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89results about "Isolation chambers" patented technology

Active symbolic self design method and apparatus

A method for behavior modification and memory enhancement utilizing a central processing unit, comprising compiling a symbolic profile of a subject participant, interpreting the subject participant's stored symbolic constructs, instructing the subject participant using virtual reality means, evaluating and recording physiological parameters of the participant and delivering symbolic containers to the participant; and delivering symbolic prescriptions to the subject participant for behavior modification and memory enhancement. The methodology allows for accessing and recognition of stored memory symbolic constructs by isolating symbolic quests embodied within multiple multimedia virtual reality events, and delivering the multimedia virtual reality events to a user by artificial intelligence and multi-media means, applying the symbolic constructs to the user. Apparatuses for behavior modification and memory enhancement, comprising devices for evaluating and constructing a symbolic profile of a subject participant, interpretative apparatus, virtual reality instruction apparatus for instructing the participant in behavior and memory modification, apparatus for evaluating and recording physiologic parameters of the subject participant and delivering symbolic containers to the participant and delivery apparatus for delivering symbolic prescriptions to the participant are included.
Owner:SYMBIX

Accelerated Learning, Entertainment and Cognitive Therapy Using Augmented Reality Comprising Combined Haptic, Auditory, and Visual Stimulation

ActiveUS20150317910A1Effective accelerated learningEffective cognitive therapyPhysical therapies and activitiesElectrophonic musical instrumentsTouch PerceptionVisual Stimulations
An accelerated learning and rehabilitation system for teaching the performance of a musical instrument, a remotely operated system, a sport, a weapon, and for brain rehabilitation and other uses includes generating sensory cues including auditory, haptic and visual sensory cues capable of being perceived by a user. The generated sensory cues are applied to the user and are dependent on a position of at least one body member of a performer relative to a performance element of a performance object with which an event is performed. The sensory cues are effective for stimulating a various processing center of a brain of the user so that user learns how to position his body member corresponding to the position of the performer of the event. The sensory cues can include visual sensory cues effective for stimulating the visual processing center of the brain of the user. The visual sensory cues are synchronized with the other applied sensory cues so that the position of the body member of the performer is virtually visually indicated in synchronization with the other sensory cues so that the visual processing center is stimulated with a visual sensory cue in synchronization with the stimulation of other processing centers corresponding to the other sensory cues for teaching the user to perform a version of the event.
Owner:DANIELS JOHN JAMES

Active symbolic self design method and apparatus

A method for behavior modification and memory enhancement utilizing a central processing unit, comprising compiling a symbolic profile of a subject participant, interpreting the subject participant's stored symbolic constructs, instructing the subject participant using virtual reality means, evaluating and recording physiological parameters of the participant and delivering symbolic containers to the participant; and delivering symbolic prescriptions to the subject participant for behavior modification and memory enhancement. The methodology allows for accessing and recognition of stored memory symbolic constructs by isolating symbolic quests embodied within multiple multimedia virtual reality events, and delivering the multimedia virtual reality events to a user by artificial intelligence and multi-media means, applying the symbolic constructs to the user. Apparatuses for behavior modification and memory enhancement, comprising devices for evaluating and constructing a symbolic profile of a subject participant, interpretative apparatus, virtual reality instruction apparatus for instructing the participant in behavior and memory modification, apparatus for evaluating and recording physiologic parameters of the subject participant and delivering symbolic containers to the participant and delivery apparatus for delivering symbolic prescriptions to the participant are included.
Owner:SYMBIX

Accelerated learning, entertainment and cognitive therapy using augmented reality comprising combined haptic, auditory, and visual stimulation

An accelerated learning and rehabilitation system for teaching the performance of a musical instrument, a remotely operated system, a sport, a weapon, and for brain rehabilitation and other uses includes generating sensory cues including auditory, haptic and visual sensory cues capable of being perceived by a user. The generated sensory cues are applied to the user and are dependent on a position of at least one body member of a performer relative to a performance element of a performance object with which an event is performed. The sensory cues are effective for stimulating a various processing center of a brain of the user so that user learns how to position his body member corresponding to the position of the performer of the event. The sensory cues can include visual sensory cues effective for stimulating the visual processing center of the brain of the user. The visual sensory cues are synchronized with the other applied sensory cues so that the position of the body member of the performer is virtually visually indicated in synchronization with the other sensory cues so that the visual processing center is stimulated with a visual sensory cue in synchronization with the stimulation of other processing centers corresponding to the other sensory cues for teaching the user to perform a version of the event.
Owner:DANIELS JOHN JAMES

Psychological counseling and stress reduction system

ActiveCN106580348AComprehensive psychological counseling environmentEnsure personal safetySensorsPsychotechnic devicesComputer moduleEffective length
Disclosed is a psychological counseling and stress reduction system. The system comprises a functional room and an office. The office is provided with a video and audio playing device. A speaker of the playing device is internally installed on a ceiling in an embedding mode. A detection module arranged in the functional room is connected with an office computer. By detecting related value of visitors during screaming, system work is triggered. A computer controlling a detection system is installed in the office. Audio and video content and leading questions of emotion themes in various kinds are equipped in the computer. When the system detects that screaming value of the visitors reach the pre-set strength or effective length, videos and audios, leading questions and other content which are used for smoothing current emotion themes of the visitors and pre-set by psychological consultants are activated. The visitors can release negative emotions and pressure that have built up inward in such a manner that they scream at certain intensity for some time. By targeted videos, audios, leading questions and the like, deeply-psychological counseling and stress reduction can be carried out on visitors in combination with a fan and other devices. The system is used for creating and storing information on personal files which consultants can follow up.
Owner:上海心远科教设备有限公司
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