The invention provides an automatic way-finding method in a game. The automatic way-finding method comprises the following steps: S1: dividing a game map into meshed way-finding points, wherein at least one way-finding point is an obstacle point; S2: selecting the two way-finding points as a starting point and a target point, and taking the starting point as a current way-finding point; S3: searching a next way-finding point in the direction from the current way-finding point to the target point, and judging whether the next way-finding point is the obstacle point or not; S4: if the next way-finding point is not the obstacle point, judging whether the next way-finding point is the target point; S5: if the next way-finding point is the obstacle point, taking a searching path as a way-finding path; if the next way-finding point is not the obstacle point, taking the next way-finding point as the current way-finding point, and carrying out the step S3; and S6: if the next way-finding point is the obstacle point, searching the next way-finding point in the left and right directions of the obstacle point, and taking the next way-finding point as the current way-finding point and carrying out the step S3. By the aid of the automatic way-finding method, the search, which is not related with the way-finding point, can be reduced and the searching efficiency is improved.