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79 results about "Trace buffer" patented technology

Usage of the trace buffer. System trace records are stored in the trace buffer of each process when the TraceFlagBuffer is switched on. The trace buffer is a ring; trace records are written sequentially into the buffer, and when the end of the buffer is reached, storage continues at the beginning of the buffer, overwriting older records.

Circuits, systems, apparatus and processes for monitoring activity in multi-processing systems

An electronic circuit includes a first processor (100) operable to perform processing operations, a first trace buffer (230) coupled to the first processor (100), a first triggering circuit (210) coupled to the first processor (100), the first triggering circuit (210) operable to detect a specified sequence of particular processing operations in the first processor (100); a second processor (101), a second trace buffer (231) coupled to the second processor (101), a second triggering circuit (211) coupled to the second processor (101), the second triggering circuit (211) operable to detect at least one other processing operation in the second processor (101); and a cross trace circuit (330) having a trace output and having inputs coupled to the first triggering circuit (210) and to the second triggering circuit (211), the cross trace circuit (330) configurably operable to respond to a sequence including both a detection of the sequence of particular processing operations of the first processor (100) by the first triggering circuit (210) and a detection of the at least one other processing operation of the second processor (101) by the second triggering circuit (211), to couple at least one of the first trace buffer (230) and the second trace buffer (231) to the trace output. Various circuits, devices, telecommunications products, wireless handsets, systems and processes of operation and manufacture are disclosed.
Owner:TEXAS INSTR INC

Methods and apparatus for accessing trace data

A system provides mechanisms and techniques to retrieve trace data from a trace buffer residing in a data storage system. The software program operating on a processor within the data storage system operates in trace mode to produce trace data in the trace buffer upon occurrence of trace events. An event trace routine operates in response to a system call to access the trace buffer and return either a current value of a trace buffer pointer or the current trace buffer pointer as well as trace data read from the trace buffer beginning at a location and in an amount as specified in the system call to the event trace routine. The trace capture process can operate either within the data storage system or preferably on a remote host computer system to access trace data in the trace buffer in the data storage system by using the event trace routine. The trace capture process can periodically query the event trace routine with a frequency determined by an adaptive timing algorithm in order to detect the addition of trace data to the trace buffer. Upon detecting such a condition, the trace capture process can use the event trace routine to retrieve the trace data from the trace buffer. The trace capture process can also detect if trace data is written beyond the end of the trace buffer and can perform the proper sequence of trace data access operations using the event trace routine in order to provide continuous remote access to all trace data produced in the trace buffer.
Owner:EMC IP HLDG CO LLC

Method and apparatus for buffering graphics data in a graphics system

A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. Techniques for efficiently buffering graphics data between a producer and a consumer within a low-cost graphics systems such as a 3D home video game overcome the problem that a small-sized FIFO buffer in the graphics hardware may not adequately load balance a producer and consumer—causing the producer to stall when the consumer renders bit primitives. One aspect of the invention solves this invention by allocating part of main memory to provide a variable number of variable sized graphics commands buffers. Applications can specify the number of buffers and the size of each. All writes to the graphics FIFO can be routed a buffer in main memory. The producer and consumer independently maintain their own read and write pointers, decoupling the producer from the consumer. The consumer does not write to the buffer, but uses its write pointer to keep track of data valid positions within the buffer. The producer can write a read command to a buffer that directs the consumer to read a string of graphics commands (e.g., display list) stored elsewhere in the memory, and to subsequently return to reading the rest of the buffer. Display lists can be created by simply writing a command that redirects the output of the producer to a display list buffer.
Owner:NINTENDO CO LTD
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