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49 results about "Oculus rift" patented technology

Comprehensive AI-enabled systems for immersive voice, companion, and augmented / virtual reality interaction solutions

A computer-implemented method for operating an artificial intelligence voice agent system includes receiving voice input through communication channels; analyzing converted text through natural language processing (NLP) pipelines implementing intent recognition and sentiment analysis detecting emotional cues using a multimodal large language model (LLM); generating response content using machine learning models trained on domain-specific corpora; converting generated responses to synthetic speech through text-to-speech (TTS) engines; integrating with a customer relationship management (CRM) platforms or an enterprise resource planning (ERP) database; and implementing continuous learning by updating language understanding models using conversation logs, voice recognition parameters based on user feedback, and response generation patterns. One implementation is a computer-implemented system and method that operates a suite of intelligent interactive devices and platforms including an artificial intelligence voice agent, enhanced communication platforms, an intimacy companion system, and augmented / virtual reality eyeglasses. Further, one implementation includes AR / VR eyeglasses that project visual content onto interchangeable lenses or directly onto the user's retina via laser-based retinal projection, provide prescription adjustments, incorporate ear-mounted sensors for monitoring physiological parameters like heart rate, oxygen saturation, and blood pressure, and utilize wireless data transmission, onboard environmental sensing, and remote calibration, all designed to offer dynamically adaptive, secure, and context-aware interactions across communication, personal assistance, health monitoring, and immersive augmented or virtual reality environments.
Owner:TRAN BAO

Method for operating virtual reality glasses and system with virtual reality glasses

Method for operating virtual reality glasses (12), comprising the steps: - displaying at least one virtual object (24) arranged in a virtual environment (22) by means of the virtual reality glasses (12) from a first observation position (A) predetermined within the virtual environment (22); - displaying at least one position symbol (28) at a position within the virtual environment (22) which corresponds to a second observation position (B) predetermined within the virtual environment (22); - selecting the displayed position symbol (28) as soon as a predetermined selection action has been detected; - displaying the virtual object (24) from the second observation position (B) as soon as a predetermined confirmation action with respect to the selected position symbol (28) has been detected, characterized in that - the position symbol (28) is only displayed within the virtual environment (22) when an actuating element (20) is touched, and / or that - a respective virtual viewing angle from which the virtual object (24) is displayed starting from the respective observation positions (A, B) is changed depending on a detected pivoting position of a head of a wearer (14) of the virtual reality glasses (12).
Owner:AUDI AG

VR replacement mask accessories

1. The name of this design product: VR replacement mask accessory. 2. The purpose of this design product: It is a replacement mask device for VR (virtual reality glasses). 3. The key point of the design of this product lies in its shape. 4. The picture or photo that best illustrates the design points: Stereoscopic drawing 1.
Owner:李娟

Training and rehabilitation system for patients with the possibility of using virtual reality

The present utility model relates to patient training and rehabilitation systems consisting of the following elements: a device for tracking movement in space, a computer tool for forming a virtual image, virtual reality glasses (6), a computer device (7), three motion sensors (1, 2, 3) used as a device for tracking movement in space, two control units (4, 5), two base stations (8, 9), said computer device (7) being equipped with software containing patient training and rehabilitation databases according to their individual needs and abilities, and which, taking into account signals received in real time from the motion sensors (1, 2, 3), the control units (4, 5) and the virtual reality glasses (6), generates a virtual reality image signal which is visualized in the virtual reality glasses (6). Figure for the abstract: Fig. 1
Owner:LIMITED LIABILITY COMPANY ADVIN GLOBAL

Virtual reality glasses oriented to home scene and suitable for Alzheimer disease

The invention relates to the technical field of virtual reality, in particular to virtual reality glasses facing home scenes and applicable to Alzheimer's disease, comprising a head display shell, and a display component extending to the front end and the rear end of the head display shell and used for projecting image content is mounted in the head display shell; the rear end of the head display shell is detachably connected with a head band, and the inner side of the head band is provided with a fastening assembly used for fastening the head band and the head of a user. A cabin communicated with the fastening assembly is installed on one side of the head display shell, a pendulum bob is rotationally connected to the inner top wall of the cabin, an electromagnet located under the pendulum bob is fixedly connected to the inner bottom wall of the cabin, and an inflation assembly for inflating the fastening assembly is installed on one side of the pendulum bob. Dynamic adjustment and stable control of the head wearing state of the patient are achieved, and safety and comfort in the using process are improved while immersion type treatment is guaranteed.
Owner:XIANGYA HOSPITAL CENT SOUTH UNIV

