Method and system for realizing virtual reality scene

A virtual reality and scene technology, applied to the details of processing steps, input/output process of data processing, input/output of user/computer interaction, etc., can solve problems that are difficult to find

Active Publication Date: 2018-09-21
HENAN YORK TELEVISION ANIMATION CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Because there are six degrees of freedom in three-dimensional space, it is difficult for us to find a more intuitive way to map the plane movement of the mouse into any movement in three-dimensional space

Method used

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Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0035] The method for implementing a virtual reality scene in this embodiment includes the following steps:

[0036] The various parts in human anatomy are collected according to the three display modes commonly used in medicine: horizontal, sagittal, and coronal. Human anatomical parts are placed on a special rotating device, and a high-definition image is collected every 5 degrees to ensure smooth and stable rotation, and the focal length of each image is correct and clear

[0037] The photos of each object are divided into three groups: horizontal, sagittal, and coronal, with 72 images in each group. First, the background of each image is erased, and each image is named and numbered. For the parts that need to be interacted by professionals Divide the area for positioning, cut out the divided area separately in the form of a cutout, and use a transparent color around it, so that this part can be superimposed on the original image, and the corresponding interaction can be ge...

Embodiment 2

[0041] This embodiment implements a system for virtual reality scenes, including: a high-definition image acquisition unit, an image layout processing unit, and an import engine for interactive processing unit, wherein,

[0042] The high-definition image acquisition unit is used to acquire high-definition images in horizontal, sagittal, and coronal directions of each component in human anatomy according to the three display modes commonly used in medicine; the pixels of the acquired images are not less than 2048*2048;

[0043] The image editing and processing unit is used to erase the background of each image, and give each image a name and number. For the part that needs to generate interaction, it divides the area and locates it, and separates the divided area in the form of cutout. Use a transparent color around;

[0044] Place the human anatomy parts on the rotating device, and collect a high-definition image every 5 degrees;

[0045] The image with 2048 pixels is grouped...

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PUM

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Abstract

The invention discloses a method and system for realizing a virtual reality scene. The method comprises the following steps: collecting high-definition images from each part in human anatomy in horizontal, sagittal and coronary directions according to three displaying modes which are commonly used by medical science, wherein various displaying modes of each part contain 72 images; erasing the background of each image, naming and numbering each image, dividing regions to position for the part which needs to generate interaction, independently cutting out the division regions in a cutout way, and using a transparent color for periphery; on the basis of unity software, adopting a way that a database reads, loads and marshals to package the UI (User Interface) of the software into a client side program, putting the client side program and a resource package together, and carrying out identification and reading through the database.

Description

technical field [0001] The invention relates to a method and system for realizing a virtual reality scene. Background technique [0002] Virtual reality is a combination of various technologies, including real-time three-dimensional computer graphics technology, wide-angle stereoscopic display technology, tracking technology for the observer's head, eyes and hands, and tactile, force feedback, stereo, network transmission, voice input and output technologies, etc. . [0003] In comparison, it is not too difficult to generate graphic images using computer models. Given a sufficiently accurate model and enough time, we can generate accurate images of various objects under different lighting conditions, but the key here is real-time. For example, in a flight simulation system, image refresh is very important, and the requirements for image quality are also very high. Coupled with a very complex virtual environment, the problem becomes quite difficult. [0004] When people lo...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/01G06T17/00
CPCG06F3/011G06T17/00G06T2200/08
Inventor 王岩裴亚龙
Owner HENAN YORK TELEVISION ANIMATION CO LTD
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