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34 results about "Transparency (graphic)" patented technology

Transparency is possible in a number of graphics file formats. The term transparency is used in various ways by different people, but at its simplest there is "full transparency" i.e. something that is completely invisible. Only part of a graphic should be fully transparent, or there would be nothing to see. More complex is "partial transparency" or "translucency" where the effect is achieved that a graphic is partially transparent in the same way as colored glass. Since ultimately a printed page or computer or television screen can only be one color at a point, partial transparency is always simulated at some level by mixing colors. There are many different ways to mix colors, so in some cases transparency is ambiguous.

Antialiasing compositing in graphic object rendering

Disclosed is an imaging engine system (699) generally intended for the reproduction of graphical object images using apparatus having limited computing resources, such as so-called “thin clients”. Numerous developments of traditional image processing and rendering enable high quality image generation. One such development takes advantage of temporal coherence between one frame in an animation sequence and the succeeding frame. In particular, there will often be some edges (233, 235) of graphical objects that remain “static” across several contiguous frames. One example of this includes those edges used to draw image background detail. Another development performs antialiasing during scan line rendering of a graphic object image where sub-pixel resolution coverage bit-masks (A-buffers 29-34) are generated for a limited number of scan lines at a time. Preferably the A-buffers are generated for only one pixel at a time. Another development relates to rendering a scan line of a graphic object image in a scan line renderer for a span of pixels lying between two x-order consecutive edges intersecting the scan line. For the span of pixels, this development maintains a subset of depths present in the rendering, the subset being those depths that are present on the span and being maintained in depth order (590) and subject to removal of depths where the corresponding depth is no longer active. In another development a compositing stack (6101-6107) of image layers to be rendered in a raster scan fashion is simplified. Rendering is operable over a run of two or more pixels within which a relationship between graphical objects contributing to the layers does not change. The layers are first divided into groups (6110, 6112, 6114), with each group being separated by a layer having variable transparency (6111, 6113). For a top one of the groups, layers having constant color in the run are reduced to a single equivalent color (6115, 6116, 6117) having an associated accumulated contribution. Many other developments are disclosed.
Owner:CANON KK

Displaying transparency characteristic aids

A method, system and program for displaying transparency characteristic aids are provided. A user interface is displayed comprising at least one displayable object within a display area controlled by a computer system. Responsive to an initiating event, placing a transparency characteristic aid within the display area in association with the initiating event, such that the at least one displayable object is not obscured by the transparency characteristic aid. The transparency resource aid may indicate resource usage of hardware, software, and graphical characteristics.
Owner:INTELLECTUAL DISCOVERY INC

Compositing with a sub-pixel mask in graphic object rendering

Disclosed is an imaging engine system (699) generally intended for the reproduction of graphical object images using apparatus having limited computing resources, such as so-called “thin clients”. Numerous developments of traditional image processing and rendering enable high quality image generation. One such development takes advantage of temporal coherence between one frame in an animation sequence and the succeeding frame. In particular, there will often be some edges (233, 235) of graphical objects that remain “static” across several contiguous frames. One example of this includes those edges used to draw image background detail. Another development performs antialiasing during scan line rendering of a graphic object image where sub-pixel resolution coverage bit-masks (A-buffers 29-34) are generated for a limited number of scan lines at a time. Preferably the A-buffers are generated for only one pixel at a time. Another development relates to rendering a scan line of a graphic object image in a scan line renderer for a span of pixels lying between two x-order consecutive edges intersecting the scan line. For the span of pixels, this development maintains a subset of depths present in the rendering, the subset being those depths that are present on the span and being maintained in depth order (590) and subject to removal of depths where the corresponding depth is no longer active. In another development a compositing stack (6101-6107) of image layers to be rendered in a raster scan fashion is simplified. Rendering is operable over a run of two or more pixels within which a relationship between graphical objects contributing to the layers does not change. The layers are first divided into groups (6110, 6112, 6114), with each group being separated by a layer having variable transparency (6111, 6113). For a top one of the groups, layers having constant color in the run are reduced to a single equivalent color (6115, 6116, 6117) having an associated accumulated contribution. Many other developments are disclosed.
Owner:CANON KK

Game-based drawing method and drawing device, electronic equipment and storage medium