A precise extended reality system based on circularly polarized signals

The application is suitable for the cross field of circularly polarized light and extended reality technology, and provides a precise extended reality system based on a circularly polarized signal, which comprises a circularly polarized emission module, a circularly polarized receiving module, a wearable display module, an extended reality processing module and a reality interaction module; the circularly polarized receiving module comprises a circularly polarized lens group, a light splitting prism, a CMOS / CCD camera and a differential processing system; the wearable display module is virtual reality glasses with a position tracking and environment sensing function; the extended reality processing module comprises a hand tracking unit, a scene mapping unit and a virtual-real calibration unit; and the reality interaction module is a mechanical arm and a mechanical hand with a multi-degree-of-freedom steering engine. The application effectively improves the anti-interference performance and precision of hand signal extraction, and effectively solves the problems of serious signal interference and low signal extraction accuracy of the extended reality system in a complex interference environment.
Owner:UNIV OF SCI & TECH OF CHINA

Methods for operating a virtual reality system and virtual reality system

Method for operating a virtual reality system (10), comprising the steps: - Assigning a real walking area (22) to a virtual sub-area (40) which is arranged within a virtual walking area (28); - Detecting the position (30) of a person (20) positioned on the real walking area (22) who is wearing virtual reality glasses (12), using a detection device (16); - Assigning the captured viewpoint (30) of the person (20) to a virtual viewpoint (42) on the virtual sub-area (40); - Displaying a virtual object (26) from the virtual viewpoint (42) using the virtual reality glasses (12); - as soon as it has been detected that the position (30) of the person (20) lies on a given boundary surface (32, 34, 36, 38) of the real walking surface (22) and a given trigger criterion is met: Shifting of the virtual sub-area (40) relative to the virtual walking surface (28), whereby the virtual position (42) relative to the virtual sub-area (40) is kept unchanged during the shift; - Displaying the virtual object (26) using the virtual reality glasses (12) from the virtual viewpoint (42) after the virtual sub-area (40) has been moved relative to the virtual walk-through area (28), - characterized by the fact that - the shift occurs abruptly and the virtual reality glasses (12) are controlled for the shift in such a way that a virtual environment (24) is briefly hidden and then shown again after the abrupt shift has occurred.
Owner:AUDI AG

VR shaping sponge accessories

1. The name of this design product: VR shaping sponge accessory. 2. The purpose of this design product: It is a replacement mask sponge device for VR (virtual reality glasses). 3. The key point of the design of this product lies in its shape. 4. The picture or photo that best illustrates the design points: three-dimensional picture.
Owner:李娟

Method for displaying a virtual image in a motor vehicle and motor vehicle

The present invention relates to a method for displaying a virtual image in a motor vehicle (1). The procedure comprises the following steps: - Detecting the position of a head (3) and / or a direction of gaze (4) of a vehicle occupant (5) by means of a detection device (6), - Transmitting the position of the head (3) and / or the direction of gaze (4) to a computer device (7), - Controlling an adjustment device (8) for adjusting a display device (9) by means of the computer device (7) such that the display device (9) is adjusted to follow a head movement and / or the direction of gaze (4) of the vehicle occupant (5) in such a way that the display device (9) always remains in a predefined field of vision of the vehicle occupant (5). This allows a vehicle occupant (5) to be offered a virtual reality without the need for uncomfortable VR glasses.
Owner:DR ING H C F PORSCHE AG

