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65 results about "Pointer (user interface)" patented technology

In computing, a pointer or mouse cursor (as part of a personal computer WIMP style of interaction) is a symbol or graphical image on the computer monitor or other display device that echoes movements of the pointing device, commonly a mouse, touchpad, or stylus pen. It signals the point where actions of the user take place. It can be used in text-based or graphical user interfaces to select and move other elements. It is distinct from the cursor, which responds to keyboard input. The cursor may also be repositioned using the pointer.

System, method, and user displays for electronic management of evidence in patent litigation

Systems and methods for reducing duplication of data in a data repository storing evidence corresponding to claim elements of a patent document. The systems and methods include a first user interface with a first plurality of rows corresponding to a plurality of first claim elements of a first patent document and a second plurality of columns corresponding to a plurality of second claim elements of a second patent document. The first plurality of rows and the first plurality of columns are arranged in a matrix format and form a plurality of cells. The user interface includes a user selectable input area for the plurality of cells. A pointer can be created in the data repository that links a first claim element of the plurality of first claim elements with a second claim element of the plurality of second claim elements responsive to an input in the user selectable input area.
Owner:LITAGILITY LLC

Methods for facilitating access and customizable interaction with data via a customized graphical user interface and devices thereof

This technology facilitates access and customizable interaction with data by providing a graphical user interface which has interactive elements each comprising a different data visualization of initial data from a platform. Each of at least a subset of the interactive elements is configured to display a visual effect when a pointer is positioned over one of the interactive elements. Receipt of an input for one of the interactive elements that is displaying the visual effect is monitored for. A window is generated and provided to overlay the one of the interactive elements when the monitoring indicates the input is received. The window is configured to present: additional data associated with the initial data; and additional interactive elements each associated with a different interactions. Execution of one of the interactions is initiated when a selection of a corresponding one of the additional elements is received and a result is provided.
Owner:JONES LANG LASALLE IP

Electronic equipment and method for disabling functionality

An electronic equipment (100) communicatively connected to a gaze-tracking device (120), an input device (110) and a display device (130), the electronic equipment (100) comprising processing circuitry (404), wherein the processing circuitry (404) is configured to obtain, from the input device (110), pointer information comprising pointing area information pertaining to at least one pointing area (142) comprised in a User Interface, UI, (140) displayed by the display device (130), obtain, from the gaze-tracking device (120), gaze information comprising at least one gaze area information pertaining to at least one gaze area (146) comprised in the UI (140), and in response to the processing circuitry (404) detecting that the pointer information meets a pointer condition associated with a target area (144) and that the gaze information meets a first gaze condition associated with the target area (144): disable a functionality associated with the target area (144). The pointer condition comprises at least part of the pointer information matching a pointer pattern and the first gaze condition comprises at least part of the gaze condition matching a first gaze pattern. Together, these two patterns indicate that the user intends to disable the functionality of the target area.
Owner:TELEFONAKTIEBOLAGET LM ERICSSON (PUBL)

Dynamic graphical user interface for displaying vehicle status information for an electronic device

ActiveCN309858522SSimulationHybrid vehicle
1. Name of the design product: Dynamic graphical user interface for displaying vehicle state information for electronic device. 2. Use of the design product: For electronic device. 3. Design points of the design product: In the graphical user interface displayed by the electronic device. 4. Picture or photograph best indicating the design points: Front view. 5. The design claimed contains color. 6. Use of the graphical user interface: The present graphical user interface is a dynamic graphical user interface for displaying vehicle state information for displaying vehicle state. In the left side of the graphical user interface in the outer peripheral surface of the cylinder, the output of the motor (including regeneration) is represented by the extension of the meter. In the right side of the graphical user interface in the outer peripheral surface of the cylinder, the output of the engine is represented by the position of the scale of the cylinder surface corresponding to the pointer. The meter on the left side of the graphical user interface changes corresponding to the output of the motor (including regeneration), and the banded area is displayed according to the change of the meter. In the right side of the graphical user interface in the outer peripheral surface of the cylinder, the straight line corresponding to the center of the pointer is constant, and the scaled cylinder surface rotates corresponding to the output of the engine, and the bright area changes in the circumferential length corresponding to the rotation is displayed on the outer peripheral surface of the low output side compared to the scale. 7. Human-machine interaction mode of the graphical user interface: When the motor is in the regeneration state and the hybrid vehicle is driven by the engine output, the front view is displayed. When the motor is in the regeneration state and the engine output is 0, the EV (electric drive) is driven, and the dynamic change state diagram is changed.
Owner:MITSUBISHI MOTORS CORP

Layout block operation area of document graphical user interface of electronic device

1. The name of the design product: the layout block operation area of the document graphical user interface of an electronic device. 2. The use of the design product: for an electronic device. 3. The design points of the design product: the protected part of the graphical user interface in the electronic device. 4. The picture or photo that best shows the design points: change state figure 2. 5. The use of the graphical user interface: the graphical user interface is used for document editing. The protected part of the graphical user interface is used for editing and operating the layout block. By hovering the mouse pointer between the layout block A and the layout block B, the graphical user interface changes from the main view to the change state figure 1, a drag line appears between the layout block A and the layout block B, and a guide point is presented on the left side of the drag line; by hovering the mouse pointer on the guide point, the graphical user interface changes from the change state figure 1 to the change state figure 2, an add button appears at the position of the guide point, and the layout block on which the mouse enters (for example, if the mouse enters between the layout block A and the layout block B from the layout block A, the layout block A is highlighted) is highlighted; by clicking the add button, the graphical user interface changes from the change state figure 2 to the change state figure 3, and a layout block with the same style as the highlighted layout block is added at the position of the drag line. 6. Other circumstances that need to be explained: the part of the graphical user interface shown by the dashed line in each view does not constitute the protected part of the design.
Owner:BEIJING BAIDU NETCOM SCI & TECH CO LTD

The main body of the graphical user interface for displaying motion data of electronic devices.

