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51 results about "Transparency (graphic)" patented technology

Transparency is possible in a number of graphics file formats. The term transparency is used in various ways by different people, but at its simplest there is "full transparency" i.e. something that is completely invisible. Only part of a graphic should be fully transparent, or there would be nothing to see. More complex is "partial transparency" or "translucency" where the effect is achieved that a graphic is partially transparent in the same way as colored glass. Since ultimately a printed page or computer or television screen can only be one color at a point, partial transparency is always simulated at some level by mixing colors. There are many different ways to mix colors, so in some cases transparency is ambiguous.

User interface element rendering method and system, electronic equipment and storage medium

The invention relates to the technical field of graphic rendering, in particular to a user interface element rendering method and system, electronic equipment and a storage medium. The method comprises the following steps: sampling a symbol distance field value in a symbol distance field texture for a screen pixel in a to-be-drawn element; acquiring a local change rate of the symbol distance field value in a screen pixel coordinate system so as to acquire the anti-aliasing width of the screen pixel, and acquiring the first transparency of the screen pixel in combination with the symbol distance field value; sampling a basic color value and original transparency of a screen pixel in the main texture; carrying out additional sampling on the screen pixels in the main texture along the asymmetric direction to obtain a plurality of sampling colors; obtaining the final color value of the screen pixel according to the basic color value of the sampling color, and obtaining the final transparency of the screen pixel according to the first transparency and the original transparency; and rendering the to-be-drawn element according to the final color value and the final transparency. The invention provides a stable, clear and smooth user interface element rendering solution.
Owner:GUANGZHOU HUYA INFORMATION TECH CO LTD

Unity engine-based image fusion stereoscopic display method and system

The invention provides an image fusion stereoscopic display method and system based on a Unity engine, and relates to the technical field of computer graphics and virtual reality. According to the method, a left-eye camera and a right-eye camera are configured in a Unity scene, left and right view angle images are collected according to interpupillary distance parameters, and left-eye and right-eye rendering textures are generated; generating a UI texture according to the Canvas type of the UI element, executing parallax compensation, pixel alignment and image fusion processing through a Compute Shader, and superposing image layers according to the transparency of the UI texture to generate a synthetic display image; and introducing a previous frame result into the fused image, and realizing time continuous output based on an inter-frame smooth function. And outputting the synthesized texture to a device supporting a plurality of stereoscopic display modes through a graphic rendering pipeline. According to the method, efficient fusion of the 3D image and the UI is realized, the rendering efficiency and the visual immersion are improved, and the method is suitable for scenes such as virtual reality, augmented reality and digital twinning.
Owner:JIANGSU LIREN TECH CO LTD

3D Gaussian splash rendering optimization method in VR based on Unity engine

The invention discloses a 3D Gaussian splash rendering optimization method based on a Unity engine in VR, and relates to the technical field of computer graphics. PLY point cloud files are converted into SOG high-compression formats containing multi-level LOD information, after low-transparency Gaussian points are removed, Morton coding sorting is carried out on the center coordinates of the Gaussian points, and then the 3D Gaussian splash rendering optimization method based on the Unity engine in VR is realized. The method comprises the following steps: constructing an octree spatial index containing a spatial bounding box and multiple LOD data, removing Gaussian points in a grading manner according to a camera distance, selecting an LOD hierarchy, carrying out deep barrel sorting on visible Gaussian points, executing drawing by taking a barrel as a unit, and combining near-to-far sorting, an improved mixed equation and screen space edge removal and amplification operation to obtain a target image. According to the method, through multi-dimensional optimization such as loading, space elimination and rendering, the loading efficiency of the VR equipment is improved, the rendering burden is reduced, Tile-Based hardware is adapted, and smooth operation of 3D Gaussian splashing on the VR all-in-one machine is realized.
Owner:YUANMENG SPACE DIGITAL TECHNOLOGY (CHENGDU) CO LTD

Personalized replacing, cutting and deformation rendering method and system for design file

