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133 results about "Sensory Feedbacks" patented technology

Intelligent hand training method and system, electronic equipment and storage medium

The invention relates to the technical field of medical rehabilitation training, in particular to an intelligent hand training method and system, electronic equipment and a storage medium, and the method comprises the steps: receiving a training mode instruction selected by a user; real-time biomechanical data of the affected side hand are collected through a multi-source sensor array, the real-time biomechanical data comprise finger joint angles, electromyographic signal intensity and a touch pressure distribution matrix, and when the affected side hand is in a mirror image training mode, the six-degree-of-freedom motion trail of the uninjured side hand is synchronously collected; calling a corresponding algorithm model for processing based on the training mode, and generating a control instruction set containing pneumatic pressure parameters, electrical stimulation waveforms and virtual interaction instructions; the control instruction set is sent to a server side, a mechanical glove arranged on the hand of the affected side in a sleeving mode executes corresponding pneumatic-electric combined driving operation, and multi-sense feedback is synchronously presented. According to the application, the composite requirements of patients in different rehabilitation stages on training mode diversity, control accuracy and interactive immersion can be met.
Owner:HEBEI GEMEI MEDICAL DEVICE TECH CO LTD

Immersive active control wing-mounted flight simulation system

The invention relates to the technical field of wing-mounted flight simulation, in particular to an immersive active control wing-mounted flight simulation system. The system comprises a physical simulation platform used for bearing an experiencer and providing immersive sensory feedback; the motion capture subsystem is used for collecting motion data of an experiencer in real time; the wing-mounted flight aerodynamic modeling subsystem is used for calculating aerodynamic characteristics in the wing-mounted flight process; the dynamic wind feeling simulation subsystem is used for dynamically adjusting the intensity and direction of a wind field and simulating wind pressure distribution in different flight states; the dynamic stress control subsystem is used for applying dynamic force feedback to the experiencer and simulating stress change in the flight process; the three-dimensional visual subsystem is used for simulating a visual picture in real time; and the sound subsystem is used for comprehensively simulating the environment sound effect in the flight process. According to the invention, the immersion and reality of wing-mounted flight simulation are greatly improved, and the safety and reliability are ensured.
Owner:SHANGHAI JIYE ENTERPRISE MANAGEMENT PARTNERSHIP (LLP)

Laser targeting training management system

The invention relates to the technical field of action analysis, in particular to a laser targeting training management system which comprises an immersive training environment module, a biological characteristic analysis module group, an intelligent trajectory management module group, a federal learning center module group, a tactical training management module group and a command and control system module group. Compared with the limitation of lack of battlefield dynamic complexity simulation by adopting a static preset scene in the prior art, the scheme deeply integrates multi-physical field environment control, intelligent target dynamic coordination and a cross-sensory feedback technology to construct an immersive battlefield space with temperature and humidity gradient adjustment, explosion shock wave simulation and geographic space accurate reconstruction linkage; therefore, multi-dimensional collaborative transition from single-dimensional visual simulation to tactile sense / auditory sense / olfactory sense / somatosensory is realized, so that soldiers can obtain subversive environment adaptability and tactical decision-making ability exercises in a comprehensive battlefield pressure environment close to reality.
Owner:XINRUI ZHICHENG (JIANGSU) OPTOELECTRONIC TECHNOLOGY CO LTD

3D remote printing control system and control method based on Internet of Things

The invention relates to the technical field of 3D printing control, and discloses a 3D remote printing control system and method based on the Internet of Things, and the 3D remote printing control method based on the Internet of Things comprises the steps: collecting multi-dimensional data in a printing process through a multi-modal sensor network; constructing a digital twinborn body of a printing environment by adopting a mixed reality technology; constructing a tactile signal model and a sound feature model, and cooperatively transmitting multi-sensory feedback matched with a real printing process to a user with the digital twinborn body; calculating the cognitive load level of the user in real time, and dynamically adjusting the information presentation density of each sensory channel according to the load level; the system converts the user intention into a printing equipment control command according to the user cognitive load state and the printing state information flow, and provides execution confirmation information through multi-sensory feedback; and the control experience is adaptively optimized according to printing task characteristics and user preferences, so that the remote operation effect is close to that of field operation.
Owner:SHENZHEN LANDEOU INTELLIGENT CONTROL TECH CO LTD

