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41 results about "Social gaming" patented technology

Social gaming most commonly refers to playing online games that allow or require social interaction between players, as opposed to playing games in solitude. It may refer to: Card games, that involve multiple players; Social-network game, games that have social network integration or elements; Board games, in which counters or pieces are placed, removed, or moved on a premarked surface ...

System and Method for Fantasy Sports Gambling

A method and system for providing an interactive gaming system is disclosed. At least one interactive social gaming community allows a plurality of users to engage in a wagering contest against a single entity. An initial amount of gaming units associated with an initial user investment is allocated to each user. A payout table is dynamically generated and includes at least one threshold amount of gaming units associated with rewards available to the user. A bet request signal received from a user is automatically reconciled with an outcome of at least one type of contest occurring during an active gaming period. A user account is updated by modifying an amount of gaming units in a user account based on a result of the at least one type of contest and determines if user has earned the reward associated with the at least one threshold.
Owner:PADDY POWER

Portable real estate social game and information sharing system

A method, apparatus, and computer readable storage to implement an interactive social gaming environment relating to real estate purchasing. Users (or players) of the system can access valuable Realtor Multiple Listing System (MLS) information as well as additional player-generated information on cities, neighborhoods, and homes for sale. In this manner, information about homes and neighborhoods that is not otherwise available and that is sometimes unfavorable can be made transparent by and for potential home buyers, informed neighbors, real estate agents, and other home owners considering the sale of their home. This creates a new level of transparency of real estate information that benefits all interested parties. Players can also see otherwise unavailable information on the interest level of other players into neighborhoods and homes based on the real-time aggregation and public display of player check-ins. This game utilizes this activity information to assign players as rivals whose activities suggest they have similar neighborhood or home interests.
Owner:WILSON BRIAN

System and method for collaborative shopping through social gaming

Some embodiments of the invention provide a method for collaborative shopping through social gaming. In some embodiments, a shopping mechanism is provided that allows for interactive targeted or browse-type shopping with other shoppers and experts through online social gaming.
Owner:USTRINGER

Systems and methods for online, real-time, social gaming

Systems and methods for designing a social gaming platform in which participants compete to determine who best predicts the outcomes of conditions relating to activities at sporting events, TV shows, or other types of events. In a game, players compete with other players in the same group or in different groups via a gaming platform that employs a live digitized information feed from a contemporaneous event (while an event is currently in-progress) in addition to historical information relating to the event available from third party sources. Such information allow players (and also the system) to predict outcomes of conditions relating to activities at events, wherein such conditions are either user-contemplated, pre-stored in the system, or generated live (by the system or users). Additionally, embodiments of the present system utilize geo-location information to enable creation of user-groups based on the physical location of system users and social network affiliation of users.
Owner:TAKTAK LABS

Electronic processing system with social network mechanism and method of operation thereof

An electronic processing system, and a method of operation thereof, including: an entry module for providing an entry point for utilizing a comment feature in a social gaming network; a presentation module, coupled to the entry module, for generating a gallery view based on the entry point; a control module, coupled to the presentation module, for determining a parental control for the comment feature; and a comment module, coupled to the control module, for entering a comment in the gallery view and for accessing the comment based on the parental control for displaying on a screen.
Owner:SONY NETWORK ENTERTAINMENT INT LLC +1

Target map area of an online social game

A target map area system for an online game is described. A player selects a target map area of an online neighbor of an online social game. Reward information from the target map area resulting from a successful attack from the player in the target map area of the online neighbor is generated to the player prior to the attack. A result of the attack in the target map area of the online neighbor based on a profile of the player and a profile of the online neighbor is determined. An outcome on the target map area is generated based on the result of the attack.
Owner:ZYNGA

