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75 results about "Oculus rift" patented technology

Comprehensive AI-enabled systems for immersive voice, companion, and augmented / virtual reality interaction solutions

A computer-implemented method for operating an artificial intelligence voice agent system includes receiving voice input through communication channels; analyzing converted text through natural language processing (NLP) pipelines implementing intent recognition and sentiment analysis detecting emotional cues using a multimodal large language model (LLM); generating response content using machine learning models trained on domain-specific corpora; converting generated responses to synthetic speech through text-to-speech (TTS) engines; integrating with a customer relationship management (CRM) platforms or an enterprise resource planning (ERP) database; and implementing continuous learning by updating language understanding models using conversation logs, voice recognition parameters based on user feedback, and response generation patterns. One implementation is a computer-implemented system and method that operates a suite of intelligent interactive devices and platforms including an artificial intelligence voice agent, enhanced communication platforms, an intimacy companion system, and augmented / virtual reality eyeglasses. Further, one implementation includes AR / VR eyeglasses that project visual content onto interchangeable lenses or directly onto the user's retina via laser-based retinal projection, provide prescription adjustments, incorporate ear-mounted sensors for monitoring physiological parameters like heart rate, oxygen saturation, and blood pressure, and utilize wireless data transmission, onboard environmental sensing, and remote calibration, all designed to offer dynamically adaptive, secure, and context-aware interactions across communication, personal assistance, health monitoring, and immersive augmented or virtual reality environments.
Owner:TRAN BAO

System for enhancing teleoperation welding process telepresence

The invention discloses a system for enhancing teleoperation welding process immediacy sense, which comprises a welding workbench for placing a weldment; the welding limb consists of a welding robot and a binocular vision camera fixed at the tail end of the welding robot; a welding gun is fixed at the tail end of the welding robot; the viewing limb consists of an auxiliary monitoring robot and two sets of molten pool vision cameras fixed at the tail end of the auxiliary monitoring robot; the tactile force feedback device is used for achieving action mapping between an operator and the welding robot and controlling the welding robot, the binocular vision camera, the molten pool vision camera and the VR glasses to be connected with the computer through teleoperation, and the computer converts pictures shot by the binocular vision camera into three-dimensional pictures to be displayed. Transmitting the data to the virtual reality glasses; and the virtual reality glasses are used for an operator to determine the arc starting position according to the displayed picture to carry out welding operation. The problem that teleoperation telepresence sense of welding operation is insufficient can be solved.
Owner:SOUTHEAST UNIV

Intelligent XR multi-mode interactive exhibition stadium panoramic projection system

The invention relates to the technical field of panoramic projection systems, in particular to an intelligent XR multi-mode interactive exhibition stadium panoramic projection system, which comprises an intelligent data terminal, a display interaction module in communication connection with the intelligent data terminal, a VR terminal comprising a user client, an action capture card and virtual reality glasses, an intelligent service background connected with the VR terminal through a network, and a display interaction module in communication connection with the intelligent data terminal. Comprising an action data processing module used for acquiring action and position data from an action capture card and decoding and processing the data; the virtual reality module is used for updating a virtual scene according to the action data; the data communication and control module is used for performing data communication with the VR terminal and controlling the display screen; the panoramic projection display system comprises a plurality of projectors and is used for forming a curved screen or a spherical screen in an exhibition hall; determining the content projected to the display screen according to the real-time action position of the user; the user experience is greatly improved, and the exhibition information transmission efficiency can be effectively improved.
Owner:褚航

A calligraphy practice method, device, system and electronic device based on virtual reality