Virtual display systems with interactive midair and extended images

Systems and methods of virtual displays to generate virtual images. Some display systems comprise a light source and a plurality of specular reflectors to produce virtual images that have a monocular depth that is closer to a viewer than an exit aperture optic or other optical component of the display system. In some embodiments, sensors or cameras detect a property of a viewer or of an environment to impact the virtual image or to provide sensory feedback to the viewer.
Owner:BRELYON INC

Jigsaw and music combined interactive training system and method

The invention provides a jigsaw and music combined interactive training system and method, relates to the field of education and entertainment, and optimizes the training experience of a user by dynamically adjusting the difficulty and shape of a jigsaw task and music accompaniment and combining multi-dimensional physiological and psychological information of brain wave data, emotional state and cognitive load. The system comprises a brain wave acquisition module, an emotion recognition module, a puzzle generation module, a music generation module and a sensory feedback module. The jigsaw puzzle task and the music content are adaptively adjusted according to the real-time state of the user, so that the task is not too simple and not too difficult, and emotion fluctuation or cognitive fatigue of the user is effectively avoided. Through the combination of music and tasks, the emotion state of the user can be adjusted, the concentration and cognitive competence can be improved, the learning motivation of the user can be enhanced, the method can be widely applied to the fields of mental health, cognitive training and entertainment, the cognitive competence, emotion adjustment and task completion of the user are improved, and therefore the comprehensive psychological and cognitive improvement effect is achieved.
Owner:TAIZHOU GAODENG TOYS CO LTD

Multi-textured sensory development plush toy with integrated teething and pacifier features

A multi-textured sensory development plush toy integrates teething functionality and optional pacifier features to provide comprehensive infant stimulation. The invention combines a plush toy body with specially engineered appendages featuring distinct textures including bumps, rings, smooth surfaces, and fuzzy materials. Each appendage incorporates medical-grade Liquid Silicone Rubber meeting stringent biocompatibility standards, with precisely controlled dimensions and textures designed to promote tactile exploration and motor skill development. The textured elements include uniformly distributed raised patterns, concentric ridges, and fabric-covered surfaces, all engineered to provide specific sensory feedback. The invention addresses the need for multi-functional infant toys that engage multiple senses simultaneously while incorporating practical features like teething relief and pacifier attachment. This comprehensive design eliminates the need for multiple separate devices while providing a safe, hygienic, and developmentally stimulating experience that grows with the child's sensory needs.
Owner:BURNESON DANE

Multi-sensory feedback fusion stroke rehabilitation exoskeleton robot training system

The invention, which relates to the technical field of medical training, discloses a multi-sensory feedback fusion stroke rehabilitation exoskeleton robot training system comprising an exoskeleton robot main body, a multi-sensory feedback module, and a motion state monitoring module. By integrating a multi-sensory feedback module, a visual, auditory, tactile and motion state monitoring module and a central control module, multi-dimensional sensory stimulation and real-time data acquisition are realized when a patient is trained, and the central control module adapts parameters in the module according to the real-time motion precision of the patient and personalization. The strength and the type of multi-sensory feedback are dynamically adjusted, meanwhile, motion parameters of an exoskeleton robot body are controlled, a dynamic adjustment mechanism ensures pertinence and effectiveness of training, forward feedback is provided to strengthen a correct motion mode when the motion precision of a patient is high, and correction prompt is provided and assistance or resistance of the robot is adjusted when the motion deviation is large. Therefore, nerve function remodeling and motor ability recovery are effectively promoted.
Owner:NINGBO REHABILITATION HOSPITAL (NINGBO REHABILITATION CENT FOR DISABLED PERSONS NINGBO REHABILITATION CENT FOR DEAF CHILDREN)