Metalens stack on waveguide combiners for AR / VR glasses

Embodiments of the present application generally relate to augmented reality and virtual reality glasses having stacked lenses. The augmented reality (AR) and virtual reality (VR) glasses includes a pair of lenses retained by a frame. A lens stack is utilized in the pair of lenses. The lens stack may include multiple metasurfaces that improve the focus adjustment for both the real and virtual images as well as a prescription lens or prescription metasurface in the lens stack. The metasurfaces are coupled to a waveguide combiner to assist in overlaying virtual images on ambient environments. By utilizing a lens stack, the total weight of the glasses will decrease.
Owner:APPLIED MATERIALS INC

Video playing method, camera and virtual reality system

This disclosure relates to a video playback method, a camera, and a virtual reality system. The virtual reality system includes a camera and a virtual reality glasses box. The camera includes a first display screen, a second display screen, a first wide-angle camera, and a second wide-angle camera. The virtual reality glasses box includes a binocular optical component. The camera stores captured videos, including a first video and a second video, wherein the first video is captured by the first wide-angle camera, and the second video is captured by the second wide-angle camera. When the camera is placed in the virtual reality glasses box and a target video is selected from the captured videos, the first display screen is used to play and display the first video from the target video, and the second display screen is used to play and display the second video from the target video, so that a user can view the images displayed on the first display screen and the second display screen through the binocular optical component.
Owner:GOERTEK INC

Balance ability evaluation method and device based on sensory conflict and brain network analysis

ActiveCN115137309BHealth-index calculationSensorsSelf motion perceptionMovement perception
The application relates to a balance ability evaluation method and device based on sensory conflict and brain network analysis, which uses virtual reality glasses and a rotating platform to regulate the visual direction and the body movement direction of a person to be evaluated, and constructs two test conditions of visual body movement consistency and visual body movement conflict; multi-channel electroencephalogram data, plantar pressure center data and self-motion perception data of the person to be evaluated under the test conditions are obtained; source analysis is performed on the electroencephalogram information activity, and a multivariate autoregressive model is established; information flow between each brain area related to balance regulation is quantified; and the balance control ability of the person to be evaluated is comprehensively evaluated according to the neural regulation ability, body stability and perception judgment ability of the person to be evaluated. The application is beneficial to fully mobilizing the balance system through multi-sensory conflict, starting from the neural mechanism of balance regulation, and comprehensively evaluating the balance ability of the person to be evaluated from multiple angles and in a comprehensive manner according to the neural regulation ability, body stability and perception judgment ability.
Owner:ZHEJIANG UNIV +1

Flexible low-voltage electrical stimulation system for hand fine tactile feedback

The invention provides a flexible low-voltage electrical stimulation system for hand fine tactile feedback, and belongs to the technical field of virtual reality, and the system comprises a main control computer device which is used for rendering a three-dimensional virtual scene, recognizing a user motion, and outputting a tactile control instruction; the tactile control instruction is used for coordinating and controlling tactile feedback; the virtual reality glasses are connected to the main control computer equipment and are used for presenting a three-dimensional virtual scene; the low-voltage driving device is used for outputting a corresponding stimulation signal based on the touch control instruction after receiving the touch control instruction; the voltage of the stimulation signal is lower than a preset voltage threshold; the flexible electrode array is connected to the low-voltage driving device and is used for applying electrical stimulation to the hand skin of the user based on the stimulation signal; the flexible electrode array comprises a plurality of groups of electrode pairs, and each group of electrode pairs are respectively connected to alternating signals which have the same parameters and have a phase difference of 180 degrees. According to the application, the sensory receptor in the skin can be activated through relatively low voltage, and the power utilization safety is guaranteed.
Owner:INST OF AUTOMATION CHINESE ACAD OF SCI

Image correction, display, and visualization using augmented reality and virtual reality eyewear.

