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50 results about "Static mesh" patented technology

Static meshes are polygon meshes which constitute a major part of map architecture in many game engines, including Unreal Engine, Source, and Unity. The word "static" refers only to the fact that static meshes can't be vertex animated, as they can be moved, scaled, or reskinned in realtime.

Indoor navigation and path planning method, device and equipment

The invention provides an indoor navigation and path planning method, device and equipment. Comprising the steps that path planning request parameters are acquired, and the request parameters at least comprise a starting point, an ending point, a time context, a user portrait and a scene template of path planning; generating a runtime snapshot reflecting the traffic state at the current moment in combination with a pre-constructed static grid system, a knowledge graph and a dynamic grid system generated in real time; according to an indoor structure mask and guide identification information in the static grid system, generating a search domain limit of path planning on the runtime snapshot; judging whether the starting point and the ending point are on the same floor; performing path search by adopting a same-layer search strategy or a cross-layer search strategy; and dynamically injecting constraints to the result of the path search and calculating the path cost to generate a path plan. According to the embodiment of the invention, the indoor space can be uniformly expressed, the multi-source dynamic information can be fused in real time, and the path planning scheme can be quickly generated, so that the navigation requirement in a modern complex indoor scene can be met.
Owner:SHANGHAI GERUDE BIG DATA TECHNOLOGY CO LTD

Video-dynamic mesh coding entropy encoding improvements in static-mesh encoder

A device is configured to decode a mesh from a bitstream that includes the encoded mesh data, wherein, as part of decoding the mesh, one or more processors of the device are configured to determine, based on encoded mesh data, a base mesh that includes a set of vertices; apply the entropy decoding to first, second, and third entropy-encoded data comprises using a shared non-bypass context for entropy decoding at least one bin of each of the first truncated unary (TU) data, the second TU data, and the third TU data, where the first, second, and third TU data are included in binarized representations of syntax elements representing first and second residual values of components of normal vectors of vertices and a second residual value of a component of a normal vector of a vertex.
Owner:QUALCOMM INC

Vector data extraction method and device based on high-fidelity scene, equipment and medium

The invention relates to a vector data extraction method and device based on a high-fidelity scene, equipment and a medium. The method comprises the following steps: extracting a planar ground object entity from a high-fidelity scene and constructing a static grid body; obtaining geometric information and attribute information in a corresponding static grid body component according to the identification name of the planar feature entity and a polygon union set solving method based on triangle thinning processing, and storing the geometric information and the attribute information in an intermediate file; and analyzing the attribute information and the geometric information in the intermediate file, calling a vector engine interface, converting a local coordinate system in the high-fidelity scene into a projection coordinate system through geographic space coordinate conversion, and then storing the attribute information and the geometric information according to the format of the geographic file so as to be convenient for the intelligent unmanned deduction system to call. By adopting the method, the deduction operation rate of the intelligent unmanned combat deduction system can be improved.
Owner:NAT UNIV OF DEFENSE TECH

A*hybrid ant colony path planning method for simulating flame spreading grid map

The invention belongs to the technical field of path planning, and particularly relates to an A * hybrid ant colony path planning method for simulating a flame spreading grid. Comprising the following steps: interactively setting a plurality of fire source positions in an obstacle environment of an initial static grid simulation map, and selecting a starting point; obtaining terrain analysis data and fuel model data of the map; calculating the spreading rate value of each basic grid, and constructing a conversion rule among a non-combustion state, a combustion state and a burnout state to simulate flame spreading; the map information is input into a function formed by nesting a simplified ant colony algorithm into a traditional A * algorithm, and the optimal path for the robot to go to a plurality of target points is planned; simulating the movement of the robot to dynamically present the optimal global path; the flame spreading model and the robot dynamic path planning model are input into a map function together, optimal path planning of the simulation robot in the dynamically changing flame spreading environment is achieved, and the environment and robot moving conditions are displayed in a basic grid map in real time. According to the invention, the optimal path planning for the robot to go to a plurality of target fire sources to implement the fire extinguishing activity under the obstacle and dynamic flame environment can be realized.
Owner:JILIN UNIVERSITY

Cluster animation generation method and device, electronic equipment and storage medium

