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288 results about "Software construction" patented technology

Software construction is a software engineering discipline. It is the detailed creation of working meaningful software through a combination of coding, verification, unit testing, integration testing, and debugging. It is linked to all the other software engineering disciplines, most strongly to software design and software testing.

Method for realizing interactive three-dimensional virtual city e-commerce platform

The invention discloses a method for realizing the interactive three-dimensional virtual city e-commerce platform based on a virtual reality technique, which provides a new way to vividly display three-dimensional shops and objects on the Internet, and provides users with a virtual reality which is characterized by three-dimensional virtual space and real-time interaction, and can multilaterally display commodities, fully show the characteristics and stereo feeling of the commodities, allow the users to look up various characteristics of the goods in detail, and provide great observation space and freedom for the users. The technical scheme of the invention comprises that: the method comprises the following steps: automatically processing a 360-degree image of the articles so as to generate vivid article three-dimensionally displayed files, constructing virtual city buildings and three-dimensional shops by software such as 3DSMax, AutoCAD, Photoshop and the like, and realizing a virtual shopping platform which can be browsed and interacted by the users by Java and flash RIA (Rich Internet application) technology; and adopting Flash 3D technology and virtual reality technology to embed the article three-dimensional displayed file into the three-dimensional shops and embed the files into the virtual city web pages. The invention is applied in the field of electronic commerce technology, and also belongs to the category of virtual reality technology.
Owner:SHANGHAI WANGCHENG NETWORK TECH

Functional animation including sprite tree generator and interpreter

The invention provides a device for converting data types corresponding to functional animations into a form that is amenable to fast renderings of the animation by using of a presentation library. It therefore bridges a gap between the high level flexibility needed to formulate animations with the low level rigid structuring imposed by presentation software that directly interfaces with image rendering and sound presenting hardware. A spite engine interprets a list of sprites which is created and updated by a normalizer software component. The sprite engine must interpret its list at a refresh rate suitable for rendering video images. The normalizer must deal with the functional data types built by the functional animation software and convert those data types into lists of sprites. The two components (sprite engine and normalizer) operate in synchronism in different threads started by the operating system to render smooth animation images but using an intuitive composing system such as the functional animation software. The normalizer may (depending on events that may occur in the animation) replace the sprite list anchored at this point of mutability with another such list as needed. A contiguous subsequence of sprites for an animated object may therefore be introduced, removed, or replaced without the necessity of reconstructing the entire list.
Owner:MICROSOFT TECH LICENSING LLC
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