To provide imaging modification, display and visualization using augmented reality and virtual reality eyewear.SOLUTION: A display system can include a head-mounted display configured to project light to an eye of a user to display an augmented reality image content to the user. The display system can include one or more user sensors configured to sense the user and can include one or more environmental sensors configured to sense surroundings of the user. The display system can also include processing electronics in communication with the display, the one or more user sensors, and the one or more environmental sensors.SELECTED DRAWING: Figure 12B
Owner:MAGIC LEAP INC

Semi-physical simulation system and method for tracked vehicle driving training

The invention provides a semi-physical simulation system and method for tracked vehicle driving training. The system comprises a computer, a control and input device, a motion feedback device and an immersive display and positioning device. The computer is used for resolving the kinetic model and rendering a virtual scene; the control and input device is used for collecting a control instruction of a user; the motion feedback device is used for receiving and presenting the posture change of the virtual vehicle in real time and providing somatosensory feedback; the immersive display and positioning device comprises virtual reality glasses, a matched positioning base station and a tracker. The technical barriers that traditional professional simulation software is closed in environment and difficult to be deeply integrated with a high-immersion VR system are broken through, and a more open and extensible solution is provided for high-performance simulation of the tracked vehicle.
Owner:The 60th Research Institute of China Rongtong Group

Data glasses, cassette and method for calibrating data glasses

The invention relates to an optical device, a method for calibrating an optical device, in particular data glasses (102), binocular telescopes, telescopes, microscopes, periscopes, virtual reality glasses, mixed reality glasses, bicycle glasses, diving glasses, motorcycle helmet masks, protective glasses or devices for ophthalmic examinations, the calibration of the optical device is carried out when it is detected, in particular by means of the optical device, that a cassette (104) in which the optical device is located is closed. The invention also relates to a cartridge for an optical appliance.
Owner:ROBERT BOSCH GMBH

An immersive lower limb exercise system based on virtual reality

The application discloses an immersive lower limb exercise system based on virtual reality, which comprises an exoskeleton, a road condition simulator, virtual reality glasses and a rack, wherein the exoskeleton is worn on the lower limbs of a patient to carry the movement of the lower limbs of the patient or to be carried by the movement of the lower limbs of the patient; the road condition simulator is used for simulating road conditions; the virtual reality glasses are worn on the head of the patient to display pictures; the exoskeleton is hung on the rack through a sling, and the road condition simulator is installed on the rack; the patient wears the virtual reality glasses and the exoskeleton, then virtual road conditions are displayed to the patient according to a program setting, and the road condition simulator simulates the displayed virtual road conditions and then moves to the feet of the patient to simulate that the patient walks on the road conditions. The application fuses virtual reality technology with exercise equipment, provides virtual pictures for the patient by using the virtual reality glasses, provides virtual road conditions in the virtual pictures, then helps the patient to walk or provides damping to the walking of the patient by using the exoskeleton to provide different walking assistance modes for the patient, so that more exercise needs can be met.
Owner:THE FIRST AFFILIATED HOSPITAL OF ARMY MEDICAL UNIV

Device for profiling, assessment and controlled application of psychometric, psychological, psychodiagnostic, neurocognitive, neurobehavioural, professional, occupational, vocational and educational tests

PCT designated stageWO2026044370A1Psychotechnic devicesSensorsDistractionEngineering
The present device aims to create ideal conditions for performing human profiling, assessment and testing processes, in a controlled, simple, accurate, inclusive and distraction-free manner. In order to achieve this aim, the device offers a minimalist, dedicated interface, having a simplified physical keypad that can have various formats depending on the application. During the performance of the test, built-in or peripheral cameras and sensors can collect additional information relating to the attentional, cognitive, physiological and emotional state of the user. This data is processed by the device in order to generate information that can be combined with the other results to produce an even more in-depth assessment of the subject being tested. The entire assessment process can take place in online mode, allowing immediate synchronization with a server, or in offline mode, allowing subsequent synchronization with a server or the downloading of the data directly to a computer. In both cases, an administrative dashboard accessible via the device or via the web can be used to download or create new tests, update the existing tests, register users, view the results and manage the entire assessment process. Finally, the possibility of presenting the test stimuli by means of virtual reality goggles further increases the potential uses and versatility of the equipment.
Owner:BITTAR PARTICIPACOES E NEGOCIOS SA

charging head

ActiveCN309745561SSmartglassesMixed reality
1. The name of the design product: charging head. 2. The use of the design product: the design product is used as a charging head for smart glasses, such as a charging head for augmented reality glasses, a charging head for virtual reality glasses, a charging head for mixed reality glasses, a charging head for extended reality glasses. 3. The design points of the design product: in the shape shown by the product. 4. The picture or photo that best indicates the design points: perspective view 1. 5. Other circumstances that need to be explained: the solid line in each view defines the part claimed, and the dashed line defines the part not claimed.
Owner:ZHUHAI MOJIE TECH CO LTD