The present invention discloses a calligraphy practice method, device, system and electronic device based on virtual reality. The method includes: obtaining a target virtual scene and a target virtual calligraphy practice copy selected by a user; obtaining a current user image collected in real time by a panoramic camera, wherein the current user image includes a touch calligraphy pen held by the user and a writing board; processing the current user image based on the target virtual scene and the target virtual calligraphy practice copy to generate a current virtual scene image; sending the current virtual scene image to a virtual reality glasses worn by the user, so that the virtual reality glasses display the current virtual scene image, and calligraphy practice is carried out through the touch calligraphy pen and the writing board in the current virtual image. The technical solution of the embodiment of the present invention, through the application of virtual reality technology in the calligraphy practice process, establishes different virtual calligraphy practice scenes for users, enhances the interest and experience of users in calligraphy practice, and at the same time mobilizes the enthusiasm of users for writing training, thereby improving the calligraphy practice efficiency.
Owner:LUXSHARE PRECISION TECH(NANJING) CO LTD

Method for operating virtual reality glasses and system with virtual reality glasses

Method for operating virtual reality glasses (12), comprising the steps: - displaying at least one virtual object (24) arranged in a virtual environment (22) by means of the virtual reality glasses (12) from a first observation position (A) predetermined within the virtual environment (22); - displaying at least one position symbol (28) at a position within the virtual environment (22) which corresponds to a second observation position (B) predetermined within the virtual environment (22); - selecting the displayed position symbol (28) as soon as a predetermined selection action has been detected; - displaying the virtual object (24) from the second observation position (B) as soon as a predetermined confirmation action with respect to the selected position symbol (28) has been detected, characterized in that - the position symbol (28) is only displayed within the virtual environment (22) when an actuating element (20) is touched, and / or that - a respective virtual viewing angle from which the virtual object (24) is displayed starting from the respective observation positions (A, B) is changed depending on a detected pivoting position of a head of a wearer (14) of the virtual reality glasses (12).
Owner:AUDI AG

Method for operating a virtual reality system and virtual reality system

Method for operating a virtual reality system (10), comprising the steps: - detecting a speed with which a person (20) wearing virtual reality glasses (12) changes position within a detection space (18); - if it is detected that the change in position occurs within a predetermined sub-area (24) of the detection space (18): specifying a virtual speed which is greater than the detected speed of the person (20) by a predetermined factor; - Changing a virtual observation position within a virtual environment (28) according to the predetermined virtual speed, wherein a virtual object (30) arranged within the virtual environment (28) is displayed from the changing virtual observation position by means of the virtual reality glasses (12); - wherein the factor is specified to be greater the larger the virtual dimensions of the virtual object (30), in particular in the horizontal direction, and / or the larger the virtual dimensions of the virtual object (30) are in relation to the dimensions of the detection space (18).
Owner:AUDI AG

Method for operating a virtual reality system and virtual reality system

Method for operating a virtual reality system (10), comprising the steps: - detecting a spatial position of a head (25) of a first person (26) wearing virtual reality glasses (12) and headphones (20); - displaying at least one virtual object (34) within a virtual environment (32) from a virtual viewing direction (38) by means of the virtual reality glasses (12), wherein the virtual viewing direction (38) is predetermined as a function of the detected spatial position of the head (25); - Playing back an acoustic recording by means of the headphones (20); characterized by the steps: - detecting speech sound (44) from at least one second person (40) by means of a microphone device (18) and converting the detected speech sound (44) into a speech signal; - Reproducing the speech signal by means of the headphones (20), wherein a left and a right loudspeaker (22, 24) of the headphones (20) are operated as a function of the detected spatial position of the head (25) in such a way that the speech signal is reproduced by the loudspeakers (22, 24) in the same way as the speech sound (44) would reach the first person (26) without the headphones (20) being worn; - wherein the microphone device (18) comprises an artificial head (42) equipped with a binaural recording device, which is positioned between the first person (26) and the second person (40), in particular on a connecting line between the first and the second person (26, 40), wherein the speech sound (44) is recorded by means of the binaural recording device in the form of a binaural recording method.
Owner:AUDI AG

VR replacement mask accessories

1. The name of this design product: VR replacement mask accessory. 2. The purpose of this design product: It is a replacement mask device for VR (virtual reality glasses). 3. The key point of the design of this product lies in its shape. 4. The picture or photo that best illustrates the design points: Stereoscopic drawing 1.
Owner:李娟

