1. Name of the Design Product:
Graphical User Interface of Desktop Component for Electronic Devices. 2. Use of the Design Product: An electronic device. 3. Design Key Points of the Design Product: Lies in the
graphical user interface. 4. Picture or Photo that Best Illustrates the Design Key Points: The front view of Design 1. 5. This design product is a flat product, and the left view, right view, top view, bottom view, and rear view of Design 1-2 are omitted. 6. Design 1 is designated as the basic design. 7. Human-Computer
Interaction Method of the
Graphical User Interface: The graphical user interfaces shown in the front views of Design 1-2 and each variant
state diagram are the content interfaces of the desktop components displayed in the electronic device. The front view of Design 1 shows the desktop component view in the state where the game has not started. The interface shows the icons and names of two teams, and the game
start time is displayed in the middle of the two teams. After the game starts, Design 1 variant
state diagram 1 is displayed. The
score situation of the two teams is displayed in the middle of the interface. When there is a penalty kick, the reference diagram 1 of Design 1 variant
state diagram 1 can be referred to, and the
score situation and the number of penalty kicks are displayed in the middle of the interface. When there is no penalty kick, the reference diagram 2 of Design 1 variant state diagram 1 can be referred to, and only the
score situation is displayed in the middle of the interface. After the game ends, Design 1 variant state diagram 2 is displayed. When there is a penalty kick, the reference diagram 1 of Design 1 variant state diagram 2 can be referred to, and the score situation and the number of penalty kicks are displayed in the middle of the interface. An advancement
label is displayed below the advancing team. When there is no penalty kick, the reference diagram 2 of Design 1 variant state diagram 2 can be referred to, and only the score situation is displayed in the middle of the interface. An advancement
label is displayed below the advancing team. The front view of Design 2 shows the desktop component view in the state where the game has not started and has been reserved. The interface shows the icons and names of two teams, and the game
start time is displayed in the middle of the two teams. After the game starts, Design 2 variant state diagram 1 is displayed. The score situation of the two teams is displayed in the middle of the interface. When there is a penalty kick, the reference diagram 1 of Design 2 variant state diagram 1 can be referred to, and the score situation and the number of penalty kicks are displayed in the middle of the interface. When there is no penalty kick, the reference diagram 2 of Design 2 variant state diagram 1 can be referred to, and only the score situation is displayed in the middle of the interface. After the game ends, Design 2 variant state diagram 2 is displayed. When there is a penalty kick, the reference diagram 1 of Design 2 variant state diagram 2 can be referred to, and the score situation and the number of penalty kicks are displayed in the middle of the interface. An advancement
label is displayed below the advancing team. When there is no penalty kick, the reference diagram 2 of Design 2 variant state diagram 2 can be referred to, and only the score situation is displayed in the middle of the interface. An advancement label is displayed below the advancing team. The gray areas in the front views of Design 1-2 and each variant state diagram are the deleted content pictures, and "XX" represents text or numbers. In the
actual use process of the front view of Design 1-2 and the diagrams of various change states, the interface content displayed can be correspondingly referred to the respective reference diagrams.