1. Name of the product in this design: The main body of the graphical user interface for displaying motion data of an electronic device. 2. Purpose of this design: An electronic device. 3. The key design features of this product are the portion of the graphical user interface for which protection is sought. 4. The picture or photo that best illustrates the key design points: Design 1 front view. 5. Design 1 is designated as the basic design. 6. Purpose of the graphical user interface: The interface is used both as a whole and in specific areas to display time information, type of exercise, and user exercise data, such as cycling distance and cycling power. 7. Human-computer interaction method of graphical user interface: In each design, the main view is the main interface displayed by the electronic device. The user continues the current movement in the main view. The progress bars in the upper left and upper right corners of the interface can change with the user's movement. The user can change the direction of the triangular pointer in the middle of the interface and update the time displayed in the current time zone by moving the triangular pointer in the middle of the interface. 8. Other situations requiring explanation: In Design 1 to Design 4, dashed lines indicate parts that do not require protection.
Owner:HUAWEI TECH CO LTD

Touchless user interface pointer movement for computer devices

Disclosed is a touchless user interface control method for a data processing apparatus, wherein the data processing apparatus comprises and / or is communicatively coupled to display means, the method comprising: providing a plurality of touchless pointer operating modes including at least a first pointer operating mode and a second pointer operating mode, wherein each touchless pointer operating mode determines one or more pointer movement settings; detecting a free-space finger movement of at least one finger of a user's hand; generating at least one control command to cause a pointer movement of a pointer displayed on the display means based on the finger movement, wherein a relationship between the finger movement and the pointer movement is determined by a current touchless pointer operating mode of the plurality of touchless pointer operating modes; determining that at least a portion of the user's hand performing the free-space finger movement is in physical contact with a surface associated with the display means, such as a base portion of the data processing apparatus being a laptop device and / or a surface on which the display means is arranged, e.g., a tabletop; and switching, in response to the determining, from the first pointer operating mode to the second pointer operating mode.
Owner:AMERIA AG

Parameter presentation graphical user interface (2) for an electronic device

1. Name of the design product: parameter display graphical user interface (2) for electronic device. 2. Use of the design product: for electronic device. 3. Design points of the design product: in graphical user interface. 4. Picture or photo best indicating the design points: front view. 5. Use of the graphical user interface: the graphical user interface of the design is used to display parameter information. 6. Human-computer interaction mode of the graphical user interface: the interface shown in the front view is a parameter information display interface, when the parameter state of the electronic device changes, the data such as numerical value, pointer progress and the like in the interface will change with the change of the parameter state of the electronic device.
Owner:SHENZHEN MICRO INNOVATION IND CO LTD

Graphical user interface with insurance metadata map management and utilization for electronic devices

1. The name of the design product: graphical user interface with insurance metadata map management and utilization for electronic device. 2. The use of the design product: for electronic device display interface information. 3. The design points of the design product: in the interface. 4. The picture or photo that best shows the design points: front view. 5. The use of the graphical user interface: for insurance metadata map management and utilization. 6. Other circumstances that need to be explained: the front view presents an insurance metadata search interface, the middle area of the front view is a search box, and the bottom area is a statistical column of data map; entering or filtering related terms in the search box in the middle area of the front view obtains state diagram 1 of interface change; confirming the search in state diagram 1 of interface change obtains state diagram 2 of interface change, which displays a plurality of card-type links of search results; hovering the pointer over any card-type link in state diagram 2 of interface change obtains state diagram 3 of interface change, in which the selected card-type link is suspended; clicking the target card-type link in state diagram 3 of interface change obtains state diagram 4 of interface change; the middle area of state diagram 4 of interface change displays two columns of “execution record” and “blood information” of the insurance metadata map; clicking the “blood information” column obtains state diagram 5 of interface change; state diagram 5 of interface change presents a plurality of related nodes of the insurance metadata map, and clicking any node displays the information of the related node, which obtains state diagram 6 of interface change.
Owner:SHENZHEN WEIBAO INFORMATION SERVICE CO LTD

The main body for remote control content display and interactive graphical user interface of electronic devices.

