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16results about "Puppets" patented technology

System and method for controlling entertainment image

An animated image system includes: an animated image including a connection location; a first actuator; an extension including an end coupled to the connection location and a section coupled to the first actuator such that a length of the extension extends between the connection location and the first actuator, where the first actuator is configured to move the section of the extension; a second actuator configured to extend or retract the extension portion to vary the length of the extension portion extending between the connection position and the first actuator; and an automation controller configured to control the first actuator and the second actuator to set a positioning of the connection position.
Owner:UNIVERSAL CITY STUDIOS LLC

System and method for repeatable switching between an animated figure and a free motion figure

ActiveEP4221856B1AmusementsPuppets
A method of controlling a first figure configured to animate and a second figure configured to exhibit free motion in an amusement park ride includes determining when a field of view of a ride vehicle (RV) moving along a RV path of the ride is either directed away from a scene area of the ride or obstructed from the scene area, and responsive to such determination, causing a first mechanism associated with the first figure to move the first figure out of the scene area, and causing a second mechanism associated with the second figure to move the second figure into the scene area.
Owner:UNIVERSAL CITY STUDIOS LLC

Interaction control method and system, terminal equipment and storage medium

The invention relates to the technical field of interaction control, and discloses an interaction control method and system, terminal equipment and a storage medium, and the interaction control method comprises the steps: responding to a first pulling force of a user on a walking control line through an operation rod, and controlling whether a virtual character walks or not according to the first pulling force; in response to a second pulling force of the user on the jumping control line through the operating rod, whether the virtual character jumps is controlled according to the second pulling force, and one end of the operating rod is connected with the walking control line and the jumping control line; and controlling the movement direction of the virtual character according to the angular velocity in response to the angular velocity at which the user controls the tilt of the joystick. The virtual character can be a marionette, the walking, jumping and movement direction of the virtual character can be controlled in response to the operation of the user, the user can simulate the line lifting action of the marionette through the joystick, real-time mapping from the line lifting action to marionette character performance is achieved, and the user experience is improved. And the user can understand puppet control skills unconsciously in the operation process.
Owner:SOUTHERN UNIVERSITY OF SCIENCE AND TECHNOLOGY

An interactive control method, system, terminal device and storage medium

This application relates to the field of interactive control technology, and discloses an interactive control method, system, terminal device, and storage medium. The interactive control method includes: responding to a user's first pulling force on a walking control line via a joystick, controlling whether a virtual character walks based on the first pulling force; responding to a user's second pulling force on a jumping control line via the joystick, controlling whether the virtual character jumps based on the second pulling force, with one end of the joystick connected to the walking control line and the jumping control line respectively; responding to the user's control of the joystick's tilt angular velocity, controlling the virtual character's movement direction based on the angular velocity. The virtual character can be a marionette. This application can respond to user operation to control the virtual character's walking and jumping, as well as its movement direction. The user can simulate the marionette's string-pulling movements through the joystick, realizing real-time mapping from string-pulling movements to the marionette character's performance, allowing the user to subtly master puppet manipulation skills during operation.
Owner:SOUTHERN UNIVERSITY OF SCIENCE AND TECHNOLOGY

Drive unit, manipulator, puppet operation device and movable base

ActiveJP7778218B2JointsGripping heads
A drive device (7) that operates an operated object (41, 551, 552) by feeding a wire (WR) that is connected to the operated object at a prescribed tension in a first direction and pulling the wire in the direction opposite the first direction comprises a motor (71), a first rotary member (74) that can be rotated by the motor around a rotational axis (Rx5) in a second direction and the direction opposite the second direction, a pulling member (TM) that can rotate around the same axis as the first rotary member, holds an end part (WR1) of the wire, rotates in the second direction to feed the wire in the first direction, and rotates in the direction opposite the second direction to pull the wire in the direction opposite the first direction, and a pulling member–side urging member (77) that urges the pulling member in the direction opposite the second direction relative to the first rotary member. When the wire is moved in the first direction by an external factor, the pulling member rotates in the second direction against the urging force of the pulling member–side urging member to feed the wire in the first direction.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Systems and methods for wireless communication in ride attractions

A system includes an attraction vehicle in an attraction. The attraction vehicle includes one or more sensors configured to measure one or more parameters pertaining to the attraction. The system also includes a network interface configured to transmit information related to the one or more parameters wirelessly using outgoing signals in a first high-frequency band and to receive incoming information at the attraction vehicle wirelessly using incoming signals using a second high-frequency band. The system also includes a controller configured to operate the attraction vehicle based at least in part on the incoming information.
Owner:UNIVERSAL CITY STUDIOS LLC

Performance puppet

PCT designated stageWO2025257358A2ManipulatorPuppetsComputer graphics (images)Algorithm
A physical performance puppet for use in generating a digital character, comprising: a joint network comprising a plurality of joint assemblies and a plurality of transducers configured to provide movement data indicative of a movement of the joint network, wherein the movement data defines a movement of a digital character; a plurality of physique elements distributed around the joint network such that the physical performance puppet has a topography and mass distribution equivalent to the digital character, whereby the movement of the digital character has a substantially one-to-one mapping to the movement of the performance puppet; wherein manipulation of the physical performance puppet corresponds to real-time equivalent movement of the digital character.
Owner:BLACK LAB LTD

