A
system and method for donations using online interactive games with players using social networks. Users play games wherein winning results in others donating to their selected recipient, such as a cause, charity, school, etc. A
database maintains
user information, recipient information, and tracks donation credits. Users play games, donate to recipients, and have players donate to their selected recipients. The
system and method can automatically match users as teammates, competitors, and tournament members. The
system and method facilitate
game play, collection of funds, and
payment of collected funds to selected recipients. The funds benefit recipients, and new supporters are identified to the recipients.