This invention relates to the fields of
graphics rendering and real-time
interactive technology, and particularly to a Canvas-based intelligent seat
selection method. This Canvas-based intelligent seat
selection method first loads the stadium structure in SVG format, and then pre-renders repeating elements as bitmaps for cache reuse using a Canvas rendering engine. Next, it uses a second-order Bézier curve to fit the arc-shaped area and calculates the seat coordinates based on the curvature of the stands. It employs a Redis
Bitmap storage scheme to compress the seat status into a binary
bitmap, and uses
WebSocket to achieve incremental status synchronization. Based on a
collaborative filtering algorithm, it generates seat recommendations combined with user historical behavior. After the user selects a seat, the
Bitmap is pushed via
WebSocket and updated to the
client. This Canvas-based intelligent seat
selection method not only innovatively uses a
collaborative filtering algorithm to achieve intelligent seat recommendations based on user historical behavior, but also reduces user operation latency, reduces
server load, and solves the
lag problem of traditional seat selection systems when rendering seating charts in large sports stadiums.