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37 results about "Transparency (graphic)" patented technology

Transparency is possible in a number of graphics file formats. The term transparency is used in various ways by different people, but at its simplest there is "full transparency" i.e. something that is completely invisible. Only part of a graphic should be fully transparent, or there would be nothing to see. More complex is "partial transparency" or "translucency" where the effect is achieved that a graphic is partially transparent in the same way as colored glass. Since ultimately a printed page or computer or television screen can only be one color at a point, partial transparency is always simulated at some level by mixing colors. There are many different ways to mix colors, so in some cases transparency is ambiguous.

Antialiasing compositing in graphic object rendering

Disclosed is an imaging engine system (699) generally intended for the reproduction of graphical object images using apparatus having limited computing resources, such as so-called “thin clients”. Numerous developments of traditional image processing and rendering enable high quality image generation. One such development takes advantage of temporal coherence between one frame in an animation sequence and the succeeding frame. In particular, there will often be some edges (233, 235) of graphical objects that remain “static” across several contiguous frames. One example of this includes those edges used to draw image background detail. Another development performs antialiasing during scan line rendering of a graphic object image where sub-pixel resolution coverage bit-masks (A-buffers 29-34) are generated for a limited number of scan lines at a time. Preferably the A-buffers are generated for only one pixel at a time. Another development relates to rendering a scan line of a graphic object image in a scan line renderer for a span of pixels lying between two x-order consecutive edges intersecting the scan line. For the span of pixels, this development maintains a subset of depths present in the rendering, the subset being those depths that are present on the span and being maintained in depth order (590) and subject to removal of depths where the corresponding depth is no longer active. In another development a compositing stack (6101-6107) of image layers to be rendered in a raster scan fashion is simplified. Rendering is operable over a run of two or more pixels within which a relationship between graphical objects contributing to the layers does not change. The layers are first divided into groups (6110, 6112, 6114), with each group being separated by a layer having variable transparency (6111, 6113). For a top one of the groups, layers having constant color in the run are reduced to a single equivalent color (6115, 6116, 6117) having an associated accumulated contribution. Many other developments are disclosed.
Owner:CANON KK

Displaying transparency characteristic aids

A method, system and program for displaying transparency characteristic aids are provided. A user interface is displayed comprising at least one displayable object within a display area controlled by a computer system. Responsive to an initiating event, placing a transparency characteristic aid within the display area in association with the initiating event, such that the at least one displayable object is not obscured by the transparency characteristic aid. The transparency resource aid may indicate resource usage of hardware, software, and graphical characteristics.
Owner:INTELLECTUAL DISCOVERY INC

System and method for non-linear magnification of images

A system for performing non-linear magnification of an image includes a graphics processing unit that runs a shader program featuring a magnification algorithm. The magnification algorithm calculates an index using a position of a pixel and the center of magnification as well as the radius of magnification. The index is used to access a Lookup Table to determine the displacement of the pixel. A magnification factor is also applied to the pixel as is a transparency factor and a border texture map to restrict pixel displacement.
Owner:VISUALYTICS

Compositing with a sub-pixel mask in graphic object rendering

Disclosed is an imaging engine system (699) generally intended for the reproduction of graphical object images using apparatus having limited computing resources, such as so-called “thin clients”. Numerous developments of traditional image processing and rendering enable high quality image generation. One such development takes advantage of temporal coherence between one frame in an animation sequence and the succeeding frame. In particular, there will often be some edges (233, 235) of graphical objects that remain “static” across several contiguous frames. One example of this includes those edges used to draw image background detail. Another development performs antialiasing during scan line rendering of a graphic object image where sub-pixel resolution coverage bit-masks (A-buffers 29-34) are generated for a limited number of scan lines at a time. Preferably the A-buffers are generated for only one pixel at a time. Another development relates to rendering a scan line of a graphic object image in a scan line renderer for a span of pixels lying between two x-order consecutive edges intersecting the scan line. For the span of pixels, this development maintains a subset of depths present in the rendering, the subset being those depths that are present on the span and being maintained in depth order (590) and subject to removal of depths where the corresponding depth is no longer active. In another development a compositing stack (6101-6107) of image layers to be rendered in a raster scan fashion is simplified. Rendering is operable over a run of two or more pixels within which a relationship between graphical objects contributing to the layers does not change. The layers are first divided into groups (6110, 6112, 6114), with each group being separated by a layer having variable transparency (6111, 6113). For a top one of the groups, layers having constant color in the run are reduced to a single equivalent color (6115, 6116, 6117) having an associated accumulated contribution. Many other developments are disclosed.
Owner:CANON KK

