The present application relates to the technical field of three-dimensional reconstruction, and in particular to an object three-dimensional reconstruction
system based on
deep learning, which introduces an adaptive
cost aggregation method with
visibility perception for cost volume aggregation, acquires the
visibility of pixel points in the view through a network, and can improve the reconstruction integrity of the occluded area; a variance-based method is used to predict the disparity range of each pixel, and a spatially-varying depth
hypothesis surface is constructed for depth
estimation in the next stage, and a residual and channel attention guided fusion
depth map optimization module is proposed in the last stage to obtain an optimized
depth map; an improved
depth map fusion
algorithm is used to combine the pixel point and 3D point re-projection error for consistency checking to obtain a dense
point cloud. Quantitative and qualitative comparison results of the present application and other methods on the DTU dataset show that the present application can reconstruct a scene with better details, and achieves the purposes of reducing GPU memory consumption and computation time.