Training and rehabilitation system for patients with the possibility of using virtual reality

The present utility model relates to patient training and rehabilitation systems consisting of the following elements: a device for tracking movement in space, a computer tool for forming a virtual image, virtual reality glasses (6), a computer device (7), three motion sensors (1, 2, 3) used as a device for tracking movement in space, two control units (4, 5), two base stations (8, 9), said computer device (7) being equipped with software containing patient training and rehabilitation databases according to their individual needs and abilities, and which, taking into account signals received in real time from the motion sensors (1, 2, 3), the control units (4, 5) and the virtual reality glasses (6), generates a virtual reality image signal which is visualized in the virtual reality glasses (6). Figure for the abstract: Fig. 1
Owner:LIMITED LIABILITY COMPANY ADVIN GLOBAL

Virtual reality glasses oriented to home scene and suitable for Alzheimer disease

The invention relates to the technical field of virtual reality, in particular to virtual reality glasses facing home scenes and applicable to Alzheimer's disease, comprising a head display shell, and a display component extending to the front end and the rear end of the head display shell and used for projecting image content is mounted in the head display shell; the rear end of the head display shell is detachably connected with a head band, and the inner side of the head band is provided with a fastening assembly used for fastening the head band and the head of a user. A cabin communicated with the fastening assembly is installed on one side of the head display shell, a pendulum bob is rotationally connected to the inner top wall of the cabin, an electromagnet located under the pendulum bob is fixedly connected to the inner bottom wall of the cabin, and an inflation assembly for inflating the fastening assembly is installed on one side of the pendulum bob. Dynamic adjustment and stable control of the head wearing state of the patient are achieved, and safety and comfort in the using process are improved while immersion type treatment is guaranteed.
Owner:XIANGYA HOSPITAL CENT SOUTH UNIV

A precise extended reality system based on circularly polarized signals

The application is suitable for the cross field of circularly polarized light and extended reality technology, and provides a precise extended reality system based on a circularly polarized signal, which comprises a circularly polarized emission module, a circularly polarized receiving module, a wearable display module, an extended reality processing module and a reality interaction module; the circularly polarized receiving module comprises a circularly polarized lens group, a light splitting prism, a CMOS / CCD camera and a differential processing system; the wearable display module is virtual reality glasses with a position tracking and environment sensing function; the extended reality processing module comprises a hand tracking unit, a scene mapping unit and a virtual-real calibration unit; and the reality interaction module is a mechanical arm and a mechanical hand with a multi-degree-of-freedom steering engine. The application effectively improves the anti-interference performance and precision of hand signal extraction, and effectively solves the problems of serious signal interference and low signal extraction accuracy of the extended reality system in a complex interference environment.
Owner:UNIV OF SCI & TECH OF CHINA

Methods for operating a virtual reality system and virtual reality system

Method for operating a virtual reality system (10), comprising the steps: - Assigning a real walking area (22) to a virtual sub-area (40) which is arranged within a virtual walking area (28); - Detecting the position (30) of a person (20) positioned on the real walking area (22) who is wearing virtual reality glasses (12), using a detection device (16); - Assigning the captured viewpoint (30) of the person (20) to a virtual viewpoint (42) on the virtual sub-area (40); - Displaying a virtual object (26) from the virtual viewpoint (42) using the virtual reality glasses (12); - as soon as it has been detected that the position (30) of the person (20) lies on a given boundary surface (32, 34, 36, 38) of the real walking surface (22) and a given trigger criterion is met: Shifting of the virtual sub-area (40) relative to the virtual walking surface (28), whereby the virtual position (42) relative to the virtual sub-area (40) is kept unchanged during the shift; - Displaying the virtual object (26) using the virtual reality glasses (12) from the virtual viewpoint (42) after the virtual sub-area (40) has been moved relative to the virtual walk-through area (28), - characterized by the fact that - the shift occurs abruptly and the virtual reality glasses (12) are controlled for the shift in such a way that a virtual environment (24) is briefly hidden and then shown again after the abrupt shift has occurred.
Owner:AUDI AG