1. Name of the product in this design: The main body for remote control content display and interactive graphical user interface of electronic devices. 2. Purpose of this design: An electronic device. 3. The key design features of this product are: the parts in the graphical user interface, and the parts not marked with dotted lines are the parts for which protection is required. 4. The picture or photo that best illustrates the key design points: Design 1 main view. 5. Design 1 is designated as the basic design. 6. Purpose of the graphical user interface: The overall design for which protection is sought is used to display the remote control interface, such as: directional controls, indicator controls, acceleration controls, docking controls, etc. in the interface. It can also be used to operate the corresponding function controls to control the device, such as: operating the directional buttons to achieve forward, backward, left, right, front left, front right, back left, back right, etc. The purpose of the partial design for which protection is sought is the same as that of the overall design. 7. Human-computer interaction method of graphical user interface: In the main view of Design 1, the current pointer direction is displayed in the middle of the interface. Users can operate the direction controls on the left and right sides of the interface to control the movement direction of the device, and can also click the "accelerate" or "dock" controls to control the device to perform the corresponding operation. In the main view of Design 2 (where the user has already performed the forward function), the current pointer direction is displayed in the middle of the interface. The user can use the direction controls on the left and right sides of the interface to control the movement direction of the device, and can also click the "Accelerate" or "Dock" controls to control the device to perform the corresponding operation. In the main view of Design 3 (where the user has already performed the left-forward function), the current pointer direction is displayed in the middle of the interface. The user can use the direction controls on the left and right sides of the interface to control the movement direction of the device, and can also click the "accelerate" or "dock" controls to control the device to perform the corresponding operation. In the main view of Design 4 (where the user has already performed the leftward function), the current pointer direction is displayed in the middle of the interface. Users can use the directional controls on the left and right sides of the interface to control the movement direction of the device, and can also click the "Accelerate" or "Dock" controls to control the device to perform the corresponding operation. In the main view of Design 5 (where the user has already performed a backward function), the current pointer direction is displayed in the middle of the interface. Users can use the direction controls on the left and right sides of the interface to control the movement direction of the device, and can also click the "Accelerate" or "Park" controls to control the device to perform the corresponding operation. In the main view of Design 6 (where the user has already performed the right-forward function), the current pointer direction is displayed in the middle of the interface. Users can use the direction controls on the left and right sides of the interface to control the movement direction of the device, and can also click the "Accelerate" or "Park" controls to control the device to perform the corresponding operation. In the main view of Design 7 (where the current user has enabled the "Accelerate" function), the current pointer direction is displayed in the middle of the interface. Users can use the directional controls on the left and right sides of the interface to control the movement direction of the device, and can also click the "Accelerate" or "Dock" controls to control the device to perform the corresponding operation. In the main view of Design 8 (where the current user has enabled the "Accelerate" function and performed a backward operation), the current pointer direction is displayed in the middle of the interface. Users can use the direction controls on the left and right sides of the interface to control the movement direction of the device, and can also click the "Accelerate" or "Park" controls to control the device to perform the corresponding operation. In the main view of Design 9 (where the current user has enabled the "Accelerate" function and has performed the forward operation), the current pointer direction is displayed in the middle of the interface. Users can use the direction controls on the left and right sides of the interface to control the movement direction of the device, and can also click the "Accelerate" or "Dock" controls to control the device to perform the corresponding operation. In the main view of Design 10 (where the current user has enabled the "Accelerate" function and performed the left-forward function operation), the current pointer direction is displayed in the middle of the interface. Users can operate the direction controls on the left and right sides of the interface to control the movement direction of the device, and can also click the "Accelerate" or "Dock" controls to control the device to perform the corresponding operation.
Owner:XINGMAI INNOVATION TECH (SUZHOU) CO LTD

A graphical user interface for audiogramming in electronic devices.

1. Name of the product in this design: Graphical User Interface for Audiogram Drawing in Electronic Devices. 2. Application of this design: This design is intended for use in electronic devices. 3. The key design features of this product are its graphical user interface in electronic devices. 4. Images or photos that best illustrate the design points: Design 1 Interface change state diagram 2. 5. Electronic devices are designed in a conventional way, so other views are omitted. 6. Design 1 is designated as the basic design. 7. Purpose of the graphical user interface: This product design is mainly used for drawing audiograms to assess hearing loss. Interface interaction process: Drag your finger or mouse pointer within the audiogram area of ​​the main view of Design 1 to draw points and lines. At this time, the interface jumps to the interface change state diagram 1 of Design 1, which shows that the audiogram is being drawn. After the audiogram is completed in the interface change state diagram 1 of Design 1, it jumps to the interface change state diagram 2 of Design 1, which shows the complete audiogram and the corresponding binaural assessment results. The interaction process and purpose of Design 2 are the same as those of Design 1. 8. Other situations requiring explanation: Design 2 in this design is a partial appearance, and the area covered by the red coating is not within the protection scope.
Owner:SHANGHAI UNITED IMAGING MICROELECTRONICS TECHNOLOGY CO LTD

Watch face information display graphical user interface for electronic devices

1. The name of the design product: watch face information display graphical user interface for electronic devices. 2. The use of the design product: an electronic device. 3. The design points of the design product: the design of the watch face graphical user interface. 4. The picture or photo that best indicates the design points: front view. 5. Other views have no design points except for the orthographic view containing the graphical user interface, and other views are omitted. 6. The use of the graphical user interface: watch face information display and interaction for electronic devices, mainly for watch or other smart device display area, through the combination of different styles of dials, pointers and one or more sub-dial components, a variety of design styles and information diversified watch interface are provided. 7. The human-computer interaction mode of the graphical user interface: in addition to the basic clock time display function, the watch interface of the product can also display other information such as date, day, step count, power and the like according to the function configuration of the smart device and the received data.
Owner:SHENZHEN KAIPU CHUANGZHI TECHNOLOGY CO LTD

Data-centric floor guide distribution graphical user interface for electronic devices