Presentation popularizing method based on social game

The invention relates to a method for obtaining popularized commodities by way of lottery draw in a social network, and belongs to the field of social network services and commodity popularization. The method specifically comprises the steps that a user registers in a social network and the registered user can see latest commodity information issued to the social network by merchants, and meanwhile, merchants can set commodity getting points in chain stores; if the user is interested in some commodity, the user can take part in lottery draw on the social network and possibly obtains the commodity; if the user obtains the commodity after lottery draw, the user obtains a password to get the commodity, and finally the user gets the presentation commodity in an appointed store selected by the user; if the user does not obtain the commodity, the user further can take part in other commodities or sends the link of the commodity on the social network to other social networks; and if the link is detected by the system, another possibility for lottery draw for the commodity is obtained by the user, therefore, new commodities are popularized.
Owner:CHENGDU RONGAO TECH

Social gaming platform with real world outcomes

A social gaming platform provides information regarding real world projects that require funding to social gaming systems, which are presented to the social gaming systems' players. The social gaming systems also allow the players to play social games and accumulate virtual currency provided by a social gaming platform. The social gaming platform receives requests from players to fund the real world projects. The social gaming platform converts the virtual currency to a real currency (e.g., United States Dollars) based on revenues generated in association with the social games, and provides the real currency as funding to the projects according to the player's requests. The projects use the real currency to undertake the completion of the socially beneficial projects.
Owner:SOCIALBON

System and Method for Advertising Distribution Through Mobile Social Gaming

A system and method is disclosed for advertising through a social network by immersion of participants in a sponsored mobile game. A game application for the sponsored game is developed on a server and deployed on consumer devices connected to the server. The game application, operating on a smart phone, utilizes onboard GPS and camera subsystems to carry out and facilitate the game functions. A dashboard is provided for designing the game around an advertising campaign. The game application is syndicated and shared through a consumer's social media community. The game is tracked by the server. Game information and rewards are delivered to participants during and after the game. In one aspect, the game involves a participant gathering digital permits prior to and during the game which are used to complete a tagging event with other participants. Rewards such as redeemable coupons are based on actions at sponsor locations.
Owner:LEVI ANDREW

Monetary social gaming engine/platform providing free games and real money gambling

A system allows people to socially connect with and play games with their friends online for free and for real money. The system allows them to schedule group events where group gaming occurs, and play in tournaments, play in various types of games such as person versus software, person versus another person, or person versus many people games, as well as many people versus many people games. Various individual and group chats and live group discussions can take place. Social connections, subscriptions, and other key data points, such as notifications of important events between friends can be analyzed and organized using a social data organization model (SDOM) to deliver a personalized data feed (PDF), recommendations, real time notifications (RTN) and real time invitations (RTI) which drives social gaming / gambling and solves the social gaming need of play free games and real money gambling games remotely over the internet together in one environment.
Owner:OGDEN BENJAMIN THOMAS

Rewarding Player Referrals in a Wagering Game

Existing and / or new registrants for a wagering game may be selected as qualified participants in a referral award game. The referral award game may include determining a referral award game trigger for initiating the referral award game. A draw may be conducted during which a referral award is randomly assigned to each qualified participant. The referral award may include a value component usable in at least one of the wagering game or a secondary game. Each of the wagering game, referral award game, and secondary game may be conducted in a casino game format or social game format. Information regarding the referral award may be communicated to each qualified participant.
Owner:BALLY GAMING INC

System and method for fantasy sports gambling

A method and system for providing an interactive gaming system is disclosed. At least one interactive social gaming community allows a plurality of users to engage in a wagering contest against a single entity. An initial amount of gaming units associated with an initial user investment is allocated to each user. A payout table is dynamically generated and includes at least one threshold amount of gaming units associated with rewards available to the user. A bet request signal received from a user is automatically reconciled with an outcome of at least one type of contest occurring during an active gaming period. A user account is updated by modifying an amount of gaming units in a user account based on a result of the at least one type of contest and determines if user has earned the reward associated with the at least one threshold.
Owner:PADDY POWER

System and method for advertising distribution through mobile social gaming

A system and method is disclosed for advertising through a social network by immersion of participants in a sponsored mobile game. A game application for the sponsored game is developed on a server and deployed on consumer devices connected to the server. The game application, operating on a smart phone, utilizes onboard GPS and camera subsystems to carry out and facilitate the game functions. A dashboard is provided for designing the game around an advertising campaign. The game application is syndicated and shared through a consumer's social media community. The game is tracked by the server. Game information and rewards are delivered to participants during and after the game. In one aspect, the game involves a participant gathering digital permits prior to and during the game which are used to complete a tagging event with other participants. Rewards such as redeemable coupons are based on actions at sponsor locations.
Owner:LEVI ANDREW

