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30 results about "Video game design" patented technology

Method and system for enhancing video games and video game systems

A system making use of video games and data communications external to video games is used to provide advertisements, prizes and other benefits to gamers. The prizes relate to either of real world products and services as well as content for use within the video game environment. During a video game session an advertisement is provided to the gamer. When the gamer interacts with the advertisement the video game software acts to facilitate a transaction between the gamer and the advertiser.
Owner:GOOGLE LLC

Video game device, video game method, video game program, and video game system

A game system that allows a player to manipulate a real interface device in a real space and have a representation of the real interface device (i.e., a virtual interface device) be displayed in a virtual space is disclosed. The position of the real interface device in the real space is detected by a position detector and converted into spatial coordinates by a three-dimensional input conversion means at predetermined time intervals. When a player moves the real interface device, a virtual interface device is displayed within the virtual space and moves identically with the real interface device. The virtual interface device is determined to have struck an object in the virtual space (e.g., an enemy) when the coordinates of at least a portion of the object in the virtual space are the same as, or within a predetermined range of, the coordinates of the virtual interface device.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Video game device, guide display method for video game and readable storage medium storing guide display program

A video game device in which a competition is developed between a main character and an enemy character by giving instructions to move the main character operated by an operation unit in a game space displayed on a display screen. The video game device comprises: a character processing unit for displaying an area mark belonging to one of the main character and the enemy character and having a specified size, a judging unit for judging whether the other character has continued to be inside the area mark for a predetermined time, and a game result output unit for obtaining a result of the competition when the other character continued to be inside the area mark for the predetermined time.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Realtime coaching system

InactiveUS20090256688A1Check effectivenessGenerate vital statisticCosmonautic condition simulationsDigital data processing detailsIce hockeySimulation
A method and system for improving the effectiveness of coaches and video game designers for games like soccer, American football, basketball, lacrosse or ice hockey by using RF technology and software. A base station is equipped with a computer programmed with algorithms to track the players and game equipment and thereby produce data of interest to a coach or game designer.
Owner:KHAN NASER MOHAMMED

Video game device, background sound output method in video game, and readable storage medium storing background sound output program

A video game device comprises: a monitor; a display unit for displaying an event place where a specific event is performed on the monitor; a sound output unit for outputting a background sound relating to the event; a memory for storing a background sound data relating to the event; an event place determining unit for determining types of event places; and a background sound controller for reading out the background sound data from the memory, outputting it as a background sound and performing an echo process on the background sound in response to the type of the event place determined by the event place determining unit.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Video game device, technique setting method in video game, and computer readable recording medium storing technique setting program

A video game device is provided with a degree of difficulty setting unit 201h for setting a degree of difficulty of a technique to be performed by a play character by continuously hitting a C1-button 183h and a C2-button 183i provided in a controller 183, a command guiding unit for guiding the input of a command for causing the play character to perform a technique corresponding to the set degree of difficulty, a stick-shaped controller 183e provided in the controller 183 for inputting the command in accordance with the guide given by the command guiding unit, a landing setting unit 201j for setting landing finished upon completion of performance of the technique by the play character MA, and an evaluating unit 201k for evaluating the technique performed in accordance with a command inputting operation. Accordingly, a highly interesting and ingenuous game can be realized.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Character animation framework

An extensible character animation framework is provided that enables video game design teams to develop reusable animation controllers that are customizable for specific applications. According to embodiments, the animation framework enables animators to construct complex animations by creating hierarchies of animation controllers, and the complex animation is created by blending the animation outputs of each of the animation controllers in the hierarchy. The extensible animation framework also provides animators with the ability to customize various attributes of a character being animated and to view the changes to the animation in real-time in order to provide immediate feedback to the animators without requiring that the animators manually rebuild the animation data each time that the animators make a chance to the animation data.
Owner:ELECTRONICS ARTS INC

Recording medium storing video game program and video game device

The player gives a change in the input through a touch operation to a character pattern P2 displayed on a second display screen 12a covered by a touch panel. The character pattern P2 is associated with a player character P1 displayed on a first display screen 11a, and is displayed on a larger scale than the player character P1. The player character P1 is moved according to the change in the input. Thus, a video game is provided that is played on a dual-screen video game device with a novel operation in which the player can accurately specify an intended position.
Owner:NINTENDO CO LTD

Video game device and storage medium storing video game program

A turning point marker on a power gauge and an impact point object are displayed in a game image. The impact point object is displayed according to the current lie. The turning point marker is positioned away from the left end of the power gauge depending on the difficulty of the shot. The moving direction of a cursor moving along the power gauge is reversed at the turning point marker. With the turning point marker, it is possible to clearly indicate to the player how limited the power available is under the current situation as compared with the situation where the maximum power is available, and thus how difficult it is to play the current situation.
Owner:NINTENDO CO LTD

