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37 results about "Computer based simulation" patented technology

Simulation-based novice driver instruction system and method

The present invention provides for a simulation-based system and method for driver instruction using a highly sophisticated physical and computer-based simulation system combined with a novel simulation-based instruction methodology that allows a novice driver to learn driving fundamentals and advanced defensive driving skills in the safety of the simulator environment. The novelty of the present invention lies in the driving simulation aspect of the driver instruction disclosed herein combined with the novel method of instruction disclosed herein. The simulation-based system and method provides numerous advantages over any other driving instruction system or method currently in use or known in the art.
Owner:DRIVINGMBA

Method and apparatus for conducting linked simulation operations utilizing a computer-based system model

A method of conducting a sequence of linked simulation operations, utilizing a computer-based simulation model, commences with the performance of a first simulation operation to generate an output condition. A further simulation operation, which is defined to sequentially follow the first simulation operation, is then formed utilizing the simulation model. The second simulation operation at least partially and automatically inherits the output condition generated by the first simulation operation as an input condition. In this way, the second simulation operation commences with a configuration captured from a preceding simulation operation as an input condition. Multiple simulation operations may at least partially inherit a configuration from the first simulation operation.
Owner:ENTELOS HLDG

Apparatus, method, and computer readable media to perform transactions in association with participants interacting in a synthetic environment

InactiveUS20090275414A1Promote generationArtificial lifeCAD network environmentComputer based simulationMassively multiplayer online game
Embodiments of the invention relate generally to computer-based simulations and synthetic environment generation, and more particularly, to a system, a computer-readable medium, a method and an apparatus for generating synthetic environments in a distributed architecture to, among other things, introduce dynamic content. In some embodiments, computer readable medium facilitates transactions in massively multiplayer online games. The computer readable medium can include executable instructions for execution by one or more processors to receive data to perform a transaction between participants associated with the synthetic environment. The executable instructions also can be configured to transact an exchange of a first subset of game data for the first participant and a second subset of the game data for a second participant. The exchange of subsets of the game data between the first participant and the second participant can occur in the common process.
Owner:TRION WORLDS ABC LLC

Cooling system design simulator

A method of computer-based simulation of a cooling system includes inputting condenser parameters, evaporator parameters and compressor parameters for the cooling system and processing the condenser parameters, the evaporator parameters and the compressor parameters through a model of the cooling system. A flow control device is selected based on an output of the model.
Owner:COPELAND LP

Vehicle crew training system

A computer based simulation system for virtual training for vehicle crews is disclosed. The vehicle crew training system (VCTS) simulates crew positions for different military vehicles. Two or more crewman modules are networked together to support a partial or full vehicle crew. The crewman modules are self-contained devices that are modular in hardware and software design, easily reconfigurable, and that require minimal facility space, allowing use in restricted environments such as trailers. The VCTS is modular at the crew position level; crewman modules are added or deleted as required to meet a particular training need. One of the crewman modules can be a gunner module, which provides an unrestricted view of the simulated environment to the gunner by means of a display and a simulated vehicle-mounted weapon.
Owner:RAYDON 2 LLC

Vehicle crew training system for ground and air vehicles

A computer based simulation system for virtual training for vehicle crews is disclosed. The Vehicle Crew Training System (VCTS) simulates crew positions for different military ground and air vehicles. Two or more crewman modules are networked together to support a partial or full vehicle crew. The crewman modules are self-contained devices that are modular in hardware and software design, easily reconfigurable, and require minimal facility space, allowing use in restricted environments such as trailers. The VCTS is modular at the crew position level; crewman modules are added or deleted as required to meet a particular training need.
Owner:RAYDON 2 LLC

Systems and methods for automatic evaluation of subjective quality of packetized telecommunication signals while varying implementation parameters