The invention relates to the technical field of graphic image processing, and discloses a personalized replacement cutting deformation rendering method and system for a design file, and the method comprises the steps: 1, analyzing the design file, binding an external material with a target layer according to a replacement mapping table, and obtaining an adaptive material texture; 2, performing normalization deformation to form a single inverse mapping rule; step 3, sampling according to a single inverse mapping rule and applying a mask to obtain a clipped layer; 4, setting a synthesis area for the cutting group, and pre-multiplying transparency accumulation to obtain local synthesis textures of the cutting group; step 5, pasting the texture back to the main canvas and combining the texture with the non-group layer according to a mixed mode; step 6, determining a dirty rectangular region according to propagation change of the layer dependency graph, and generating a multiplexing identifier and a texture fingerprint; and step 7, outputting the main canvas and exporting the texture and metadata. According to the invention, stable, efficient and traceable reuse of integrated online rendering of personalized replacement, cutting and deformation of design files is realized.
Owner:XIAMEN FINGERPRINT TECH CO LTD

Visual special effect processing method and device, storage medium and terminal

The invention discloses a visual special effect processing method and device, a storage medium and a terminal, relates to the technical field of computer graphic image processing, and aims at solving the problem that in a complex special effect scene, the number and motion states of particles in different areas are remarkably different. Counting the number and the movement direction of particles in the region, and evaluating the operation complex characteristics of the region; when the evaluation result is a high-complexity feature, region division is carried out, the particle state of each divided region is obtained, the ratio of dynamic particles to static particles is calculated, the particle pushing speed is detected, and the total loss of particle operation is calculated; setting a detection time point, extracting particle transparency and evaluating the transparency change degree; the total loss and the transparency change degree are synthesized, whether the particle pushing processing is switched into particle reactivation or not is judged, and therefore the special effect fluency is improved, and the particle loss is reduced.
Owner:XIXIAN TECH CO LTD

Graphical user interface for facial recognition display in electronic devices

1. Name of this design product: Graphical user interface for facial recognition display of electronic devices. 2. Purpose of this design product: for use in an electronic device. 3. The key design point of this design product lies in the graphical user interface content on the screen. 4. The picture or photo that best illustrates the key points of the design: main view. 5. Purpose of the graphical user interface: In the application interface, bubbles passing through the facial area automatically reduce their transparency, revealing the background of the person's face. Users click the back button at the bottom of the interface to interact. The gray frame part in the graphical user interface of this design product is the content screen, for example, the gray frame part is a picture, and the X part represents text and / or numbers.
Owner:BEIJING BAIDU NETCOM SCI & TECH CO LTD

Genre Map of the Graphical User Interface for Music Recommendations of an Electronic Device

1. Name of the Design Product: Genre Map of the Graphical User Interface for Music Recommendations of an Electronic Device. 2. Use of the Design Product: For an electronic device. 3. Design Key Points of the Design Product: Lies in the interface content of the graphical user interface. 4. Picture or Photo that Best Illustrates the Design Key Points: The front view of Design 1. 5. Design 4 is designated as the basic design. 6. Use of the Graphical User Interface: The overall graphical user interface of this design is used to view music recommendations, and the local use is to view the cloud village genre map. The front view of Design 1 is a music recommendation display page. The cloud village genre map is displayed at the lower part of the interface. Users can swipe left on the map to switch to other pages. Clicking on any genre in the map can view the genre details. Clicking on "Play Randomly" at the lower part of the interface can play songs randomly. The interaction methods of Designs 2 - 5 are the same as that of Design 1. The front view of Design 6 is a music recommendation display page. The cloud village genre map is displayed at the lower part of the interface. The current page shows that the new map is under construction. Users can swipe right on the map to switch to other pages. 7. Other Situations Requiring Explanation: Other Explanation: This design product requests partial protection. The parts coated with gray semi - transparency in the interface are the parts not requested for protection, and the parts not coated with gray semi - transparency are the parts requested for protection.
Owner:HANGZHOU NETEASE CLOUD MUSIC TECH CO LTD

An animation display method, related device and storage medium

The application relates to the technical field of graphic display, and discloses an animation display method, related devices and a storage medium, wherein the animation display method comprises the following steps: S1, in an animation display scene, for a transparent superposition region containing a highlight background in a picture, determining a luminance change range and establishing a corresponding relationship between luminance and transparency, forming a unified display reference basis; S2, according to the display reference basis, performing step-by-step linearization processing on foreground color, background color and transparency, limiting the numerical range of color and transparency, and preventing abnormal deviation of transparency in the highlight pixel interval; through dynamic corresponding and linearization inhibition control of luminance and transparency, the application stabilizes the transparency change in the highlight area, avoids reverse color and light emission artifacts; and through transparent transition layer reconstruction and frame sequence output control, smooth transition and continuous display are realized, and the naturalness and system stability of animation display are improved.
Owner:WEIFANG UNIVERSITY