1. The name of the design product: data center floor plan distribution graphical user interface for electronic device. 2. The use of the design product: for display and interaction, which can be applied to electronic devices. 3. The design points of the design product: in the graphical user interface. 4. The picture or photo that best indicates the design points: front view. 5. The use of the graphical user interface: for the display of data center floor room distribution. 6. The human-computer interaction mode of the graphical user interface: the graphical user interface realizes human-computer interaction through contact with the display screen or through the input device connected to the display screen; when the user triggers a certain room area in the room area distribution map in the front view by touching or moving the mouse pointer, the graphical user interface presents the interface change state map, which displays the data information of the triggered room area.
Owner:BEIJING 21VIANET DATA CENT

Electronic device and control method thereof

This electronic device comprises: a memory for storing instructions; a communication interface for connecting to a terminal device; a display; and at least one processor including processing circuitry, wherein the instructions, when executed individually or collectively by the at least one processor, control the display to display a screen including a plurality of objects and a pointer user interface (UI), receive, through the communication interface, touch data from the terminal device operating in a first mode or motion data from the terminal device operating in a second mode, perform a function corresponding to the touch data when the touch data is received, and control the display so that the pointer UI is moved on the basis of the motion data when the motion data is received, and the terminal device operates in the second mode on the basis of a pre-configured event.
Owner:SAMSUNG ELECTRONICS CO LTD

Dynamic graphical user interface for displaying vehicle speed information for an electronic device

1. The name of the design product: dynamic graphical user interface for displaying vehicle speed information for electronic device. 2. The use of the design product: for electronic device. 3. The design points of the design product: the graphical user interface displayed by the electronic device. 4. The picture or photo that best shows the design points: front view. 5. The design contains colors. 6. The use of the graphical user interface: the graphical user interface is a dynamic graphical user interface for displaying vehicle speed information for displaying vehicle speed. The straight line across the outer surface of the cylinder corresponds to the pointer, and the scale swinging on the outer surface is represented by rotation to indicate the speed of the vehicle. The central straight line opposite to the pointer does not change, the scale on the outer surface rotates corresponding to the speed of the vehicle, and a bright area corresponding to the length of the circumferential direction changes on the outer surface on the low speed side compared to the scale. 7. The human-computer interaction mode of the graphical user interface: when the vehicle is running, the front view is displayed. When the speed of the vehicle is 0, for example, when the vehicle is just in the ready state, it becomes a dynamic change state diagram.
Owner:MITSUBISHI MOTORS CORP

Graphical user interface for displaying vehicle status information such as wheel pressure in electronic devices.

1. Name of the product in this design: Graphical user interface for displaying vehicle status information such as wheel pressure in electronic devices. 2. Purpose of this design: To display vehicle status on a display screen panel. 3. The key design feature of this product is its graphical user interface. 4. The image or photograph that best illustrates the design's key features: the front view. 5. Purpose of the graphical user interface: To display vehicle information. 6. Human-computer interaction method of graphical user interface: The numerical values ​​corresponding to each wheel represent the air pressure of each wheel. The pointers on the inner side of the circular rings of the six gauges move in the circumferential direction according to the vehicle's status.
Owner:MITSUBISHI MOTORS CORP

Parameter presentation graphical user interface (1) for an electronic device

1. The name of the design product: parameter display graphical user interface (1) for electronic device. 2. The use of the design product: for electronic device. 3. The design points of the design product: in the graphical user interface. 4. The picture or photo that best indicates the design points: front view. 5. The use of the graphical user interface: the graphical user interface of the design is used to display parameter information. 6. The human-computer interaction mode of the graphical user interface: the interface shown in the front view is a parameter information display interface, when the parameter state of the electronic device changes, the data such as numerical value, pointer progress and the like in the interface will change with the change of the parameter state of the electronic device.
Owner:SHENZHEN MICRO INNOVATION IND CO LTD

Data-centric device security monitoring graphical user interface for electronic devices

1. The name of the design product: data center device security monitoring graphical user interface for electronic equipment. 2. The use of the design product: for display and interaction, which can be applied to electronic equipment. 3. The design points of the design product: in the graphical user interface. 4. The picture or photo that best indicates the design points: front view. 5. The use of the graphical user interface: for the display of data center floor device security monitoring. 6. The human-computer interaction mode of the graphical user interface: the graphical user interface realizes human-computer interaction through contact with the display screen or through the input device connected to the display screen; when the user triggers a certain security device (camera) in the main view through touch or moving the mouse pointer, the graphical user interface presents the interface change state diagram, which displays the monitoring screen and data information of the triggered security device (camera).
Owner:BEIJING 21VIANET DATA CENT

System and Method for Recognizing Hand Gesture based on Camera Vision

The present invention relates to a gesture-based user interface, and more specifically, to a system and method for recognizing hand pointer gestures and hand mouse gestures using a MediaPipe Hands Model. According to the present invention, a hand is detected using a MediaPipe Hands Model and a static pose is detected using feature points, and hand pointer gestures and hand mouse gestures are recognized according to the detected dynamic gestures. Furthermore, various static poses are detected using feature points (landmarks) which are the output values ​​of the MediaPipe Hands Model, and dynamic gestures are detected through the movement and change of static poses, thereby providing good intuitiveness and convenience.
Owner:IND ACAD COOPERATION GRP OF BAEKSEOK UNIV

Motion data of an electronic device to demonstrate a scale of a graphical user interface