Video game device and video game program

A moving character and a background image are displayed on a display screen with a touch panel thereon. When the player operates the touch panel to draw a line in an intended path extending between a start point and an end point along which the player wishes to guide the moving character, an operation trace image having the shape of the line drawn is displayed on the display screen. Then, the moving character moves along or in parallel to the operation trace image. The operation trace image is gradually erased after a predetermined amount of time elapses. Thus, it is possible to provide a video game device and a video game program in which the player can influence the moving path or the moving direction of the player (moving) character based on the shape and / or the direction of the line drawn by the player.
Owner:NINTENDO CO LTD +1

Video game program, video game device, and video game control method

An object is to realize that an object is caused to move based on the acceleration data detected by an acceleration sensor when a controller is moved and the controller is caused to vibrate by a vibration mechanism when the moved object makes contact with another object. In the present game program, velocity magnitude data of a controller and velocity magnitude data of an object are calculated based on acceleration data and time interval data, both of which are recognized by a control unit. Then, it is judged by the control unit whether or not the coordinate data within the display range of a moving bat character corresponds to the coordinate data within the display range of a ball character. Next, vibration control data for controlling vibration of the controller is calculated by the control unit depending on the velocity of the bat. Accordingly, a command for outputting the vibration control data to the controller is issued by the control unit.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Method and system for sharing video game content

A video game sharing method and system enables users to share playable video game segments with users so that the users are able to view the video game segments or interactively play the video game segments. When shared, state information for the video game segments is included such that the users begin in the same position with the same relevant statistics. By enabling video game sharing, user enjoyment and video game popularity are increased.
Owner:SONY INTERACTIVE ENTRTAINMENT LLC

Bionic motion

The invention discloses a bionic motion system and a method thereof. The method comprises the following steps of connecting a camera capable of sensing the motion of a user to a computing system for determining the operation corresponding to the motion of the sensed user and the motion range of the sensed user, for example, a video game device or other types of computers; creating and displaying an object, for example the embodiment in the video game, in response to the motion of the sensed user and executing the animation in a proportionately enlarging way to the determined range. Furthermore, the computing system also creates and outputs audio / video feedbacks in proportion to the motion range of the sensed user.
Owner:MICROSOFT TECH LICENSING LLC

Recording medium storing game process control program, game process control program, game process control method, and video game device

A game progress control program, game progress control method, and video game device, which reflect the player strategy in the video game and have excellent game properties, are provided. A procedure storage unit 51 stores a plurality of operation procedures of a controller 19; an operation reception unit 401 receives operations from the controller 19 performed within a prescribed time interval; an operation decision unit 402 selects one operation procedure from among operation procedures stored in the procedure storage unit 51 as an operation procedure equivalent to operations from the controller 19; a time calculation unit 404 calculates the holding time over which the final operation performed in the operation procedure selected by the operation decision unit 402 is held; and a point-awarding unit 406 awards points based on the decision result of the operation decision unit 402 and the holding time.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Video game program, video game device, and video game method

ActiveUS20060287023A1Sense of realismFavorable and unfavorable resultCard gamesVideo gamesGame playerSimulation
A video game player can control the movement of a moving object in a video game during a moving object dispatch operation by a character, thereby allowing the video game player to experience nervousness and a sense of realism when causing the character to dispatch the moving object. This video game program includes a first request receiving function, a operation display function, a second request receiving function, a moving object control function, and a moving object display function. In the video game implemented with this program, a dispatch request for dispatching the moving object is received from the controller in the second request receiving function when the dispatch operation of the character is displayed on the monitor. According to the timing at which the second request receiving function received the dispatch request, the movement of the moving object is controlled in the moving object control function.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Recording medium storing game progress control program, game progress control program, game progress control method, and video game device

A game progress control program, game progress control method, and video game device, which reflect the player strategy in the video game and have excellent game properties, are provided. A procedure storage unit 51 stores a plurality of operation procedures of a controller 19; an operation reception unit 401 receives operations from the controller 19 performed within a prescribed time interval; an operation decision unit 402 selects one operation procedure from among operation procedures stored in the procedure storage unit 51 as an operation procedure equivalent to operations from the controller 19; a time calculation unit 404 calculates the holding time over which the final operation performed in the operation procedure selected by the operation decision unit 402 is held; and a point-awarding unit 406 awards points based on the decision result of the operation decision unit 402 and the holding time.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Video game providing simulated disc jockey experience

Embodiments of the present invention include methods for providing a simulated disc jockey experience in a video game. Embodiments are provided for playing video games on portable electronic devices such as mobile phones and / or portable music players and on conventional video game clients, such as video game consoles, personal computers, and / or handheld video game devices.
Owner:ELECTRONICS ARTS INC

Video game program and video game device for generating an attribute status image

ActiveUS8089484B2High playabilityEnrich the strategic aspect of a video gameCathode-ray tube indicatorsAnimationOrbital periodSimulation
Displayed on a first LCD 11 are a “fire” planet 40a, a “wood” planet 40b; an “earth” planet 40c, a “wind” planet 40d and a “water” planet 40e, each traveling along an orbit by a unique orbital period. While an attribute symbol is traveling through an active zone that is associated with the attribute symbol, the status of the attribute represented by the attribute symbol is active. An attribute being active affects the space attribute, which is the attribute of a particular space in the game world. The space attribute affects the ability parameters of characters of the same attribute. Thus, it is possible to enrich the strategic aspect of a video game using characters' attributes.
Owner:NINTENDO CO LTD

Video game program, video game device, and video game method

ActiveUS8147331B2Experience nervousness and sense of realismCard gamesVideo gamesSimulationObject control
A video game player can control the movement of a moving object in a video game during a moving object dispatch operation by a character, thereby allowing the video game player to experience nervousness and a sense of realism when causing the character to dispatch the moving object. This video game program includes a first request receiving function, a operation display function, a second request receiving function, a moving object control function, and a moving object display function. In the video game implemented with this program, a dispatch request for dispatching the moving object is received from the controller in the second request receiving function when the dispatch operation of the character is displayed on the monitor. According to the timing at which the second request receiving function received the dispatch request, the movement of the moving object is controlled in the moving object control function.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Image processing program and image processing device for moving display area

A video game device calculates a difference vector extending from a predetermined reference position on the screen to an input position. Moreover, the video game device calculates movement parameter data used for moving, with respect to a fixed point in the virtual space uniquely determined based on a position of the controlled object, the point of sight to a position that is determined by a direction in the virtual space based on a direction of the difference vector and a distance in the virtual space based on a magnitude of the difference vector. The point of sight is moved based on the movement parameter data. The video game device produces an image based on a virtual camera, which has been moved according to the movement of the point of sight, and displays the image on the screen of a display device.
Owner:NINTENDO CO LTD

Collision detection having cylindrical detection regions

A video game device calculates an angle of an object 71, etc., with respect to a reference direction in a three-dimensional space. Then, the video game device defines a virtual cylindrical model for each of a plurality of objects so that a bottom surface of each cylindrical model is perpendicular to the reference direction. The video game device defines a plurality of cylindrical models for a predetermined object if the inclination of the predetermined object with respect to the reference direction is greater than a predetermined angle. Then, the video game device determines whether or not the defined cylindrical models have an overlap therebetween. Then, if two cylindrical models are determined to be overlapping with each other, the video game device gives a predetermined change to the two objects in response to the collision.
Owner:NINTENDO CO LTD

Communication device

A video game device which has a mobile phone functionality, wherein a game vibrator which is activated when the game object entering detector identifies that the user controlled game object enters a certain two-dimensional area by identifying the locations of the user controlled game object and the certain two-dimensional area in the computer-generated three-dimensional virtual space is also activated when receiving a phone call.
Owner:CORYDORAS TECH

Video game program, video game device, and video game method

A video game program includes a terminology storing function, a first running commentary function, a running commentary interrupting function, a second running commentary function, a running commentary returning function, and a running commentary continuing function. In the video game implemented with this program, if specific events occur while the video game is in progress and the play-by-play or commentary is interrupted, the system returns from the play-by-play or commentary related to the specific events to the interrupted play-by-play or commentary, after the play-by-play or commentary has been provided for the specific events, and the interrupted play-by-play or commentary is continued.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Video game providing simulated disc jockey experience

Embodiments of the present invention include methods for providing a simulated disc jockey experience in a video game. Embodiments are provided for playing video games on portable electronic devices such as mobile phones and / or portable music players and on conventional video game clients, such as video game consoles, personal computers, and / or handheld video game devices.
Owner:ELECTRONICS ARTS INC

Video game device and storage medium storing video game program

A video game device successively obtains game data, which changes according to the state of the input device and is used in the game process. The video game device stores game data obtained at a point in time when the game process is paused. The video game device successively compares current game data with the stored game data, after starting to accept cancellation of the pause. The pause is canceled to resume the game process when a difference between a value of the current game data and a value of the game data stored in the storage means becomes smaller than a predetermined reference.
Owner:NINTENDO CO LTD

Interactive game code apparatus

An interactive game code apparatus resembles a battle rifle of the type used in video game depictions of combat and is able to receive a game code when the battle rifle has been successfully field stripped in a game play scenario which the battle rifle is initially assembled, followed by a first timer start input, and disassembled, followed by a first timer stop input establishing a first time interval. A second timer start input begins a second time interval during which the battle rifle is reassembled and a second timer stop input occurs marking a second time interval. If the first and second time intervals are less than a pre-determined maximum time interval, access to the game code is given.
Owner:IMAI STU
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