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50 results about "Immersive learning" patented technology

Online network teaching practice method based on virtual technology

The invention relates to the technical field of online network teaching, and discloses an online network teaching practice method based on a virtual technology, and the method comprises the steps: obtaining virtual scene data, and carrying out the integration and building of a dynamic knowledge graph and a multi-modal teaching resource library; learning behavior features are extracted according to the cognitive features of the learner, knowledge difficulty levels are divided, and immersive learning is guided; constructing a cognitive evaluation model, optimizing a learning path through hierarchical reinforcement learning, and generating a self-adaptive teaching instruction; collecting interaction track data to generate an operation thermodynamic diagram, and evaluating the skill mastering degree; complexity parameters of the virtual scene are dynamically adjusted, a virtual-real linkage experiment simulation environment is constructed, and skill training closed-loop feedback is achieved. The invention further relates to specific implementation modes of resource integration, cognitive feature extraction, learning path optimization and the like. According to the method, the personalized and immersive experience and skill training effect of online teaching are improved, and the method is suitable for the field of online network teaching.
Owner:Chaoyang Normal University

Digital twinborn visual practical training assessment platform for commodity display technology

The invention, which relates to the technical field of commodity display, discloses a digital twinborn visual practical training assessment platform for a commodity display technology, comprising a tool teaching module, an element design module, a teaching management module, a virtual display and digital twinborn technology module and a comprehensive assessment and report generation module. The tool teaching module generates a personalized learning plan according to the learning progress of a student, and the student logs in an account after passing the authentication of the platform and selects basic shape knowledge points needing to be learned; through the virtual display and digital twinning technology module and the platform, a display space in reality is combined with a virtual environment, students can perform design through a high-precision virtual model and perform real-time interaction by utilizing VR equipment, and the immersive learning enables the students to perform commodity display design in an environment close to the reality, so that the experience of the students is improved. And the students are helped to quickly evaluate the design effect through real-time rendering feedback, so that the actual operation skill and innovation ability are improved.
Owner:江苏华恒数字科技有限公司 +1

Digital skill intelligent learning platform based on multi-modal interaction

The invention discloses a digital skill intelligent learning platform based on multi-modal interaction. The digital skill intelligent learning platform comprises a multi-modal input receiving unit, a cross-modal intention fusion engine, a multi-dimensional adaptive feedback system and a digital skill knowledge graph, according to the platform, multiple modal signals of a user are collected and preprocessed through a multi-modal input receiving unit; the cross-modal intention fusion engine dynamically allocates modal weights and identifies operation intentions; the multi-dimensional self-adaptive feedback system provides corresponding visual, tactile and voice feedback according to the user error rate; the digital skill knowledge graph generates a personalized learning trajectory based on the user interaction behavior data. According to the method, accurate identification of learning intentions under multi-modal interaction is realized, immersive learning experience is provided, digital skill learning efficiency and user satisfaction are improved through data-driven personalized learning path planning, and the problems of single interaction, feedback lagging, fixed learning path and the like in traditional digital skill learning are effectively solved.
Owner:CHINA NAT INST OF STANDARDIZATION

Immersive learning method based on linkage of brain-computer interface and virtual scene

The invention discloses an immersive learning method based on a wearable brain-computer interface and three-dimensional virtual simulation linkage. The system collects EEG, heart rate, galvanic skin, respiration and other multi-mode signals in real time, after band-pass filtering, ICA, wavelet noise reduction and feature extraction, attention indexes and cognitive loads are output within 200 ms by means of a TCN-GNN fusion model, a virtual scene is driven to highlight key knowledge points, step-by-step guidance or difficulty dynamic adjustment, and a learner keeps cardiac flow. The system further optimizes and designs interaction trajectory multi-modal fusion, generates a concentration curve, a cognitive load heat map and personalized tutoring suggestions, and pushes the concentration curve, the cognitive load heat map and the personalized tutoring suggestions to a teacher / parent end in real time through an end-edge-cloud architecture to realize objective quantification of cognitive states and precision of teaching feedback.
Owner:ZHEJIANG JINGHANG SHUREN CULTURE MEDIA CO LTD

3D holographic image knowledge base interactive playing method for diabetic education