Optimising compositing calculations for a run of pixels

Disclosed is an imaging engine system (699) generally intended for the reproduction of graphical object images using apparatus having limited computing resources, such as so-called “thin clients”. Numerous developments of traditional image processing and rendering enable high quality image generation. One such development takes advantage of temporal coherence between one frame in an animation sequence and the succeeding frame. In particular, there will often be some edges (233, 235) of graphical objects that remain “static” across several contiguous frames. One example of this includes those edges used to draw image background detail. Another development performs antialiasing during scan line rendering of a graphic object image where sub-pixel resolution coverage bit-masks (A-buffers 29-34) are generated for a limited number of scan lines at a time. Preferably the A-buffers are generated for only one pixel at a time. Another development relates to rendering a scan line of a graphic object image in a scan line renderer for a span of pixels lying between two x-order consecutive edges intersecting the scan line. For the span of pixels, this development maintains a subset of depths present in the rendering, the subset being those depths that are present on the span and being maintained in depth order (590) and subject to removal of depths where the corresponding depth is no longer active. In another development a compositing stack (6101-6107) of image layers to be rendered in a raster scan fashion is simplified. Rendering is operable over a run of two or more pixels within which a relationship between graphical objects contributing to the layers does not change. The layers are first divided into groups (6110, 6112, 6114), with each group being separated by a layer having variable transparency (6111, 6113). For a top one of the groups, layers having constant color in the run are reduced to a single equivalent color (6115, 6116, 6117) having an associated accumulated contribution. Many other developments are disclosed.
Owner:CANON KK

Digital television roll title display method based on GIF (Graphic Interchange Format) image files

The invention relates to a GIF (Graphic Interchange Format) image file roll title display method based on a digital television set top box. Title files with GIF are played through a set top box, therefore, the characteristics of rapid terminal decoding and high efficiency are achieved; and the title files can be designed into various display effects including various character styles, fonts, sizes, colors and artistic effects, background colors and artistic effects, font boxes, box colors, background transparency, background artistic effects, title strip head and tail corners, background picture addition, and work space and line space adjustment.
Owner:WUHAN DONGTAI INFORMATION IND

Method and apparatus for printing transparent graphics

A method for printing documents containing transparent graphics objects includes creating a transparency list containing the transparent graphics objects of said document, and printing only objects contained in said transparency list as bitmaps.
Owner:ORACLE INT CORP

Game-based drawing method and drawing device, electronic equipment and storage medium

The invention provides a game-based drawing method and drawing device, electronic equipment and a storage medium, and relates to the technical field of rendering. According to the method, a graphical user interface can be displayed through terminal equipment, the graphical user interface displays a main scene interface, the main scene interface comprises a drawing area, and the method comprises the following steps: in response to a drawing operation in the drawing area, obtaining the drawing parameter of the sampling point in the drawing track; according to the drawing parameters of the sampling points and preset chartlets, generating chartlets corresponding to the sampling points, wherein the preset chartlets are configured with preset transparency; according to the chartlets corresponding to the sampling points and the main rendering target, obtaining the drawing graph corresponding to the drawing track, wherein the main rendering target is the rendering target corresponding to the current main scene. By applying the embodiment of the invention, the drawing graph can be rendered according to the multiple chartlets corresponding to the multiple sampling points, so that the drawing graph presents a brush effect, and presentation details of the drawing can be enriched.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Texture image transparency channel processing system in graphic system, apparatus thereof and method thereof