ActiveCN309659942SData displayReference map
1. The name of the design product: the scale bar of the motion data display graphical user interface of the electronic device. 2. The use of the design product: an electronic device. 3. The design points of the design product: the local part of the graphical user interface. 4. The picture or photo that best indicates the design points: design 1 front view. 5. Design 1 is designated as the basic design. 6. The use of the graphical user interface: the overall use of the interface is to display the current environmental data and the user's motion and physical data according to the user's motion type; the local use of the interface is to display the user's current motion type, environmental data and data progress of motion data through segmented scale bar. 7. The human-computer interaction mode of the graphical user interface: in each design, the front view is the main interface displayed by the electronic device, and the scale pointer on the right upper side and the scale pointer on the right lower side can change with the user's motion; wherein, the background area on the left side of the interface is used to display the content picture, and the specific interface is shown in the main view reference diagram. 8. Other explanations: the part not required to be protected is indicated by the dashed line in the figure.
Owner:HUAWEI TECH CO LTD

Interactive handset graphical user interface with preview of LED associated product display effects

1. The name of the design product: interactive mobile phone graphical user interface with preview of LED related product display effect. 2. The use of the design product: the design product is used for the interconnection of LED related products produced by the company. 3. The design points of the design product: the content of the interface displayed on the screen. 4. The picture or photo that best indicates the design points: front view. 5. The use of the graphical user interface: the interface of the design is the APP application interface configured for the LED product system produced by the company. 6. Explanation of the change state of the graphical user interface: the interface of the front view is the APP main interface with a pointer type preview effect; interface change state figure 1 is the preview effect page when the LED product of the company is in a Bluetooth connection state; interface change state figure 2 is the more configuration page presented by clicking "+" on interface change state figure 1.
Owner:SHENZHEN NIGHT WALKER TECHNOLOGY CO LTD

Time zone information display graphical user interface for electronic devices

1. The name of the design product: electronic device time zone information display graphical user interface. 2. The use of the design product: an electronic device. 3. The design points of the design product: in the graphical user interface. 4. The picture or photo that best indicates the design points: design 1 front view. 5. Design 1 is designated as the basic design. 6. The use of the graphical user interface: the interface is used to display the time information of different time zones set by the user and the status information of the electronic device. 7. The human-computer interaction mode of the graphical user interface: in each design, the front view is the main interface displayed by the electronic device, and the user can change the display position of the corresponding watch bezel by dragging any one of the watch bezels in the middle of the interface; the user can update the display of the time indicated by the selected time zone dial by rotating the pointer on the time zone dial; wherein the yellow area in the middle of the interface is used to display the content picture, and the specific interface is shown in the main view reference diagram.
Owner:HUAWEI TECH CO LTD

Electronic atomizing device with a graphical user interface displaying liquid-based mass, battery level, and inhalation status.

1. Name of the product in this design: Electronic atomizing device with graphical user interface displaying liquid base mass, battery level, and inhalation status. 2. Purpose of this design: To atomize e-liquids such as those in electronic cigarettes to produce an inhalable aerosol. 3. The key design feature of this product is its graphical user interface. 4. The image or photograph that best illustrates the design's key features: the front view. 5. The product carrier uses a conventional design, omitting the rear, left, right, top, and bottom views. 6. Purpose of the graphical user interface: to display the usage status and functions of the electronic atomization device. 7. Human-computer interaction method of graphical user interface: The main view displays the interface when the product is in use, with both the battery level and liquid base mass at 75% and the product is in boost mode. Interface change state diagram 1 shows the interface when the product's battery level drops to 20%, the liquid base mass drops to 50%, and the product is in normal mode. Interface change state diagrams 2 and 3 show the product using more different theme background images. Interface change state diagram 4 shows the interface for selecting and switching theme background images. Interface change state diagram 5 shows the interface for switching the product's working mode. Interface change state diagram 6 shows the suction animation interface when the product enters the inhalation state. Interface change state diagram 7 shows the charging animation interface when the product is charging. Interface change state diagram 8 shows the screen turning off and entering the pilgrimage pointer interface. Interface change state diagram 9 shows the abnormal reminder interface when the product has low battery. Interface change state diagram 10 shows the abnormal reminder interface when the product's battery level drops below 5% and the battery depletion state. Interface change state diagram 11 shows the pod replacement prompt interface. Interface change state diagram 12 shows the prompt interface for swiping the screen to unlock after the product is locked. 8. Other situations requiring explanation Other explanation: The content in the dotted line represents content that is not subject to protection.
Owner:SHENZHEN FIRST UNION TECH CO LTD

Pressure sensing measurement feedback graphical user interface for electronic devices and subject

ActiveCN309659932SReference mapKey pressing
1. The name of the design product: electronic device pressure measurement feedback graphical user interface and main body. 2. The use of the design product: an electronic device. 3. The design points of the design product: in the graphical user interface. 4. The picture or photo that best shows the design points: design 1 front view. 5. Design 1 is designated as the basic design. 6. The use of the graphical user interface: the overall use of the interface is for the user to measure user sign data by contacting the side key of the device with the palm, and to feedback the pressure change of the user's palm contacting the side key of the device in real time; the local use of the interface is to feedback the current pressing force of the user's palm on the device key through the pressure scale on the side of the interface. 7. The human-computer interaction mode of the graphical user interface: in design 1 to design 2, the front view is the main interface displayed by the electronic device, the user increases the pressing force of the palm on the side key of the device in the main view, the interface jumps to interface change state diagram 1; the user reduces the pressing force of the palm on the side key of the device in the interface change state diagram 1, the interface jumps to interface change state diagram 2; the specific interface is shown in the reference diagram. In design 3 to design 5, the front view is the main interface displayed by the electronic device, the user changes the pressing force of the palm on the side key of the device in the main view, and the position of the pointer on the pressure scale on the side of the interface will change accordingly. 8. Other circumstances that need to be explained: the part not required to be protected is indicated by a dashed line in the figure.
Owner:HUAWEI TECH CO LTD