The invention provides a cluster animation generation method and device, electronic equipment and a storage medium, and relates to the technical field of animation rendering. The method comprises the following steps: acquiring skeleton animation data of a role; calculating and updating vertex data on a GPU (Graphics Processing Unit) on the basis of the skeletal animation data, and generating a vertex texture and a static grid body; applying the position texture map and the normal texture map to the static grid body to obtain a role attitude; material control parameters corresponding to the static grid bodies of the application position texture map and the normal texture map are linked to a Niagara particle system; and repeatedly executing the steps S1-S4, and generating a cluster animation containing a plurality of roles. According to the cluster animation generation method, the problem that a large number of resources are consumed when a traditional skeleton animation system is used for generating the cluster animation is solved, on the premise that the equipment performance is not improved, resource occupation is greatly reduced, and the effect of improving the manufacturing efficiency and the manufacturing quality is achieved.
Owner:广东精鹰传媒科技集团股份有限公司

Map-based position information display method and system

The invention belongs to the field of flight navigation, particularly relates to a position information display method and system based on a map, and aims to solve the problem that in the prior art, a static grid division and separated prediction model is adopted, so that system misalignment is easily caused. The method comprises the following steps: in response to a position display request of airborne equipment, determining a to-be-displayed target area and a scene semantic type; constructing a multi-objective collaborative optimization function according to the scene semantic type, and obtaining an optimal grid division parameter by solving the optimization function; dividing the target area into a plurality of target grids according to the optimal grid division parameters, and constructing a space-time relation graph; predicting an access probability and access intensity by using a pre-trained space-time diagram neural network model; and according to the access probability and the access intensity, sequentially loading map information of each target grid in the airborne equipment. According to the method, the performance and efficiency of map information loading are effectively improved.
Owner:CHINA SOUTHERN TECHNOLOGY (GUANGDONG HENGQIN) CO LTD

Image processing method and electronic device

Embodiments of this application relate to the field of image processing, and disclose an image processing method and an electronic device, which can accurately and quickly calculate motion vectors of a static mesh and a dynamic mesh separately, thereby reducing computing power overheads for vector calculation, and improving prediction efficiency. A specific solution includes: determining a position of a static mesh of a next frame image based on intermediate rendering variables of at least two completed frame images, where each intermediate rendering variable includes an MVP matrix and depth data of a corresponding frame image; and determining, based on coordinate data of a first model in the at least two completed frame images, a position of the first model in the next frame image. A mesh corresponding to the first model is a dynamic mesh in the image.
Owner:HONOR DEVICE CO LTD

Vehicle track point space affiliation method based on grid index

The invention discloses a grid index-based vehicle track point space affiliation method. The method comprises the following steps of: 1, constructing a static grid map based on OSM data; the method comprises the following steps: combining an equal latitude and longitude division method with OpenStreetMap road data, and constructing a multi-level grid index structure; step 2, constructing and fusing an altitude information grid; constructing a grid layer with altitude information; 3, constructing and fusing administrative division information grids; constructing a grid layer with administrative division information; 4, constructing and fusing landform information grids; constructing a grid layer with landform information; step 5, real-time track point processing and matching; receiving vehicle track point data and matching the vehicle track point data to the expanded grid road network; step 6, performing exception handling and optimization; abnormal conditions in the matching process are processed, and the matching effect is optimized. According to the invention, the problems of low vehicle track data processing efficiency, overlarge resource consumption and insufficient real-time performance in the prior art are solved.
Owner:JIANGSU HOPERUN SOFTWARE CO LTD

Voxel data extraction method based on high-fidelity scene

The invention relates to a voxel data extraction method based on a high-fidelity scene, and the method comprises the steps: obtaining static mesh bodies or static skeleton bodies of all ground features in the high-fidelity scene, extracting triangular patches in the static mesh bodies or the static skeleton bodies, and storing the triangular patches to form an intermediate file File1; position information of three vertexes of a triangular patch is stored in the intermediate file File1 one by one; obtaining position information of three vertexes, and performing voxelization on the triangular patch based on the space coordinate system to obtain voxelization data of the triangular patch; static grid bodies or static skeleton bodies of the ground features in the high-fidelity scene are selected, and each triangular patch of each static grid body or each static skeleton body is traversed one by one to obtain ground feature primatization data of the ground features; traversing each ground feature in the high-fidelity scene, and obtaining ground feature primitization data of all ground features in the high-fidelity scene; and merging the ground object primitization data of all ground objects in the high-fidelity scene to obtain voxel data of the high-fidelity scene.
Owner:NAT UNIV OF DEFENSE TECH