The invention discloses a texture image transparency channel processing system in a graphic system, an apparatus thereof and a method thereof. The texture image transparency channel processing system comprises the following parts: a compression processing apparatus used for inputting a plurality of transparency data of a texture image transparency channel, calculating and determining a quantity of different transparency values in the input transparency data, determining a diversity characteristic of the input transparency data, dynamically selecting and outputting a compression data format from a compression data structure apparatus, and compressing and outputting the input transparency data; a decompression processing apparatus used for receiving compressed transparency data, according to a data format of the compressed transparency data, and selecting different decompression modes to decompress and output the compressed transparency data. Compared with a present standard compression algorithm compression under the premise of a same compression ratio, a better compression effect is obtained in the invention.
Owner:LOONGSON TECH CORP

Transparency-conserving method to generate and blend images

A system embodying the invention includes a controlling device 110 and a set of rendering devices 120, with the effect that the controlling device 110 can distribute a set of objects to the rendering devices 120. Each rendering device 120 computes a (2D) image in response to the objects assigned to it, including computing multiple overlapping images and using a graphics processor 119 to blend those images into a resultant image. To interface with the graphics processor, each rendering device 120 spoofs the α-value with a pixel feature other than opacity (opacity is expected by the graphics processor 119), with the effect that the graphics processor 119 delivers useful α-values, while still delivering correct color values, for each pixel. This has the effect that the resultant images include transparency information sufficient to combine them using transparency blending.
Owner:NVIDIA CORP

Graphics system and associated method for displaying blended image having overlay image layers

A graphics system and an associated method for retrieving data in the graphics system to display a blended image composed of a plurality of overlay image layers are provided. The method includes the steps of: dividing each of the overlay image layers into a plurality of regions; obtaining respective transparency information of each region of the overlay image layers; and generating the blended image according to the respective transparency information of each region of the overlay image layers.
Owner:MEDIATEK INC

Bullet screen area adjusting method and device

The embodiment of the invention provides a bullet screen area adjusting method and device applied to a touch terminal, the method comprises steps of when the number of the first barrages in the videolive broadcast area in a graphical user interface of the touch terminal is greater than a preset threshold value, responding to an awakening operation acting on the video live broadcast area, displaying an initial bullet screen area with transparency, wherein the initial bullet screen area comprises a plurality of adjusting controls; then responding to act on the initial bullet screen area, and / ora first adjustment operation of at least one adjustment control, determining first adjustment information corresponding to the first adjustment operation, displaying a target bullet screen area corresponding to the first adjustment information. Therefore, in the process of watching the live broadcast, when the number of the barrages in the live broadcast area is greater than the preset thresholdvalue, the user can arouse the bullet screen area through simple operation and perform personalized adjustment on the barrage area through further adjustment operation, so that personalized adjustmentof the bullet screen area is realized, the adjustment process is simple, and the degree of freedom is high.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Computer-implemented method of displaying an assembly of digitally modeled objects revealing hidden objects

A computer-implemented method of displaying an assembly of digitally modeled objects revealing hidden objects. A computer-implemented method displays an assembly of digitally modeled objects in a three-dimensional scene, by the steps of: defining at least one object of the assembly as being revealable; generating a graphical representation of the assembly wherein said revealable object is located at least partially behind at least another object, called hiding object, and displaying said graphical representation; using a graphical tool selecting a region of said graphical representation of the assembly, called a revealing zone; and rendering a three-dimensional scene comprising a three-dimensional representation of the assembly wherein a portion of the revealable object located behind the hiding object and comprised within the revealing zone is shown by transparency through said hiding object. A computer program product, a non-volatile computer-readable data-storage medium and a Computer Aided Design system for carrying out such a method.
Owner:DASSAULT SYSTEMES