The invention provides a game-based drawing method and drawing device, electronic equipment and a storage medium, and relates to the technical field of rendering. According to the method, a graphical user interface can be displayed through terminal equipment, the graphical user interface displays a main scene interface, the main scene interface comprises a drawing area, and the method comprises the following steps: in response to a drawing operation in the drawing area, obtaining the drawing parameter of the sampling point in the drawing track; according to the drawing parameters of the sampling points and preset chartlets, generating chartlets corresponding to the sampling points, wherein the preset chartlets are configured with preset transparency; according to the chartlets corresponding to the sampling points and the main rendering target, obtaining the drawing graph corresponding to the drawing track, wherein the main rendering target is the rendering target corresponding to the current main scene. By applying the embodiment of the invention, the drawing graph can be rendered according to the multiple chartlets corresponding to the multiple sampling points, so that the drawing graph presents a brush effect, and presentation details of the drawing can be enriched.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Transparency-conserving method to generate and blend images

A system embodying the invention includes a controlling device 110 and a set of rendering devices 120, with the effect that the controlling device 110 can distribute a set of objects to the rendering devices 120. Each rendering device 120 computes a (2D) image in response to the objects assigned to it, including computing multiple overlapping images and using a graphics processor 119 to blend those images into a resultant image. To interface with the graphics processor, each rendering device 120 spoofs the α-value with a pixel feature other than opacity (opacity is expected by the graphics processor 119), with the effect that the graphics processor 119 delivers useful α-values, while still delivering correct color values, for each pixel. This has the effect that the resultant images include transparency information sufficient to combine them using transparency blending.
Owner:NVIDIA CORP

Bullet screen area adjusting method and device

The embodiment of the invention provides a bullet screen area adjusting method and device applied to a touch terminal, the method comprises steps of when the number of the first barrages in the videolive broadcast area in a graphical user interface of the touch terminal is greater than a preset threshold value, responding to an awakening operation acting on the video live broadcast area, displaying an initial bullet screen area with transparency, wherein the initial bullet screen area comprises a plurality of adjusting controls; then responding to act on the initial bullet screen area, and / ora first adjustment operation of at least one adjustment control, determining first adjustment information corresponding to the first adjustment operation, displaying a target bullet screen area corresponding to the first adjustment information. Therefore, in the process of watching the live broadcast, when the number of the barrages in the live broadcast area is greater than the preset thresholdvalue, the user can arouse the bullet screen area through simple operation and perform personalized adjustment on the barrage area through further adjustment operation, so that personalized adjustmentof the bullet screen area is realized, the adjustment process is simple, and the degree of freedom is high.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Computer-implemented method of displaying an assembly of digitally modeled objects revealing hidden objects

A computer-implemented method of displaying an assembly of digitally modeled objects revealing hidden objects. A computer-implemented method displays an assembly of digitally modeled objects in a three-dimensional scene, by the steps of: defining at least one object of the assembly as being revealable; generating a graphical representation of the assembly wherein said revealable object is located at least partially behind at least another object, called hiding object, and displaying said graphical representation; using a graphical tool selecting a region of said graphical representation of the assembly, called a revealing zone; and rendering a three-dimensional scene comprising a three-dimensional representation of the assembly wherein a portion of the revealable object located behind the hiding object and comprised within the revealing zone is shown by transparency through said hiding object. A computer program product, a non-volatile computer-readable data-storage medium and a Computer Aided Design system for carrying out such a method.
Owner:DASSAULT SYSTEMES

Picture display method and system of electronic equipment

The invention discloses a picture display method of electronic equipment. The method comprises the following steps: S10, the electronic equipment adopts a lightweight general graphics library LVGL asa graphical user interface GUI system framework, adds a decoding function of a picture in a PNG format in the LVGL system framework, and is in butt joint with a drawing interface of the LVGL system framework; S20, the electronic equipment changes the picture into a transparent PNG8 format, stores the picture as an array data structure of a C language, and stores the array data structure into the electronic equipment as a part of system firmware; and S30, the electronic equipment decodes the picture with the transparency in the PNG8 format and displays the picture on a screen of the electronicequipment line by line. The LVGL system framework has the characteristic of small code quantity, but does not support decoding of a picture in a PNG format. A PNG picture decoding function is added inthe LVGL system framework, and meanwhile, the pictures in the system firmware are stored in a PNG format, so that the storage space of the system firmware of the electronic equipment is reduced to the greatest extent. The volume of the system firmware of the electronic equipment can be reduced to the greatest extent.
Owner:ASR MICROELECTRONICS CO LTD
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