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11 results about "Big game" patented technology

Card discharging device for large game machine and game machine identification device comprising same

The utility model discloses a card dispensing device for a large game machine and a game machine identification device comprising the same, the card dispensing device comprises a card storage cylinder, a pre-read card bearing frame, a push-out mechanism, a first identification camera, a card dispensing port, a driving mechanism, a drawing plate and a control device, and the game machine identification device comprises an identification table, a second identification camera and the card dispensing device. The game cards in the card storage cylinder are pushed into the pre-reading card slot, a plurality of game cards are sent into the pre-reading card slot at a time, the first identification camera transmits game card data to the game machine through two-dimensional codes on the game cards, players can select the game cards to play games, the selected game cards can be obtained through customs clearance, and the experience effect that what you see is what you get in the games is achieved. The game card is placed on the transparent glass window, the second recognition camera recognizes the two-dimensional code on the game card, two-dimensional code information is transmitted to the game machine, the corresponding game role is displayed on the game machine, the game card is moved, the displayed game role can move along with the game card, and better playing interaction is achieved.
Owner:GUANGZHOU JUNLIN CULTURE TECH CO LTD

LUGE game and controls therefor

Disclosed is a gaming control apparatus for use in a gaming simulator to control at least a surface based virtual vehicle. The apparatus has a game seat for a user to sit on, and a control handle for user input via hands mounted to move with a game seat. The control handle has two degrees of motion to control the virtual vehicle. Motion of the control handle fore and aft of the game seat about the first axis is detected by a first axial motion sensor, and rotation of the control handle about the second axis is detected by a second axial motion sensor. The movement about the first axis can be used to control speed of the virtual vehicle over the surface, and movement about the second axis can be used to control steering direction over the surface in the gaming simulator.
Owner:SKYLINE ENTERPRISES LTD

Game machine

To provide a game machine capable of enhancing interest.SOLUTION: A game machine includes: a large accessory body portion 230 including a large accessory 232 and a front-side light guide plate; an upper-side rear screen 2902 capable of displaying an internal lottery; and a lower-side rear screen 2904 that is provided in a front side of the large accessory body portion 230 and is provided in a position deviating in a fore-and-aft direction from the upper-side rear screen 2902 and in a vertical direction from a central portion. The upper-side rear screen 2902 has a case in which a result of an internal lottery becomes difficult to be visually recognized by the large accessory body portion 230, and can display a result of an internal lottery by the lower-side rear screen 2904 even if a result of an internal lottery becomes difficult to be visually recognized, a result of an internal lottery displayed on the upper-side rear screen 2902 can be displayed after its display size is changed on a front screen 512, and the lower-side rear screen 2904 is displayed by using a second rear projector.SELECTED DRAWING: Figure 77
Owner:UNIVERSAL ENTERTAINMENT CORP

A starting method, device, medium and electronic equipment suitable for large games

The application relates to a starting method, device, medium and electronic equipment suitable for large games, wherein the method comprises the following steps: obtaining the starting number of a target large game in a cloud server before a user starts the target large game; determining the starting expansion number of the target large game according to the starting number; and pre-starting the target large game indicated by the starting expansion number. The application judges whether the starting number meets the requirement of increasing the starting number of the target large game, and if the requirement is met, the starting expansion number of the target large game is determined according to the starting number of the target large game, and finally the target large game corresponding to the starting expansion number is pre-started on the cloud server, so that the user terminal can be directly connected to the target large game which has been pre-started, and the time for the user to wait for entering the large game is shortened.
Owner:WELLINK TECH CO LTD