Rendering method, device, electronic device and readable storage medium

The present application discloses a rendering method, device, electronic device and readable storage medium, the method comprising: receiving a terrain prosthesis generated according to real terrain, and generating the material and texture of the terrain prosthesis, wherein the terrain prosthesis is a static grid; dividing the scene to be rendered into near-view terrain and far-view terrain according to the position information of the target virtual character in the scene to be rendered; generating a level model according to the real terrain corresponding to the near-view terrain; merging the level model with the terrain prosthesis to achieve the rendering of the scene to be rendered. The present application uses less memory, reduces the frequency of IO, and achieves a balance between effect and performance overhead while ensuring far-view effect and terrain effect; for players, based on the different performance of players' mobile devices, the memory and performance overhead are reduced as much as possible while ensuring a relatively ideal effect, which greatly improves the gaming experience.
Owner:ARC GAMES CO LTD

Construction method and equipment of space grid system and program product

The invention provides a construction method and device of a space grid system and a program product, and the method comprises the steps: generating a first-level grid of the space grid system according to the position of each port and a preset route by taking each port and each route as a first-level metadata object; taking a first selected object contained in the port as a second-level metadata object, and generating a second-level grid of the space grid system; for each port, taking the second selected object as a third-level metadata object, and generating a third-level static grid of the space grid system; after a service use demand is received, dividing a third-level static grid associated with the service demand by using a bay length, and dynamically generating a third-level dynamic grid; attributes of the dynamic metadata object include a spatial range identified using bay bits as units. The technical scheme is more suitable for port logistics business logic, semi-semantic coding can be directly used for topology calculation, resources are saved, and real-time performance is improved.
Owner:SHENZHEN ZHONGKE TIANXUN INFORMATION TECH CO LTD

Method and apparatus for associating attributes at different levels of hierarchical grid codec

Dynamic grid encoding and decoding systems and methods. In an example decoding method, an encoded dynamic grid includes an encoded base grid, atlas information, and higher level mapping information associating a respective lower level attribute identifier with each of a plurality of higher level attributes. The encoded base grid is decoded, wherein the encoded base grid includes the encoded static grid, motion information, and lower level mapping information. The static grid includes a plurality of static grid attributes, and the lower level mapping information associates a lower level attribute identifier with each of the plurality of static grid attributes. The static mesh is decoded, including decoding a static mesh attribute mapped to at least one of the higher level attributes. In some embodiments, static grid attributes that are not mapped to any higher level attributes are not decoded.
Owner:INTERDIGITAL CE PATENT HOLDINGS SAS

A method and apparatus for enabling instantiation by replacing similar assets

The present application provides a method for enabling instantiation of similar asset replacement, including: traversing static meshes in a scene, generating different 2D images based on 14 different angles, then using ResNet for image feature extraction and clustering to automatically complete the recognition of similar assets; counting the assets with the most references in the same category, and then replacing other assets with them; calculating the most similar angle of the asset to be replaced according to the asset before replacement for placement. By replacing assets, the present application can achieve asset instantiation rendering and reduce the DrawCall generated in scene production.
Owner:WELLINK TECH CO LTD

Avatar mesh encoding in video-based dynamic mesh scheme

PCT designated stageWO2025176451A1Image codingAnimationAlgorithmAnimation
Methods and apparatus to encode, transmit and decode a dynamic mesh sequence comprising objects which can be represented as avatars are proposed. The complex animated objects comprise a 3D mesh and avatar specific parameters for animating and rendering them. The 3D meshes of the avatars are encoded as template meshes, for example as a static mesh in a video-based dynamic mesh compression format. The avatar specific parameters are encoded as metadata associated with frames of the video. The avatars may be inserted, located and transformed, in a 3D scene that is encoded as a dynamic mesh sequence in frames of the video.
Owner:INTERDIGITAL CE PATENT HOLDINGS SAS

