Fluid-solid interaction simulation method based on video reconstruction and SPH model

A simulation method and video technology, applied in 3D modeling, design optimization/simulation, instruments, etc., can solve the problems of surface detail loss, volume loss, numerical error, etc., to achieve the effect of improving the sense of reality and avoiding limitations

Inactive Publication Date: 2017-02-22
EAST CHINA NORMAL UNIV
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AI Technical Summary

Problems solved by technology

Although physics-based methods have so far become the main method for generating realistic fluid animations, the three numerical approximation-based methods have their own limitations. These methods rely on the initial state and face the problem of numerical Bug issues, including volume loss and surface detail loss

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  • Fluid-solid interaction simulation method based on video reconstruction and SPH model
  • Fluid-solid interaction simulation method based on video reconstruction and SPH model
  • Fluid-solid interaction simulation method based on video reconstruction and SPH model

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Embodiment Construction

[0048] The present invention comprises the following steps:

[0049] 1) Fluid surface height field reconstruction

[0050] By analyzing the grayscale of image pixels in the fluid video, the basic height field structure of the fluid surface can be obtained, and the height field can be processed by operations such as denoising, hole filling and smoothing to obtain a height field with better effects.

[0051] 2) Reconstruction of fluid surface velocity field

[0052] For each frame in the input video, after the height field is reconstructed, the shallow water equation is combined with the smoothness constraint to obtain the energy function, and the fluid surface velocity field is calculated by iteratively minimizing the energy function.

[0053] 3) Reconstruction of 3D volume data

[0054]First add the river bed, discretize the surface particles, add volume particles to fill the entire three-dimensional body, after the river bed is added, the internal volume particles are conti...

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Abstract

The invention discloses a fluid-solid interaction simulation method based on video reconstruction and an SPH model. The fluid-solid interaction simulation method includes steps: 1), adopting a bright-dark recovery shape method to quickly reconstruct fluid surface geometric information in video, and acquiring a surface height field of each frame of input image; 2), combining the height fields with a shallow water equation, and calculating to acquire a speed field on the surface of fluid in a form of a minimizing energy equation; 3), using the surface geometric information as a boundary constraint condition to be discretized into a whole three-dimension body to acquire volume data; 4), guiding the volume data reconstructed in the video into an SPH simulation scene to serve as an initial condition of the simulation scene, and interacting with other virtual environment objects in the scene. By the fluid-solid interaction simulation method, high-accuracy data reconstruction can be realized, fluid surface details can be retained, bidirectional interaction simulation is performed on the basis of reconstructed data and a physical simulation model, fluid animation effect closer to real condition is acquired, algorithm complexity is low, and the method has high creativity compared with related algorithms.

Description

technical field [0001] The invention belongs to the field of computer graphics, in particular to a fluid-solid interactive simulation method based on video reconstruction and SPH model, which includes reconstruction of fluid surface height field and velocity field, SPH fluid simulation method and fluid-solid coupling simulation. Background technique [0002] Fluid, including gas and liquid, multiphase flow and mixed flow, is a part of complex phenomena in nature, and fluid reconstruction and simulation are essential in engineering applications and theoretical research. In the field of graphics, it is often necessary to draw and simulate the movement process of fluids, such as natural phenomena such as floods that burst dikes, rough waves, and debris flow disasters. At the same time, fluid animation has been widely used in the fields of special effects for movies and games, natural disaster simulation prevention, and engineering applications. Applications. In the past two de...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F17/50G06T17/00G06T19/20
CPCG06F30/20G06T17/00G06T19/20
Inventor 王长波王超李凤豫
Owner EAST CHINA NORMAL UNIV
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