A multi-screenshot editing and annotation system and a method of using the same

The application provides a multi-screenshot editing and annotation system and a use method thereof, which comprises: a screenshot module, which realizes execution area screenshot, full-screen screenshot or window screenshot operation; an interface control module, which realizes dynamic adjustment of main interface size and menu layout according to screenshot size, controls interface top edge display and shelter area avoidance; a puzzle and overlay module, which realizes zooming, rotating, mirroring or transparency transformation of screenshots and arranges them in an automatic puzzle or overlay mode; a graphic editing module, which realizes addition / modification of graphic elements, realizes picture comparison and CAD auxiliary design function; a graphic and text annotation module, which realizes addition of graphic symbol marks, text annotation and mechanical drawing standard annotation; and a fast picture file management module, which realizes automatic saving of screenshots according to serial numbers, quick browsing and modification and user self-defined setting management. The application provides a more efficient and convenient multi-screenshot editing and annotation system and method, so as to simplify operation process, improve work efficiency and enhance user experience.
Owner:SHENZHEN LIANYING TECH CO LTD

Graphical interface-based foldable and unfoldable translation result floating window display method and system

The invention discloses a foldable and unfoldable translation result floating window display method and system based on a graphical interface. The method comprises the following steps: when a user triggers translation operation, an OCR (Optical Character Recognition) module extracts a text specified by the user in a graphical interface, and a translation module generates a translation result and instantly displays the translation result on an original interface through a floating window display module. The floating window can be switched between an unfolded state and a folded state according to user operation, and supports automatic folding, language switching and transparency setting. The system can record the floating window state and restore the floating window state during next display. The translation module can use an online or local model to realize quick translation across operating systems and any graphical interface. Through the method and the system, a user can quickly obtain interface text translation without switching applications, so that the cross-language office efficiency and the use experience are improved.
Owner:罗岗岗

Analog quantity display method, device and system of monitoring interface and storage medium

The invention relates to an analog quantity display method, device and system of a monitoring interface and a storage medium, relates to the technical field of data visualization, and at least solves the problems that the monitoring interface cannot display the continuous change trend of parameters, so that the information expression dimension in the monitoring interface is single, the intuition is poor, and the early warning is lacked. The method comprises the following steps: constructing a preset mapping curve representing a mapping relation between an analog quantity value and a style component according to a plurality of preset feature points of a target graphic element input by a user; the style component comprises color and transparency; the analog quantity value is used for indicating the to-be-displayed color and transparency of the target graphic element; acquiring a detected current analog quantity value in real time; determining a target style component corresponding to the current analog quantity value according to a preset mapping curve; the target style component comprises a target color value and a target transparency value; and adjusting the color and transparency of the preset graphic element in real time according to the target style component.
Owner:BEIJING GUODIAN ZHISHEN CONTROL TONGDY

Low power content transparency control

Content transparency control implemented on a central processing unit, or a graphics processing unit to post-process live video content requires direct access to double data rate memory and can demand significant amounts of power. A solution addresses this issue by exploiting temporal noise reduction hardware and software already included in an image signal processor. The temporal noise reduction hardware and software are modified to support content transparency control in tandem with temporal noise reduction. Specifically, the feedback weight map and the output weight map used in temporal noise reduction to blend an input image and a retrieved reference image can be controlled based on a semantic map to effectuate content transparency control.
Owner:INTEL CORP

Remote parking graphical user interface of an electronic device

1. Name of the Design Product: Graphical User Interface for Remote Parking of Electronic Devices. 2. Use of the Design Product: For an electronic device. 3. Design Key Points of the Design Product: Lies in the interface content of the graphical user interface. 4. Picture or Photo that Best Illustrates the Design Key Points: Front View. 5. Use of the Graphical User Interface: This graphical user interface of the design is used for remote parking. The front view is the home page of the remote parking interface. When the user long-presses the start parking button, the interface presents the changing state diagram 1. In the changing state diagram 1, it shows that the vehicle starts to park in. When the vehicle moves to the parking space and the parking is completed, the interface successively presents the changing state diagram 2 and the changing state diagram 3. 6. Other Situations Requiring Explanation: Other Explanation: The areas coated with gray semi-transparency in the interface represent the content screen.
Owner:AVATR CO LTD