VR shaping sponge accessories

1. The name of this design product: VR shaping sponge accessory. 2. The purpose of this design product: It is a replacement mask sponge device for VR (virtual reality glasses). 3. The key point of the design of this product lies in its shape. 4. The picture or photo that best illustrates the design points: three-dimensional picture.
Owner:李娟

Method for displaying a virtual image in a motor vehicle and motor vehicle

The present invention relates to a method for displaying a virtual image in a motor vehicle (1). The procedure comprises the following steps: - Detecting the position of a head (3) and / or a direction of gaze (4) of a vehicle occupant (5) by means of a detection device (6), - Transmitting the position of the head (3) and / or the direction of gaze (4) to a computer device (7), - Controlling an adjustment device (8) for adjusting a display device (9) by means of the computer device (7) such that the display device (9) is adjusted to follow a head movement and / or the direction of gaze (4) of the vehicle occupant (5) in such a way that the display device (9) always remains in a predefined field of vision of the vehicle occupant (5). This allows a vehicle occupant (5) to be offered a virtual reality without the need for uncomfortable VR glasses.
Owner:DR ING H C F PORSCHE AG

Metalens stack on waveguide combiners for AR / VR glasses

Embodiments of the present application generally relate to augmented reality and virtual reality glasses having stacked lenses. The augmented reality (AR) and virtual reality (VR) glasses includes a pair of lenses retained by a frame. A lens stack is utilized in the pair of lenses. The lens stack may include multiple metasurfaces that improve the focus adjustment for both the real and virtual images as well as a prescription lens or prescription metasurface in the lens stack. The metasurfaces are coupled to a waveguide combiner to assist in overlaying virtual images on ambient environments. By utilizing a lens stack, the total weight of the glasses will decrease.
Owner:APPLIED MATERIALS INC

Video playing method, camera and virtual reality system

This disclosure relates to a video playback method, a camera, and a virtual reality system. The virtual reality system includes a camera and a virtual reality glasses box. The camera includes a first display screen, a second display screen, a first wide-angle camera, and a second wide-angle camera. The virtual reality glasses box includes a binocular optical component. The camera stores captured videos, including a first video and a second video, wherein the first video is captured by the first wide-angle camera, and the second video is captured by the second wide-angle camera. When the camera is placed in the virtual reality glasses box and a target video is selected from the captured videos, the first display screen is used to play and display the first video from the target video, and the second display screen is used to play and display the second video from the target video, so that a user can view the images displayed on the first display screen and the second display screen through the binocular optical component.
Owner:GOERTEK INC

Balance ability evaluation method and device based on sensory conflict and brain network analysis

ActiveCN115137309BHealth-index calculationSensorsSelf motion perceptionMovement perception
The application relates to a balance ability evaluation method and device based on sensory conflict and brain network analysis, which uses virtual reality glasses and a rotating platform to regulate the visual direction and the body movement direction of a person to be evaluated, and constructs two test conditions of visual body movement consistency and visual body movement conflict; multi-channel electroencephalogram data, plantar pressure center data and self-motion perception data of the person to be evaluated under the test conditions are obtained; source analysis is performed on the electroencephalogram information activity, and a multivariate autoregressive model is established; information flow between each brain area related to balance regulation is quantified; and the balance control ability of the person to be evaluated is comprehensively evaluated according to the neural regulation ability, body stability and perception judgment ability of the person to be evaluated. The application is beneficial to fully mobilizing the balance system through multi-sensory conflict, starting from the neural mechanism of balance regulation, and comprehensively evaluating the balance ability of the person to be evaluated from multiple angles and in a comprehensive manner according to the neural regulation ability, body stability and perception judgment ability.
Owner:ZHEJIANG UNIV +1

