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68results about How to "Reduce motion sickness" patented technology

Method of entertaining using a mobile entertainment environment

A method for entertaining event attendees involves installing electronic equipment in a mobile entertainment environment and then transporting the mobile electronic environment to an event location. At the event location, event attendees are provided with temporary authorization and access to the mobile entertainment environment and subsequently entertained. At the conclusion of the entertainment, temporary authorization and access is revoked and the mobile electronic environment is removed from the event location. For storage, electronic equipment can be removed from the entertainment environment and placed in a secure location. The mobile entertainment environment preferably is a trailer pulled by a delivery vehicle, such as a pickup truck. The trailer has multiple entry points and contains comfortable seating for event attendees and multiple entertainment stations. At each entertainment station attendees can play games or watch DVDs using one of several gaming systems and their corresponding peripherals. Large video displays and audio equipment enhance the experience at each entertainment station. Interactive gaming can be experienced among multiple players at a single station, among players at different stations, or by connected to the internet for interactive play with remote players. Additional features of the entertainment environment include security cameras, exterior video displays for the benefit of attendees not in the trailer, stabilizers to minimize motion sickness within the trailer, and a video controller for providing master control of all of the video displays.
Owner:GAME TRUCK LICENSING

Anti-dizziness chair capable of being automatically balanced

The invention provides an anti-dizziness chair capable of being automatically balanced which is installed on a vehicle. The anti-dizziness chair capable of being automatically balanced comprises a seat, a stable platform and a vibration absorber. The anti-dizziness chair has the characteristics that: the vibration absorber comprises a base which can be fixed with the vehicle, a semicircular ring which is fixed with the stable platform, horizontal and vertical gyro stabilizers which are installed under the stable platform, an outer circular ring which is connected with the base through a magnet vibration absorber, and inner circular rings which are provided with two pairs of concentric holes with mutually vertical axes along ring centers, wherein the outer circular ring which is out of the inner circular rings is hinged with the inner circular rings in one pair of the concentric holes and the semicircular ring which is under the inner circular rings is hinged with the inner circular rings in the other pair of the concentric holes. With the adoption of the anti-dizziness chair provided by the invention, gestures can be automatically adjusted when the vehicle sways from left to right and from front to back and the balance can be kept; when the vehicle bumps or fluctuates, the anti-dizziness chair also can be freely moved to carry out amplitude decreasing or amplitude increasing, so that the conditions that passengers feel sick, vomit, feel uncomfortable and the like can be relieved, and carsickness, seasickness and airsickness can be reduced.
Owner:张倞珵

Apparatus and Method of for natural, anti-motion-sickness interaction towards synchronized Visual Vestibular Proprioception interaction including navigation (movement control) as well as target selection in immersive environments such as VR/AR/simulation/game, and modular multi-use sensing/processing system to satisfy different usage scenarios with different form of combination

This invention is about method and apparatus to provide realistic and anti-motion-sickness of movement/navigation simulation in VR. More specifically about using an innovated “user-intentional head/body motion/acc initiating/surge movement” detection method/apparatus to determine user's intention of movement (such as acceleration aptitude and speed) from user's self-motion and mapping to self-motion in the virtual worlds, with optional haptics/tactile feedback to enable “same spot” (single step range) navigation/movement in simulated environment that towards significantly reduced or eliminated motion sickness caused by the “artificial acceleration/deceleration (including rotation)” in virtual environment (that does not match 100% in real life). This could (optionally) with multi-use modular sensing/processing system to satisfy different usage scenarios requiring different ways of interaction with different form of combination of hardware.
Owner:XIAO QUAN
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