72 images. First, the background of each image is erased, and each image is named and numbered. For the parts that need to be interacted by professionals Divide the area for positioning, cut out the divided area separately in the form of a cutout, and use a transparent color around it, so that this part can be superimposed on the original image, and the corresponding interaction can be g...
Embodiment 2
[0039] This embodiment implements a system for virtual reality scenes, including: a high-definition image acquisition unit, an image layout processing unit, and an image layout processing unit, wherein,
[0040] The high-definition image acquisition unit is used to collect high-definition images of various parts in human anatomy in three directions: horizontal, shape, and coronal according to the three display modes commonly used in medicine;
[0041] The image editing and processing unit is used to erase the background of each image, and give each image a name and number. For the part that needs to generate interaction, it divides the area and locates it, and separates the divided area in the form of cutout. Use a transparent color around;
[0042] Import engine for interactive processing unit, based on Unity software, use the form of database reading, loading and marshalling to package the ui interface of the software into a client program, put it together with the resource ...
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