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30 results about "Non-photorealistic rendering" patented technology

Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art. In contrast to traditional computer graphics, which has focused on photorealism, NPR is inspired by artistic styles such as painting, drawing, technical illustration, and animated cartoons. NPR has appeared in movies and video games in the form of "toon shading", as well as in scientific visualization, architectural illustration and experimental animation. An example of a modern use of this method is that of cel-shaded animation.

Digital simulation and synthesis technology with artistic style of Yunnan heavy-color painting

The invention relates to non-photorealistic rendering in computer graphics, in particular to digital simulation and synthesis with artistic style of Yunnan heavy-color painting, and belongs to the technical field of non-photorealistic graphic rendering. The digital simulation and synthesis are characterized in that: the digital simulation and synthesis comprise an establishment and management module of a Yunnan heavy-color painting basic graphic element library, a graphic element library-based Yunnan heavy-color painting traditional delineation drawing rendering module, and a Yunnan heavy-color painting traditional delineation drawing-based coloring and rendering module. The basic graphic element library is used for providing graphic elements needed by foreground traditional delineation drawings, such as hair, facial forms, trunks and the like. The Yunnan heavy-color painting traditional delineation drawing rendering module can select appropriate graphic elements from the graphic element library to combine the graphic elements by layers so as to generate the Yunnan heavy-color painting traditional delineation drawings. In order to harmoniously collocate all the graphic elements, a system provides multiple kinds of operation for the graphic elements, such as translation, selection, scaling and the like and can modify the shapes of the graphic elements at the same time. The Yunnan heavy-color painting traditional delineation drawing-based coloring and rendering module is in charge of coloring the traditional delineation drawings, and the effects of coloring can reflect texture characteristics and color characteristics in an original drawing of the heavy-color painting, and special characteristic simulation of the Yunnan heavy-color painting, such as character edge hollow sense, background fusion and the like is realized.
Owner:YUNNAN UNIV

Manufacturing method of shadow figure model based on common three-dimensional model

The invention relates to a manufacturing method of a shadow figure model based on a common three-dimensional model. A common three-dimensional model is used as an input material, and the techniques of model cutting (gridding division), three-dimensional model transferring into two-dimension, secondary editing of shadow figure components, generating of a shadow figure component model, assembling of shadow figure model components and the like are used to manufacture shadow figure models. The manufacturing method can effectively stylize the common three-dimensional models into shadow figure models with traditional shadow figure aesthetic features. Current three-dimensional shadow figure model manufacture only can be completed by using professional modeling tools of 3DMAX and the like to start step by step from the very beginning, and is not only time-consuming but also has high professional requirement to manufacturing staff. The manufacturing method of the shadow figure model based on the common three-dimensional model can stylize the existing common models from a non-photorealistic drawing angle, provides an interactive operation, and is simple in manufacture process, shadow figure model images are vivid, and the professional requirements to producing staff are reduced. Meanwhile a material source is wide, and the application range of the manufacturing method of the shadow figure model based on the common three-dimensional model is broadened.
Owner:UNIV OF ELECTRONICS SCI & TECH OF CHINA

Computer assisted character animation drawing method based on light irradiated ball model

InactiveCN101477705AGlobally consistentSolve the problem of not being able to flexibly reflect the expressiveness of the artist's worksAnimation3D-image renderingAnimationComputer-aided
The invention discloses a method for rendering character animation in an artistic manner with the assistance of a computer. The method is based on an illumination spherical model. The invention is characterized in that the illumination spherical model which extracts and creates an artistic style from a work of art is applied to rendering of a character model, so that coloring of an artistic style is realized conveniently and rapidly, and character animation can be manufactured as if by non-photorealistic rendering. By drawing on a method for rendering information about illumination on a sphere, the invention ensures that when a complex object which is uniform in illumination material is rendered, the illumination is consistent in an all-round manner. Because of extraction and application of the illumination spherical model, character rendering of the artistic style can be realized conveniently and rapidly only through simple interactive operation, so that rendering efficiency is improved. The invention solves the problems that the prior computer assisted animation has low rendering efficiency, and the traditional image technology cannot give expression to works of an artist flexibly.
Owner:ZHEJIANG UNIV

Method for simulating solid combustion process based on thermodynamic model

ActiveCN102867336ACombustion process controlImprove computing efficiency3D modellingDiffusionEngineering
The invention provides a method for simulating a solid combustion process based on a thermodynamic model. The method comprises the following four steps of: a pre-calculation stage which is used for treating changes of details such as geometrical information of the model surface and the texture color of the model after combusted; a stage of flame diffusion calculation of the object surface, which is used for calculating the combustion range of the flame on the model surface at the next time by using thermodynamic model iteration according to the combustion state of the current model; a stage of deformation calculation of a flame object, which is used for calculating the deformation calculation degree of the model by combining the material characteristic of the model surface according to the flame diffusion range and the combustion state; and a non-photorealistic rendering stage, which is used for implementing the non-photorealistic rendering for the flame and the model according to the combustion state of the object in a virtual scene. The method provided by the invention can be used for simulating the flame diffusion on the object surface in the combustion process based on a GPU (Ground Power Unit) and simulating the deformation calculation process of the object due to the combustion, can also be used for implementing the realistic rendering for the flame, and has the characteristics of good real-time performance and strong physical realism.
Owner:BEIHANG UNIV