Picture display method and system of electronic equipment

The invention discloses a picture display method of electronic equipment. The method comprises the following steps: S10, the electronic equipment adopts a lightweight general graphics library LVGL asa graphical user interface GUI system framework, adds a decoding function of a picture in a PNG format in the LVGL system framework, and is in butt joint with a drawing interface of the LVGL system framework; S20, the electronic equipment changes the picture into a transparent PNG8 format, stores the picture as an array data structure of a C language, and stores the array data structure into the electronic equipment as a part of system firmware; and S30, the electronic equipment decodes the picture with the transparency in the PNG8 format and displays the picture on a screen of the electronicequipment line by line. The LVGL system framework has the characteristic of small code quantity, but does not support decoding of a picture in a PNG format. A PNG picture decoding function is added inthe LVGL system framework, and meanwhile, the pictures in the system firmware are stored in a PNG format, so that the storage space of the system firmware of the electronic equipment is reduced to the greatest extent. The volume of the system firmware of the electronic equipment can be reduced to the greatest extent.
Owner:ASR MICROELECTRONICS CO LTD

Method, device and computer program for overlaying a graphical image

A computer implemented method (referred to herein as “compensated screenshot”) for overlaying a graphical image in a computing device, the method comprising the steps of: a) providing a semi-transparent overlay window having an alpha-transparency value α in the range from 1% to 99%, and comprising a first bitmap; b) taking a screenshot, thereby obtaining a second bitmap; c) calculating a third bitmap so as to compensate the effect of the graphical overlay, based on said first bitmap and said second bitmap and said alpha-transparency value α; d) optionally storing the third bitmap in a non-volatile memory or a storage device; e) optionally copying the third bitmap to a clipboard of the operating system.
Owner:INVENTRANS BVBA

Method and apparatus for combining images of a graphic user interface with a stereoscopic video

The present invention relates to a method for combining images of a graphic user interface with a stereoscopic video content. The latter comprises at least a pair of video images intended respectively for a right and a left eye, while the graphic user interface comprises at least a pair of graphic images. The method comprises the steps of generating combined video images by blending each video image of said pair of video images with a respective graphic image of said pair of graphic images, so that the each combined video image comprises a first region (1 100) comprising only pixels from the video image and a second region (1200) wherein the blended video image appears in transparency behind the blended graphic image with a transparency that decreases according to a monotone law moving away from the first region (1100). A video processing unit adapted to implement the method is also disclosed.
Owner:ADVANCED DIGITAL BROADCAST

Control display method and device, computer equipment and storage medium

The invention discloses a control display method and device, computer equipment and a storage medium, and relates to the field of graphical user interfaces. The method comprises the following steps: displaying a graphical user interface, wherein the graphical user interface comprises a virtual character located in a virtual environment and the control; updating the display position of the virtual character on the graphical user interface along with the activity of the virtual character in the virtual environment; in response to the fact that the control shields the display position, increasing the transparency of the control. According to the method and the device, the user can observe the virtual character shielded by the control, and the dynamic change of the transparency of the control can attract the attention of the user, so that the user does not miss important information.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Bullet screen processing method and device, electronic equipment and storage medium

Embodiments of the invention disclose a bullet screen processing method and apparatus, an electronic device and a storage medium. The method comprises the steps of obtaining target content and a target bullet screen template; the target content is composed of at least one character; processing the target content based on the target bullet screen template to generate a bullet screen content; wherein the bullet screen content comprises a first-class region and a second-class region; the first-class region is filled with target content, the second-class region is filled with content with the same character type as the first-class region, and the transparency of the second-class region is greater than that of the first-class region; and displaying the bullet screen content. Based on the method and the device, the bullet screen content can present a certain graphic effect through comparison of the transparency of the contents in the first type of region and the second type of region, and the bullet screen content is all the contents with the same character type as the target content and does not contain spaces, so that the problem of graphic effect deformation caused by replacement of the target content is avoided.
Owner:FLYING FOX INFORMATION TECH TIANJIN CO LTD

