The invention relates to the technical field of three-dimensional
image processing, in particular to a distributed
parallel processing and loading method for large-scale scene three-dimensional model data, which comprises the following steps of: acquiring a plurality of large-scale scene three-dimensional model patch coordinate sets, normal vector sets and material identification sets, calculating an adjacent matrix and judging a
spatial aggregation region; the method comprises the following steps: segmenting and generating regional data subsets, calculating patch quantity and texture
size matching calculation node capability, constructing a distribution path table, extracting a continuous triangular patch chain and reconstructing compressed data, calculating a loading priority in combination with a
view angle, and loading and caching data according to scheduling. The
spatial aggregation degree of adjacent patches is calculated, spatial regions are divided by combining material
change points, the computing power and bandwidth capacity of nodes are dynamically matched and computed according to the patch number and the texture size, and the
screen space intersection area and the viewpoint distance are computed by combining the user
view angle to adjust the loading priority. And the
visual angle-oriented visual scheduling response efficiency is improved.