The invention discloses a
texture rendering method and
system for real-time three-dimensional
human body reconstruction, a
chip, equipment and a medium. The method comprises the steps of obtaining a current
human body model and a depth image of a shooting object; selecting a current
human body model as a
standard model, reprojecting the vertex of the
standard model to the depth image, extracting color information and image coordinates corresponding to the vertex, wherien the color information is a color initial value, and the image coordinates are converted into texture coordinates; calculating a weighted sum of the subsequent color information of the vertex of the
human body model and the color initial value to serve as a new color of the vertex of the
standard model; calculating sub-texture maps and sub-masks of the current
human body model, and combining the sub-texture maps and the sub-masks into a complete texture map and
mask; and performing rendering according to the texture mapand the texture coordinates. According to the method, generation and optimization of required textures can be rapidly completed based on the GPU, a high-quality
texture atlas is obtained, and color cracks caused by illumination changes are eliminated. A
human body model generated in a multi-camera
system can be rendered, and a good visual reality sense is achieved.