Display device and control method of same

A display for providing a 3D image is disclosed. One or more processors, when instructions are executed individually or collectively: display a user interface (UI) object on the display; identify an eye position of a user on the basis of a captured image obtained via a camera; display, on the basis of a first depth protruding from a UI object, a 3D pointer for selecting the UI object on the basis of the eye position of the user; identify, on the basis of the eye position of the user and a first display position of the UI object, a viewing range of the user corresponding to the UI object; and identify the UI object as selected when the 3D pointer is positioned within the viewing range of the user.
Owner:SAMSUNG ELECTRONICS CO LTD

Pointer for dynamic graphical user interface of smart watch

1. The name of the design product: the pointer of the dynamic graphical user interface of the smart watch. 2. The use of the design product: for smart watch. 3. The design points of the design product: in the local part of the graphical user interface. 4. The picture or photo that best shows the design points: design 1 change state figure 1. 5. Design 1 is designated as the basic design. 6. The use of the graphical user interface: for displaying the power of the smart watch. 7. The area of the graphical user interface in the product: the pointer of the smart watch. 8. The human-computer interaction mode of the graphical user interface: the user wakes up the screen of the smart watch by lifting the wrist, clicking the screen or clicking the button, etc. At this time, the pointer of the graphical user interface requested to be protected displays the real-time power of the smart watch, so that the user can know the power situation of the smart watch in real time, and judge whether it needs to be charged or related operation. In some cases, the pointer that displays the power can also be used as a button. At this time, after the user clicks the pointer, the screen displays the power state, power and other information of the smart watch. 9. The change state of the graphical user interface: in design 1 and 2, the power state of the smart watch is displayed by filling the area inside the pointer. The main view is the state when the power is relatively full. After a period of time, the filled area inside the pointer decreases due to power consumption, as shown in change state figure 1. After a period of time, the filled area inside the pointer further decreases due to further power consumption, as shown in change state figure 2. Note: the position and filled area of the pointer in each view of design 1 and design 2 are only for illustration, and do not mean to limit the specific time and specific power displayed. 10. Other situations that need to be explained: this design is a local design, and the local part requested to be protected is the non-dotted line content inside the area marked by the dotted line.
Owner:王艳

Main function bar for gene sequence editing graphical user interface of electronic device

