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33 results about "Competitive sport" patented technology

Competitive sports are governed by codified rules agreed upon by the participants. Violating these rules is considered to be unfair competition. Thus, sports provide artificial (not natural) competition; for example, competing for control of a ball, or defending territory on a playing field is not an innate biological factor in humans.

Competitive sports-oriented skeleton trajectory deep learning compensation method and system

The invention relates to the technical field of action recognition, in particular to a competitive sports-oriented skeleton trajectory deep learning compensation method and system, and the system comprises a data preprocessing module, a data integrity evaluation module, a core compensation network, a biomechanical rationality optimization module, a personalized habit encoder and an advanced compensation path. Compared with the prior art that a single trajectory compensation model is generally adopted, challenges of shielding scenes of different degrees are difficult to effectively deal with, and the problem of insufficient short-time shielding compensation precision or trajectory distortion under long-time shielding often occurs, an intelligent routing mechanism based on data integrity evaluation is adopted, and the method has the advantages that the complexity is reduced, and the reliability is improved. Through dynamic switching of a basic compensation path and an advanced compensation path fused with personalized prediction, adaptive processing of different shielding scenes is realized, reconstruction precision under short-time shielding is ensured, track rationality and continuity under a long-time shielding scene are remarkably improved through motion trend prediction, and the reconstruction precision is improved. And the practicability and the reliability of the system in an actual competitive environment are enhanced.
Owner:CHANGSHA NORMAL UNIV +1

Real-Time Biometric Heart Rate Visualization for Competitive Sports Streaming

PendingUS20260249136A1Sports analyticsBiometric data
The present invention relates to a real-time biometric data visualization system for live sports streaming, integrating physiological performance metrics such as heart rate into live video broadcasts. The system comprises a wearable heart rate monitor, a mobile application for preprocessing biometric data, a backend server for storage and synchronization, and a web-based overlay system for generating dynamic graphical health bar visualizations. Biometric data is transmitted wirelessly via Bluetooth, Wi-Fi, or 5G from the wearable device to the mobile application, where it is filtered for noise and transmitted to the backend server at predefined intervals or when a significant change occurs. The overlay system retrieves this data in real time to render visual exertion levels synchronized with live video streams. This system enhances audience engagement, sports analytics, and coaching insights by providing instantaneous visibility into athlete exertion levels, enabling real-time strategic decision-making and immersive viewer experiences in competitive sports events.
Owner:SENSAY LLC

System

PendingJP2025052903ASport apparatusCompetitive sportData science
To solve ambiguity of an interval between skills and identify an important element for proficiency through analysis of the skills in a competition sport.SOLUTION: There is provided a system is for analyzing skills in a competition sport. The system includes: means for analyzing an ambiguous element between skills; means for identifying an important element in proficiency of a skill; and means for contributing to development of a competition sport.SELECTED DRAWING: Figure 1
Owner:SOFTBANK GROUP CORP

Dynamic adhesive tape for competitive sports

ActiveCN222399184UBandagesAdhesiveCompetitive sport
The utility model provides a dynamic adhesive tape for competitive sports. The dynamic adhesive tape for competitive sports comprises an adhesive roll, the adhesive tape structure is wound on the side wall of the film, the adhesive tape structure comprises adhesive tape and an adhesive layer, the adhesive tape is wound on the side wall of the film, and the adhesive layer is smeared on the inner side wall of the adhesive tape; the positioning structure is fixed to the back face of the patch, the positioning structure comprises cloth belts, connecting strips and limiting spaces, and the cloth belts are fixed to the back face of the patch at equal intervals through the connecting strips; the tearing openings are formed in the side walls of the upper end and the lower end of the patch at equal intervals; and the supporting elastic plate is fixed in the limiting space. The dynamic adhesive tape for competitive sports provided by the utility model has the advantage that the adhesive surfaces can be prevented from being adhered together in the comfortable pulling process of the adhesive tape.
Owner:GUANGZHOU TELEKUAN MEDICAL INSTR CO LTD

Motion power consumption calculation system and method based on strain gauge and acceleration sensor