Imaging modification, display and visualization using augmented and virtual reality eyewear

A display system can include a head-mounted display configured to project light to an eye of a user to display augmented reality image content to the user. The display system can include one or more user sensors configured to sense the user and can include one or more environmental sensors configured to sense surroundings of the user. The display system can also include processing electronics in communication with the display, the one or more user sensors, and the one or more environmental sensors. The processing electronics can be configured to sense a situation involving user focus, determine user intent for the situation, and alter user perception of a real or virtual object within the vision field of the user based at least in part on the user intent and / or sensed situation involving user focus. The processing electronics can be configured to at least one of enhance or de-emphasize the user perception of the real or virtual object within the vision field of the user.
Owner:MAGIC LEAP INC

Dimming-independent antenna system for wearable optical devices

Systems and methods for providing a dimming-independent antenna-on-lens solution for wearable optical devices are disclosed. A system can include a support structure, at least one lens mounted to the support structure, and a transparent antenna film layer disposed on at least a portion of the lens, where the transparent antenna film layer includes at least one antenna. The system further includes an active dimming structure comprising a transparent conductive layer that is electrically coupled with a short structure configured to conduct current induced by the antenna away from the transparent conductive layer of the active dimming structure. The disclosed configuration enables reliable antenna performance regardless of dimming technology by mitigating RF losses associated with lossy conductive layers, supporting consistent wireless operation in devices such as augmented reality or virtual reality eyewear.
Owner:META PLATFORMS TECHNOLOGIES LLC

Nose pad eye / gaze tracking module applicable to smart glasses

A nose pad eye / gaze tracking module applicable to known augmented / virtual reality glasses, to visual remote guidance devices in general or to working / safety glasses, constituting the nose pads part of the devices. A device having two arms configured to be used as nose pads and configured to make smart eye glasses customizable to different user nose shapes. A method for fastening the nose pad eye / gaze tracking module to the devices.
Owner:VIEWPOINTSYST GMBH

Method for operating virtual reality glasses in a vehicle and virtual reality system with virtual reality glasses and a vehicle

A method of operating virtual reality glasses in a vehicle, in which a risk of motion sickness for a wearer of the virtual reality glasses is reduced with the aid of the method. A virtual reality system (IO) includes the virtual reality glasses and the vehicle. According to the method, a vehicle movement of the vehicle is evaluated in such a way that ultimately, after the image data describing the virtual surroundings have been split into a background image dataset and a foreground image dataset, a lateral offset for a position of an object in the foreground in comparison with the background is determined, so that virtual surroundings which are processed in this way can be determined and displayed. Alternatively, the virtual surroundings can be enlarged in accordance with the vehicle movement, and processed virtual surroundings can be determined by a movement of the enlarged virtual surroundings along a movement trajectory, and displayed.
Owner:AUDI AG

Vehicles and vehicle control methods

This application provides a vehicle and a vehicle control method. The vehicle includes a vehicle body, an image acquisition device, a vehicle controller, and virtual reality glasses. The image acquisition device is arranged around the periphery of the vehicle body to acquire images of the vehicle's surrounding environment and transmits these images to the virtual reality glasses. The virtual reality glasses generate a panoramic image of the vehicle's environment based on the images. The virtual reality glasses have an embedded vehicle control interface and are also used to determine vehicle control signals based on the position of the vehicle control interface and the user's eye gaze point, and then transmit these signals to the vehicle controller. The vehicle controller adjusts the vehicle's state based on the control signals. With this vehicle, occupants can obtain more comprehensive vehicle environment information, resulting in greater driving flexibility.
Owner:CHERY NEW ENERGY AUTOMOBILE TECH CO LTD

Device for consuming and interacting with digital content enhanced with mechanisms for supporting attention, immersion and engagement