Systems and methods for wireless communication in ride attractions - Patents.com

The system includes an attraction vehicle within the attraction, the attraction vehicle including one or more sensors configured to measure one or more parameters related to the attraction, the system also includes a network interface configured to wirelessly transmit information related to the one or more parameters using a transmit signal in a first high frequency band and wirelessly receive received information at the attraction vehicle using a receive signal in a second high frequency band, and a controller configured to operate the attraction vehicle based at least in part on the received information.
Owner:UNIVERSAL CITY STUDIOS LLC

Show effect system for attraction system

A show effect system of an amusement park attraction includes a prop component and a linkage system having an extension and a contactor system. The linkage system is configured to move relative to the prop component to move the extension toward the prop component and to cause engagement between the contactor system and the prop component, cause the prop component to move, via the engagement between the contactor system and the prop component, in conjunction with the extension, and block direct contact between the prop component and the extension. The extension is coupled to an animated figure such that the linkage system is configured to cause movement of the animated figure via the extension.
Owner:UNIVERSAL CITY STUDIOS LLC

Show effect system for attraction system

PendingJP2025513409A5Stage arrangementsManipulator
The amusement park attraction show effect system includes a prop component and a link system having an extension and a contactor system configured to move relative to the prop component to move the extension toward the prop component and cause engagement of the contactor system with the prop component, and to move the prop component in conjunction with the extension through engagement of the contactor system with the prop component to prevent direct contact between the prop component and the extension. The extension is coupled to an animated figure such that the link system is configured to cause movement of the animated figure through the extension.
Owner:UNIVERSAL CITY STUDIOS LLC

Elastomeric coupling methods and devices

An animated device includes a skin. The skin includes a membrane formed of a first elastomeric material and a coupling feature coupled to the membrane. The coupling feature includes an elongated portion, and a second elastomeric material. The animated device includes a shell comprising a complementary elongated portion configured to couple to the elongated portion.
Owner:DISNEY ENTERPRISES INC

Performance puppet

PCT designated stageWO2025257358A3ManipulatorPuppetsComputer graphics (images)Algorithm
A physical performance puppet for use in generating a digital character, comprising: a joint network comprising a plurality of joint assemblies and a plurality of transducers configured to provide movement data indicative of a movement of the joint network, wherein the movement data defines a movement of a digital character; a plurality of physique elements distributed around the joint network such that the physical performance puppet has a topography and mass distribution equivalent to the digital character, whereby the movement of the digital character has a substantially one-to-one mapping to the movement of the performance puppet; wherein manipulation of the physical performance puppet corresponds to real-time equivalent movement of the digital character.
Owner:BLACK LAB LTD

Animated character system and computer-readable medium having instructions for controlling the actuation system of the animated character system

An animated character system 100 includes: an animated character 63 including a flexible skin layer; an actuation system 106 coupled to a connection location 108 of the flexible skin layer; and an automation controller. The automation controller is configured to: access a digital model 110 of the animated character, wherein the digital model includes vertices 112 associated with the connection location; determine a first location of the vertices within the digital model; and control the actuation system to set a second location of the connection location based on the first location of the vertices. Another animated character system includes: an animated character including a connection location; a first actuator; and an extension including an end coupled to the connection location and a segment coupled to the first actuator, such that the length of the extension extends between the connection location and the first actuator. The first actuator is configured to move the segment of the extension. A second actuator is configured to extend or retract the extension to change the length of the extension extending between the connection location and the first actuator, and the automation controller is configured to control the first and second actuators to set the location of the connection location. A non-transitory computer-readable medium includes executable instructions that, when executed, cause a processor to control an actuation system of an animated character.
Owner:UNIVERSAL CITY STUDIOS LLC

Conveyor systems with animated elements

ActiveEP4436678B1AmusementsPuppets
A conveyor system for an attraction in an amusement park includes a bus bar configured to provide power, a conveyor configured to move relative to the bus bar, and an animated element assembly configured to be transported by the conveyor to move relative to the bus bar. The animated element assembly includes a bus bar arm that is configured to contact and move along the bus bar as the animated element assembly is transported by the conveyor and a powered component that is configured to receive the power from the bus bar via the bus bar arm.
Owner:UNIVERSAL CITY STUDIOS LLC

Systems and methods for wireless communication in ride attractions

A system includes an attraction vehicle in an attraction. The attraction vehicle includes one or more sensors configured to measure one or more parameters pertaining to the attraction. The system also includes a network interface configured to transmit information related to the one or more parameters wirelessly using outgoing signals in a first high-frequency band and to receive incoming information at the attraction vehicle wirelessly using incoming signals using a second high-frequency band. The system also includes a controller configured to operate the attraction vehicle based at least in part on the incoming information.
Owner:UNIVERSAL CITY STUDIOS LLC