The invention discloses a motion power consumption calculation system and method based on strain gauges and an acceleration sensor, and relates to the technical field of motion energy monitoring. And calculating respective motion energy consumption and total energy consumption of the left foot and the right foot. According to the design, the specific motion energy consumption is calculated according to the variation of the deformation quantity of the strain gauge, an analog value output after operational amplification and the variation of the value of the acceleration sensor; by increasing or decreasing the reading values of the acceleration sensor in each axial direction, which foot exerts force to do work is judged, the motion energy consumption of each foot or the total motion energy consumption of two feet can be calculated more accurately, and the system has the characteristics of high-precision separation energy consumption, strong anti-interference performance, low-power-consumption operation and real-time feedback. The device can be widely applied to the fields of riding training, rehabilitation monitoring and competitive sports.
Owner:SHENZHEN FITCARE ELECTRONICS CO LTD

Development and application of clothing with replaceable functional modules based on AI and VR technologies

The invention creates a modularized functional costume system fusing a physical digital twinning technology, and the modularized functional costume system comprises three major breakthroughs: 1, a magnetoelectric coupling interface system: a rare earth permanent magnet array and an optical data transmission channel (the rate is greater than or equal to 1Gbps) are adopted to realize second-level hot plug and data lossless interaction of a functional module; 2, an AI-VR collaborative design platform: driving VR environment real-time simulation based on a deep learning human body motion prediction algorithm, and generating an optimal module topology layout scheme; the multifunctional intelligent module library comprises a temperature control (+ / -10 DEG C adjustment) unit, a biological monitoring (ECG / EMG) unit, a motion enhancement (electromyographic stimulation) unit and other interchangeable units; according to the actual measurement test of the national snowmobile team, the system reconstructs the time lt; the training efficiency is improved by 40%, and the device is already applied to the fields of competitive sports and special operation.
Owner:SHANXI TONGWEN VOCATIONAL & TECHNICAL COLLEGE

Adaptable competitive sports video gaming system and processes

ActiveUS12194380B1Video gamesEngineeringCompetitive sport
An adaptable competitive sports video gaming system and processes are disclosed with revamped scoring, red card, substitution and time-management rules of soccer, and offering several different scoring scenarios. The system provides a platform to reforge rules and scoring scenarios of a traditional competitive sports video game and offer a variation to users of video games. The system includes (i) a game play framework that implements game play rules, competitive play components, and a competitive play area of a reforged adaptable sport video game, (ii) an alternate game play rules manager, (iii) an event framework, (iv) a game play rules engine, and (v) a game play and scoring engine. The system also has multiple databases to store game play rules, alternate rules, scoring scenarios, play components, etc., of the reforged adaptable sport video game.
Owner:NAFISSI FRAYDOON

Competitive assembled labyrinth

InactiveCN119548836Asafe by designavoid accidentsLabyrinthsCompetitive sportIndustrial engineering
The invention discloses a competitive assembled maze. The maze is composed of a base plate, a baffle assembly, an invisible door assembly and a rotating door assembly. The chassis is formed by splicing a plurality of square modules, and the edge of each module is provided with an insertion hole, so that the components can be conveniently connected and fixed; the baffle, the invisible door and the revolving door assembly can be flexibly combined into various labyrinth layouts by being inserted into the insertion holes of the base plate; the invisible door can be turned over to hide the channel, and the revolving door realizes a rotating function through the turntable, so that the complexity and interestingness of the labyrinth are increased; the invention aims to create a novel sports item which can meet the requirements of modern competitive sports and meet the diversified requirements of people on healthy and recreational life.
Owner:唐贵松

Invitational competitive sports match method and apparatus

The application provides a method and device for inviting competitive sports match, comprising the steps of: constructing a sports exerciser database, the sports exerciser database storing personal information, participating competitive sports data, competition score data, competition total score Jid value, competitive sports skill level and rank of each sports exerciser; constructing an evaluation system of skill level and rank of each type of public competitive sports; obtaining competition data of both sides after each competitive match; calculating the competition data according to the evaluation system, and updating the skill level and rank of both sides. The application constructs an objective, reasonable and fair comprehensive data analysis and evaluation system for sports exercisers participating in competitive sports, and also builds a platform for sports exercisers to publish demand information of partners and opponents for inviting competitive sports match.
Owner:GUANGZHOU BAIYIZHE SPORTS TECH CO LTD