Static grid body processing method and device and electronic equipment

The invention provides a static grid body processing method and device and electronic equipment, and the method comprises the steps: obtaining a plurality of to-be-processed static grid bodies in a virtual scene in response to a static grid body processing instruction; the static grid bodies are provided with corresponding basic static grid bodies; the static grid body is generated by transforming the corresponding basic static grid body; determining at least one grid body set based on the plurality of static grid bodies; wherein the basic static grid bodies corresponding to the static grid bodies in the same grid body set are the same, and the corresponding materials are the same; and generating a hierarchical instantiated static grid body corresponding to the grid body set. According to the mode, the number of the static grid bodies needing to be rendered successively in the virtual scene is reduced, the number of times of drawing calling generated during rendering is reduced, and performance consumption of equipment is reduced.
Owner:GUANGZHOU BOGUAN TELECOMM TECH LTD

A method of generating a static mesh model

This invention proposes a method for generating static mesh models, comprising: Step 1, acquiring input model data; Step 2, when the input model data is valid, initializing the construction structure FMESHDescription; Step 3, setting the construction structure according to the input model data; Step 4, creating an empty static mesh object; the static mesh object is a UStaticMesh class object in Unreal Engine, used to store static mesh model data and rendering data; Step 5, generating empty collision data; Step 6, setting construction parameters; Step 7, calling the construction mesh description function, passing in the construction structure FMESHDescription data and the construction parameter structure, thereby constructing the static mesh object model data; the above method enables the direct generation of static mesh models at runtime using vertex-related information.
Owner:WELLINK TECH CO LTD

Super-realistic digital human generation method, storage medium, product and equipment

The invention discloses a generation method of a superrealistic digital human, a storage medium, a product and equipment. The method comprises the following steps: generating an original face static grid body and an original face texture map based on a target face; performing re-topology on the original face static grid body according to a preset standard grid body to obtain a target face static grid body; generating various maps of the target face static grid body according to the original face texture map and the target face static grid body; transmitting skeleton binding information of the standard grid body to the target face static grid body to generate a target face skeleton grid body; and rendering the target face skeleton grid body and the maps to obtain a target super-realistic digital human. By adopting the technical scheme of the invention, the generation efficiency of the digital human can be improved, the labor and time cost for generating the digital human can be greatly reduced, and the effect of the generated digital human model can be ensured to be controllable.
Owner:MIGU CO LTD +1

A ue4-based digital twin model lightweight optimization method and system

The application relates to a UE4-based digital twin model lightweight optimization method and system, which comprises the following steps: screening and deleting redundant parts and features of a digital twin model; classifying and merging each part of the digital twin model after screening and deletion based on motion dependency and dynamic and static modes, creating independent entities for each part after merging, and saving the entities in a general model format; merging static grid bodies of the digital twin model in the general model format into an integral object, and performing model tree management on each part according to the motion dependency between each part of the digital twin model; performing lightweight simplification and optimization processing on different parts of the digital twin model after model tree management; and performing interactive data information lightweight processing on the digital twin model after lightweight simplification and optimization processing, so as to obtain a final lightweight digital twin model. The application can be widely applied to the fields of digital twinning and model lightweight.
Owner:BEIJING UNIV OF TECH

Video-dynamic mesh coding entropy encoding improvements in static-mesh encoder

A device is configured to decode a mesh from a bitstream that includes the encoded mesh data, wherein, as part of decoding the mesh, one or more processors of the device are configured to determine, based on encoded mesh data, a base mesh that includes a set of vertices; apply the entropy decoding to first, second, and third entropy-encoded data comprises using a shared non-bypass context for entropy decoding at least one bin of each of the first truncated unary (TU) data, the second TU data, and the third TU data, where the first, second, and third TU data are included in binarized representations of syntax elements representing first and second residual values of components of normal vectors of vertices and a second residual value of a component of a normal vector of a vertex.
Owner:QUALCOMM INC

Ceramic simulation firing design system in virtual environment

The invention relates to the technical field of computer-aided engineering, and discloses a ceramic simulation firing design system in a virtual environment, which comprises the following steps that: the system recognizes a key region driven by a gradient or a threshold value through one-time low-cost solution based on a path finding model simplified by a physical model and a material key event threshold value; the system generates a static non-uniform grid based on the key area, and the static grid is used for executing high-cost full-physical field coupling solution; according to the method, dynamic adjustment is replaced by static prediction, the problems of numerical oscillation and convergence failure of dynamic grid solving are avoided, the system constructs the optimal static grid through path finding prediction, and the optimal path finding prediction efficiency is improved. And the prediction is checked and restarted through residual monitoring, so that the calculation efficiency and precision are ensured, and meanwhile, the engineering effectiveness facing a strong nonlinear problem is realized.
Owner:PINGDINGSHAN UNIVERSITY