The present invention aims to create the ideal conditions for a user to consume and interact with digital content in a simple, effective and distraction-free manner. In order to achieve this aim, it provides the possibility of accessing the content by various means, with particular emphasis on physical media such as content discs or release discs. After accessing the content, the user experiences simplified navigation, free from distractions or interruptions. In addition to providing access to the content, the device has mechanisms to measure the user's level of attention and focus, as well as their stress and emotional state, while they are using the device. Some of these mechanisms are embedded and operate by means of an infrared camera mounted on the main device. Other mechanisms can be included by means of connecting peripherals such as an EEG, a heart rate sensor and a galvanic skin response sensor. The data resulting from these measurements are combined and used to provide feedback to the user and to personalise their content consumption experience. Finally, the user's focus and sense of immersion can be enhanced by means of using a pair of virtual reality glasses as a peripheral. These glasses may or may not have an integrated EEG and when connected to the device, provide new possibilities for viewing and interacting with the content.
Owner:BITTAR PARTICIPAÇÕES E NEGÓCIOS

Nose pad eye / gaze tracking module applicable to smart glasses

The present invention relates to a nose pad eye / gaze tracking module applicable to known augmented / virtual reality glasses, to visual remote guidance devices in general or to working / safety glasses, constituting the nose pads part of said devices. The invention further provides a method for fastening the nose pad eye / gaze tracking module to said kind of devices.
Owner:VIEWPOINTSYST GMBH

Accurate augmented reality system based on circular polarization signal

The invention is suitable for the crossing field of circular polarization luminescence and augmented reality technology, and provides a precise augmented reality system based on a circular polarization signal, and the system comprises a circular polarization transmitting module, a circular polarization receiving module, a wearable display module, an augmented reality processing module, and a reality interaction module. The circular polarization receiving module comprises a circular polarization lens group, a beam splitter prism, a CMOS / CCD (Complementary Metal Oxide Semiconductor / Charge Coupled Device) camera and a differential processing system; the wearable display module is virtual reality glasses with position tracking and environment sensing functions; the augmented reality processing module comprises a hand tracking unit, a scene mapping unit and a virtual-real calibration unit; the reality interaction module is a mechanical arm with a multi-degree-of-freedom steering engine and a manipulator. According to the method, the anti-interference performance and accuracy of hand signal extraction are effectively improved, and the problems of serious signal interference and low signal extraction accuracy of an augmented reality system in a complex interference environment can be effectively solved.
Owner:UNIV OF SCI & TECH OF CHINA

Method for operating virtual reality glasses and system with virtual reality glasses

Method for operating virtual reality glasses (12), comprising the steps: - displaying at least one virtual object (24) arranged in a virtual environment (22) by means of the virtual reality glasses (12) from a first observation position (A) predetermined within the virtual environment (22); - displaying at least one position symbol (28) at a position within the virtual environment (22) which corresponds to a second observation position (B) predetermined within the virtual environment (22); - Identifying a virtual head position at the second observation position (B), from which the virtual object (24) can be displayed by means of the virtual reality glasses (12); - selecting the displayed position symbol (28) as soon as a predetermined selection action has been detected; - displaying the virtual object (24) from the second observation position (B) as soon as a predetermined confirmation action with respect to the selected position symbol (28) has been detected; wherein - a respective virtual viewing direction from which the virtual object (24) is displayed starting from the respective observation positions (A, B) is changed depending on a detected pivoting position of a head of a wearer (14) of the virtual reality glasses (12).
Owner:AUDI AG

An immersive rowing simulation system and method

The application discloses an immersive rowing simulation system and method, which comprises a motion platform, an analysis control terminal, a ship body, virtual reality glasses and a hand movement sensing device; the motion platform is arranged on the ground and electrically connected with the analysis control terminal; the ship body is fixed to the upper surface of the motion platform; the virtual reality glasses are electrically connected with the analysis control terminal and worn on the eyes of a rower; and the hand movement sensing device is electrically connected with the analysis control terminal and worn on the back of the hand of the rower; therefore, the immersive rowing simulation system and method can improve the immersion of rowing training, is convenient to deploy, has strong site adaptability and is convenient to evaluate the scientific nature of the movement method.
Owner:BEIJING HUARU TECH