A system and method automates the process of objectively measuring the subjective quality of packetized telecommunication signals as a function of network quality-of-service (QoS) parameters, implementation choices, and other related parameters. Computer-based simulation may be used in conjunction with objective quality measurement algorithms and pre-recorded reference or test signals. A system (300) employing this simulation method does not require the use of human subjects in subjective quality evaluation. The system and method are applicable to various types of telecommunication signals such as, for example, voice, video, audio, and multimedia.
Owner:VERIZON PATENT & LICENSING INC

Interactive training system and method

InactiveUS20030008266A1Efficient creation and implementation and utilizationFacilitate creation and implementation and utilizationElectrical appliancesTeaching apparatusAugmentation systemComputer based simulation
The present disclosure relates to a system and method for facilitating personnel education and training, and more particularly to a system and method that allows efficient creation, implementation and utilization of interactive training modules and / or scenarios. The disclosed system and method facilitate creation, implementation and utilization of computer-based simulations by personnel involved in a wide range of educational, professional and / or business pursuits, and include administrative functionalities that greatly enhance system / method efficiency, flexibility and the ease and speed with which educational / training modules and scenarios may be customized and / or implemented.
Owner:ACCESS TECH

Cooling system design simulator

A method of computer-based simulation of a cooling system includes inputting condenser parameters, evaporator parameters and compressor parameters for said cooling system and processing the condenser parameters, the evaporator parameters and the compressor parameters through a model of the cooling system. A flow control device is selected based on an output of the model.
Owner:COPELAND LP

Control system simulator and simplified interconnection control system

A computer-based simulator, separate from a computer process control system, that simplifies the electrical interconnection of the computer-based simulator to the computer control system and reduces the number of hardware components required to effect a computer-based simulator. The invention also facilitates remote configuration and operation of the control and simulator systems.
Owner:X 10

Hdl re-simulation from checkpoints

A computer-based simulation process executes a checkpoint operation while simulating behavior of an electronic circuit by forking an active checkpoint process having the same state as the original simulation process. While simulation time for the simulation process continues to increase after executing the checkpoint operation, simulation time for the checkpoint process remains unchanged so that the checkpoint process remains in the state of the simulation at the simulation time it executed the checkpoint operation (the “checkpoint time”). When the checkpoint process subsequently receives a request to resume simulating the circuit, it forks a new simulation process that mimics the original simulation process as of checkpoint time, and the new simulation process then begins to advance its simulation time, thereby enabling it to re-simulate behavior of the electronic circuit previously simulated by the original simulation process starting from the checkpoint time.
Owner:SYNOPSYS INC

Model transition sensitivity analysis system and method

A method and system for analyzing an infectious disease uses computer based simulation engines. The method and system utilizes at least two computer-based simulation engines of the transmission of the infectious disease. The transmission of the infectious disease is analyzed as a function of the first and second computer-based simulation engines.
Owner:JACQUEZ GEOFFREY M +2

Jittery signal generation with discrete-time filtering

The computer-implementable method allows for the fast creation of a multi-unit interval data signal suitable for simulation. The created signal represents the output of an otherwise ideal Discrete Time Filter (DTF) circuit, and the quick creation of the signal merely requires a designer to input the number of taps and their weights without the need of laying out or considering the circuitry of the DTF. A matrix is created based on a given data stream, and the number of taps and weights, which matrix is processed to create the multi-unit-interval data signal. Noise and jitter can be added to the created signal such that it now realistically reflects non-idealities common to actual systems. The signal can then be simulated using standard computer-based simulation techniques.
Owner:MICRON TECH INC

Distributed network architecture for introducing dynamic content into a synthetic environment

Embodiments of the invention relate generally to computer-based simulations and synthetic environment generation, and more particularly, to a system, a computer-readable medium, a method and an apparatus for generating synthetic environments in a distributed architecture to, among other things, introduce dynamic content.
Owner:TRION WORLDS ABC LLC