A virtual character real projection three-dimensional entity interaction method

PendingCN122636867AAlgorithmEntity model
The application discloses a virtual character real projection three-dimensional entity interaction method, comprising the following steps: S1, collecting multi-view dynamic light field data, obtaining pure spectrum data through space-time synchronization calibration and spectrum consistency preprocessing operation; S2, generating a parallax map and extracting cross-view SIFT-3D feature points based on the pure spectrum data, and based on a virtual character skeleton binding template, applying dynamic topological constraints to the feature points through Kalman filtering to obtain a semantic associated three-dimensional feature point cloud; S3, performing physical property mapping and tetrahedral meshing on the associated three-dimensional feature point cloud to generate a physical property static grid, introducing a contact normal direction factor based on dynamic motion trajectory prediction of the associated three-dimensional feature point cloud on the basis of a traditional SequentialImpulses algorithm, performing collision response correction on the physical property static grid, and obtaining a virtual entity model with physical interaction parameters.
Owner:上海钜想文化传播有限公司

A building surveying data fusion processing method

PendingCN122636971APoint cloudAlgorithm
The application discloses a kind of building survey data fusion processing methods, specifically related to building survey data processing technical field, for building surveying and mapping in pose drift and topological distortion problem;Extract priori building information same name anchor point to generate initial mapping matrix, generate space-time alignment tensor containing global absolute coordinates by hardware trigger and inertial interpolation.Based on semantic inflation mask, spatial boolean operation is carried out, and irrelevant area point cloud is filtered out;Good static grid is used to strip dynamic interference by back projection depth range and optical flow active map, calculate heterogeneous boundary degradation confidence and covariance principal component decay flag, and generate topological connectivity enable mask;In graph optimization phase, according to the mask, the invalid observation edge is executed to block;After detecting the degradation of geometric features, the regular feature registration is suspended, and the Manhattan orthogonal constraint and the Lagrange forced penalty factor are introduced to take over the global trajectory.
Owner:BEIJING SHENLONG SHENGYE CURTAIN WALL ENGINEERING CO LTD

Interface rendering method and device and electronic equipment

The invention provides an interface rendering method and apparatus, and an electronic device. The method comprises the steps of establishing a separated display architecture by creating a bottom canvas renderer and an upper page element container; responding to an interaction triggering operation acting on the Gantt chart interface, determining a current rendering range based on the interaction triggering operation and the visual range, rendering a static grid background corresponding to the current rendering range in an incremental drawing mode through a bottom canvas renderer, and rendering the static grid background corresponding to the current rendering range based on the current rendering range and the interaction triggering operation. Creating and destroying corresponding interface elements in the current rendering range through an upper-layer page element container; and covering the static grid background corresponding to the current rendering range with the interface elements corresponding to the current rendering range to obtain the current display content in the Gantt chart interface. According to the mode, through an innovative double-layer rendering architecture, the bottom layer is responsible for efficient static content drawing, the upper layer is responsible for rich interaction function implementation, and the contradiction between performance and interaction is fundamentally solved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

A parameterized modeling method and system based on UE4

The application belongs to the technical field of parameterized modeling, and specifically provides a parameterized modeling method and system based on UE4, wherein the method comprises the following steps: reading model cross-section shp data into memory and storing the data as a point set; analyzing data of the point set, filtering repeated data, and modifying the data according to ring parameters; generating a basic model including all surfaces by inputting a point set ID; then writing the basic model into a static mesh body and returning a static mesh body model. The scheme can solve the problems of high labor cost and long processing time in automatically generating a model according to parameters when UE cannot run, improve the visualization degree of images, and reduce the interpretation difficulty of visual interpretation.
Owner:WUHAN WISDOM CHANGXIANG INFORMATION TECH CO LTD

UUV seabed three-dimensional simulation and obstacle avoidance method considering ocean current influence