Model blanking method and device, storage medium and electronic equipment

The invention relates to the technical field of information display and particularly relates to a model blanking method and device, a computer readable storage medium and electronic equipment. The method comprises steps that a graphical user interface is provided through terminal equipment, the graphical user interface comprises a game picture provided at least partially through a virtual camera,the game picture comprises at least part of a game model and at least part of a virtual object, an initial game model is obtained, and the initial game model comprises a blankable model and an entitymodel; and transparency of the blankable model shielding the virtual object is controlled and adjusted according to the position information of the virtual camera, the position information of the virtual object and the position information of the blanking model. The method is advantaged in that whether the blankable model shields the virtual object or not can be accurately judged, so transparencyof the blankable model is adjusted, the visual effect of a user is improved, and user experience is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Edge sampling and edge binding method based on optimal transmission theory

InactiveCN111260745AResolve visual confusionSolve insufficient bindingTexturing/coloringCharacter and pattern recognitionCluster algorithmGraphics
The invention relates to an edge sampling and edge binding method based on an optimal transmission theory, and belongs to the field of graphics and visualization. The method comprises the following steps: S1, inputting a node connection graph, and clustering edges based on directions and distances by utilizing a hierarchical clustering algorithm and using different distance functions; S2, samplinga common edge from each type of edge set as a skeleton by using an optimal transmission theory; S3, respectively selecting end points and gravity center points of the edges as control points to drawtwo cubic Bezier curves, and connecting end points of the curves; S4, setting low transparency for the Bezier curve part, setting high transparency for the end point connecting line part, directly drawing short edges and setting extremely low transparency; and S5, measuring the excessive drawing number of each pixel, and further emphasizing binding by using an OpenGL rendering technology. The method has a good binding effect, the clustering number can be changed to control the binding tightness, and a user can recognize the main skeleton structure of the whole data set at a higher layer.
Owner:CHONGQING UNIV OF POSTS & TELECOMM

Game role display control method and device, electronic equipment and computer medium

The invention relates to a game role display control method and device, electronic equipment and a computer readable medium, and belongs to the technical field of games. The method comprises the following steps: in response to a first non-contact operation acting in a preset distance range in front of the graphical user interface, determining a scene area corresponding to the first non-contact operation in the game scene; and in response to a second non-contact operation acting in the preset distance range in front of the graphical user interface, rendering at least part of the player virtualcharacters in the scene area with preset transparency. According to the method, part of the player virtual characters in the scene area range are erased by using the suspension touch function, so thatthe erased player virtual characters are transparently displayed, a game interface can be simpler, and a player can conveniently operate on the game interface.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

The host container and method of playing flash in wpf

ActiveCN106843944BWon't coverLayout is no longer restrictedProgram loading/initiatingTransparency (graphic)Graphics
The invention discloses a host container and method for playing Flash in a WPF and relates to the field of Flash playback. The host container is located in a WPF window, the WPF window loads Flash animation through the host container, the host container establishes a Win32 window body based on a graphics device interface GDI+, the transparency of 10%-15% is set for the Win32 window body, and other controls are not blocked visually. The Win32 window body loads an ActiveX control to play the Flash. The host container shoots pictures from the Win32 window body at regular intervals, and cut pictures are rendered in the host container to form an animation playing effect. Other controls are not blocked during Flash playing.
Owner:武汉天喻教育科技有限公司

Post-processing method and device for graphic segment

The invention discloses a post-processing method and device for a graphic segment. The method comprises the following steps: obtaining a processing message for post-processing a source fragment, the source fragment being a graphic fragment needing post-processing; based on the processing message, judging whether a post-processing system starts a cutting test module or not, wherein the post-processing system is used for post-processing the source fragment; and when the post-processing system does not start the cutting test module, inputting the source fragment into the transparency test module, the template test module and the depth test module at the same time, and performing a transparency test, a template test and a depth test on the source fragment in parallel based on the start states of the transparency test module, the template test module and the depth test module. According to the invention, the technical problem that the pixel output rate of the GPU is relatively low due to relatively low post-processing efficiency of the graphic segment in the prior art is solved.
Owner:HUAXIA GENERAL PROCESSOR TECH INC