Lower limb motion function recovery system and method based on motor imagery brain-computer interface

The invention relates to a lower limb motor function recovery system and method based on a motor imagery brain-computer interface, and the system comprises a noninvasive electroencephalogram signal collection module which is used for collecting an electroencephalogram signal when a patient carries out a lower limb motor imagery task; the signal processing and intention recognition module is used for carrying out feature extraction and classification recognition on the collected electroencephalogram signals and outputting the motor imagery intention of the patient; the multi-sensory feedback module is used for providing multi-sensory feedback information including visual sense, auditory sense, tactile sense and proprioceptive sense for the patient; the lower limb rehabilitation training module is used for executing lower limb rehabilitation training actions corresponding to the motor imagery intention; the central control module is configured to receive the recognition result of the motor imagery intention and generate a control instruction according to the recognition result to drive the multi-sensory feedback module and the lower limb rehabilitation training module to work cooperatively. According to the system, a multi-sensory collaborative feedback mode is adopted to simulate multi-sensory interaction, and the identification degree and training compliance of a motor imagery task of a patient are improved.
Owner:ZHONGSHAN HOSPITAL FUDAN UNIV

Vehicle Leveling System and Method of Achieving Absolute Flatness

PendingUS20250229748A1Audible meter reading indicationVehicle fittings for liftingSensory FeedbacksGyroscope
A vehicle leveling system has a sensor for sensing a reference state of a vehicle and a level state of the vehicle. The reference state is subtracted from the level state to determine a difference angle. The reference state is absolute flat or other reference angle. A smart device is in communication with the sensor to zero out the difference angle and level the vehicle. The smart devices provide feedback to a user to adjust orientation of the vehicle as to zero out the difference angle and level the vehicle. The feedback can be an audible or human sensory feedback, such as voice or tones. A plurality of jacks is used to level the vehicle by zeroing out the difference angle. The jacks can be controlled by the smart device or sensor. The sensor has a gyroscope providing multiple angles of orientation.
Owner:ETN CAPITAL LLC

User guidance for image capturing using a display free body wearable computing device

Methods and systems for obtaining information regarding a scene using a display free body wearable computing device are disclosed. The method may include identifying a scope of interest in the scene as indicated by a user of the display free body wearable computing device via one or more user inputs. The method may also include obtaining an image capture plan to obtain a set of images depicting the scope of interest. The image capture plan may include, for example, a number of images, locations and fields of views of images of the set of images, a motion plan, and / or any other information. The method may also include actively guiding movement of the user by providing sensory feedback while the user performs the image capture plan.
Owner:DELL PROD LP

An emotional interaction intervention system fusing multi-sensory feedback

This invention discloses an emotional intervention system integrating multi-sensory feedback, relating to the field of emotional intervention technology, and includes the following steps: S1, scene library construction; S2, scene-based preference collection; S3, personalized intervention scene generation; S4, real-time dynamic adjustment. This invention realizes the transformation of intervention content from standardized output to personalized customization. Based on a preference adaptation mechanism of children's autonomous feedback, it can accurately capture each child's unique interests, making the intervention content more aligned with their cognitive habits and emotional needs. This helps to stimulate children's active participation in the intervention process, reducing resistance. Furthermore, it achieves dynamic adaptation between the intervention content and the child's real-time state, enabling timely responses to fluctuations in children's attention and emotional changes during the intervention process. This avoids guidance failure due to rigid content, ensuring the intervention content remains attractive to children, thereby helping to maintain their focused attention.
Owner:SUZHOU KUYUE NETWORK TECH CO LTD