Flexible low-voltage electrical stimulation system for hand fine tactile feedback

The invention provides a flexible low-voltage electrical stimulation system for hand fine tactile feedback, and belongs to the technical field of virtual reality, and the system comprises a main control computer device which is used for rendering a three-dimensional virtual scene, recognizing a user motion, and outputting a tactile control instruction; the tactile control instruction is used for coordinating and controlling tactile feedback; the virtual reality glasses are connected to the main control computer equipment and are used for presenting a three-dimensional virtual scene; the low-voltage driving device is used for outputting a corresponding stimulation signal based on the touch control instruction after receiving the touch control instruction; the voltage of the stimulation signal is lower than a preset voltage threshold; the flexible electrode array is connected to the low-voltage driving device and is used for applying electrical stimulation to the hand skin of the user based on the stimulation signal; the flexible electrode array comprises a plurality of groups of electrode pairs, and each group of electrode pairs are respectively connected to alternating signals which have the same parameters and have a phase difference of 180 degrees. According to the application, the sensory receptor in the skin can be activated through relatively low voltage, and the power utilization safety is guaranteed.
Owner:INST OF AUTOMATION CHINESE ACAD OF SCI

Virtual Reality Glasses (Pure · Millennium Facial Masks)

1. Name of the Design Product: Virtual Reality Glasses (Pure · Millennium Facial Mask). 2. Use of the Design Product: Virtual Reality Glasses. 3. Design Key Points of the Design Product: The combination of shape, pattern and color. 4. Picture or Photo that Best Illustrates the Design Key Points: Perspective View 1. 5. The claimed design includes color.
Owner:XUZHOU UNIV OF TECH

Image correction, display, and visualization using augmented reality and virtual reality eyewear.

To provide imaging modification, display and visualization using augmented reality and virtual reality eyewear.SOLUTION: A display system can include a head-mounted display configured to project light to an eye of a user to display an augmented reality image content to the user. The display system can include one or more user sensors configured to sense the user and can include one or more environmental sensors configured to sense surroundings of the user. The display system can also include processing electronics in communication with the display, the one or more user sensors, and the one or more environmental sensors.SELECTED DRAWING: Figure 12B
Owner:MAGIC LEAP INC

Semi-physical simulation system and method for tracked vehicle driving training

The invention provides a semi-physical simulation system and method for tracked vehicle driving training. The system comprises a computer, a control and input device, a motion feedback device and an immersive display and positioning device. The computer is used for resolving the kinetic model and rendering a virtual scene; the control and input device is used for collecting a control instruction of a user; the motion feedback device is used for receiving and presenting the posture change of the virtual vehicle in real time and providing somatosensory feedback; the immersive display and positioning device comprises virtual reality glasses, a matched positioning base station and a tracker. The technical barriers that traditional professional simulation software is closed in environment and difficult to be deeply integrated with a high-immersion VR system are broken through, and a more open and extensible solution is provided for high-performance simulation of the tracked vehicle.
Owner:The 60th Research Institute of China Rongtong Group

Data glasses, cassette and method for calibrating data glasses

The invention relates to an optical device, a method for calibrating an optical device, in particular data glasses (102), binocular telescopes, telescopes, microscopes, periscopes, virtual reality glasses, mixed reality glasses, bicycle glasses, diving glasses, motorcycle helmet masks, protective glasses or devices for ophthalmic examinations, the calibration of the optical device is carried out when it is detected, in particular by means of the optical device, that a cassette (104) in which the optical device is located is closed. The invention also relates to a cartridge for an optical appliance.
Owner:ROBERT BOSCH GMBH

