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671 results about "Virtual plane" patented technology

Method and device for realizing augmented reality

The invention provides a method and a device for realizing augmented reality. The method comprises the following steps of obtaining a real scene, and obtaining interest points in a preset range and corresponding interest point information according to a camera site and a viewing direction of the real scene; establishing a virtual plane, mapping the obtained interest points on the virtual plane according to a mutual position relation among the interest points, and adding corresponding interest point information labels at positions, at which the interest points are mapped; forming an augmented reality view by overlaying the virtual plane, to which the interest point information labels are added, in the real scene, wherein the virtual plane is in parallel to a horizontal plane in the real scene based on visual sense; outputting and showing the augmented reality view, and adjusting the virtual plane according to real-time information of the real scene to enable that the virtual plane always is in parallel to the horizontal plane in the real scene based on the visual sense. According to the method and the device for realizing the augmented reality, the distance relation among the interest points and the mutual position relation between the interest points and the users can be more intuitively shown for the users.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Multiple signaling mouse with faceted surfaces

A conventional monoplane mouse is constructed to move on a flat surface upon a single plane within which a contained sphere may rotate tangential with the single plane contacting the flat surface. Signal for XY cursor movement are derived from two or more counting sensors positioned at an equator of the rotatable sphere parallel with the single plane. The mouse invention defines two or more facets in the underside housing. The facet mouse can be tilted to one of the exclusive facets and moved on a flat surface to generate XY signals. The facet plane selected by tilt is identified by triggered pressure sensitive switches at each facet plane. The switches also function as undercarriage feet to define the virtual plane of contact to the flat surface. The facet planes in two and four facet embodiments are oriented with the orthogonally placed sphere counting sensors so that the interest of any two opposing facets is parallel with the plane of rotation of one of the counting wheels. A single sphere and counter apparatus can serve all facets, being placed at the intersect of all facets. To aid the hand in applying continuous downward pressure to the mouse onto a preferred facet, a hinged and elevatable palm hood is attached to the top of the mouse. The mouse enables a new user interface beyond the tradition ones of: 1.clicking keys by a finger and 2.whole arm movement of a mouse on an XY surface. By a tilting wrist motion, the user may instantly and continuously toggle 2,4, or more selection assigned to the facets provided.
Owner:MAYNARD JR STUART TYRUS

Depth image partitioning and agent geometry based virtual and real collision interaction method and apparatus

InactiveCN105046710AGood virtual reality interaction effectImage enhancementImage analysisColor imagePoint cloud
A depth image partitioning and agent geometry based virtual and real collision interaction method and apparatus are disclosed. The application discloses a method for realizing collision interaction of a virtual object and a real object by partitioning a scene in a depth image and constructing agent geometries based on a partitioning result. Firstly, color image information and depth image information of a current real scene are obtained; secondly, normal information in the depth image and connectivity are taken as criterions, the depth image is subjected to regional partitioning with a regional growth method, and on this basis, a main plane region in the scene is identified by utilizing a plane judgment technology of a Gaussian image; thirdly, other point cloud regions except the main plane region are subjected to fusion processing to obtain other main object regions in the scene; fourthly, constructing a virtual plane for an identified main plane and constructing a bounding box for a partitioned object; and finally, superposing the agent geometries onto the real object, endowing the real object with physical attributes, and realizing collision interaction of the virtual object and the real object by simulation. The depth image partitioning method disclosed by the application is quick, effective and more realistic in virtual and real interaction effect.
Owner:BEIJING FORESTRY UNIVERSITY
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