Door handle locator system for a vehicle

A door handle locator system for a vehicle includes one or more modalities that provide sensory feedback to a user indicating a location of a door handle that is part of a door of the vehicle. The door handle locator system also includes one or more controllers in electronic communication with the one or more modalities. The one or more controllers execute instructions to receive a wireless signal indicating a location of the user with respect to the vehicle. The one or more controllers determine the user is approaching the vehicle based on the location of the user with respect to the vehicle. In response to determining the user is approaching the vehicle, the one or more controllers instruct the one or more modalities to provide the sensory feedback to the user indicating the location of the door handle.
Owner:GM GLOBAL TECHNOLOGY OPERATIONS LLC

Traditional Chinese medicine pediatric acupuncture training system combined with virtual reality guidance

The invention relates to the technical field of virtual reality, in particular to a traditional Chinese medicine pediatric acupuncture training system combined with virtual reality guidance, which comprises a virtual behavior generation module, a feedback module, an evaluation module and a guidance module. By simulating the physiological behavior of a pediatric child patient, providing sensory feedback, quantitatively evaluating the operation technique in real time and guiding the dialectical diagnosis and treatment process, high-simulation pediatric acupuncture skill training is achieved, and the clinical pertinence of training is effectively improved.
Owner:RENHUAI PEOPLES HOSPITAL

Hand function rehabilitation training system and method integrating multi-sensory feedback and virtual-real interaction

The invention provides a hand function rehabilitation training system and method integrating multi-sensory feedback and virtual-real interaction, and belongs to the field of rehabilitation medical instruments and the technical field of virtual reality. The system comprises a wearable rehabilitation manipulator end, a virtual interaction end and a multi-sensory feedback end; the wearable rehabilitation manipulator end comprises a manipulator exoskeleton, a myoelectricity recognition module and a control module; the virtual interaction end generates a rehabilitation training action instruction and a virtual task scene, and guides a patient to execute a rehabilitation training task; and when the multi-sensory feedback end and the virtual interaction end perform task interaction, a multi-modal feedback chain of somatosensory, visual and tactile sense is synchronously triggered. According to the hand function rehabilitation training system and method integrating multi-sensory feedback and virtual-real interaction, the problems that an existing rehabilitation training system is high in passivity, single in feedback and high in delay are solved.
Owner:YANSHAN UNIV

Real-time feedback to improve image capture for faces

PCT designated stageWO2026039028A1Sensory FeedbacksComputer graphics (images)
A method includes receiving an input from a user to initiate a camera of a computing device to capture an image of an environment. The method further includes detecting an object of interest in the environment. The method further includes providing sensory feedback to guide the user to position the computing device so that the object becomes positioned within a viewfinder of the camera. The method further includes, when the object is positioned within the viewfinder of the camera, determining an angle difference between the object and the camera. The method further includes, based on the angle difference being greater than a threshold angle, providing additional sensory feedback to guide the user to reduce the angle difference. The method further includes when the angle difference is less than the threshold angle, initiating capture of an image of the object.
Owner:GOOGLE LLC

A quantitative analysis and feedback method for sports dance training rhythm synchronization

The application discloses a kind of sports dance training rhythm synchronism quantitative analysis and feedback method, it is related to sports dance training data analysis technical field, comprising the following steps: training data multimodal acquisition, 12 camera 16 key joint data are collected, 48kHz directional microphone audio is collected, wrist heart rate instrument is collected heart rate;Preprocessing, action data filter noise completion is removed exception, audio is extracted feature and is removed noise, heart rate is smoothed, unified time sequence;Rhythm characteristic bidirectional extraction, audio is extracted beat cycle and stress, action is extracted force and action cycle;Synchronism quantization, calculate time difference, sequence consistency, identify synchronism decline section;Analysis result, grade, mark weak link, calculate progress amplitude;Generation feedback, AR and voice prompt, adjust plan and push APP.This method solves the problem of traditional training synchronism subjective fuzzy;Real-time multi-sensory feedback helps immediate adjustment, individualized report and plan fit demand.
Owner:SICHUAN NORMAL UNIV

Automobile welcome mode interaction system, control method, electronic equipment and storage medium