Public coin storing and throwing device for large game machine

The utility model discloses a public coin storing and throwing device for a large game machine, which comprises a plurality of coin storing barrels, a rotating barrel, a first driving part and a plurality of coin throwing discs, the coin storing barrels are arranged on the outer wall of the rotating barrel, the first driving part drives the rotating barrel to rotate, and the side wall of each coin throwing disc is provided with an outlet. According to the public coin storing and throwing device, when a player corresponding to a certain coin throwing disc obtains a big award, the rotating barrel rotates the corresponding coin storing barrel to the position corresponding to the player, the bottom of the coin storing barrel is opened, the corresponding coin throwing disc throws tokens to the front of the player, and the tokens can be automatically thrown to the player by controlling the rotating angle of the rotating barrel. The tokens in each coin storage barrel can be released to the corresponding coin throwing disc, the whole process from coin storage to the gaining of tokens rewards by players can be visually observed by the players, strong display performance is achieved, the objectivity of the players and the stimulation experience effect fed back during winning are improved, the coin throwing discs utilize the principle of centrifugal force, and the effect of playing the tokens is improved. And the structure of a transmission mechanism between coin storage and coin discharge is greatly simplified.
Owner:GUANGZHOU JUNLIN CULTURE TECH CO LTD

Game resource loading method and system and operation terminal

The invention discloses a game resource loading method and system and a gamepad. The technical problems that in the prior art, running of a large game by an intelligent mobile phone is limited by insufficient internal storage space, and external storage equipment cannot be used together with a wired gamepad can be solved. Game data are stored on the game operation terminal, so that the game operation terminal can provide physical control and can also serve as an external storage container, and the function that a mobile phone can directly read games stored in the game operation terminal without occupying internal storage space is achieved through specific circuit design and software cooperation.
Owner:NO 4 HOST TECHNOLOGY (CHENGDU) CO LTD

Extensible mobile phone shell

The utility model belongs to the technical field of mobile phone accessories, and particularly relates to an extensible mobile phone shell which comprises a mobile phone shell body. A lens frame is arranged on one side outside the mobile phone shell main body; a charging groove is formed in the end, away from the lens frame, in the mobile phone shell body. A key groove is formed in one side of the outer part of the mobile phone shell main body; a heat dissipation assembly is mounted in the mobile phone shell main body; when a mobile phone runs a large game at high intensity, a large amount of temperature is generated, and the high temperature is accumulated in the mobile phone, so that the mobile phone is hot, the mobile phone is blocked, the game frame rate is influenced, and the game experience of a user is poor, therefore, when the mobile phone runs at high intensity, heat is conducted out through the heat dissipation assembly, and the temperature in the mobile phone is reduced; and the game can be smoothly operated by the mobile phone under a high-strength operation working condition.
Owner:SHENZHEN MUKOU DIGITAL TECHNOLOGY CO LTD

Game scene rendering method and device, equipment and storage medium

The present application relates to the technical field of games, and discloses a game scene rendering method, device, equipment and storage medium.The method comprises the following steps: acquiring terrain data of a scene to be rendered; constructing a landform mask corresponding to a landform base layer simulating landform distribution in the scene to be rendered according to the terrain data; and performing material mixing on the landform base layer based on the landform mask to obtain a corresponding terrain scene.The present application realizes unified construction of body blocks of the same category in a game landform scene, reduces the need for hardware performance and resource quantity, improves the game scene production efficiency, and makes large-scale game landform scenes suitable for mobile terminals and convenient for debugging according to landform distribution rules.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Assembly toys (DW022 Tonight's Street Food Stall)

1. Name of the product in this design: Assembled Toy (DW022 Tonight's Big Game Street Food Stall). 2. Intended use of this design: for assembly, play, display, etc. 3. The key design feature of this product is its shape. 4. The image or photograph that best illustrates the design's key points: a 3D model.
Owner:SUZHOU INDAL PARK ROBOTIME TECH

A dynamic game object baking method and system based on light probe

The present invention provides a dynamic game object baking method based on light probes. After performing relevant settings for light probe management, the light probe range information is input into an offline baking system. Before the offline baking system operates, the objects within the light probe range are determined by performing bounding box detection and judgment with the objects in the scene according to the light probe range size. By obtaining the vertex data of the object through indexing, the light probes within the current light probe range are reasonably distributed according to the light probe spacing data, and then incorporated into the offline baking system to continue the operation. According to the existing light probe distribution, the light information around the light probe is collected, and the light information is written into the light probe through spherical harmonic function system calculation, and reloaded into the current light environment after the offline baking is completed; the present invention improves the efficiency of baking large game scenes.
Owner:FUJIAN TQ ONLINE INTERACTIVE INC