Image fusion stereoscopic display method and system based on unity engine

The application provides an image fusion stereoscopic display method and system based on a Unity engine, and relates to the fields of computer graphics and virtual reality technology.The method configures left-eye and right-eye cameras in a Unity scene, collects left and right view angle images according to a pupil distance parameter, and generates left-eye and right-eye rendering textures;UI textures are generated according to the Canvas types of UI elements, and parallax compensation, pixel alignment and image fusion processing are performed through Compute Shader, the UI texture transparency is superimposed, and a composite display image is generated;the fusion image introduces the results of the previous frame, and time-continuous output is realized based on an inter-frame smoothing function.The composite texture is output to a device supporting multiple stereoscopic display modes through a graphics rendering pipeline.The application realizes efficient fusion of 3D images and UI, improves rendering efficiency and visual immersion, and is suitable for virtual reality, augmented reality and digital twin scenes.
Owner:JIANGSU LIREN TECH CO LTD

Electronic gaming machines with out-of-process rendering

An electronic gaming machine architecture is provided in which a gaming platform application and wagering game applications are executed in separate processes but may share access to common display windows; such display windows may be caused to be generated by the gaming platform application, which may then assign specific display windows to the various wagering game applications, along with window handles usable to direct graphical content thereto. The wagering game applications may then direct graphical content to the display windows, while the gaming platform application may retain control over the size, position, transparency, and / or z-order of the display windows.
Owner:ARISTOCRAT TECH AUSTRALIA PTY LTD

Electronic device with graphical user interface with drawing and graffiti function

1. Name of the product of this design: Electronic device with a graphical user interface with drawing and graffiti function. 2. Purpose of this design product: an electronic device. 3. The key design point of this design product lies in the graphical user interface. 4. The picture or photo that best illustrates the key points of the design: main view. 5. No design points, rear view, pitch view, left and right views are omitted. 6.Purpose of Graphical User Interface: Screen panel for drawing and graffiti. The main view is the interface display in standby mode. The user clicks on the "Drawing Graffiti" card in the Happy Life section to enter the device interface change state Figure 1. The user clicks the "Create" button in the upper right corner to enter the interface change state Figure 2. Interface change status Figure 2 is the graffiti drawing interface. There is a blank canvas in the middle of the page. The canvas name is displayed above the canvas. Click the "Edit" button to the right of the name to modify the title. Below the canvas are the "Undo" and "Forward" buttons, as well as the "Pencil", "Marker", "Finger Pen", "Fountain Pen", "Brush" brushes, eraser, "Color Wheel" and "More" buttons. Click the "Marker" button to enter the interface change state Figure 3. Interface change status Figure 3 is the marker pen thickness and transparency selection interface. Click the "Color Disc" button in the interface change state diagram 3 to enter the interface change state diagram 4. Interface change status Figure 4 is a color selection interface, which provides grid color, spectrum color and color transparency for users to choose. Click the "Close" button in the upper right corner of the floating window to enter the interface change state diagram 5, and click the "More" button in the interface change state diagram 5 to enter the interface change state diagram 6. Interface change state diagram 6 can add text or add shapes. Click on the interface change state diagram 6 to add a shape and enter the interface change state diagram 7. Click the "Save" button to enter the interface change state Figure 8. Figure 8 shows the interface for displaying all graffiti. Each graffiti card consists of a picture, a graffiti name, a more button, and a time. The upper right corner displays the manage and create buttons for deleting and adding graffiti.
Owner:NINGBO FOTILE KITCHEN WARE CO LTD

A water body rendering method, device, equipment and storage medium

PendingCN122312847AEngineeringComputer graphics
This invention discloses a water rendering method, apparatus, device, and storage medium, relating to the field of computer graphics and rendering technology. The method includes: acquiring preset noise disturbance data and water wave flow data, calculating offset vectors, and calculating several water wave velocities; based on the several water wave velocities and preset noise texture, sampling normal data corresponding to each water wave velocity, and fusing all normal data to obtain a fused normal; based on the uv coordinates of each pixel of the target water body graphic, sampling water wave texture data, obtaining pixel transparency values, and calculating the basic water color of each pixel; determining the reflection direction, and sampling a cube map of water surface reflection based on the reflection direction; calculating the final water body pixel color values, and performing water body rendering based on the water body pixel color values. This invention solves the technical problems in the prior art where rendered water surface fluctuations cannot provide sufficient fluctuation levels, the transition of rendered water surfaces is unnatural, and the edge effects are harsh.
Owner:GUANGZHOU SHIJING MEDICAL SOFTWARE CO LTD