Train gauge detection method and system

ActiveCN104527722ARealize the detection of dynamic limitsRailway auxillary equipmentRailway profile gaugesEngineeringComputer based simulation
The embodiment of the invention provides train gauge detection method and system. The method comprises the steps of detecting the displacement of each detection point of a train and an inclination angle of the train when the train is placed under a simulated actual road condition; calculating the coordinate value of each detecting point in the same coordinate system by treating the displacement and the inclination angle as the parameters. With the adoption of the method and system, the dynamic gauge of the train can be detected in a test line, thus the computer based simulation experiment is saved, and the obtained data are real and reliable.
Owner:CRRC QINGDAO SIFANG CO LTD

Motion model synthesizer methods and systems

Articulated assemblies are all around us in nature as well as within the artificial environments and artificial systems we create. Computer based simulations are used to view, analyze, and modify motion specifications and sequences for articulated assemblies in the generation of avatars for multimedia and designing robotic / android systems. Articulated assembly specifications along with terrain and physical laws are employed in establishing an actuation and motion sequence for the assembly. However, other factors such as emotion, state of mind, etc. impact how the assembly actually moves and the physical aspect of the assembly. Embodiments of the invention allow for management of cyclic and acyclic elements to the overall motion through graphical user interfaces as well as the rapid establishment of new motion models through fractional combination of existing motion models as well as the association of a motion model to multiple articulated assemblies allowing simulations of herds, crowds etc.
Owner:KELLY MICHAEL

Control system simulator and simplified interconnection control system

A computer-based simulator, separate from a computer process control system, that simplifies the electrical interconnection of the computer-based simulator to the computer control system and reduces the number of hardware components required to effect a computer-based simulator. The invention also facilitates remote configuration and operation of the control and simulator systems.
Owner:X 10

Vehicle crew training system

A computer based simulation system for virtual training for vehicle crews is disclosed. The vehicle crew training system (VCTS) simulates crew positions for different military vehicles. Two or more crewman modules are networked together to support a partial or full vehicle crew. The crewman modules are self-contained devices that are modular in hardware and software design, easily reconfigurable, and that require minimal facility space, allowing use in restricted environments such as trailers. The VCTS is modular at the crew position level; crewman modules are added or deleted as required to meet a particular training need. One of the crewman modules can be a gunner module, which provides an unrestricted view of the simulated environment to the gunner by means of a display and a simulated vehicle-mounted weapon.
Owner:RAYDON 2 LLC

HDL re-simulation from checkpoints

A computer-based simulation process executes a checkpoint operation while simulating behavior of an electronic circuit by forking an active checkpoint process having the same state as the original simulation process. While simulation time for the simulation process continues to increase after executing the checkpoint operation, simulation time for the checkpoint process remains unchanged so that the checkpoint process remains in the state of the simulation at the simulation time it executed the checkpoint operation (the “checkpoint time”). When the checkpoint process subsequently receives a request to resume simulating the circuit, it forks a new simulation process that mimics the original simulation process as of checkpoint time, and the new simulation process then begins to advance its simulation time, thereby enabling it to re-simulate behavior of the electronic circuit previously simulated by the original simulation process starting from the checkpoint time.
Owner:SYNOPSYS INC

Dynamic motion simulation methods and systems

InactiveUS20190139288A1Medical simulationImage enhancementMindsetTerrain
Articulated assemblies are all around us in nature as well as within the artificial environments and artificial systems we create. Computer based simulations are used to view, analyze, and modify motion specifications and sequences for articulated assemblies in the generation of avatars for multimedia and designing robotic / android systems. Articulated assembly specifications along with terrain and physical laws are employed in establishing an actuation and motion sequence for the assembly. However, other factors such as emotion, state of mind, etc. impact how the assembly actually moves and the physical aspect of the assembly. Embodiments of the invention allow for management of cyclic and acyclic elements to the overall motion through graphical user interfaces as well as the rapid establishment of new motion models through fractional combination of existing motion models as well as the association of a motion model to multiple articulated assemblies allowing simulations of herds, crowds etc.
Owner:KELLY MICHAEL
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