The invention relates to the field of scene rendering, and particularly discloses a three-dimensional scene optimization method and
system for collaborative rendering of dynamic LOD and view cone rejection based on space-time prediction, and the method comprises the steps: dynamically calculating the
visibility frequency of an object, and dynamically adjusting the loading and rendering
modes of objects with different priorities; predicting a view cone range of multiple frames in the future by using an LSTM
network architecture; dividing the scene into uniform grid blocks, and then performing grading
elimination; optimizing a heterogeneous computing pipeline; rendering the execution process; the
system comprises a dynamic LOD and visual cone rejection collaborative optimization module, an LSTM visual cone prediction module, a block-level mixed rejection module, a heterogeneous calculation pipeline module, an optimization CPU-GPU task allocation and
data transmission module and a rendering
execution control module. According to the method, the technologies of collaborative optimization of dynamic LOD and view cone removal, block-level mixed removal, heterogeneous calculation
assembly line optimization and the like are adopted, so that unnecessary rendering calculation and resource loading are reduced, and the rendering efficiency is improved.