The invention relates to a 
virtual reality superspeed real-time rendering method, and the method comprises the steps: A, building environmental parameters to build an image model, carrying out the 
interactive control of a camera, enabling the near 
peripheral region and far 
peripheral region of a view field to be divided into three rendering regions with different resolutions, and enabling the built image model to generate a Perlin 
noise height field; B, carrying out the sampling through a projection grid, and building a virtual figure; C, obtaining the data of top points in the virtual figure; D, enabling the data of all top points to be mapped in a coordinate 
system; E, calculating texture coordinates; F, loading the texture coordinates; G, mixing various types of texture colors in all rendering regions, and completing the rendering. According to the invention, the method employs the rendering regions and distributes different resolution proportions to match with different 
visual sensitivity in the view field of a user, reduces the operation cost by several times, saves the operation resources and power of a computer, and achieves the real-time superspeed rendering. The method draws a water surface with a real effect through the pixel rendering and top point rendering.