Method for Organizing Pictures and Videos within a Computing Device

A method for organizing pictures and videos within a computing device implemented through a binary organization process or a categorized organization process. Each process graphically displays at least one media content from a plurality of stored media contents that are stored within the computing device. Then, an input command from a user graphically capture the at least one media content into a selected folder. The process of graphically displaying and capturing the media content is then applied to the media contents as long as the user is able to continuously capture the media content without an interruption or the stored media contents are completely captured. A scoring system calculates a total score for the plurality of stored media contents and posts a final score in social gaming network to create an atmosphere of competition to increase the excitement of the productive and memory enhancing games.
Owner:PASTORINO GUSTAV

System and Method for Advertising Distribution Through Mobile Social Gaming

A system and method is disclosed for advertising through a social network by immersion of participants in a sponsored game. A game application for the sponsored game is developed on a server and deployed on consumer devices connected to the server. The game application operating on a consumer device, such as a smart phone, utilizes onboard GPS and camera subsystems to carry out and facilitate the game functions. A dashboard is provided for designing the game around an advertising campaign. The game application is syndicated and shared through a consumer's social network. The game is tracked by the server. Game information and rewards are delivered to participants during and after the game. In one aspect, the game involves a participant gathering digital permits prior to and during the game which are used to tag other participants. Rewards are delivered as redeemable coupons based on identifying graphical landmarks at sponsor locations.
Owner:LEVI ANDREW

Social card game—happy journey to love

InactiveUS8702102B1Increase power to winIncreasing tension and motivationBoard gamesCard gamesPlaying cardMonetary value
Presented is a method for playing a social card game with a plurality of players and a dealer. The method includes providing at least two decks that each contain a plurality of social game playing cards that have indicia on a front surface of the card and on a back surface of the card. Each deck of playing cards is assigned a monetary value. The method also includes providing a playing surface having indicia indicating where players are to be positioned and markings including at least three frames indicating where playing cards are to be placed during play. The dealer sells at least one playing card to each of the players and then signals the start of a hand. The dealer selects a first player to begin and that player, in a non-verbal manner, offers at least one playing card to a second player who selects one of the at least three frames to place the offered playing card. Based on the where the offered playing card is placed, a determination is made to continue play with another player without loss of the offered playing card, or to continue play with another player with loss of the offered playing card, or to continue play because the second player directed the dealer to turn the offered card face-up.
Owner:ROHRMEISTER THOMAS CH

System and Method for Advertising Distribution Through Mobile Social Gaming

A system and method is disclosed for advertising through a social network by immersion of participants in a sponsored mobile game. A game application for the sponsored game is developed on a server and deployed on consumer devices connected to the server. The game application, operating on a smart phone, utilizes onboard GPS and camera subsystems to carry out and facilitate the game functions. A dashboard is provided for designing the game around an advertising campaign. The game application is syndicated and shared through a consumer's social media community. The game is tracked by the server. Game information and rewards are delivered to participants during and after the game. In one aspect, the game involves a participant gathering digital permits prior to and during the game which are used to complete a tagging event with other participants. Rewards such as redeemable coupons are based on actions at sponsor locations.
Owner:LEVI ANDREW

Social gaming device

A gaming device includes a base, a runway, and a target. The base includes a baseplate and a ramp. The base plate has an upper surface and a leading end. The ramp includes a ramp leg that supports the ramp in an inclined position. The runway has a free end that extends from the leading end of the base plate in a deployed configuration of the gaming device. The target includes a target plate having a target surface that defines a plurality of holes. The target plate is hingedly attached to the base plate such that the base plate is foldable into the target in a transport configuration of the gaming device. In the transport configuration, the upper surface of the base plate opposes the target surface of the target plate with the ramp disposed between the upper surface and the target surface.
Owner:LCB GOLF CONCEPTS LLC
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