1. The name of the product of this design:
Graphical user interface for practicing
timbre and
pitch for
electronic equipment. 2. Purpose of the product of this design: an electronic device. 3. The key design point of this appearance design product lies in the
graphical user interface. 4. The picture or photo that best illustrates the key points of the design: Main view of Design 1. 5. Designate Design 1 as the base design. 6. Purpose of the
graphical user interface: digital teaching
software for electronic devices for practicing
timbre and
pitch; the main view of Design 1 is the initial interface, with a home button, a return button, and a minimize button in the lower left corner of the main view, and the central area of the main view of Design 1 is provided with the function icons of "practice mode" and "level-breaking mode", and a
ranking button and a setting button in the upper right corner of the main view of Design 1; after clicking the "practice mode" function icon in the main view of Design 1, it jumps to the change
state diagram 1 of Design 1; in the change
state diagram 1 of Design 1, there are function icons of "
timbre practice" and "
pitch practice"; after clicking the "pitch practice" function icon in the change
state diagram 1 of Design 1, it jumps to the change state diagram 2 of Design 1 to enter the pitch practice; in the change state diagram 2 of Design 1, there is a group of
piano keyboard function keys, and
piano playing is simulated by clicking the
piano keyboard function keys; the main view of Design 2 is the initial interface, with a home button, a return button, and a minimize button in the lower left corner of the main view of Design 2, and the center of the main view of Design 2 The area is provided with function icons of "Practice Mode" and "Breakthrough Mode", and a
ranking button and a setting button are provided in the upper right corner of the main view of Design 2; after clicking the "Practice Mode" function icon in the main view of Design 2, it jumps to Design 2 Change
State Diagram 1; after clicking the "Tone Practice" function icon in Design 2 Change
State Diagram 1, it jumps to Design 2 Change
State Diagram 2 to enter the tone practice. Design 2 Change State Diagram 2 shows a panel consisting of 4 rows and 5 columns of function icons, each of which displays a pattern of a
musical instrument. After the user clicks the function icon, the corresponding instrument sound is played. In the upper right corner of Design 2 Change State Diagram 2, there are a setting button, a replay function key, and a display correct answer function key. The replay function key is provided with the words "Listen Again". After the user clicks the replay function key, he can hear the instrument sound corresponding to the previous function icon again. The display correct answer function key has the words "Show Correct Answer". After the user clicks the display correct answer function key, the instrument pattern corresponding to the correct answer is displayed.