Competitive sports training monitoring system and method based on multi-modal data

The invention provides an athletic sports training monitoring system and method based on multi-modal data, and the method comprises the steps: transmitting a training data stream of a target object in athletic sports training to a data processing module through a communication network; outputting an effective peak sequence, a joint point coordinate sequence and an acceleration and angular velocity sequence of the target object in the competitive sports training, and calculating a physiological load index in the competitive sports training through the effective peak sequence; calculating kinematics characteristic indexes in the competitive physical training according to the joint point coordinate sequence, the accelerated speed and the angular speed sequence; and inputting the kinematics characteristic indexes and the physiological load indexes into an effect evaluation model of the competitive physical training, outputting an effect fusion score of the target object, and sending the kinematics characteristic indexes, the physiological load indexes and the effect fusion score to a display terminal for visual display. Based on the scheme, multi-modal fusion evaluation of competitive sports training effect monitoring can be realized.
Owner:QUFU NORMAL UNIV

Slingshot sports auxiliary aiming device

ActiveCN110822990BSighting devicesSling weaponsCompetitive sportMechanical engineering
The invention relates to an auxiliary aiming device for slingshot competitive sports, comprising a head device fixer, the rear end of the head device fixer is connected with a detachable sliding block through a fastening screw, a rotating shaft is arranged inside the head device fixer, a first steering fixer is connected above the head position fixer through an internal rotating shaft, one end of the first steering fixer is connected with a connecting rod, the other end of the connecting rod is arranged with a second steering fixer, and a sight is arranged below the second steering fixer; the advantage is that the auxiliary aiming device changes the structure in which all shooting equipment are solidified into one body, adopts a method in which the front and rear sights are separated, and the condition for the front and rear sights to be aimed is formed only when a firing state is formed, thereby making up for the shooting defect of a slingshot having two points and one rubber band.
Owner:张齐

Competitive and commemorative toy war dragon coin

ActiveCN222622344Ureduce wear and tearInhibit sheddingCoinsCoinCompetitive sport
The utility model belongs to the technical field of competitions, and discloses a competitive and commemorative toy war dragon coin which comprises an upper cover, a hoop ring is installed on the outer side of the bottom of the upper cover, a content wafer is arranged in the hoop ring, and a decorating part is installed on the outer side of the hoop ring. According to the utility model, the wailong coin is erected and competitive sports are realized in a hand pushing or finger popping mode, the internal integral structure of the wailong coin is fixed through the hoop ring, the upper cover and the lower cover are prevented from falling off and popping out of the inside of the hoop ring, so that internal elements of the hoop ring are prevented from being damaged, and meanwhile, the ball cavity is used for positioning the power-assisted ball and the power ball, so that the service life of the wailong coin is prolonged. The power-assisted bead and the power bead smoothly move in the ball cavity, friction between the power-assisted bead and the power bead is reduced, the service life of the power-assisted bead and the power bead is prolonged, the power bead acts on the moving main body and drives the whole war long coin to move forwards, the situation that the war long coin is prone to being damaged and abraded in the moving process is reduced in the process, and the war long coin is easy to machine and install and low in cost. And the production cost is reduced.
Owner:SHENZHEN LUYI TRIBE TECH CO LTD

Rotating wheel type running starting device

ActiveCN223500247UPistolsCompetitive sportMagazine
The utility model relates to the field of command transmitting devices, in particular to a rotating wheel type running command transmitting device which has an alarm function or is used in competitive competitions. The rotating wheel type running starting device comprises a shell, a rotating wheel type magazine, a trigger, a driving hammer and a driving assembly, the rotating wheel type magazine used for containing starting bullets, the driving hammer used for triggering the starting bullets, the trigger used for controlling the driving hammer and the driving assembly used for driving the rotating wheel type magazine to rotate are arranged on the shell, and the shell comprises a left shell body and a right shell body. The rotating wheel type magazine is arranged at the front end of the left shell and the front end of the right shell through a rotating wheel shaft, a fan-shaped limiting flange used for preventing starting bombs from falling out is arranged on the edge of the left shell, and a bomb loading opening is formed in the fan-shaped limiting flange. Due to the adoption of the technical scheme, not only is the possibility of restructuring avoided, but also the continuous firing effect is achieved, the situation that the starting bomb falls out due to vibration, and firing fails is avoided, and the use is more convenient.
Owner:解洪煜