Induction Sensitivity Setting Area of the Graphical User Interface for Setting the Induction Sensitivity of an Electronic Device

1. Name of the product of this design: Sensing sensitivity setting area of the graphical user interface for an electronic device. 2. Use of the product of this design: For an electronic device. 3. Design key points of the product of this design: Lies in the partial display of the graphical user interface. 4. Picture or photo that best shows the design key points: The front view of Design 1. 5. Design 1 is designated as the basic design. 6. Use of the graphical user interface: This graphical user interface is the sensing sensitivity setting interface for a sensor, used to set the sensitivity of the sensor. 7. Human-computer interaction method of the graphical user interface: The front views of Design 1 - Design 10 are the graphical user interfaces for the sensing sensitivity setting of an electronic device. The threshold slider in the interface can be dragged to adjust the sensitivity of the sensor. In the front view of Design 4, the user drags the threshold bar downward as a whole to enter the variant state diagram of Design 4. In the front view of Design 5, the user drags the threshold slider upward to enter the variant state diagram of Design 5. In the front view of Design 6, the user clicks or long-presses the virtual button of "Auto-adjust sensitivity" to enter the variant state diagram of Design 6. [[ID=I9]] In the front view of Design 7, the user clicks the circular icon to the left of "Medium", and Design 7 enters the variant state diagram 1. In the variant state diagram 1 of Design 7, click the circular icon to the left of "Low" to enter the variant state diagram 2 of Design 7. In the front view of Design 8, the user clicks the magnifying glass virtual button or makes a two-finger outward separating swipe on the sensing bar to enter the variant state diagram 1 of Design 8. In the variant state diagram 1 of Design 8, drag the threshold slider of 0m - 0.25m upward to enter the variant state diagram 2 of Design 8. In the front view of Design 9, the user clicks the magnifying glass virtual button or makes a two-finger outward separating swipe on the sensing bar to enter the variant state diagram 1 of Design 9. In the variant state diagram 1 of Design 9, gently touch the threshold slider of 0m - 0.25m to enter the variant state diagram 2 of Design 9. In the variant state diagram 2 of Design 9, drag the threshold slider of 0m - 0.25m upward to enter the variant state diagram 3 of Design 9. In the variant state diagram 3 of Design 9, when the user releases the finger, enter the variant state diagram 4 of Design 9. In the front view of Design 10, the user gently touches any position of the threshold slider to enter the variant state diagram 1 of Design 10. In the variant state diagram 1 of Design 10, the user drags the threshold slider downward to enter the variant state diagram 2 of Design 10. In the variant state diagram 2 of Design 10, when the user releases the finger, enter the variant state diagram 3 of Design 10. In each of the front views, state change diagrams, and reference diagrams of the interface usage states, the energy value on the coordinate axis changes in response to the sensor detection result, and the displayed energy value is only used to illustrate an exemplary scenario of this design application. 8. Other circumstances that need to be explained. Other explanations: This design is a partial design. The parts coated with red transparency are not claimed, and the other parts are claimed.
Owner:WUHAN LINPTECH

Proximity Sensing Range Setting Module of the Graphical User Interface for Inductive Settings of Electronic Devices

1. Name of the Design Product: Proximity Sensing Range Setting Module of the Graphical User Interface for Inductive Settings of Electronic Devices. 2. Use of the Design Product: For an electronic device. 3. Design Key Points of the Design Product: Lies in the partial display of the graphical user interface. 4. Picture or Photograph that Best Illustrates the Design Key Points: Front View. 5. Use of the Graphical User Interface: The use of this graphical user interface is to set the proximity sensing range of the sensor. 6. Human-Computer Interaction Method of the Graphical User Interface: The front view is the proximity sensing range setting page of the sensor. In the front view, when the user swipes the horizontal bar to the halfway point to the right or clicks on the halfway point of the horizontal bar, it enters Variation State Diagram 1. In Variation State Diagram 1, when the user swipes the horizontal bar to the three-quarter point to the right or clicks on the three-quarter point of the horizontal bar, it enters Variation State Diagram 2. In Variation State Diagram 2, when the user swipes the horizontal bar to the far right or clicks on the far right of the horizontal bar, it enters Variation State Diagram 3. The values in the brackets in each interface change in response to the values set by the horizontal bar. 7. Other Circumstances Requiring Explanation: Other Explanation: This design is a partial design. The parts coated with red transparency are the parts not claimed for protection, and the other parts are the parts claimed for protection.
Owner:WUHAN LINPTECH