1. Name of the product in this design: Main function bar of a graphical user interface for gene sequence editing in electronic devices. 2. Intended use of this design: for use in an electronic device. 3. The key design features of this product are the graphical user interface. 4. The picture or photo that best illustrates the key design points: Design 1 front view. 5. This design is a two-dimensional product, so the rear view is omitted; this design is a two-dimensional product, so the left view is omitted; this design is a two-dimensional product, so the right view is omitted; this design is a two-dimensional product, so the top view is omitted; this design is a two-dimensional product, so the bottom view is omitted. 6. Design 1 is designated as the basic design. 7. Purpose of graphical user interface: Used for the functional status and interactive interface when editing gene sequences in the field of molecular biology. 8. Human-computer interaction method of graphical user interface: Design 1 main view is the "map tab" interface after opening the plasmid in molecular biology software. In the main view of Design 1, hovering the mouse pointer over the first icon with the letter ORF will enter the Design 1 interface change state (Figure 1). In the state of Design 1 interface change diagram 1, left-click the first icon from top to bottom in the column of function icons in the left sidebar of the interface to enter the state of Design 1 interface change diagram 2. In the state of Design 1 interface change diagram 2, in the column of function icons on the left side of the interface, starting from top to bottom, hover the mouse pointer over the second icon to enter the state of Design 1 interface change diagram 3. In the state of Design 1 interface change diagram 3, left-click the second icon from top to bottom in the column of function icons on the left side of the interface to enter the state of Design 1 interface change diagram 4. In the state shown in Figure 4 of the interface change diagram for Design 1, manipulate the scroll bar on the right side of the interface to drag it to the bottom, and enter the state shown in Figure 5 of the interface change diagram for Design 1. In the state of Design 1 interface change diagram 5, in the column of function icons on the left side of the interface, starting from top to bottom, hover the mouse pointer over the third icon to enter the state of Design 1 interface change diagram 6. In the state shown in Figure 6 of the Design 1 interface change diagram, left-click the third icon from top to bottom in the column of function icons on the left sidebar of the interface to enter the state shown in Figure 7 of the Design 1 interface change diagram. In the state of Design 1 interface change diagram 7, in the column of function icons on the left side of the interface, starting from top to bottom, hover the mouse pointer over the fourth icon to enter the state of Design 1 interface change diagram 8. In the design 1 interface change state figure 8 state, the fourth icon from top to bottom in the left column of the interface function icon is clicked with the left mouse button, and the design 1 interface change state figure 9 is entered. In the design 1 interface change state figure 9 state, the fifth icon from top to bottom in the left column of the interface function icon is hovered by the mouse pointer, and the design 1 interface change state figure 10 is entered. In the design 1 interface change state figure 10 state, the fifth icon from top to bottom in the left column of the interface function icon is clicked with the left mouse button, and the design 1 interface change state figure 11 is entered. In the design 1 interface change state figure 11 state, the sixth icon from top to bottom in the left column of the interface function icon is hovered by the mouse pointer, and the design 1 interface change state figure 12 is entered. In the design 1 interface change state figure 12 state, the sixth icon from top to bottom in the left column of the interface function icon is clicked with the left mouse button, and the design 1 interface change state figure 13 is entered. In the design 1 interface change state figure 13 state, the seventh icon from top to bottom in the left column of the interface function icon is hovered by the mouse pointer, and the design 1 interface change state figure 14 is entered. In the design 1 interface change state figure 14 state, the seventh icon from top to bottom in the left column of the interface function icon is clicked with the left button, and the design 1 interface change state figure 15 is entered. In the design 1 interface change state figure 15 state, the eighth icon from top to bottom in the left column of the interface function icon is hovered by the mouse, and the design 1 interface change state figure 16 is entered. In the design 1 interface change state figure 16 state, the eighth icon from top to bottom in the left column of the interface function icon is clicked with the left key, and the design 1 interface change state figure 17 is entered. In the design 1 interface change state figure 17 state, the ninth icon from top to bottom in the left column of the interface function icon is hovered by the mouse cursor, and the design 1 interface change state figure 18 is entered. In the design 1 interface change state figure 18 state, the ninth icon from top to bottom in the left column of the interface function icon is clicked with the left click, and the design 1 interface change state figure 19 is entered. 8-2, the man-machine interaction mode of the graphical user interface of design 2: the man-machine interaction mode from the design 2 main view to the design 2 interface change state figure 17 is the same as the man-machine interaction mode from the design 1 main view to the design 1 interface change state figure 17. In the design 2 interface change state chart 17 state, the user can in the interface left side column a column of function icons, from top to bottom, the mouse pointer on the first icon on the mouse left button long press 1 second, enter the design 2 interface change state chart 18. 8-3, the man-machine interaction mode of the graphical user interface of design 3: the man-machine interaction mode from design 3 main view to design 3 interface change state chart 17 is the same as the man-machine interaction mode from design 1 main view to design 1 interface change state chart 17. In the design 3 interface change state chart 17 state, the user can in the interface left side column a column of function icons, from top to bottom, the mouse pointer on the third icon on the mouse left button long press 1 second, enter the design 3 interface change state chart 18. 8-4, the man-machine interaction mode of the graphical user interface of design 4: the man-machine interaction mode from design 4 main view to design 4 interface change state chart 17 is the same as the man-machine interaction mode from design 1 main view to design 1 interface change state chart 17. In the design 4 interface change state chart 17 state, the user can in the interface left side column a column function icons, from top to bottom, the mouse pointer on the sixth icon on the mouse left button long press 1 second, enter the design 4 interface change state chart 18. 8-5, the man-machine interaction mode of the graphical user interface of design 5: the man-machine interaction mode from design 5 main view to design 5 interface change state chart 17 is the same as the man-machine interaction mode from design 1main view to design 1 interface change state chart 17. In the design 5 interface change state chart 17 state, the user can in the interface left side column a column above the first icon of function icons, the icon pattern is similar to two " " composed of " " hover, enter the design 5 interface change state chart 18. In the design 5 interface change state chart 18 shown in the interface, the user can in the interface left side column a column above the first icon of function icons on the mouse left button single click, the icon pattern is similar to two " " composed of " " enter the design 5 interface change state chart 19. 8-6, the man-machine interaction mode of the graphical user interface of design 6: the man-machine interaction mode from design 6 main view to design 6 interface change state chart 17 is the same as the man-machine interaction mode from design 1 view to design 1 interface change state chart 17. In the design 6 interface change state chart 17 state, the user can hover on the function "sequence" button in the bottom bar of the interface, enter the design 6 interface change state chart 18. In the interface change state diagram 18 state, the user can click the left mouse button on the interface bottom bar row of functions "sequence" button to cut the interface to "sequence tab", enter the design 6 interface change state diagram 19; in the design 6 interface change state diagram 19 state, the user in the interface left side column of function icons, from top to bottom, the mouse pointer hovers over the fifth icon, enter the interface change state diagram 20. In the design 6 interface change state diagram 20 state, the left mouse button is clicked on the interface left side column of function icons, from top to bottom, the fifth icon, enter the design 6 interface change state diagram 21. 9. Other need to be explained Other remarks: this design is a partial design, the red covered area in the design view is not claimed; the design 1 front view and each change state diagram can refer to the reference diagram of the design 1 in actual use. And, the design 2 interface change state reference diagram is the reference diagram of the design 2 interface change state diagram 18; the design 3 interface change state reference diagram is the reference diagram of the design 3 interface change state diagram 18; the design 4 interface change state reference diagram is the reference diagram of the design 4 interface change state diagram 18; the design 5 interface change state reference diagram 1-2 is the reference diagram of the design 5 interface change state diagram 18-19 respectively; the design 6 interface change state reference diagram 1-4 is the reference diagram of the design 6 interface change state diagram 18-21 respectively.
Owner:KANGMAXIN (SHANGHAI) INTELLIGENT TECHNOLOGY CO LTD +1