Augmented reality system for a swimming pool

An augmented reality system for applications in competitive sport or in the recreational or leisure sector, in a swimming pool is provided. The system includes means of visual input arranged within the swimming pool on the bottom and / or wall(s) and / or ceiling possibly of varying height, to present underwater images to a subject moving within the pool and a control unit arranged outside the swimming pool to control the visual input means so as to present a dynamic virtual scenario to the subject.
Owner:SALVINELLI EMANUELE +1

Competition field edge contour vertex extraction method for antagonistic competitive sports

The invention discloses a competition field edge contour vertex extraction method for antagonistic competitive sports, and relates to the technical field of artificial intelligence and computer vision. Aiming at the defects of dependence on manual calibration, low real-time performance and weak anti-interference performance in the prior art, the method comprises the following steps of: presetting inner and outer contours of a site, erecting camera equipment, extracting frames of a real-time video stream, removing human body shielding interference based on target detection, identifying a site instance by utilizing a general instance segmentation model, and performing multi-stage geometric fitting and error correction. And full-automatic high-precision extraction of the vertex of the field edge contour is realized. The method does not need manual intervention, supports real-time processing, is high in anti-interference performance and extraction precision, effectively improves the perspective transformation reliability, and provides a solid foundation for sports event video analysis.
Owner:CHONGQING TELECOM SYST INTEGRATION CO LTD

Virtual object control method, related device, equipment and storage medium

The invention discloses a virtual object control method, a related device, equipment and a storage medium. The method comprises the steps that a first virtual object in a competitive sports virtual scene is displayed, and the competitive sports virtual scene comprises virtual ball props; in response to a ball passing operation for the first virtual object, controlling the first virtual object to execute a target ball catching animation corresponding to the target action type; the target action type is an action type determined on the basis of intervals where various parameters in a space parameter set are located, the action type is used for indicating actions of the virtual object before ball catching and actions of the virtual object after ball catching, the space parameter set comprises a tactical distance, and the tactical distance represents the distance between the first virtual object and the tactical point position. According to the method, the reasonable action type can be selected for the AI player, so that the success rate of ball catching of the AI player and the coherence of tactical connection are improved, and the game experience of players is improved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Joint track dynamic compensation intelligent analysis device for competitive sports

The invention relates to the technical field of joint compensation, in particular to a competitive sports-oriented joint trajectory dynamic compensation intelligent analysis device, which comprises a torque fluctuation identification module, a path sudden change switching module, an impact interference identification module, a traction control adjustment module and a trajectory compensation control integration module. According to the method, take-off action stages are divided through joint torque state changes, a trajectory compensation structure is constructed by combining direction offset points in a supporting path, impact interference fragments are extracted based on posture sudden change features, and an action response process is adjusted according to the sequence difference of starting and ending positions in a traction path. The connection process of the trajectory segments is propelled by means of the arrangement relation of the execution nodes, a continuous path system covering a plurality of action conversion nodes is constructed, and the structural matching capacity for direction sudden change, impact disturbance and response delay in the action process is enhanced. And the path ductility, the action coordination and the connection stability of the joint track under the unsteady state motion condition are improved.
Owner:CHANGSHA NORMAL UNIV +1