The invention discloses a UUV seabed three-dimensional simulation and obstacle avoidance method considering ocean current influence, and the method comprises the following steps: building a dynamic model of a UUV, including a six-degree-of-freedom model, a stress analysis model of the UUV, and an ocean current interference resistance model of a fuzzy PID controller; establishing an ocean current model including dynamic ocean current force, dynamic changes of ocean current speed, fluid force and drag force; the improved three-dimensional A * obstacle avoidance algorithm comprises sensor input and obstacle detection, path planning and A * search, multi-direction obstacle avoidance and path smoothing, and depth and attitude combined adjustment; carrying out three-dimensional modeling based on UE5, wherein the three-dimensional modeling comprises a UUV static grid body and a control parameter, an ocean current static grid body and a control parameter, and scene modeling; three-dimensional seabed environment virtual simulation and obstacle avoidance experiment of the UUV under the ocean current influence based on the UE5; compared with a traditional two-dimensional obstacle avoidance algorithm, the method is more efficient and flexible.
Owner:JIANGSU UNIV OF SCI & TECH

Layers in compressed 3d content bitstream

A video processing method may include encoding a first sub-bitstream of a static mesh codec base mesh bitstream as a first layer. The first sub-bitstream is encoded using a mesh codec. The method may include encoding a second sub-bitstream of the static mesh codec base mesh bitstream as a second layer using dependencies between the first layer and the second layer, where the first sub-bitstream is an intra-mesh stream and the second sub-bitstream is an inter-mesh stream. The method may include signaling an encoded first sub-bitstream and an encoded second sub-bitstream in a base grid bitstream. The second layer may represent either a spatial enhancement or a temporal enhancement of the first layer. The second layer may include an access unit including a prediction based on any one of the first layer and a previously encoded access unit.
Owner:INTERDIGITAL CE PATENT HOLDINGS SAS

Motion control method and device for static grid model, equipment and medium

The invention provides a motion control method and device for a static grid model, equipment and a medium, and the method comprises the steps: generating a rendering target map according to the motion positions of a plurality of particles, then generating a particle position map corresponding to the static grid model according to the rendering target map and the static grid model, the particle position map comprises target texture coordinates corresponding to a plurality of particles, and finally driving the static grid model to move according to the particle position map. According to the method, the particle position map corresponding to the static grid model is generated according to the rendered target map and the static grid model, then the static grid model is driven to move, the movement of the static grid model is controlled by using the movement of the particles, and the dynamic effect is given to the static model. Therefore, the expression effect of the static grid model is enriched.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Screen control method, device, storage medium and equipment based on virtual environment

The present application discloses a method, apparatus, storage medium and device for screen control based on a virtual environment, belonging to the field of Internet technologies. The method includes: in the editing stage of a target application program, importing a first static model into a target engine to form a first static mesh; the first static model is the original object model corresponding to before the scene is damaged; importing a second static model into the target engine to form a second static mesh; the second static model is the object model with a scene damage effect corresponding to after the scene is damaged, and the second static model is obtained by geometric dissection of the first static model; in the running stage of the target application program, in response to satisfying the scene damage trigger condition, controlling the target application program to switch from displaying a first virtual environment screen to displaying a second virtual environment screen, the first virtual environment screen includes the first static mesh, and the second virtual environment screen includes the second static mesh. The present application can reduce the performance consumption during operation.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Virtual-real registration method and system for independent design model

The invention discloses a virtual-real registration method and system for an independent design model, and the method comprises the steps: converting the data type of the independent design model, and obtaining an engine adaptive independent design model; importing the engine adaptive independent design model into an unreal engine, and creating an entity object and a static grid body assembly thereof in a scene of the unreal engine; creating a user-defined registration component; the user-defined registration component is used for compiling and calling a PROJ library in an unreal engine, calculating a model weight and obtaining an optimized offset according to the model weight; acting the user-defined registration component in the static grid body component, and calling the user-defined registration component through the entity object to obtain a registration model coordinate; and loading an engine adaptive independent design model in the unreal engine according to the registration model coordinates. By adopting the embodiment of the invention, the tedious operation of manual adjustment can be avoided, the problem of space position deviation of the model can be accurately solved, and the continuity of the model from design to engine loading is guaranteed.
Owner:GUANGZHOU URBAN PLANNING & DESIGN SURVEY RES INST