Graphical User Interface for Timer Players in Electronic Devices

ActiveCN309927639SComputer hardwareStopwatch
1. Name of the product in this design: Graphical User Interface for a Timing Player for Electronic Devices. 2. Purpose of this design: An electronic device. 3. The key design feature of this product is its graphical user interface. 4. The picture or photo that best illustrates the key design points: Design 1 front view. 5. Design 1 is designated as the basic design. 6. Use of the graphical user interface: The protected appearance design is intended for use in conjunction with a sundial timer for focused timing, playing music, etc. 7. Human-computer interaction method of graphical user interface: In the main view of Design 1, the shadow of the pointer on the sundial on the right side of the interface will rotate synchronously with the time. Users can click the "Focus on Timing" control to open the timer; they can also click any playback control button to perform corresponding operations, such as: skipping songs, pausing, adding to favorites, etc. In the main view of Design 2, the shadow of the pointer on the sundial on the right side of the interface will rotate synchronously with the time. Users can click the "End" control to stop the timer; they can also click any playback control button to perform the corresponding operation, such as: skipping songs, pausing, or adding to favorites. In the main view of Design 3, the shadow of the pointer on the sundial on the right side of the interface rotates synchronously with the time, and users can click the "Focus on Timing" control to open the timer. In the main view of Design 4, the sundial on the right side of the interface rotates synchronously with the time, while the shadow pointer remains fixed. Users can click the "Focus on Timing" control to open the timer; they can also click any playback control button to perform corresponding operations, such as: skipping songs, pausing, or adding to favorites. In the main view of Design 5, the sundial on the right side of the interface rotates synchronously with the time, while the shadow pointer remains fixed. Users can click any playback control button to perform corresponding operations, such as: skipping songs, pausing, or adding to favorites. In the main view of Design 6, the sundial on the right side of the interface rotates synchronously with the time, while the shadow pointer remains fixed. Users can click the "Focus on Timing" control to open the timer.
Owner:GUANGZHOU KUGOU COMP TECH CO LTD

Graphical user interface for tagged video playback of electronic device

1. Name of the product subject to this design: Graphical User Interface for Marking Video Playback on Electronic Devices. 2. Application of this design: This design is intended for use in electronic devices. 3. The key design features of this product are the graphical user interface portion of the electronic device for which protection is sought. 4. The image or photo that best illustrates the design points: Design 1 Interface Change State Diagram 1. 5. For electronic devices, the rear view, left view, right view, top view, and bottom view of Design 1-4 are omitted due to conventional design. 6. Design 1 is designated as the basic design. 7. Purpose of the graphical user interface: This product design uses video playback data points to record the currently played and unplayed data of the user, find and view the playback method of unplayed videos, and avoid repeatedly playing already played content. 8. Other situations requiring explanation: After clicking the unplayed frame progress bar label in the Design 1 main view, the user enters the Design 1 interface change state diagram 1. The interface opens up dual screens for simultaneous playback. The left screen is muted by default when playing unplayed segments, while the right screen plays the currently playing content with sound by default. The sound on the left and right screens is mutually exclusive; that is, when the left screen has sound, the right screen is automatically muted. During the video playback on the left screen, the user can enter the Design 1 interface change state diagram 2. The unplayed frame progress label will automatically clear the played portion. After the current unplayed segment is played, it will automatically jump to the next unplayed segment to continue playback until all unplayed content is played. Then, the user enters the Design 1 interface change state diagram 3. The interface automatically closes the left screen, and the right screen automatically switches to full screen to continue playing the current progress. After clicking the unplayed frame progress bar label in the Design 2 main view, you will enter the Design 2 interface change state diagram 1. The interface will pull up to play the video on both screens simultaneously. During the video playback on the left screen, you can enter the Design 2 interface change state diagram 2. The unplayed frame progress label will automatically clear the played part. When all unplayed content after the unplayed progress pointer has finished playing, if there are still unplayed segments before the current progress pointer, you can enter the Design 2 interface change state diagram 3. After clicking the progress bar label for unplayed frames in the Design 3 main view, you will enter the Design 3 interface change state diagram 1. The interface will pull up to play on both screens simultaneously. Clicking the left screen will enter the Design 3 interface change state diagram 2. The interface will switch to full screen to play unplayed content until all unplayed content has finished playing, and then you will enter the Design 3 interface change state diagram 3. Clicking the progress bar label for the unplayed frame in the Design 4 main view will take you to the Design 4 interface change state diagram. The interface will then pull up to play on two screens simultaneously. Clicking the right screen will take you to the Design 4 main view.
Owner:HUNAN HAPPLY SUNSHINE INTERACTIVE ENTERTAINMENT MEDIA CO LTD

Improvements in touchless user interface pointer movement for computer devices

Disclosed is a touchless user interface control method (300) for a data processing apparatus (102). The data processing apparatus (102) comprises and / or is communicatively coupled to display means (104) The method comprises providing (302) a plurality of touchless pointer operating modes (402), wherein each touchless pointer operating mode (402) determines one or more pointer movement settings. The method comprises determining (304) a free-space finger movement of at least one finger (304) of a user. The method comprises generating (306) at least one control command to cause a pointer movement of a pointer (302) displayed on the display means (104) based on the finger movement. A relationship between the finger movement and the pointer movement is determined by a current touchless pointer operating mode (402) of the plurality of touchless pointer operating modes (402).
Owner:AMERIA AG