A rendering method based on non-realistic artistic illustration effect

The invention relates to a non-photorealistic based art illustration effect drawing method and belongs to the field of information technology. The drawing method comprises the following steps of: segmenting an inputted original image by using a digital matting method, and extracting a foreground image and a background image to obtain a grayscale image of the foreground image; performing tone separation on the grayscale image, and comparing with a threshold based on the tone separation and then adjusting the brightness information of the local images; transferring the color information of the original input image into a result image by using a color transfer method; carrying out filtering treatment on the original input image by using a DoG (Difference of Gaussian) filter so as to obtain an edge image, and expanding the edge based on the morphological dilation treatment; and combining the result image of the color transfer, the edge expansion image and the background image according to factors to obtain the final art illustration effect image. The method provided by the invention has the following advantages: the method can well accord with the aesthetics and has a wide application range, high processing speed and good flexibility, and thus the method can be a beneficial supplement for non-photorealistic simulating of different artistic effects.
Owner:YUNNAN UNIV

Digital simulation and synthesis technology with artistic style of Yunnan heavy-color painting

The invention relates to non-photorealistic rendering in computer graphics, in particular to digital simulation and synthesis with artistic style of Yunnan heavy-color painting, and belongs to the technical field of non-photorealistic graphic rendering. The digital simulation and synthesis are characterized in that: the digital simulation and synthesis comprise an establishment and management module of a Yunnan heavy-color painting basic graphic element library, a graphic element library-based Yunnan heavy-color painting traditional delineation drawing rendering module, and a Yunnan heavy-color painting traditional delineation drawing-based coloring and rendering module. The basic graphic element library is used for providing graphic elements needed by foreground traditional delineation drawings, such as hair, facial forms, trunks and the like. The Yunnan heavy-color painting traditional delineation drawing rendering module can select appropriate graphic elements from the graphic element library to combine the graphic elements by layers so as to generate the Yunnan heavy-color painting traditional delineation drawings. In order to harmoniously collocate all the graphic elements, a system provides multiple kinds of operation for the graphic elements, such as translation, selection, scaling and the like and can modify the shapes of the graphic elements at the same time. The Yunnan heavy-color painting traditional delineation drawing-based coloring and rendering module is in charge of coloring the traditional delineation drawings, and the effects of coloring can reflect texture characteristics and color characteristics in an original drawing of the heavy-color painting, and special characteristic simulation of the Yunnan heavy-color painting, such as character edge hollow sense, background fusion and the like is realized.
Owner:YUNNAN UNIV

Method for simulating solid combustion process based on thermodynamic model

ActiveCN102867336BCombustion process controlImprove computing efficiency3D modellingDiffusionEngineering
The invention provides a method for simulating a solid combustion process based on a thermodynamic model. The method comprises the following four steps of: a pre-calculation stage which is used for treating changes of details such as geometrical information of the model surface and the texture color of the model after combusted; a stage of flame diffusion calculation of the object surface, which is used for calculating the combustion range of the flame on the model surface at the next time by using thermodynamic model iteration according to the combustion state of the current model; a stage of deformation calculation of a flame object, which is used for calculating the deformation calculation degree of the model by combining the material characteristic of the model surface according to the flame diffusion range and the combustion state; and a non-photorealistic rendering stage, which is used for implementing the non-photorealistic rendering for the flame and the model according to the combustion state of the object in a virtual scene. The method provided by the invention can be used for simulating the flame diffusion on the object surface in the combustion process based on a GPU (Ground Power Unit) and simulating the deformation calculation process of the object due to the combustion, can also be used for implementing the realistic rendering for the flame, and has the characteristics of good real-time performance and strong physical realism.
Owner:BEIHANG UNIV

Shadow puppet model making method based on common 3D model

The invention relates to a manufacturing method of a shadow figure model based on a common three-dimensional model. A common three-dimensional model is used as an input material, and the techniques of model cutting (gridding division), three-dimensional model transferring into two-dimension, secondary editing of shadow figure components, generating of a shadow figure component model, assembling of shadow figure model components and the like are used to manufacture shadow figure models. The manufacturing method can effectively stylize the common three-dimensional models into shadow figure models with traditional shadow figure aesthetic features. Current three-dimensional shadow figure model manufacture only can be completed by using professional modeling tools of 3DMAX and the like to start step by step from the very beginning, and is not only time-consuming but also has high professional requirement to manufacturing staff. The manufacturing method of the shadow figure model based on the common three-dimensional model can stylize the existing common models from a non-photorealistic drawing angle, provides an interactive operation, and is simple in manufacture process, shadow figure model images are vivid, and the professional requirements to producing staff are reduced. Meanwhile a material source is wide, and the application range of the manufacturing method of the shadow figure model based on the common three-dimensional model is broadened.
Owner:UNIV OF ELECTRONICS SCI & TECH OF CHINA
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