The invention discloses an automobile welcome mode interaction system, and relates to the field of automobile control, and the system comprises a trigger interaction module which is used for obtaining a user proximity signal through a user near-end trigger unit, and generating an interaction trigger instruction based on the user proximity signal; the FDD data interaction module is used for abstractly packaging data of a sensor and an actuator, realizing bidirectional conversion of Ethernet / CAN signals and services, and constructing a mapping link of an interaction trigger instruction and system response; the central interaction processing platform is used for receiving the interaction triggering instruction, calling vehicle state data through an FDD data interaction module and generating an interaction control instruction containing sensory feedback; the regional interaction execution unit is used for converting the interaction control instruction into a hardware driving signal and driving an execution module to realize multi-modal interaction feedback; and the multi-mode interaction execution module is used for executing interaction actions of welcome light effect, voice prompt and vehicle door / seat adjustment according to the interaction control instruction.
Owner:CHINA FAW CO LTD

Wearable Device for Anatomically Congruent Sensory Feedback in Extended Reality Environments

A wearable device for providing sensory feedback in an extended reality environment is disclosed. The device includes a band configured to enclose an anatomical location, such as a wrist, adjacent to a distal extremity, such as a hand. The band houses a plurality of electrodes that deliver transcutaneous electrical nerve stimulation (TENS) to the distal extremity, eliciting distally referred sensations corresponding to the user's interaction with a digital object. A controller receives sensor signals indicative of movement of the distal extremity, determines the user's motor intent, and generates a sensory feedback signal to control the delivery of TENS pulses. The device allows for anatomically congruent sensory feedback in augmented reality environments without inhibiting natural interactions with physical objects.
Owner:UNIV OF UTAH RES FOUND

Powered prosthetic foot with bi-directional neural intuitive control and sensation including an improved control system with sensorimotor feedback and closed-loop operation with multifaceted input / output

PendingUS20250302645A1Joint implantsArtificial legsTrans tibial amputationNervous system
A powered ankle / foot prosthetic with a closed-loop, neural, bi-directional intuitive control system can be utilized for transtibial amputees with traditional socket prosthetics or for those with osseintegrated prosthetics. Control (efferent) signals from the user to the prosthesis actuator are captured from EMG of residual gastrocnemius and tibialis anterior muscles. Sensory feedback (afferent) information about contact of the prosthetic foot with the ground obtained from a pressure sensor located on the foot bottom is reported to the user's nervous system by electrical stimulation of the residual trans-tibial and sural nerves. Surgically implanted or skin surface electrodes placed on / within the residual ankle flexor and extensor muscles relay recorded EMG to the control electronics mounted on the linear actuator. The control electronics are designed to generate a more natural powered plantarflexion of the ankle joint based on the EMG data, pressure sensor, and other inertial sensors.
Owner:PITKIN MARK +3

Virtual mobility transforms and operability

A new system allows an individual to enjoy mobility-first digital immersion or 'explor-tainment' (dedicated VR-tourism). A map-based app called 'Metasphere' on one's smartphone when paired with a head-mounted display-goggle, a set of four wristband / ankle-band trackers that also sense finger / toe flexure and headphones, delivers the virtual experience while the operator lays supine in a comfortable harness on their bed at or away from home. This low-power and lightweight system can be used with or without a paired, motion-resistance controller for adaptive-sensory feedback that transforms limited-range limb motion into full virtual walking, running, climbing, crawling, swimming, skiing and even flying, depending on the perceived motion-focus inside any number of 'sphere' -domains. This is perfect for encouraging physical activity and providing life-like sensations that one could previously only barely imagine. Elements of gaming, social and productivity activities can also be mixed in its experiences.
Owner:SHYR SONG-TSE P

Anti-vaping apparatus

An anti-vaping apparatus including a vaping body including a battery, a cartridge configured to store an e-liquid therein and generate a vapor from the e-liquid to a user in response to an activation of the anti-vaping apparatus, and a feedback unit configured to provide a sensory feedback to the user in response to the activation of the anti-vaping apparatus.
Owner:KIM SUNGYEON +2