Athlete hand posture recognition method and system in complex environment

The invention discloses an athlete hand posture recognition method and system in a complex environment. The method comprises the following steps: synchronously acquiring multi-modal data through a multi-source data acquisition device to generate an enhanced hand motion data stream; detecting and segmenting a hand region from the preprocessed data by adopting a convolutional neural network based on an attention mechanism; hand region data are processed through a multi-scale spatial-temporal feature extraction network, and short-term motion features, long-term time sequence features and skeleton topological features are extracted and fused into unified feature representation; 3D coordinates of 21 key points of the hand are estimated from the fused features, and post-processing is carried out on an estimation result by applying a physical constraint optimization algorithm; and packaging the optimized hand posture data into a standard data packet, and outputting the standard data packet to an application system in real time. By the adoption of the technical scheme, the hand posture recognition accuracy exceeding 95% can be achieved, high-precision hand posture recognition can be kept in a complex environment, meanwhile, the overall delay of the system is lower than 10 milliseconds, and the strict requirement for real-time performance of competitive sports is met.
Owner:YUNNAN YUANXUN SPORTS TECHNOLOGY DEVELOPMENT CO LTD

Virtual game control method, device, storage medium and electronic device

An embodiment of the present application discloses a virtual game control method, device, storage medium and electronic device. The method includes: displaying a virtual game screen corresponding to a virtual competitive sports game on a graphical user interface of an electronic device, where the virtual game screen includes a partial or entire virtual playing area of the virtual competitive sports game, and the virtual competitive sports game includes at least two competing parties. When the competing party controlled by the virtual user corresponding to the electronic device is the attacking party, based on the virtual playing area, determining a target end area selected for the attacking party to perform an end competitive action, and determining, from a plurality of virtual objects controlled by the attacking party, a target virtual object that matches the target end area, controlling the target virtual object to perform a pre-action of the end competitive action, or controlling the target virtual object to perform the end competitive action in the target end area. In the embodiment of the present application, a better attacking opportunity can be determined, improving the game experience.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Training strategy processing method, device and equipment, computer readable storage medium and computer program product

The invention provides a training strategy processing method and device, electronic equipment, a computer readable storage medium and a computer program product. The method comprises the following steps: in response to a training strategy customization operation for a first virtual object in a virtual scene corresponding to competitive sports, based on behavior data of competitive interaction of the first virtual object in the virtual scene, determining a first reference object matched with the first virtual object; and according to the first reference object, obtaining a first training strategy adaptive to the first virtual object, and outputting the first training strategy. According to the invention, the pertinence of the training strategy can be improved.
Owner:TENCENT DIGITAL TIANJIN

Interaction processing method, device and equipment in virtual scene, computer readable storage medium and computer program product

PendingCN120094207AVideo gamesCompetitive sportHuman–computer interaction
The invention provides an interaction processing method, device and equipment in a virtual scene, a computer readable storage medium and a computer program product. The method comprises the steps that in a virtual scene corresponding to competitive sports, a first group and a second group which conduct confrontation interaction with a first interaction rhythm are displayed, and the number of virtual objects in the first group is the same as the number of virtual objects in the second group; and controlling the first group and the second group to perform confrontation interaction at a second interaction rhythm different from the first interaction rhythm in response to meeting the interaction rhythm adjustment condition. According to the method and the device, the tension and the competitive property can be improved by adjusting the interaction rhythm, so that the interaction experience of players is optimized.
Owner:HAINAN TENCENT NETWORK INFORMATION TECH CO LTD

PVC cushion pad for competitive sports

The utility model provides a PVC (polyvinyl chloride) cushion for competitive sports. The PVC cushion comprises a protective sleeve, the protective sleeve is made of PVC materials, a storage cavity is arranged in the protective sleeve, an air bag is arranged in the storage cavity, a conveying pipe is arranged at one end of the air bag, a valve is arranged on the surface of the conveying pipe, a supporting cushion is arranged at the top of the air bag, and a protective cushion is arranged at the bottom of the air bag. According to the PVC buffering cushion for the competitive sports, a fallen athlete is protected through the air bag, after the athletes with different weights fall down and the air bag deforms greatly, the athletes are protected again through the protection cushion at the bottom, and therefore the protection effect is improved, meanwhile, after air of the air bag is released, the PVC buffering cushion is convenient to store, and the PVC buffering cushion is convenient to use. And the protective sleeve is made of a PVC material, so that the overall wear resistance, water resistance and moisture resistance of the protective sleeve are improved, sweat entering the supporting pad is reduced, cleaning is facilitated, and meanwhile, the generation of bacterial peculiar smell is reduced.
Owner:SHAOXING GEILI SPORTS & LEISURE GOODS CO LTD