The invention discloses a 3D holographic image knowledge base interactive playing method for diabetic education, and the method comprises the steps: firstly obtaining patient data of a hospital HIS system and a wearable device, and carrying out the classification, preprocessing and data fusion, thereby obtaining an encrypted standardized data set; and then multi-dimensional feature groups are extracted, knowledge base education contents are matched, and a personalized scheme is generated. And carrying out structural processing on the scheme, constructing a 3D model and a scene resource library, rendering the scheme into a holographic image format, optimizing the scheme, and outputting a material set. And then configuring a calibration material set, scheduling and playing, realizing immersive learning, and generating interaction data and feedback information. And finally, evaluating a learning effect by combining clinical indexes, and dynamically updating and optimizing the knowledge base. By means of 3D holography and multi-mode interaction, intuition, interactivity and individuation of diabetic education are improved, and the self-management ability is enhanced.
Owner:GUIZHOU PRECISION HEALTH DATA CO LTD

Online self-study system and method integrating user behavior analysis and immersive interaction

The invention relates to an online self-study system and method fusing user behavior analysis and immersive interaction, equipment and a medium. The system comprises a multi-source data acquisition module for acquiring behavior data and physiological data of a user in real time; the user behavior analysis module is used for analyzing the behavior data and the physiological data by utilizing a pre-trained user learning state model and generating learning state information containing fatigue characteristics and cognitive load characteristics; the scene parameter generation module is used for generating immersive learning scene parameters according to a preset environment generation rule on the basis of the learning state information; and the immersive presentation module constructs and presents an immersive learning scene dynamically adaptive to the user state according to the parameters. The technical problem that a traditional online self-study environment lacks personalized adaptation ability is solved, and immersive interaction experience of automatically optimizing the learning environment based on the real-time physiological and behavior state of the user is achieved.
Owner:张湛

Kunqu situational learning and practice system and method based on virtual reality and AIGC technology

The invention relates to the technical field of non-perpetual education, in particular to a Kungqu situational learning and practice system and method based on virtual reality and AIGC technology, and the system comprises a Kungqu situational construction module, a multi-modal interaction task module, a generative Kungqu creation module and a dynamic cognition evaluation module. Through an environment-task-cognition deep fusion learning system, digital inheritance and innovative propagation of the Kunqu culture are realized. According to the application, the problems of knowledge fragmentation, high artistic cognition threshold and insufficient AIGC technical specification adaptation in existing Kungqu learning can be solved, an immersive learning scene and a personalized creation tool are provided, and construction of a new ecology of "artificial intelligence + non-enthusiasm education" is assisted.
Owner:宋苏晴

Religious ceremony type virtual reality simulation teaching system

The invention provides a religious ceremony type virtual reality simulation teaching system, which belongs to the field of teaching, combines a virtual reality technology and an artificial intelligence algorithm, and provides brand-new, interactive and immersive learning experience for users. The system comprises a user interface, a self-adaptive religious ceremony module, a religious knowledge database, an interactive experience module, a voice explanation module and a data analysis module. The user can practice religious ceremonies in the virtual space and obtain real-time guidance and feedback, so that the learning efficiency and effect are greatly improved. In addition, the system also combines learning data and behavior feedback of the user, realizes personalized teaching, and meets personalized learning requirements of different users. In addition, the system further comprises rich religious ceremony information, real-time updating is achieved, the interestingness and the sociality of learning are improved through an article generation module and a social platform, and the learning enthusiasm and the learning effect of the user are greatly improved.
Owner:CHENGDU UNIV

Comprehensive ai-enhanced child development system with immersive learning

The invention provides a family-centered child development platform designed to support and enhance a child's academic, emotional, social, and cultural growth. By utilizing an AI-driven system for personalized learning, immersive VR / AR technologies for engaging educational experiences, and a community-building module for peer interaction, it offers an integrated solution for holistic child development. The system incorporates emotion detection, biometric feedback, and emotion-driven content adaptation, which dynamically adjusts the child's learning experience based on real-time emotional and physiological data. Additionally, the platform features culturally relevant content, promotes intergenerational collaboration, and includes a gamified learning environment to foster motivation and engagement. A secure interaction system ensures safe online communication, while the adaptive challenge system maintains an optimal level of difficulty tailored to the child's evolving needs. By combining these technologies, the platform provides a personalized, interactive, and supportive learning journey for children, supported by parents and educators.
Owner:SARSHOGH MARYAM +1

Health education interaction system and method based on virtual reality and deep learning

The invention relates to the technical field of education, in particular to a health education interaction system and method based on virtual reality and deep learning. The health education interaction system creatively integrates motion sensing games, VR video teaching, personalized reading and a body measurement motion module, and all-around and immersive learning experience is created; the system motivates the participation degree of a user through a motion sensing game, interactive learning is achieved through VR video teaching, personalized reading meets the requirements of the user, and the health state is monitored through motion measurement. The intelligent analysis module is used for deeply mining data and providing personalized health assessment and suggestions; the self-learning unit continuously optimizes a knowledge base and a recommendation algorithm, and constructs a dynamic health knowledge graph; the system breaks through the limitation of traditional health education, improves the knowledge propagation efficiency and acceptance, effectively promotes the formation and maintenance of health behaviors, and brings revolutionary change to the field of health education.
Owner:NANFANG HOSPITAL OF SOUTHERN MEDICAL UNIV

Cognitive-driven AI accomplishment immersive training system and method for old people

The invention relates to the technical field of elderly people literacy training, in particular to a cognitive-driven elderly people AI literacy immersive training system and method. Comprising a user perception and interaction module, a behavior analysis and emotion calculation model, a cognitive modeling module, a self-adaptive teaching content generation module, an immersive learning environment module, an emotion accompanying and feedback module, a learning effect evaluation and progress tracking module and a remote cooperation and support module. The presentation mode, rhythm and difficulty of the teaching content are dynamically adjusted through the cognitive modeling module and the self-adaptive teaching content generation module, a customized learning path is generated for each user, the personalized learning mode is beneficial to improving the learning efficiency, it is ensured that the elderly user can learn according to the rhythm and ability of the elderly user, and the learning efficiency is improved. Therefore, learning motivation and confidence are enhanced.
Owner:CHONGQING NORMAL UNIVERSITY

A GSP medicine operation whole-process virtual simulation system based on human-computer interaction

The application belongs to the intersection of medical education technology and GSP medicine management informationization, and provides a GSP medicine management whole-process virtual simulation system based on human-computer interaction, which comprises a virtual simulation engine end, an interactive device, a voice input device, an analysis module and a guiding module; the virtual simulation engine end is used for realistically presenting a medical simulation working scene; the interactive device is used for capturing the current action of a practical training personnel and acquiring the operation content of the practical training personnel in reality according to the current practical training process in which the practical training personnel is located; the voice input device is used for receiving the voice input of the practical training personnel in the current practical training process; the analysis module is used for performing interactive logic judgment on the operation content and the voice input and performing behavior feedback, determining the behavior correct guidance of the practical training personnel in the current practical training process, and generating the behavior guidance strategy of the current practical training process; and the guiding module is used for continuously guiding the practical training personnel according to the behavior guidance strategy. The immersion learning improves the practical training effect.
Owner:SHANDONG GANGTONG DEEP INTELLIGENT TECH CO LTD

A popular science interactive display device

ActiveCN224287759UImprove participationincrease interest in explorationShow cabinetsElectrical apparatusInteractive displaysHuman–computer interaction
This utility model discloses a popular science interactive display device. Key technical features include a display box with display windows on its periphery for observing the items inside. A vibration switch is installed on the inner side of the top cover of the display box. It also includes a sound module pre-stored with audio data, and the vibration switch controls the sound module to play the audio. This utility model allows the vibration switch to play pre-stored sounds of items by tapping the cover, combining auditory perception with physical interaction to enhance audience participation and exploration interest, and strengthen the immersive learning experience of scientific knowledge.
Owner:XIAMEN BLUE OCEAN CULTURE IND CO LTD

Ancient book repair game framework design method based on configuration

The invention provides a configuration-based ancient book repair game framework design method, which comprises the following steps of: analyzing an ancient book damage condition by utilizing image recognition, and generating quantitative description; matching a corresponding virtual repair tool according to the quantitative description, simulating operation through force feedback equipment, and dynamically adjusting the sensitivity and the force of the virtual repair tool; determining a repair scheme according to the quantitative description, optimizing the repair scheme through a machine learning algorithm, and guiding a user to implement the optimized repair scheme through characters and voice; different users are subjected to proficiency grouping, adaptive repair tasks are generated, and the task difficulty is dynamically adjusted; and judging the normalization degree and the validity degree of each user in the process of executing the repair task, and timely providing a correction prompt according to the normalization degree and the validity degree. According to the invention, the digital inheritance of the ancient book repair skill is realized, the immersive learning experience is provided for the user, and the efficiency and quality of ancient book repair talent cultivation are effectively improved.
Owner:广州三七极耀网络科技有限公司

system

An object of the system according to the embodiment is to provide educational content customized according to a student's learning style and to realize an immersive learning experience.SOLUTION: A system according to an embodiment includes a learning style analyzer, an educational content provider, and a VR participant. The learning style analyzer analyzes the student's learning style and progress. The educational content providing unit provides the customized educational content based on the result analyzed by the learning style analyzing unit. The VR participant leverages VR technology to join an interactive and immersive class.SELECTED DRAWING: Figure 1
Owner:SOFTBANK GROUP CORP

Courseware recommendation method, device and system

The invention provides a courseware recommendation method, device and system. The courseware recommendation method comprises the following steps: acquiring a personalized data information file of a user and a courseware content management model; performing content matching according to the user personalized data information file and the courseware content management model; and recommending the content matched with the courseware content management model to the user. Through real-time matching of user personalized data information archives and courseware contents, real-time analysis of knowledge mastering conditions, skill improvement conditions, emotional attitudes and the like of users is realized to dynamically adjust learning paths and recommendation resources, and the utilization efficiency of teaching resources and the teaching effect are improved; besides, by integrating virtual reality (VR), augmented reality (AR) and other multimedia technologies, an immersive learning scene is constructed, and effective integration of the technologies and deep fusion with teaching are promoted.
Owner:BEIJING SANSAN SMART EDUCATION TECHNOLOGY CO LTD

Digital skill intelligent learning platform based on multi-modal interaction

This invention discloses a digital skills intelligent learning platform based on multimodal interaction, comprising a multimodal input receiving unit, a cross-modal intent fusion engine, a multidimensional adaptive feedback system, and a digital skills knowledge graph. The platform collects and preprocesses various modal signals from the user through the multimodal input receiving unit; the cross-modal intent fusion engine dynamically allocates modal weights and identifies operational intentions; the multidimensional adaptive feedback system provides corresponding visual, tactile, and auditory feedback based on the user's error rate; and the digital skills knowledge graph generates personalized learning trajectories based on user interaction data. This invention achieves accurate recognition of learning intentions under multimodal interaction, provides an immersive learning experience, and improves the efficiency and user satisfaction of digital skills learning through data-driven personalized learning path planning, effectively solving problems such as single interaction, delayed feedback, and fixed learning paths in traditional digital skills learning.
Owner:CHINA NAT INST OF STANDARDIZATION

Practice course resource playing method

The invention discloses a practice course resource playing method, and belongs to the technical field of online education, and the practice course resource playing method comprises the following specific steps: 1, operation data real-time collection: obtaining a video, an action track and equipment state data of a user operation process through a camera, a sensor or an external device; 2, teaching resource intelligent analysis: carrying out structural splitting on course resources, and marking key knowledge points, operation nodes and expected behavior data; based on a real-time feedback mechanism of an operation behavior, the method is realized through a similarity function and a guidance information generation function, a dynamically adjusted intelligent playing strategy is realized through a playing mode switching function and an advanced learning path recommendation function, and meanwhile, multi-modal interaction and immersive learning support are provided; and realizing quantitative evaluation and personalized learning path planning through a learning effect evaluation function.
Owner:SHANGHAI NOVANTE EDUCATION TECHNOLOGY CO LTD

Memory method

The invention relates to a difficulty assessment and dynamic review scheduling method and system based on interactive behaviors. The prior art has the problems of difficulty in user subjective judgment, low evaluation accuracy, frequent interruption of learning process, lack of abnormal behavior detection and the like. According to the method, the calculation difficulty is scientifically calculated by collecting the interactive behavior characteristics, the confusion of manual judgment is reduced, and the scientificity and operation experience of review scheduling are improved. A screen sliding type learning method is innovatively provided, and immersive learning experience similar to a short video is formed. The difficulty, user application and energy dispersion are judged by analyzing user interaction behaviors, the supervision problem is solved, mild reminding and scientific scheduling are adopted when abnormity is detected, and application content is re-fused into a learning queue to achieve non-inductive review. And the review interval is dynamically adjusted based on group data calculation difficulty and personal condition hybrid. The subjective judgment burden can be remarkably reduced, the evaluation accuracy is improved, cheating is effectively prevented, user experience is friendly, fragmented time automatic learning is supported, and the learning efficiency and the completion rate are improved.
Owner:张永邦

System and method for providing immersive experience

An electronic system and method for providing interactive educational content and immersive learning experience are disclosed. According to one embodiment.
Owner:ANATOMAGE

Problem explanation interaction method and device, medium, electronic equipment and program product

The invention discloses a question explanation interaction method and device, a medium, electronic equipment and a program product, and relates to the technical field of computers, the method comprises the steps that first explanation content and first blackboard writing content corresponding to the first explanation content are displayed in an interaction interface by responding to a first question, and the first explanation content comprises multiple segments of sub explanation content; the first blackboard-writing content comprises a plurality of sub-blackboard-writing content, each segment of sub-explanation content corresponds to at least one sub-blackboard-writing content, and the sub-explanation content and the sub-blackboard-writing content corresponding to the sub-explanation content are sequentially displayed in the interactive interface, so that the corresponding first explanation content and the first blackboard-writing content can be generated in real time, the content production period is shortened, and the cost is reduced; and each process of question explanation can be dynamically displayed, so that the user can clearly understand the construction process of the knowledge points. Moreover, the teaching rhythm, thought presentation and visual guidance process of a real teacher in a real classroom can be simulated, and immersive learning experience is provided for the user.
Owner:BEIJING ZITIAO NETWORK TECH CO LTD

Multi-modal teaching resource intelligent adaptation and immersive learning interaction system

The invention discloses a multi-modal teaching resource intelligent adaptation and immersive learning interaction system, and belongs to the technical field of intelligent education. The system comprises a multi-modal resource management module, a learner cognition and behavior perception module, an intelligent adaptation engine, an immersive interactive scene generation and rendering module and a learning effect closed-loop feedback module, and all the modules form a complete working closed loop through bidirectional data communication. The system integrates multi-modal resources such as texts, VR / AR, audios and videos and constructs a cross-modal semantic association map, and then real-time cognitive states and interaction data of learners are collected through biosensing and behavior capturing equipment. According to the method, the defects of rigid resource adaptation, weak immersion, lack of collaboration and closed loop and insufficient creative support in the prior art are overcome, precise adaptation, high immersion interaction, creative learning and cross-scene closed loop driven by cognition are realized, and the learning efficiency and knowledge application capability are remarkably improved.
Owner:TAOYUAN COUNTY TEACHER TRAINING SCHOOL (CHANGDE OPEN UNIVERSITY TAOYUAN COUNTY BRANCH)

Cross-platform self-adaptive augmented reality immersion learning construction method, system and equipment

The invention relates to the technical field of education, and discloses a cross-platform adaptive augmented reality immersion learning construction method, system and device, and the method comprises the steps: determining cross-platform devices in an augmented reality device, constructing a cross-platform coordinate system between the cross-platform devices, carrying out the field angle compensation of the cross-platform devices based on the cross-platform coordinate system, and carrying out the immersion learning of the augmented reality device. The compensation picture data is converted into a standardized structure diagram through a cross-platform coordinate system; monitoring concentration signal data of the user through the physiological signal equipment, extracting personalized features in the augmented reality equipment by using the concentration signal data, and analyzing personalized structural features and personalized rendering features of the standardized structural chart by using the personalized features; and judging whether immersion learning construction needs to be carried out on the augmented reality equipment or not by utilizing the personalized structure features and the personalized rendering features. According to the method, the key problems of difficulty in cross-platform collaboration, insufficient picture adaptation and lack of personalization can be reduced.
Owner:SHENZHEN NANHAI EDUCATION GRP CO LTD

Self-adaptive teaching interaction system

The invention discloses a self-adaptive teaching interaction system. Based on a Unity engine, a virtual world, a figure and a text information framework are simulated and generated by means of a UPR rendering pipeline; the background information processing module enables a preset task to run in the background; the music design module provides sound simulating a real market; when a student interacts with the NPC, a text interaction panel pops up; the interactive design module constructs a semi-open world, and students can experience the operation mode of financial knowledge in reality in a task scene; the text system is used for students to obtain understanding of financial knowledge through a dialogue panel with the NPC; the event system is used for starting conversations between the students and different NPCs to trigger different event delegation; and the checking system is used for the teacher to observe student behaviors in the background and judge whether the students really understand financial knowledge. According to the invention, an immersive financial knowledge learning environment is created for students, teaching tasks and contents are dynamically adjusted according to learning data of the students, and the students are assisted to better understand and apply financial knowledge.
Owner:GUANGDONG UNIV OF FINANCE

Party building integrated management system

The invention provides a party building integrated management system, and the system comprises an integrated management module which is used for carrying out the display and updating of party building information, and carrying out the maintenance of shared information and user authority; the supervising and supervising module is used for tracking, supervising and managing key items issued by a superior; the task assessment module is used for managing and analyzing assessment tasks; the petition processing module is used for monitoring, analyzing and managing petition items; the learning education module is used for providing immersive learning courses for the user; the party building assistant agent is used for responding to the technical consultation of the user based on a question and answer form; and the structured database is used for storing all data of the system. According to the invention, a structured database is constructed, global party building data is integrated, and various task function modules are matched, so that centralized management of party building work data and module linkage response are realized, and the management efficiency is improved; party affair workflow is associated with a form engine and a database, whole-flow management of tasks is realized, and the internal party construction work circulation efficiency of the user is improved.
Owner:BEIJING INBASIS TECH

English immersion teaching system based on multi-modal interaction

The invention relates to the technical field of computer-aided teaching, and particularly discloses an English immersive teaching system based on multi-modal interaction, which comprises a multi-modal interaction interface, an immersive scene engine, a learner state modeling module, a dual-path evaluation and guidance module and a dynamic content adaptation module. Wherein the dual-path evaluation and guidance module executes normative evaluation and creativity evaluation in parallel, and dynamically fuses and generates composite feedback according to the real-time state of a learner. Through the above scheme, the method can effectively stimulate the creative expression of a learner while guaranteeing the language normalization, and provides self-adaptive personalized immersive learning experience.
Owner:ZHENGZHOU TECHN COLLEGE

A virtual simulation experimental teaching and training system for prefabricated buildings

This application relates to a virtual simulation experimental teaching and training system for prefabricated buildings, comprising a course introduction module, a practical training case module, a multi-dimensional teaching module, a physics engine module, an AI processing module, and a VR / AR interface module. The course introduction module provides theoretical learning resources; the practical training case module teaches based on real-world cases; the multi-dimensional teaching module enables comprehensive learning from components to the structure; the physics engine module calculates the physical behavior of the building structure; the AI ​​processing module analyzes user behavior and intelligently optimizes the system; and the VR / AR interface module provides an immersive learning environment. This application integrates the impact of forces on the building structure through modular design, analyzes the progress of carbon emissions during construction, and addresses the shortcomings of existing teaching systems.
Owner:SOUTHWEST JIAOTONG UNIV

Interaction control method and device for teaching equipment

The invention relates to the technical field of intelligent teaching, and provides an interaction control method and device for teaching equipment. The interactive control method of the teaching equipment comprises the following steps: acquiring knowledge points related to contents described by a teacher in a teaching scene, operation history information of students in the teaching scene and equipment state information of the teaching equipment in the teaching scene in real time, and dynamically generating interactive logic rules for the teaching equipment; and according to the interaction logic rule, adjusting a response mode of each teaching device so as to carry out interaction control on each teaching device. According to the method, deep adaptation and intelligent interaction between the teaching equipment and the teaching scene are realized, the performance of the equipment can be flexibly adjusted according to the actual condition in the teaching process, more personalized, efficient and immersive learning experience is provided for students, meanwhile, teachers can better master the teaching rhythm and effect, the overall teaching quality is improved, and the teaching efficiency is improved. And the overall interaction control effect is improved.
Owner:河北工业职业技术大学

Interactive role-playing conversation robot

The invention discloses an interactive role-playing dialogue robot, and relates to the technical field of dialogue robots, the interactive role-playing dialogue robot comprises a mobile base and a control terminal, a support rod is fixed on the mobile base, and a display screen is fixed on the support rod; the control terminal comprises an input processing module, a dialogue management module, a course and content management module and an output generation module, and the control terminal is used for receiving dialogue information, processing the dialogue information, converting the dialogue information into a text and transmitting the text to the display screen; a projection part is fixed on the control terminal; the projection part comprises a projector, the projector is electrically connected with an output generation module through a circuit, the output generation module can call out a scene picture according to a received instruction, and the scene picture is projected through the projector; a highly immersive learning environment can be created, screen limitation can be broken through, more natural and more social interaction can be realized, cognitive load can be reduced, understanding can be improved, and memory can be deepened.
Owner:宋佳颐