System for providing real-time feedback to reduce undesirable speaking patterns and method of use thereof

A system and method for identifying filler speech and providing real-time feedback to a speaker for correction. The system receives a live audio signal from a user's speech, analyzes the audio signal for filler speech, authenticates the identity of the speaker, and, if filler speech is detected from an authenticated user, provides subtle sensory feedback to make the speaker aware of this behavior so that it can be corrected in real time, with the added benefit of helping the speaker improve their speech behavior by eliminating the use of filler speech.
Owner:CDC PHONE APIPIPIPII 2023 LLC

Multi-sensory virtual reality equipment control method and multi-sensory virtual reality mask

The invention discloses a multi-sensory virtual reality equipment control method and a multi-sensory virtual reality mask, and belongs to the technical field of virtual reality, a synchronization time window of a current period is constructed according to multi-sensory instructions which are received in the current period and have the same timestamp, and the synchronization time window of the current period is constructed based on the receiving time of the multi-sensory instructions at a multi-sensory virtual reality equipment end. Calculating the expected sensing time of each sensory feedback module in the current period according to the current sensing time of each sensory feedback module and the internal predicted delay time and subjective compensation time of each sensory feedback module in the current period, and fusing the expected sensing time of each sensory feedback module in the current period to obtain a target common sensing time of the current period; therefore, when the target common sensing moment of the current period is in the synchronization time window, the execution starting moment of each sensory feedback module is calculated based on the target common sensing moment of the current period, and the corresponding sensory feedback module is triggered at the execution starting moment of each sensory feedback module, so that multi-sensory synchronous feedback is realized.
Owner:HUAZHONG UNIV OF SCI & TECH

Lucky lucky winning device

The utility model relates to the field of winning devices, in particular to a lucky winning device for lottery drawing, which comprises a lottery drawing box, a plastic control component for controlling equipment and an effect interaction component for interacting with a user, the plastic control assembly comprises a supporting corner protector, a limiting stabilizing ring, an L-shaped limiting plate, a supporting placement plate, an assembly cover plate, an interaction groove, a U-shaped supporting frame, a partition plate, a button, a main control board, a programmable MCU, a motor control unit, a sound control unit and a light control unit. Supporting angle beads are arranged in the lottery drawing box; the lottery drawing device provided by the utility model is high in integration level and strong in interactivity. According to the lottery drawing device, the sense of participation and interestingness of a user are enhanced through visual, auditory and tactile feedbacks, the happy atmosphere of winning is highlighted, a novel lottery drawing experience is provided by integrating various sensory feedbacks, and meanwhile, the lottery drawing device is simple in structure, easy to maintain and operate and wide in market application prospect.
Owner:HANGZHOU JIBU TECH CO LTD

Paper-based planning and journaling system and method

The present invention discloses a paper-based planning and journaling system. The system comprises a planner configured to enable recording of information on paper and with potential for transfer to a digital format and one or more control modules in communication with the planner and at least one server in communication with a database. The server is configured to receive planner data and external data of the user. The planner data includes schedule-related data, task-related data, notes-related data, priority related data of schedules and tasks, and preferences-related data, and the external data includes biofeedback data, neural feedback data, biometric data and environmental data. The server enables the planner to provide dynamic multi-sensory feedback for the schedules and tasks based on the planner data and the external data. The control module enables the user to control and customize automated conditions for multi-sensory feedback.
Owner:HAPTIC PLANNER INC

Method and system for controlling motion of a climbing robot

An aspect of this invention relates to a method for controlling motion of a climbing robot comprising the steps of receiving high-level commands; receiving sensory feedbacks comprising roll angle data; generating basic locomotion pattern signals based on received high-level commands; amplifying the generated basic locomotion pattern signals based on received high-level commands; adapting the basic locomotion pattern signals to obtain adaptation commands; generating motor commands based on received high-level commands, obtained adaptation command, and amplified basic locomotion pattern signals to drive a plurality of joint motors of the robot; and generating electromagnet activate signals based on received high-level commands and generated basic locomotion pattern signals. Another aspect of the invention relates to a system for controlling motion of the climbing robot, which comprises a sensory preprocessing module, a central pattern generator, a velocity regulating module, an adaptation module, a joint motor angle determine module, and an electromagnet activate module.
Owner:PTT EXPLORATION & PROD PUBLIC CO LTD