The sensing recording display area of the graphical user interface for sensing recording of an electronic device

1. Name of the design product: Inductive recording display area of the graphical user interface of an electronic device. 2. Use of the design product: For an electronic device. 3. Design points of the design product: Lies in the partial graphical user interface display. 4. Picture or photo that best shows the design points: The front view of Design 1. 5. Design 1 is designated as the basic design. 6. Use of the graphical user interface: This graphical user interface is the inductive recording display graphical user interface of an electronic device, used to display the inductive records of sensors. 7. Human-computer interaction mode of the graphical user interface: The front views of Design 1 - Design 3 are the inductive recording display graphical user interfaces of an electronic device. In the front view of Design 2, when the sensor detects someone, it enters the variant state diagram of Design 2. In the front view of Design 3, when the sensor detects someone, it enters the variant state diagram of Design 3. In each front view and reference diagram of the interface usage state, the inductive recording display bar in the interface displays different colors in response to changes in the detection results within the detection range. The color of the bar displayed in the interface is only used to illustrate an exemplary scenario of this design application. 8. Other situations that need to be explained: Other explanations: This design is a partial design. The parts coated with red transparency are the parts not claimed for protection, and the other parts are the parts claimed for protection.
Owner:WUHAN LINPTECH

Optical film, frosted offset plate and preparation method thereof

The optical film, frosted offset plate and its preparation method involved in the present invention include: S1. Using graphic processing software to obtain a random pattern with a number of pixel points through random dot combination, and the pixel points are square dots; S2. Adding a number of single-point templates and replacing the pixel points with the single-point templates to obtain a frosted effect pattern; S3. According to the frosted effect pattern, performing photolithography on the offset plate to obtain a frosted offset plate with a frosted effect. The shape of the random dots of the frosted effect pattern is more diversified and at the same time reduces the design difficulty; the random dots after photolithography are independent of each other, the frosted effect is relatively delicate and there is no granularity; the offset plate has a smooth groove type with a convex structure or a concave structure; and the preparation method is simple in operation and can obtain different frosted effects such as frosted transparency, layering and fading out.
Owner:SVG TECH GRP CO LTD

Dynamic graphical user interface for album previews on an electronic device

1. The name of the design product: album preview dynamic GUI of electronic device. 2. The use of the design product: an electronic device. 3. The design points of the design product: the GUI in the electronic device. 4. The picture or photo that best shows the design points: design 1 dynamic change state diagram 1. 5. The electronic device is a common design, and the other views of design 1-2 are omitted. 6. Design 1 is designated as the basic design. 7. The use of the GUI: the product interface of design 1-2 is an interactive interface that displays album preview dynamics; when purchasing a star's peripheral, the album preview application is operated, and after clicking on the album, a musical note icon is generated, which starts to move along a parabolic trajectory to the bottom operation area. During the movement, the transparency of the icon gradually changes from 0 to 100%, and the size changes from small to large, while the one-click purchase button at the bottom moves linearly to the left as the musical note icon moves. When the musical note icon moves to the final position, the album randomly plays the preview music, the musical note starts to rotate clockwise, and five colorful musical note dynamics are displayed along the Bezier curve from the position of the musical note. After the user clicks on the album (for example, the upper album A), the dynamic effect from design 1 main view to design 1 interface change state diagram 22 is presented. After the user clicks on the album (for example, the middle album D), the dynamic effect from design 2 main view to design 2 interface change state diagram 18 is presented. The gray area in the interface is the content picture.
Owner:小芒电子商务有限责任公司