Graphics tile compositing control

A graphics processing apparatus (2) performs tile based compositing operations. Tile metadata includes flag data (tfd), such as transparency and / or intensity flag data, indicating whether a given input graphics tile make less than a predetermined first threshold level of contribution or more than a second predetermined threshold level of contribution to a corresponding output graphics tile. For example, if an input graphics tile is transparent, then its reading from a memory (6) and / or subsequent processing may be suppressed. If a given input graphics tile is opaque, then any underlying input graphics tiles were are obscured may have their reading and / or further processing suppressed.
Owner:ARM LTD

Computer-implemented method of displaying an assembly of digitally modeled objects revealing hidden objects

A computer-implemented method displays an assembly of digitally modeled objects in a three-dimensional scene, by the steps of: defining at least one object of the assembly as being revealable; generating a graphical representation of the assembly wherein said revealable object is located at least partially behind at least another object, called hiding object, and displaying said graphical representation; using a graphical tool selecting a region of said graphical representation of the assembly, called a revealing zone; and rendering a three-dimensional scene comprising a three-dimensional representation of the assembly wherein a portion of the revealable object located behind the hiding object and comprised within the revealing zone is shown by transparency through said hiding object. A computer program product, a non-volatile computer-readable data-storage medium and a Computer Aided Design system for carrying out such a method.
Owner:DASSAULT SYSTEMES

Video data processing method, device and display device

The present application provides a video data processing method, device, and display device. Before the first chip superimposes the video layer signal and the graphics layer signal to generate a video image signal, it first detects the transparency of the graphics layer corresponding to the graphics layer signal. And when it is detected that it is a transparent layer, then the instruction information instructing the second chip to perform motion compensation processing on the area where the graphics layer is superimposed in the video image signal and the video image signal are sent to the second chip together. In this way, the second chip will perform motion compensation processing on all the image areas corresponding to the video image signal according to the instruction information, and output the processed signal to the display screen for display, thereby effectively avoiding when the video image signal contains graphics layer When the signal is turned off, the quality of the display image will be reduced due to the motion compensation processing function being turned off.
Owner:HISENSE VISUAL TECH CO LTD

Barrage processing method, device, electronic device, and storage medium

The embodiment of the present application discloses a bullet chatting processing method, device, electronic equipment and storage medium to obtain target content and a target bullet chat template; the target content is composed of at least one character; the target content is processed based on the target bullet chat template to generate Barrage content; wherein, the barrage content includes a first-type area and a second-type area; the first-type area is filled with target content, the second-type area is filled with content with the same character type as the first-type area, and the second-type area The transparency of the area is greater than that of the first type of area; the content of the barrage is displayed. Based on this application, through the comparison of the transparency of the content in the first type of area and the second type of area, the content of the bullet chat can present a certain graphic effect, and all the content of the bullet chat has the same character type as the target content. Spaces are no longer included to avoid the problem of distorted graphic effects caused by replacing the target content.
Owner:FLYING FOX INFORMATION TECH TIANJIN CO LTD

Personalizing perceivability settings of graphical user interfaces of computers

The perceivability of user interface elements of a graphical user interface can be defined as a selection along a range. At one end of the range, a combination of settings for the graphical user interface allows for a highly-detailed user interface; at another end of the range, a combination of settings provides a graphical user interface having the highest perceivability. The high perceivabilitymay include high contrast, but also may provide other user interface settings to address accessibility issues for an end user. The combination of settings can include attributes affecting the background, transparency, borders and text legibility. The selected combination of settings either sets, overrides or limits values for these attributes of user interface elements during rendering.
Owner:MICROSOFT TECH LICENSING LLC
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