Somatosensory myoelectricity artificial hand system fusing myoelectricity enhanced decoding and bionic electrical stimulation feedback

PendingCN121818186ASensorsDiagnostic recording/measuringHuman bodyMuscle spindle
The invention discloses a body feeling myoelectricity artificial hand system fusing myoelectricity enhanced decoding and bionic electrical stimulation feedback. The system comprises a myoelectricity bracelet, a main controller, an electrical stimulator and an artificial hand. According to the system, an electromyographic bracelet is used for collecting residual limb side electromyographic signals, a main controller removes electrical stimulation artifacts in the signals in real time through a comb filtering and self-adaptive filtering series algorithm, gesture intentions are recognized online through a self-updating multi-class LDA algorithm, and the prosthetic hand is driven to execute corresponding actions. According to the system, a closed-loop feedback mechanism based on a muscle shuttle sensing model is constructed, the muscle shuttle sensing model simulates neural coding characteristics of a human body muscle shuttle, the real-time stroke of a micro servo electric cylinder of the prosthetic hand and stress information of a torque sensor are mapped into electrical stimulation frequency and voltage parameters respectively, and an electrical stimulator is controlled to apply bionic stimulation to the stump. According to the invention, closed-loop control of myoelectricity intention recognition, artificial limb action execution, state detection and electrical stimulation feedback is realized, the problems of lack of sensory feedback, serious electrical stimulation signal interference and the like of the existing myoelectricity artificial limb are effectively solved, a patient is helped to reconstruct ontology perception, and the accuracy and naturalness of artificial limb control are improved.
Owner:NORTHEASTERN UNIV CHINA +1

A rotating vessel assembly for automatic cooking machine

PCT designated stageWO2026093924A1Kitchen equipmentSensory FeedbacksCoil spring
The present invention relates to a rotating vessel assembly (100) for automatic cooking machine. The rotating vessel assembly (100) comprises of a vessel (1) that is secure over a base unit (5). The vessel (1) includes a mixing blade (6) which is centrally positioned within the vessel (1). Further, the rotating vessel assembly (100) include a coil spring arrangement (2) that is configured to provide controlled rotation to the vessel (1). Additionally, the vessel (1) is dismantled from the base unit (5) by rotating the vessel (1) clockwise with an application of pre-defined force. Also, the vessel (1) rotates in both x and y axis for providing a uniform distribution of ingredients and heat. Further, a set of digital sensors are present in the rotating vessel assembly (100) for providing sensory feedback to a control unit of the automatic cooking machine.
Owner:GOEL VIKAS

Multi-sensory virtual reality device control method and multi-sensory virtual reality mask

The application discloses a multi-sensory virtual reality device control method and a multi-sensory virtual reality mask, and belongs to the technical field of virtual reality. The method comprises the following steps: constructing a synchronous time window of a current period according to multi-sensory instructions with the same time stamp received in the current period; calculating expected perception time of each sensory feedback module in the current period based on the receiving time of the multi-sensory instructions at the multi-sensory virtual reality device end, the internal expected delay time and the subjective compensation time of each sensory feedback module in the current period; fusing the expected perception time of each sensory feedback module in the current period to obtain a target common perception time of the current period; calculating the starting execution time of each sensory feedback module based on the target common perception time of the current period when the target common perception time of the current period is in the synchronous time window; and triggering the corresponding sensory feedback module at the starting execution time of each sensory feedback module, so as to realize the synchronous feedback of multi-sensory.
Owner:HUAZHONG UNIV OF SCI & TECH