Digital twinning system of strip mine drilling machine based on WEBGL

The invention discloses a digital twin system of a strip mine drilling machine based on WEBGL, which is constructed based on Web technology, adopts a three-dimensional visual engine taking WebGL as a bottom graphic interface, comprises mainstream open source frameworks such as Cesium and Three.js, and performs real-time butt joint with data of a front-end visual platform and a rear-end drilling machine sensor. Key operation information such as the geographic position, the drill boom posture and the operation track of the drilling machine can be visually displayed in a common browser, and the transparency and controllability of equipment operation are greatly enhanced.
Owner:CHINA UNIV OF MINING & TECH

Main body of a presentation information graphical user interface for an electronic device

1. The name of the design product: the main body of the display information graphical user interface of electronic equipment. 2. The use of the design product: for electronic equipment. 3. The design points of the design product: the displayed graphical user interface content. 4. The picture or photo that best indicates the design points: design 1 front view. 5. The usual design, omitting the left view, right view, rear view, bottom view, and top view of design 1 and design 2. 6. Design 1 is designated as the basic design. 7. The use of the graphical user interface: for electronic equipment display prompt information. 8. The human-computer interaction mode of the graphical user interface: in design 1 and design 2, the graphics or text displayed in the middle area of the picture are used to display prompt information of certain settings or functions of the electronic equipment. Design 1 front view, design 1 interface change state figure 1, and design 1 interface change state figure 2 are used to display different transparency levels of the graphical user interface background. When the user adjusts the transparency of the graphical user interface background, the interface changes from design 1 front view to design 1 interface change state figure 1, and when the user continues to adjust the transparency, the interface changes from design 1 front view to design 1 interface change state figure 2. Design 2 front view is used to display the operation prompt information of the electronic equipment, and the user can perform corresponding operations according to the prompt information. 9. Other circumstances that need to be explained: in the design, the content drawn with dashed lines is not claimed, the other parts are claimed, and the rectangular frame drawn with dashed lines can be used to display picture, video, and other content screens.
Owner:BEIJING UNICORN TECH CO LTD

3D gaussian splatting rendering optimization method in VR based on unity engine

The application discloses a 3D Gaussian splash rendering optimization method based on a Unity engine in VR, relates to the technical field of computer graphics, and converts a PLY point cloud file into a SOG high compression format containing multi-level LOD information, removes low-transparency Gaussian points, carries out Morton coding sorting on Gaussian point center coordinates, constructs an octree space index containing a space bounding box and multi-LOD data, removes Gaussian points according to camera distance grading and selects LOD levels, carries out depth bucket sorting on visible Gaussian points, executes drawing in the unit of a bucket, combines near-to-far sorting, an improved mixing equation and screen space edge removal and magnification operation, extracts Gaussian ellipse center points to calculate motion vectors, and fuses multiple optimization results to generate frame image output. The application improves VR device loading efficiency, reduces rendering burden, adapts to Tile-Based hardware, and realizes smooth running of 3D Gaussian splash on a VR all-in-one machine through multi-dimensional optimization such as loading, space removal and rendering.
Owner:YUANMENG SPACE DIGITAL TECHNOLOGY (CHENGDU) CO LTD

Design document-oriented personalized replacement tailoring deformation rendering method and system

The application relates to the technical field of graphic image processing, and discloses a personalized replacement, cutting, deformation and rendering method and system for design files, which comprises the following steps: step 1, analyzing a design file, binding external materials with target layers according to a replacement mapping table, and obtaining adapted material textures; step 2, normalizing deformation, and forming a single inverse mapping rule; step 3, sampling and applying a mask according to the single inverse mapping rule, and obtaining a cut layer; step 4, setting a synthesis area for a cutting group, pre-multiplying transparency accumulation, and obtaining a local synthesis texture of the cutting group; step 5, pasting the texture back to a main canvas and combining the texture with non-group layers according to a mixing mode; step 6, propagating changes according to a layer dependency graph, determining a dirty rectangle area, and generating a reuse identifier and a texture fingerprint; and step 7, outputting the main canvas and exporting the texture and metadata. The application realizes stable, efficient and traceable reuse of integrated online rendering of personalized replacement, cutting and deformation for design files.
Owner:XIAMEN FINGERPRINT TECH CO LTD

Product object selection graphical user interface for electronic device

1. The name of the design product: product object selection graphical user interface of electronic equipment. 2. The use of the design product: an electronic device. 3. The design points of the design product: the content of the graphical user interface. 4. The picture or photo that best indicates the design points: design 1 front view. 5. The appearance design claimed contains color. 6. Design 1 is designated as the basic design. 7. The use of the graphical user interface: for providing differentiation for different user groups (including gender, age group, employment relationship, teacher-student, etc.) for platform products, so as to allocate different resources. 8. The human-computer interaction mode of the graphical user interface: design 1: design 1 front view is the main interface of product object selection; click "adult" block in design 1 front view, "adult" block stretches to the right while displaying a colored background, "child" block shrinks in width and reduces transparency, and enters design 1 interface change state diagram. Design 2: Design 2 front view is the main interface of product object selection; click "child" block in design 2 front view, "child" block stretches to the left while displaying a colored background, "adult" block shrinks in width and reduces transparency, and enters design 2 interface change state diagram. Design 3: Design 3 front view is the main interface of product object selection; click "start making" button at the bottom of design 3 front view, enter design 3 interface change state diagram, and prompt "please select object first".
Owner:BEIJING WATERDROP TECH GRP CO LTD

Object-based composite image rendering using alpha blending

In one aspect, graphic design can be accomplished through generative, object-based composite image rendering. Additionally, alpha transparency can be included in the generative images. Thus, text-to-image models may be used to independently configure the appearance of different graphical objects that are presented in the same graphics space, with primitive base images being used as templates and with the text-to-image model using the templates and a prompt to then generate additional graphical objects with alpha transparency. The generated graphical objects can then act as layers with respect to each other such that they can be independently exported, moved, and further adjusted via additional prompts to the text-to-image model.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Induction sensitivity setting area of the graphical user interface for setting the induction sensitivity of an electronic device

1. Name of the product of this design: Sensing sensitivity setting area of the graphical user interface for an electronic device. 2. Use of the product of this design: For an electronic device. 3. Design key points of the product of this design: Lies in the partial display of the graphical user interface. 4. Picture or photo that best shows the design key points: The front view of Design 1. 5. Designate Design 1 as the basic design. 6. Use of the graphical user interface: This graphical user interface is the sensing sensitivity setting interface of the sensor, used to set the sensitivity of the sensor. 7. Human-computer interaction method of the graphical user interface: The front views of Design 1 - Design 7 are the graphical user interfaces for the sensing sensitivity setting of the electronic device. The user can drag the threshold vertical bar in the interface up and down to adjust the sensitivity of the sensor. In the front view of Design 4, the user clicks the circular icon to the left of "Medium" to enter the first variant view of Design 4. In the first variant view of Design 4, the user clicks the circular icon to the left of "Low" to enter the second variant view of Design 4. In the front view of Design 5, the user clicks the circular icon to the left of "Medium" to enter the first variant view of Design 5. In the first variant view of Design 5, the user clicks the circular icon to the left of "Low" to enter the second variant view of Design 5. In the front view of Design 6, the user touches the threshold vertical bar above 2.25m - 3m to enter the first variant view of Design 6. In the first variant view of Design 6, the user slides down the threshold vertical bar above 2.25m - 3m to enter the second variant view of Design 6. In the second variant view of Design 6, the user releases the finger to enter the third variant view of Design 6. In the front view of Design 7, the user slides down the threshold vertical bar above 0m - 0.75m to enter the variant view of Design 7. 8. Other circumstances that need to be explained: Other explanations: This design is a partial design. The parts coated with red transparency are the parts not claimed for protection, and other parts are the parts claimed for protection.
Owner:WUHAN LINPTECH

Rendering method and device, equipment, medium and program product

The invention relates to the technical field of graphic rendering, and discloses a rendering method and device, equipment, a medium and a program product, and the method comprises the steps: obtaining a transparent map of a to-be-rendered target model; generating a distance field map of the target model according to the transparent map; the distance field map is used for representing a distance value between each texel and the edge of the target model represented by the transparent map; determining a target depth corresponding to the target model, and determining target transparency at each position of the target model according to the target depth and a distance value in the distance field map; the target transparency and the target depth are in positive correlation, and the target transparency and the distance value in the distance field map are in negative correlation; and rendering the target model according to the target transparency. According to the method, the transparency of external expansion can be determined in real time, light-weight rapid rendering can be realized, the problems of moire, missing and the like can be remarkably reduced, and the rendering effect is ensured.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD