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24 results about "Oculus rift" patented technology

Training and rehabilitation system for patients with the possibility of using virtual reality

The present utility model relates to patient training and rehabilitation systems consisting of the following elements: a device for tracking movement in space, a computer tool for forming a virtual image, virtual reality glasses (6), a computer device (7), three motion sensors (1, 2, 3) used as a device for tracking movement in space, two control units (4, 5), two base stations (8, 9), said computer device (7) being equipped with software containing patient training and rehabilitation databases according to their individual needs and abilities, and which, taking into account signals received in real time from the motion sensors (1, 2, 3), the control units (4, 5) and the virtual reality glasses (6), generates a virtual reality image signal which is visualized in the virtual reality glasses (6). Figure for the abstract: Fig. 1
Owner:LIMITED LIABILITY COMPANY ADVIN GLOBAL

Virtual reality glasses oriented to home scene and suitable for Alzheimer disease

The invention relates to the technical field of virtual reality, in particular to virtual reality glasses facing home scenes and applicable to Alzheimer's disease, comprising a head display shell, and a display component extending to the front end and the rear end of the head display shell and used for projecting image content is mounted in the head display shell; the rear end of the head display shell is detachably connected with a head band, and the inner side of the head band is provided with a fastening assembly used for fastening the head band and the head of a user. A cabin communicated with the fastening assembly is installed on one side of the head display shell, a pendulum bob is rotationally connected to the inner top wall of the cabin, an electromagnet located under the pendulum bob is fixedly connected to the inner bottom wall of the cabin, and an inflation assembly for inflating the fastening assembly is installed on one side of the pendulum bob. Dynamic adjustment and stable control of the head wearing state of the patient are achieved, and safety and comfort in the using process are improved while immersion type treatment is guaranteed.
Owner:XIANGYA HOSPITAL CENT SOUTH UNIV

A precise extended reality system based on circularly polarized signals

The application is suitable for the cross field of circularly polarized light and extended reality technology, and provides a precise extended reality system based on a circularly polarized signal, which comprises a circularly polarized emission module, a circularly polarized receiving module, a wearable display module, an extended reality processing module and a reality interaction module; the circularly polarized receiving module comprises a circularly polarized lens group, a light splitting prism, a CMOS / CCD camera and a differential processing system; the wearable display module is virtual reality glasses with a position tracking and environment sensing function; the extended reality processing module comprises a hand tracking unit, a scene mapping unit and a virtual-real calibration unit; and the reality interaction module is a mechanical arm and a mechanical hand with a multi-degree-of-freedom steering engine. The application effectively improves the anti-interference performance and precision of hand signal extraction, and effectively solves the problems of serious signal interference and low signal extraction accuracy of the extended reality system in a complex interference environment.
Owner:UNIV OF SCI & TECH OF CHINA

Metalens stack on waveguide combiners for AR / VR glasses

Embodiments of the present application generally relate to augmented reality and virtual reality glasses having stacked lenses. The augmented reality (AR) and virtual reality (VR) glasses includes a pair of lenses retained by a frame. A lens stack is utilized in the pair of lenses. The lens stack may include multiple metasurfaces that improve the focus adjustment for both the real and virtual images as well as a prescription lens or prescription metasurface in the lens stack. The metasurfaces are coupled to a waveguide combiner to assist in overlaying virtual images on ambient environments. By utilizing a lens stack, the total weight of the glasses will decrease.
Owner:APPLIED MATERIALS INC

Video playing method, camera and virtual reality system

This disclosure relates to a video playback method, a camera, and a virtual reality system. The virtual reality system includes a camera and a virtual reality glasses box. The camera includes a first display screen, a second display screen, a first wide-angle camera, and a second wide-angle camera. The virtual reality glasses box includes a binocular optical component. The camera stores captured videos, including a first video and a second video, wherein the first video is captured by the first wide-angle camera, and the second video is captured by the second wide-angle camera. When the camera is placed in the virtual reality glasses box and a target video is selected from the captured videos, the first display screen is used to play and display the first video from the target video, and the second display screen is used to play and display the second video from the target video, so that a user can view the images displayed on the first display screen and the second display screen through the binocular optical component.
Owner:GOERTEK INC

Flexible low-voltage electrical stimulation system for hand fine tactile feedback

The invention provides a flexible low-voltage electrical stimulation system for hand fine tactile feedback, and belongs to the technical field of virtual reality, and the system comprises a main control computer device which is used for rendering a three-dimensional virtual scene, recognizing a user motion, and outputting a tactile control instruction; the tactile control instruction is used for coordinating and controlling tactile feedback; the virtual reality glasses are connected to the main control computer equipment and are used for presenting a three-dimensional virtual scene; the low-voltage driving device is used for outputting a corresponding stimulation signal based on the touch control instruction after receiving the touch control instruction; the voltage of the stimulation signal is lower than a preset voltage threshold; the flexible electrode array is connected to the low-voltage driving device and is used for applying electrical stimulation to the hand skin of the user based on the stimulation signal; the flexible electrode array comprises a plurality of groups of electrode pairs, and each group of electrode pairs are respectively connected to alternating signals which have the same parameters and have a phase difference of 180 degrees. According to the application, the sensory receptor in the skin can be activated through relatively low voltage, and the power utilization safety is guaranteed.
Owner:INST OF AUTOMATION CHINESE ACAD OF SCI

Image correction, display, and visualization using augmented reality and virtual reality eyewear.

To provide imaging modification, display and visualization using augmented reality and virtual reality eyewear.SOLUTION: A display system can include a head-mounted display configured to project light to an eye of a user to display an augmented reality image content to the user. The display system can include one or more user sensors configured to sense the user and can include one or more environmental sensors configured to sense surroundings of the user. The display system can also include processing electronics in communication with the display, the one or more user sensors, and the one or more environmental sensors.SELECTED DRAWING: Figure 12B
Owner:MAGIC LEAP INC

Semi-physical simulation system and method for tracked vehicle driving training

The invention provides a semi-physical simulation system and method for tracked vehicle driving training. The system comprises a computer, a control and input device, a motion feedback device and an immersive display and positioning device. The computer is used for resolving the kinetic model and rendering a virtual scene; the control and input device is used for collecting a control instruction of a user; the motion feedback device is used for receiving and presenting the posture change of the virtual vehicle in real time and providing somatosensory feedback; the immersive display and positioning device comprises virtual reality glasses, a matched positioning base station and a tracker. The technical barriers that traditional professional simulation software is closed in environment and difficult to be deeply integrated with a high-immersion VR system are broken through, and a more open and extensible solution is provided for high-performance simulation of the tracked vehicle.
Owner:The 60th Research Institute of China Rongtong Group

An immersive lower limb exercise system based on virtual reality

The application discloses an immersive lower limb exercise system based on virtual reality, which comprises an exoskeleton, a road condition simulator, virtual reality glasses and a rack, wherein the exoskeleton is worn on the lower limbs of a patient to carry the movement of the lower limbs of the patient or to be carried by the movement of the lower limbs of the patient; the road condition simulator is used for simulating road conditions; the virtual reality glasses are worn on the head of the patient to display pictures; the exoskeleton is hung on the rack through a sling, and the road condition simulator is installed on the rack; the patient wears the virtual reality glasses and the exoskeleton, then virtual road conditions are displayed to the patient according to a program setting, and the road condition simulator simulates the displayed virtual road conditions and then moves to the feet of the patient to simulate that the patient walks on the road conditions. The application fuses virtual reality technology with exercise equipment, provides virtual pictures for the patient by using the virtual reality glasses, provides virtual road conditions in the virtual pictures, then helps the patient to walk or provides damping to the walking of the patient by using the exoskeleton to provide different walking assistance modes for the patient, so that more exercise needs can be met.
Owner:THE FIRST AFFILIATED HOSPITAL OF ARMY MEDICAL UNIV

Device for profiling, assessment and controlled application of psychometric, psychological, psychodiagnostic, neurocognitive, neurobehavioural, professional, occupational, vocational and educational tests

PCT designated stageWO2026044370A1Psychotechnic devicesSensorsDistractionEngineering
The present device aims to create ideal conditions for performing human profiling, assessment and testing processes, in a controlled, simple, accurate, inclusive and distraction-free manner. In order to achieve this aim, the device offers a minimalist, dedicated interface, having a simplified physical keypad that can have various formats depending on the application. During the performance of the test, built-in or peripheral cameras and sensors can collect additional information relating to the attentional, cognitive, physiological and emotional state of the user. This data is processed by the device in order to generate information that can be combined with the other results to produce an even more in-depth assessment of the subject being tested. The entire assessment process can take place in online mode, allowing immediate synchronization with a server, or in offline mode, allowing subsequent synchronization with a server or the downloading of the data directly to a computer. In both cases, an administrative dashboard accessible via the device or via the web can be used to download or create new tests, update the existing tests, register users, view the results and manage the entire assessment process. Finally, the possibility of presenting the test stimuli by means of virtual reality goggles further increases the potential uses and versatility of the equipment.
Owner:BITTAR PARTICIPACOES E NEGOCIOS SA

charging head

ActiveCN309745561SSmartglassesMixed reality
1. The name of the design product: charging head. 2. The use of the design product: the design product is used as a charging head for smart glasses, such as a charging head for augmented reality glasses, a charging head for virtual reality glasses, a charging head for mixed reality glasses, a charging head for extended reality glasses. 3. The design points of the design product: in the shape shown by the product. 4. The picture or photo that best indicates the design points: perspective view 1. 5. Other circumstances that need to be explained: the solid line in each view defines the part claimed, and the dashed line defines the part not claimed.
Owner:ZHUHAI MOJIE TECH CO LTD

Imaging modification, display and visualization using augmented and virtual reality eyewear

A display system can include a head-mounted display configured to project light to an eye of a user to display augmented reality image content to the user. The display system can include one or more user sensors configured to sense the user and can include one or more environmental sensors configured to sense surroundings of the user. The display system can also include processing electronics in communication with the display, the one or more user sensors, and the one or more environmental sensors. The processing electronics can be configured to sense a situation involving user focus, determine user intent for the situation, and alter user perception of a real or virtual object within the vision field of the user based at least in part on the user intent and / or sensed situation involving user focus. The processing electronics can be configured to at least one of enhance or de-emphasize the user perception of the real or virtual object within the vision field of the user.
Owner:MAGIC LEAP INC

Dimming-independent antenna system for wearable optical devices

Systems and methods for providing a dimming-independent antenna-on-lens solution for wearable optical devices are disclosed. A system can include a support structure, at least one lens mounted to the support structure, and a transparent antenna film layer disposed on at least a portion of the lens, where the transparent antenna film layer includes at least one antenna. The system further includes an active dimming structure comprising a transparent conductive layer that is electrically coupled with a short structure configured to conduct current induced by the antenna away from the transparent conductive layer of the active dimming structure. The disclosed configuration enables reliable antenna performance regardless of dimming technology by mitigating RF losses associated with lossy conductive layers, supporting consistent wireless operation in devices such as augmented reality or virtual reality eyewear.
Owner:META PLATFORMS TECHNOLOGIES LLC

Nose pad eye / gaze tracking module applicable to smart glasses

PendingUS20260063917A1Non-optical partsOptical elementsUses eyeglassesSmartglasses
A nose pad eye / gaze tracking module applicable to known augmented / virtual reality glasses, to visual remote guidance devices in general or to working / safety glasses, constituting the nose pads part of the devices. A device having two arms configured to be used as nose pads and configured to make smart eye glasses customizable to different user nose shapes. A method for fastening the nose pad eye / gaze tracking module to the devices.
Owner:VIEWPOINTSYST GMBH

Vehicles and vehicle control methods

This application provides a vehicle and a vehicle control method. The vehicle includes a vehicle body, an image acquisition device, a vehicle controller, and virtual reality glasses. The image acquisition device is arranged around the periphery of the vehicle body to acquire images of the vehicle's surrounding environment and transmits these images to the virtual reality glasses. The virtual reality glasses generate a panoramic image of the vehicle's environment based on the images. The virtual reality glasses have an embedded vehicle control interface and are also used to determine vehicle control signals based on the position of the vehicle control interface and the user's eye gaze point, and then transmit these signals to the vehicle controller. The vehicle controller adjusts the vehicle's state based on the control signals. With this vehicle, occupants can obtain more comprehensive vehicle environment information, resulting in greater driving flexibility.
Owner:CHERY NEW ENERGY AUTOMOBILE TECH CO LTD

Device for consuming and interacting with digital content enhanced with mechanisms for supporting attention, immersion and engagement

The present invention aims to create the ideal conditions for a user to consume and interact with digital content in a simple, effective and distraction-free manner. In order to achieve this aim, it provides the possibility of accessing the content by various means, with particular emphasis on physical media such as content discs or release discs. After accessing the content, the user experiences simplified navigation, free from distractions or interruptions. In addition to providing access to the content, the device has mechanisms to measure the user's level of attention and focus, as well as their stress and emotional state, while they are using the device. Some of these mechanisms are embedded and operate by means of an infrared camera mounted on the main device. Other mechanisms can be included by means of connecting peripherals such as an EEG, a heart rate sensor and a galvanic skin response sensor. The data resulting from these measurements are combined and used to provide feedback to the user and to personalise their content consumption experience. Finally, the user's focus and sense of immersion can be enhanced by means of using a pair of virtual reality glasses as a peripheral. These glasses may or may not have an integrated EEG and when connected to the device, provide new possibilities for viewing and interacting with the content.
Owner:BITTAR PARTICIPAÇÕES E NEGÓCIOS

Portable virtual reality glasses

The invention relates to the technical field of virtual reality glasses, and discloses a pair of portable virtual reality glasses, which comprises a shell, a wearing device is mounted on the outer surface of the shell, a cover plate is rotatably connected to the inner wall of the shell, a projection lens is arranged on the inner wall of the shell, and an air cushion ring is fixedly connected to the right side of the shell. A telescopic sleeve is fixedly connected to the right side of the machine shell, a temperature control gasket is installed on the right side of the telescopic sleeve, and a two-way threaded rod is rotationally connected to the inner wall of the cover plate. When the equipment is worn, the two-way threaded rod rotates to drive a pressing plate to elastically fix a mobile phone, so that the physical extrusion feeling is reduced, and the wearing comfort is improved; the user can perform immersive experience through the content of the mobile phone, the mobility and flexibility are further enhanced, various mobile phone models are compatible, the user can select according to the own mobile phone, and the applicability and compatibility of the equipment are improved.
Owner:HAIKOU HANTANG SPACETIME TECH DEV CO LTD

Thrust testing fixture for eyewear products

This invention discloses a thrust testing fixture for eyeglasses; used to fix the frame of virtual reality glasses with a small light-transmitting lens hot-pressed into a pre-set opening groove on the inner surface, and to perform a thrust test on the corresponding hot-pressed small light-transmitting lens. The fixture includes a product fixing base, a product pressure plate, and a thrust testing component. The upper surface of the product fixing base has an upwardly protruding product fixing platform in the middle, and the frame adapter frame is mounted outside the product fixing platform. The product pressure plate is detachably fixed to the product fixing platform to press and fix the frame downwards. The thrust testing component is movable back and forth and fixed on the product fixing base, with its front end facing the opening groove. Effect: This application is used to perform a thrust test on the hot-pressed small light-transmitting lens. After hot-pressing, a preset force can be applied to evaluate the firmness of the hot-pressing fixation, which can greatly reduce the number and probability of future returns for repair due to detachment.
Owner:SHENZHEN SHIZONG AUTOMATION EQUIP CO LTD

Headrest assembly with integrated head massager with VR function

The present invention relates to a headrest assembly (100) for a vehicle to improve passenger comfort by integrating massage and virtual reality (VR) functions. The headrest assembly (100) comprises a massage unit (112) on a front side (102) which includes massage heads (114) that move in patterns input via an interface (110). The headrest assembly (100) also includes virtual reality (VR) glasses (122) housed in a cavity (106) on a rear side (104) of the headrest assembly (100). The VR glasses (122) are connected to the headrest assembly (100) by a strap (124) and a rotary drive (126), allowing the VR glasses (122) to be moved between a stowed and an extended position.In the stored position, the VR glasses (122) are secured in the cavity (106), while in the unfolded position they are accessible for use on the front (102) of the headrest assembly (100).
Owner:MERCEDES BENZ GROUP AG

A method for training in working at heights, supported by a virtual reality platform

A method for conducting training on working at heights, supported by a virtual reality platform, which is characterized by the following: - that training for working at heights is conducted using the GSR skin electroplating test device and a virtual reality platform with virtual reality glasses that display a simulated reality image, a central processing unit and at least one controller, consisting of: - the participant is deployed on a height-neutral platform; - Stimuli are introduced and increased to simulate the participant's exposure to heights while maintaining measurements of the participant's anxiety level; - Specific training is conducted on at least one aspect of working at height, and the parameters measured with the GSR skin reaction test device are recorded in a central database.
Owner:CBR ROCK MASTER SP Z O O SPK

Code scanning method of virtual reality glasses, virtual reality glasses and storage medium

The code scanning method of the virtual reality glasses comprises the steps that the virtual reality glasses respond to a code scanning instruction of a user, screenshot is carried out on a current display picture, and whether a two-dimensional code exists in the screenshot or not is judged; and when judging that the two-dimensional code exists in the screenshot, decoding the two-dimensional code and regenerating the large-size graphic code. And when judging that the two-dimensional code does not exist in the screenshot, further judging whether a small program code exists in the screenshot, if so, intercepting an image corresponding to the small program code from the screenshot, and generating a large-size graphic code. And the virtual reality glasses also display the finally generated large-size graphic code in the left and right lens areas in a full-screen manner. The invention also provides virtual reality glasses and a storage medium for realizing the method. According to the invention, a user can scan the virtual reality glasses by using other code scanning devices.
Owner:NANNING FUGUI PRECISION IND CO LTD

Intelligent (ai) human-machine interaction composite device

This invention discloses an intelligent (AI) human-computer interaction composite device. The device includes a dynamic platform integrated with an XYθ-axis moving platform, combined with an intelligent helmet and VR (virtual reality) glasses, forming a 4D immersive interactive game vehicle. This allows users to obtain a better operating experience in a dynamic virtual reality environment, increasing the influence of the player's personalized state on the game character, making the character more vivid, lifelike, and unique, providing a deeper immersive experience and enhancing the game's virtual reality feel, fun, and entertainment value. Furthermore, the VR glasses can automatically detect and confirm identity, preventing the theft of in-game purchases, accounts, and online items. It can automatically apply AI-customized character role-playing, adjust the speed and angle of the 4D immersive interactive game vehicle to prevent motion sickness, and remind users to prevent excessive game addiction.
Owner:马思正

A metaverse application and system that helps eliminate all risks of skydiving.

The invention relates to a metaverse application and a metaverse system that contributes to eliminating all risks of skydiving, was developed to reduce the risk of injury during the learning phase of skydivers and to realize the training process in a virtual environment, characterized in that it comprises a processor (1) that creates spatial designs such as mountains, airplanes, nature and parachutes in the metaverse universe, a database (2) in which all spatial designs are stored, virtual reality (VR) glasses (3) through which the space generated by the processor (1) in a virtual environment for performing a skydive is displayed to the user, an audio transmitter (5) integrated into the system so that the user can perceive the spatial designs with sound effects as they are experienced in the real world by using virtual reality (VR) glasses (3), and an artificial intelligence algorithm (4).which evaluates the system's training process, analyzes the user, and makes suggestions to the user by processing the data from the cameras integrated into the system using image processing algorithms to improve the jumping action.
Owner:IDOT STANBUL GEL&IDOT &SCEDIL &IDOT M ÜN&IDOT VERS&IDOT TES&IDOT +2