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Video game machine, gaming image display method, gaming image dispaly program and network game system

A video game and image display technology, applied in video games, image communication, indoor games, etc., can solve the problems of no record of configuration relationship, large processing capacity, slow processing speed, etc. Excellent infectious and expressive effect

Active Publication Date: 2011-02-02
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In the device described in Patent Document 1, it is necessary to create in advance the content of 3D video data received from a web site or mail through a special mobile phone, that is, video data for 3D stereoscopic display.
In addition, Patent Document 1 also describes a built-in processing unit that converts one 2D image that has already been created into image data for 3D stereoscopic display. However, even if one 2D image is converted into image data for 3D stereoscopic display, only Simulate 3D images
In addition, Patent Document 1 only describes obtaining 3D video data from the outside, or forming a simulated 3D image from a single 2D image, and there is no description about the relationship between the two cameras.
[0005] In addition, in Patent Documents 2 to 4, it is only described that in the game image displayed in 2D, the overwritten facial photo images of each player are displayed side by side in a 2D display mode.
[0006] In addition, there are two virtual cameras moving in the virtual game space, one for the right eye and one for the left eye, and by using the parallax barrier method, the image corresponding to the player's controller operation can be made into a 3D stereoscopic display image in real time. There are problems with large processing volume and slow processing speed

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  • Video game machine, gaming image display method, gaming image dispaly program and network game system
  • Video game machine, gaming image display method, gaming image dispaly program and network game system
  • Video game machine, gaming image display method, gaming image dispaly program and network game system

Examples

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Embodiment Construction

[0031] figure 1 It is a configuration diagram showing an embodiment of a fighting game system to which a video game device according to the present invention is applied. The fighting game system includes: client terminal devices (game terminals) 1 respectively provided with corresponding identification information; connected with multiple (here eight) game terminals 1 in a communication-possible manner, via the intermediary-connection, And the communication equipment that is connected with the network (Internet) of each game terminal 1 and the game terminal 1 of other store, i.e. router 2; The service 3 for managing player authentication, player selection, and game history information of the terminal 1.

[0032] The game terminal 1 plays a game when a player performs predetermined operations on a game screen displayed on a monitor. In addition, the identification information set corresponding to the game terminal 1 includes the identification information of each router 2 con...

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PUM

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Abstract

A video game machine includes a monitor that permits three-dimensional viewing, a virtual camera controller for moving first and second virtual cameras while maintaining a positional relationship in which the two virtual cameras are separated from each other, an image display controller for synthesizing first and second image data acquired by the two virtual cameras upon leading the image data to a display memory, and reading out data content thereof, a game-related image storage block for storing panel images including objects and textures, and a specifier which issues a command for presenting a panel image. The image display controller maps a texture corresponding to an object read out in accordance with the command given from the specifier twice in two storage locations of the display memory that are offset from each other. A player is provided with a gaming image generated with a reduced 3D processing burden, yet creating compelling reality and enjoyable sensation in game playing.

Description

technical field [0001] The present invention relates to a video game device for three-dimensionally displaying (stereoscopically displaying) a game image and a game image display technology. Background technique [0002] Various technical solutions for displaying 3D images on a display screen have been proposed in the past. As we all know, the display method of 3D images is generally a parallax barrier method. There are glasses-based methods using polarizing materials, liquid crystal shutters, and glasses, and non-glass-based methods such as parallax panorama methods and lenticular lens methods. In addition, in recent years, proposals have been proposed that can switch display techniques between 2D images and 3D images. That is, Patent Document 1 (Japanese Patent Publication No. 3973525) describes a mobile phone having a liquid crystal monitor realizing a parallax barrier method. [0003] In addition, in Patent Document 2 (Japanese Patent Laid-Open No. Hei 11-244534) and P...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N13/00A63F13/10A63F13/33A63F13/52A63F13/5252A63F13/53A63F13/5375A63F13/55A63F13/837G06T19/00
CPCG06F3/0338A63F13/10A63F2300/203A63F2300/305G06F3/011A63F2300/6684G06F3/03543A63F2300/8076A63F13/5375A63F13/837A63F13/5255A63F13/5252A63F13/56
Inventor 芝宫正和金矶直信
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD