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20results about "Labyrinths" patented technology

Virtual environment intervention method based on combination of rule driving and large model reasoning

The invention discloses a virtual environment intervention method based on combination of rule driving and large model reasoning, the method is an environment intervention mechanism based on a dynamic-static hybrid method, and the core idea is to evaluate a task result, a task process and a physiological state of a user in each round of virtual task at the same time. Next round of virtual environment configuration is obtained according to rule driving or large model reasoning, and the virtual environment is dynamically adjusted in the next round, so that the task performance, experience and participation degree of the user are improved. Compared with DDA dynamic difficulty adjustment, the user performance is indirectly improved by adjusting the virtual environment, and the trouble that difficulty definition is complex is avoided. Compared with DSA dynamic scene adjustment, in addition to covering the analysis dimensions of the task result and the physiological state, the method also supplementarily analyzes the quality of the task process, adopts an analysis mode of combining rule driving and large model reasoning to perform virtual environment intervention, has generalization, and is high in practicability. The dynamic scene adjustment only adopts rule driving and does not utilize the strong reasoning capability of a large model, and the method is lack of generalization.
Owner:UNIV OF ELECTRONICS SCI & TECH OF CHINA

Virtual reality training system and floor unit therefor

The present disclosure relates to a virtual reality training system and a floor unit thereof. Disclosed is a virtual reality training system and a floor unit for the virtual reality training system. The virtual reality training system according to an aspect of the present disclosure can include a floor system having a base with a certain length and width, an object member configured to be detachably installed on the floor system, an input unit configured to assign a first position corresponding to a position of an object within a virtual reality space, the virtual reality space having a length and a width less than or equal to the length and the width of the base of the floor system, and a mapping unit configured to calculate and output a second position for installing the object member on the floor system, the second position being calculated as a position on the floor system corresponding to the first position within the virtual reality space.
Owner:INTERACT CO LTD

Dynamic path-changing maze attraction system and theme park RPG system

ActiveJP7781401B1LabyrinthsAmusements
By utilizing AI to dynamically change the maze route, we provide a maze-type attraction system that always gives visitors a fresh experience and allows them to enjoy a sense of adventure even while waiting. [Solution] The dynamic path-changing maze attraction system comprises a maze construction unit that can physically or virtually change the maze structure, a path determination unit that determines the path of the maze using AI, a sensor unit that detects the location and behavior of visitors, and an access control unit that controls access to other attractions on the condition that the maze is cleared.
Owner:加藤 健資

Interesting multifunctional balance plate push-up support

The interesting multifunctional balance plate push-up support comprises a supporting body and an interesting mechanism, the supporting body comprises a balance supporting plate, two push-up supporting frames and two flat plate supporting armrests, the lower end of the balance supporting plate is fixedly connected with a plurality of first mounting cylinders and a plurality of second mounting cylinders, and the first mounting cylinders and the second mounting cylinders are fixedly connected with the supporting body. A plurality of first mounting holes and second mounting holes are symmetrically formed in the upper end and the front end of the balance supporting plate correspondingly and communicate with the first mounting cylinder and the second mounting cylinder correspondingly, a round hole is formed in the center of the balance supporting plate, and two supporting pads are symmetrically installed at the upper end of the balance supporting plate; the balance supporting plate has the advantages that the rolling ball is placed in the limiting groove, when a user carries out flat plate supporting exercise through the balance supporting plate, the steel ball in the labyrinth disc is moved to the end point, interestingness and interactivity in the using process are increased, the user is prevented from feeling dull, and therefore the overall using experience is improved.
Owner:JINHUA LIZHI SPORTS PRODUCTS CO LTD

Interactive maze attraction systems and methods

ActiveEP4324536B1Indoor gamesLabyrinths
A maze attraction system is provided, the maze attraction system comprising a maze defined by a plurality of walls, and one or more controllers configured to present a game environment to one or more riders in a ride vehicle as the ride vehicle travels through the maze, wherein the plurality of walls comprises a first movable wall positioned along a first path and a second movable wall positioned along a second path, the first movable wall and the second movable wall are each configured to move between a respective first position to block passage of the ride vehicle and a respective second position to enable passage of the ride vehicle, the one or more controllers are configured to select and to move one of the first movable wall or the second movable wall from the respective first position to the respective second position to enable passage of the ride vehicle along the first path or the second path, respectively, based at least in part on a performance of the one or more riders in the game environment.
Owner:UNIVERSAL CITY STUDIOS LLC

Dynamic path-changing maze attraction system and theme park RPG system

ActiveJP7781402B1LabyrinthsAmusements
By utilizing AI to dynamically change the maze route, we provide a maze-type attraction system that constantly gives visitors a fresh experience and allows them to enjoy a sense of adventure even while waiting. We also aim to improve the work efficiency of cast members and the quality of visitor service. The dynamic path-changing maze attraction system features an AI-controlled variable maze structure, sensor-based visitor detection, and connectivity with other attractions. The cast support system provides information via wearable devices, automatically detects lost visitors, dynamically deploys staff using AI, provides multilingual interpretation, and provides VR training. The system also features RPG elements, a payment system, educational programs, barrier-free access, and environmentally friendly design, creating a sustainable entertainment facility optimized for all visitors and cast members.
Owner:加藤 健資

Three-dimensional labyrinth formed by combining polyhedrons

ActiveCN224071157UAdd funReduce Spatial RedundancyLabyrinthsStructural engineeringMechanical engineering
The utility model relates to a three-dimensional labyrinth formed by combining polyhedrons, which comprises a plurality of basic modules which are mutually spliced, connected and communicated and are provided with entrances and exits, the basic modules conform to the characteristics of Archimedes polyhedrons and are in hollow-out states, PC light-transmitting plates are fixedly arranged in hollow-out areas of the basic modules, and soft package protection plates are laid on the PC light-transmitting plates; the crawling ladder slope is arranged on the inclined surface of the basic module; the soft package barriers are respectively arranged in different basic modules; a plurality of hollow basic modules conforming to Archimedes polyhedron characteristics are constructed, the basic modules are spliced, connected and communicated with one another and are provided with entrances and exits, the complete labyrinth is formed, the distances from all positions of the basic modules to the centers of the basic modules are consistent, space redundancy is reduced, and meanwhile, the interestingness of the labyrinth is improved through ladder slopes and soft package obstacles.
Owner:TONGYUN AMUSEMENT EQUIP (SUZHOU) CO LTD

Size changing room illusion system and method

ActiveEP4472748B1LabyrinthsAmusements
A system for performing a shrinking room illusion includes a first group of perforated optics panels defining a first interior space. First lighting is configured to illuminate the first group of perforated optics panels from the first interior space. The system also includes a second group of panels defining a second interior space, wherein the first group of perforated optics panels are nested within the second interior space. Second lighting is configured to illuminate the second group of panels from within the second interior space and positioned beyond the first interior space. A controller of the system is configured to control the first lighting and the second lighting to transition between illuminating the first group of perforated optics panels and illuminating the second group of panels such that a visual illusion of transitioning between the first interior space and the second interior space is provided.
Owner:UNIVERSAL CITY STUDIOS LLC

Dynamically Path-Changing Maze Attraction System and Theme Park RPG System

By utilizing AI to dynamically change the maze's paths, this maze-type attraction system provides visitors with a constantly fresh experience, allowing them to enjoy a sense of adventure even while waiting. [Solution] The dynamic path-changing maze attraction system features an AI-controlled variable maze structure, visitor detection using sensors, and the ability to link with other attractions. It provides an immersive experience through smartphone connectivity, IoT wearables, AR / VR / holograms, and multi-sensory effects.
Owner:加藤 健資

Rotating dark ride systems and methods

PendingEP4384292A4LabyrinthsStage arrangements
An amusement ride system comprising a three-dimensional ride space; a predetermined set of motion-based vehicles; a turntable rotationally disposed at least partially within the three-dimensional ride space and operatively connected to the predetermined set of motion-based vehicles and configured to move each motion-base vehicle within two or more dimensions of the three-dimensional ride space without the use of track or vehicle-based propulsion; and a ride controller. The turntable and associated motion-based vehicles are installed in the three-dimensional ride space without using a track, track switches, track-related sensors, or trenching; a first motion-based vehicle positioned at a passenger loading position in the three-dimensional ride space; one or more passengers allowed to board the motion-based vehicle; the turntable used to rotate the motion-based vehicle to a predetermined set of locations within the three-dimensional ride space corresponding to a predetermined set of ride scenes and a passenger disembarkation position.
Owner:OCEANEERING INTERNATIONAL INC

INTERACTIVE LABYRINTH ATTRACTION SYSTEMS AND METHODS

ActiveDE602019076025T2LabyrinthsSwitchbacks
Owner:UNIVERSAL CITY STUDIOS LLC

VIRTUAL REALITY TRAINING SYSTEM AND FLOOR UNIT FOR IT

ActiveDE602021039448T2LabyrinthsWalls
Owner:INTERACT CO LTD

Dynamically Path-Changing Maze Attraction System and Theme Park RPG System

ActiveJP7843981B1LabyrinthsAmusementsFree accessFear level
We offer visitors a constantly fresh experience and a maze-style attraction system that allows them to enjoy a sense of adventure even while waiting. [Solution] The dynamic path-changing maze attraction system features an AI-controlled variable maze structure, visitor detection using sensors, and the ability to link with other attractions. It provides an immersive experience through smartphone connectivity, IoT wearables, AR / VR / holograms, and multi-sensory effects. In haunted house mode, it offers fear level adjustment based on heart rate, gradual fear level selection, a narrative horror experience, and seasonal horror themes. In particular, the AI-controlled movable walls change the maze structure in real time, realizing an optimal fear and adventure experience tailored to the visitor's state. Through RPG elements, a billing system, educational programs, barrier-free access, and environmentally conscious design, it realizes a sustainable entertainment facility optimized for all visitors and cast members.
Owner:加藤 健資

Entity labyrinth wall lifting mechanism

ActiveCN223439163ULabyrinthsGear driveGear wheel
The utility model relates to the technical field of intelligence development tools, in particular to a solid labyrinth wall lifting mechanism which comprises a wall body of a labyrinth wall and a baffle arranged in the wall body in a sleeved mode, a gear motor is arranged in the wall body, the baffle is provided with a cavity, a rack is arranged on the inner wall of the cavity, an output shaft of the gear motor is sleeved with a gear, and the output shaft of the gear motor is sleeved with the gear. The gear drives the rack to achieve lifting of the baffle. Two strip-shaped guide openings are symmetrically formed in one side wall of the wall body, and limiting columns capable of moving up and down in the strip-shaped guide openings are arranged at the lower end of one side face of the baffle. And the baffle plate is formed by splicing two single plates. The limiting and guiding device can play a role in limiting and guiding when the baffle moves up and down, inclination can be avoided, and the baffle can be prevented from being completely separated from the wall body and falling out of the wall body.
Owner:FUJIAN TUOJIANG ROBOT CO LTD

Competitive assembled labyrinth

ActiveCN223746974ULabyrinthsCompetitive sportIndustrial engineering
The utility model discloses a competitive assembled maze. The maze is composed of a base plate, a baffle assembly, an invisible door assembly and a rotating door assembly. The chassis is formed by splicing a plurality of square modules, and the edge of each module is provided with an insertion hole, so that the components can be conveniently connected and fixed; the baffle, the invisible door and the revolving door assembly can be flexibly combined into various labyrinth layouts by being inserted into the insertion holes of the base plate; the invisible door can be turned over to hide the channel, and the revolving door realizes a rotating function through the turntable, so that the complexity and interestingness of the labyrinth are increased; the utility model aims to create a novel sports project which has Chinese characteristics and adapts to the requirements of modern competitive sports, and meets the diversified requirements of people on healthy and recreational life.
Owner:唐贵松

Virtual reality training system and floor unit therefor

ActiveEP4108304B1LabyrinthsElectrical apparatus
A virtual reality training system and a floor unit for the virtual reality training system are disclosed. A virtual reality training system according to one aspect of the invention can include: a floor system having a base of a particular length and width; an object member configured to be detachably installed on the floor system; an input unit configured to assign a first position, which corresponds to the position of an object within a virtual reality space having a length and width smaller than or equal to the length and width of the base of the floor system; and a mapping unit configured to compute and output a second position, for installing the object member on the floor system, computed as a position on the floor system corresponding to the first position within the virtual reality space.
Owner:INTERACT CO LTD