An immersive lower limb exercise system based on virtual reality

The application discloses an immersive lower limb exercise system based on virtual reality, which comprises an exoskeleton, a road condition simulator, virtual reality glasses and a rack, wherein the exoskeleton is worn on the lower limbs of a patient to carry the movement of the lower limbs of the patient or to be carried by the movement of the lower limbs of the patient; the road condition simulator is used for simulating road conditions; the virtual reality glasses are worn on the head of the patient to display pictures; the exoskeleton is hung on the rack through a sling, and the road condition simulator is installed on the rack; the patient wears the virtual reality glasses and the exoskeleton, then virtual road conditions are displayed to the patient according to a program setting, and the road condition simulator simulates the displayed virtual road conditions and then moves to the feet of the patient to simulate that the patient walks on the road conditions. The application fuses virtual reality technology with exercise equipment, provides virtual pictures for the patient by using the virtual reality glasses, provides virtual road conditions in the virtual pictures, then helps the patient to walk or provides damping to the walking of the patient by using the exoskeleton to provide different walking assistance modes for the patient, so that more exercise needs can be met.
Owner:THE FIRST AFFILIATED HOSPITAL OF ARMY MEDICAL UNIV

Device for profiling, assessment and controlled application of psychometric, psychological, psychodiagnostic, neurocognitive, neurobehavioural, professional, occupational, vocational and educational tests

PCT designated stageWO2026044370A1Psychotechnic devicesSensorsDistractionEngineering
The present device aims to create ideal conditions for performing human profiling, assessment and testing processes, in a controlled, simple, accurate, inclusive and distraction-free manner. In order to achieve this aim, the device offers a minimalist, dedicated interface, having a simplified physical keypad that can have various formats depending on the application. During the performance of the test, built-in or peripheral cameras and sensors can collect additional information relating to the attentional, cognitive, physiological and emotional state of the user. This data is processed by the device in order to generate information that can be combined with the other results to produce an even more in-depth assessment of the subject being tested. The entire assessment process can take place in online mode, allowing immediate synchronization with a server, or in offline mode, allowing subsequent synchronization with a server or the downloading of the data directly to a computer. In both cases, an administrative dashboard accessible via the device or via the web can be used to download or create new tests, update the existing tests, register users, view the results and manage the entire assessment process. Finally, the possibility of presenting the test stimuli by means of virtual reality goggles further increases the potential uses and versatility of the equipment.
Owner:BITTAR PARTICIPACOES E NEGOCIOS SA

charging head

ActiveCN309745561SSmartglassesMixed reality
1. The name of the design product: charging head. 2. The use of the design product: the design product is used as a charging head for smart glasses, such as a charging head for augmented reality glasses, a charging head for virtual reality glasses, a charging head for mixed reality glasses, a charging head for extended reality glasses. 3. The design points of the design product: in the shape shown by the product. 4. The picture or photo that best indicates the design points: perspective view 1. 5. Other circumstances that need to be explained: the solid line in each view defines the part claimed, and the dashed line defines the part not claimed.
Owner:ZHUHAI MOJIE TECH CO LTD

Virtual Reality Glasses (Kunqu Explorer)

1. Name of the Design Product: Virtual Reality Glasses (Kunqu Explorer). 2. Use of the Design Product: Virtual Reality Glasses. 3. Design Key Points of the Design Product: The combination of shape, pattern and color. 4. Picture or Photograph Most Indicating the Design Key Points: Perspective View 1. 5. The claimed design includes color.
Owner:XUZHOU UNIV OF TECH

Imaging modification, display and visualization using augmented and virtual reality eyewear

A display system can include a head-mounted display configured to project light to an eye of a user to display augmented reality image content to the user. The display system can include one or more user sensors configured to sense the user and can include one or more environmental sensors configured to sense surroundings of the user. The display system can also include processing electronics in communication with the display, the one or more user sensors, and the one or more environmental sensors. The processing electronics can be configured to sense a situation involving user focus, determine user intent for the situation, and alter user perception of a real or virtual object within the vision field of the user based at least in part on the user intent and / or sensed situation involving user focus. The processing electronics can be configured to at least one of enhance or de-emphasize the user perception of the real or virtual object within the vision field of the user.
Owner:MAGIC LEAP INC